After the disappointment of the second game in the series the Devil May Cry franchise had slipped somewhat from the forefront of the publics mind. With Capcom now aiming at the more hard core demographic of the gaming sector Devil May Cry 3 comes with a somewhat re-designed style than its predecessor, this is a good thing.
The story is set before the first Devil May Cry game and
shows us the battle between a young trigger happy Dante and his more controlled,
swordsman-like, Brother Virgil. Along the way you will encounter a range of
strange characters from a demonic jester to a young Demon Hunter looking for
revenge. The plot is ridiculous- but in the best possible way.
This third instalment of the series takes the action back to
the more confined spaces of the original game- this allows combat to be faster
and more focused. The move away from the more open environments means you
cannot just wander around shooting at things off screen. This makes for some of
the most intense action set pieces playable on this generation of
consoles. Trying to describe the combat ‘in-flow’ is impossible, the words have
not been created to accurately describe just how fast and hectic the action is.
With the action full on from the start you need a character
capable of the task and Dante is a joy to control. The speed at which our hero
can be manoeuvred is breath taking, while in other games such as Ninja Gaiden
or Castlevania players need to control there movements so they don’t get ahead
of themselves here that is not the case. With Dante being lightning quick you
can guarantee as soon as you press the button he will carry out the command,
even if he’s in the middle of doing something else at the time, this allows you
a ridiculous amount of scope for launching attacks against ever increasing
hordes of enemies.
Along with the majestic control system Dante is highly
customisable, allowing for the players taste. Players have the choice of
(initially) four styles which focus on guns, swords, movement or blocking. Each
style can be levelled up unlocking more moves as you go. There are also a wide
range or firearms and close combat weapons available, any four of which can be
equipped and cycled through during a level. This allows for huge combos as you
strike with your sword, then mid combo switch to another close combat weapon,
before switching to a firearm and so on. It is truly sublime how everything fits
together so effortlessly, it seems there should be a pause or break in the
action or flow, but it never gives up. try as you might there is nothing the
player can do with the control pad that will break Dante’s
whirlwind of destruction as he cuts through the enemy (aside from not moving
quickly enough).
The flow of action does cause a problem however and
sometimes Devil May Cry 3 can be a painful game. With the continuous hammering of buttons as you jump,
shoot, strike, jump, doge shoot, roll, jump strike etc, the game does cause very
real physical pain. Be warned the title is best enjoyed in short bursts and
prolonged play may well cause you a nasty injury, this is the first game we have played which manages to actually damage the player so much. Combo
heavy titles such as Tony Hawk have nothing on this?
There are other issues that may niggle at players as well.
While not ‘overly’ difficult on the normal setting for most of the game, Devil
May Cry 3 is certainly challenging and the fact that when you die you go back
to the beginning of the level can become frustrating. It's not a major issue
however as levels can be completed in around ten to fifteen minutes but some
foresight in terms of boss battles would have been welcome. Making each boss battle
a level in itself would have completely removed the problem for example, as
there is nothing worse than fighting through a horde of demons only to be
stomped by some huge monster at the end and have to restart.
The only other fault that can be levelled is
the fact the camera can be in the wrong place at times due to the fixed angles.
Again, as rooms tend to be small, enemies giving audible sounds before they
attack, the fact you will be moving around so quickly anyway and Dante always
aiming towards an enemy when he fires means it is not normally a problem. But
if you are low on health battling a boss it is something that makes it just
that little bit more difficult.
What makes the title even more adrenaline fuelled are the
stunningly choreographed cut scenes. The graphical power of the PS2 may be
surpassed by other consoles but the action contained in some of the cut scenes
is awsome. Indeed, one concerning the
demon hunter is unbelievable. Fighting your way through the challenging levels
is definitely worth it to be rewarded with such visual delights, whoever
directed the action in these sequences is a genius, it’s as simple as that.
Players will probably manage to get through the game in
around eight to ten hours, but there are huge amounts of reasons to replay it.
There are extra difficult settings, unlockable costumes and characters, hidden
weapons and many moves to be discovered. You can also replay earlier
levels allowing you to level up your styles and gain more orbs to buy items, so
anyone who invests enough time in the game will get through it.
Overall, Devil May Cry 3 is a very welcome return to form for
Dante. The graphics may be beginning to show their age
but the fluidity of the action is something unique for the PS2. A reason to buy a PS2? For adrenaline junkies
and combo addicts it just might be.
Overall 8/10
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