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Friday, 25 March 2016

Retro 101 takes on Final Fantasy VII for Teddy (10AM GMT)

Non-stop and without dying. It's time to play Final Fantasy VII for Teddy. You can donate and read the full story of Teddy and what he overcame here - https://www.justgiving.com/Gareth-Chappell2/

Anyone who donates £5 or more can send their email receipt to our friends at Gamestyle.com to have a chance of winning a copy of FFVII. Please send any receipts to coxy [at] gamestyle.com to enter.

The play-through of the game is to raise money for the Southampton PICU who saved Teddy’s life. Friends of PICU is a registered charity in the UK who collect money to buy equipment, fund major projects and help towards buying new ambulances for the Childrens Intensive Care unit at Southampton General Hospital.

Watch live video from retro101uk on www.twitch.tv

Wednesday, 23 March 2016

Day of the Tentacle Remastered Review (PC)


A long time ago in what seems like a galaxy far, far away point and click adventure games used to be all the rage. Lucas Arts were well known for its skill in making graphic adventures and Day of Tentacle is one of its most famous titles. Now in its new spruced up form we get to see if the game still stands up today.

The sequel to Maniac Mansion, Day of The Tentacle starts with Purple Tentacle drinking some toxic sludge which causes him to develop super intelligence and the urge to take over the world. Enter our three heroes Bernard, Laverne, and Hoagie who arrive fresh from receiving a note, delivered by hamster, from Green Tentacle asking for help. The original Maniac Mansion is also hidden away in the game but it hasn’t had the same graphical overhaul sadly.

Dr Fred, the man responsible for all the trouble attempts to send the three back in time to yesterday so they can turn off the machine polluting the water. However, something goes wrong and Hoagie, a fat rock loving stoner and Laverne, an insane spaced out drip, end up stuck in the past and future respectively. Players have to solve the puzzles in the different time frames to bring everyone home and then work out a way to stop Purple Tentacle.

The game has a unique graphical style which has really helped it to keep its place in many people's hearts. No other game out there looks quite as weird as Day of the Tentacle and the oddball graphics help portray the characters and complement the twisted humour really well. The HD re-working of the graphics sticks to the style well and give the player more of the game on screen by removing the interface commands at the bottom. If you just want to experience it in its original glory you can do that too at the push of a button.

There are a few new interface options to replace the old system. You can use a controller now if you wish or mouse commands which now revolve around holding down the right button to bring up an action wheel. It’s similar to the interface used in Full Throttle and most ‘classic’ styled point and click games now.  We found ourselves naturally slipping into it and it certainly does the job well.

The biggest plus about game, the crazy humour, can also be its biggest frustration. It's almost impossible to get through Day of the Tentacle without using some kind of guide as the puzzles often require you to think in the oddest and most obtuse ways possible. This would be a major problem if it wasn't for the fact that the game is so incredible hilarious. Every line is delivered perfectly and the three main characters all bring their own quirky nature to proceedings. The excellent voice cast also adds a whole new level of genius to the game.

The puzzles, although quite clearly programmed by the insane, also raise a smile. It's hard to describe any without giving the game away. Needless to say, Hoagie crashing the signing of the declaration of independence and Laverne being sent to a future where earth is run by tentacles and humans are kept as pets offer up a plethora of opportunities for madness. Throw in a hamster and a talking horse and you really can't go wrong.

It's good to see that after all these years that Day of the Tentacle is still worthy of all the praise that gets lavished upon it. There has never been a funnier game and if more titles had characters as well thought out as these then the industry would be a much brighter place. Even though the puzzles can drive you to madness it's all worth it to experience one of the most unique and original adventures out there.

Overall 8/10

Monday, 14 March 2016

Blazeblue Chronophantasma Extend Review (PC)


Over the years Blazblue has taken up the position of the hardcore alternative to Capcoms Street Fighter IV. Most of the characters require hours of dedication to get to grips with and the crazy plot that includes time travel, magic, science, civil wars and alternate worlds can baffle anyone. Now the series is back with the extended third chapter of the story.

Chronophantasma takes place after the first two games and follows the characters as they move to the ruins of Ikaruga in search of the next magical McGuffin. We aren’t going to try and some up what’s happened so far or what's next as it’ll only confuse everyone. Just know that bad things are going to happen and some people want it to and others don’t. There is of course a puppet master behind the scenes as well trying to put everything into place.

This isn’t an easy game to get into for newcomers to the series. There’s a ton of things to take in and trying to tie up the story will take a serious investment. There’s a helpful ‘Teach Me Miss Litchi’ section which recaps the lore and events but the handy summation of the first two games from vampire Rachel Alucard will set you up nicely. 

The game comes jam packed with different game modes and there’s almost limitless hours that can be put into it. Aside from the Arcade and survival modes there is Abyss mode which has your character working their way through ever increasingly difficult maps containing opponents set at different computer AI levels. There is also the Blazblue version of score attack which pits you against some of the hardest encounters known to man for bragging rights and a host of other things. There’s even a manga to get through called Remix Heart which follows Mai Natsume at the military academy. 

The story mode continues in the style of the vanilla version of Chronophantasma with three main branches that need to be completed with characters aligned to different factions in each. There are also sections featuring the new characters which came as DLC in the last version of the game. There is still too much talking and not enough fighting to start but once it gets going it’s a good tale and enjoyable, especially for fans of the series. The wealth of training modes also return with everything you need to teach you the basic mechanics and then take you into ridiculous depth with your chosen characters. 

The original cast have been rebalanced and in some cases retooled with moves and special moves and this is still a bone of contention for some fans. Jin is the most notably different with the range and speed of certain moves changed and the removal of his mass-hitting spam everything quickly with the sword move (much to the relief of everyone who uses other characters). Things soon begin to click again but we got absolutely hammered just diving into arcade mode and then wondering why nothing was working.

The previously new characters are now joined by those available as downloadable content to give an impressive cast of fighters. The previous version of the game was hardly light on content and now it is bursting at the seams.

The game holds true with its previous changes such as the implementation of the 'Overdrive' meter which replaces the ‘Gold Burst’ move. When activated this it allows for more damaging distortion drive techniques as well as stopping the match timer. The lower your health, the longer the effect lasts. Guards have also been changed but the drive is still the new big thing and players will have to drastically change their game plan in close matches.

The main thing is that after you get to grips with the changes everything flows as beautifully as before. This is still one of the most spectacularly intense fighting games on the market and this version of the game is a very strong showing in an ever increasingly crowded genre. 

Overall, Blazblue Chronophantasma Extend is a must for anyone who is into their fighting games and this is right up there with anything in the genre. Fans will be desperate to see the new additions to the story but anyone who’s up for a challenge will appreciate what the game has to offer as well. It may not be the easiest title to get into but once you do there is little else out there as rewarding or satisfying.

Overall 9/10

Wednesday, 9 March 2016

Disgaea PC Review

Written By Natalie Houghton

It may be slightly late to the JRPG PC party but Disgaea PC is here and struts in up a veritable bag of mixed feelings. Touted as the ‘definitive edition’ which is quite a big claim, it has prompted ire from numerous fans of the series as it hasn’t quite managed to live up to this lofty aspiration.

At this point in time, there are still many issues with this buggy version of the game, said issues may be fixed and I know that it is developer Nippon Ichi’s first foray into the slightly discombobulated world of PC gaming but honestly why, yet again is a PC game released in such a shoddy state? I have numerous questions all along the lines of  ‘was it not thoroughly tested?’ ‘Are there no standards on Steam anymore?’ and ‘Why is there no option to change the resolution?’ I could probably write an essay on the subject of poor sub-par ports of PC games… I’m looking at YOU Tales of Symphonia. In this case, the developer does appear to be listening and there have been a few patches which have fixed some issues (I could actually get the game to run on my laptop after a few patches which initially didn’t even start up). 

For reference I played the game on two PC’s, one desktop (i5 6600K, 16Gb DDR4, 8Gb Radeon R9 390) and one slightly older laptop (i5 3210M, 8Gb DDR3, Geforce GT 640M). The game was flawless on my desktop and horrendous on my laptop so I managed to experience both sides of the same coin. 

Disgaea PC is essentially a port of the version which was originally released on PSP. This means that the ‘Etna Mode’ – an alternate version of the game where Etna accidentally kills Laharl whilst trying to wake him up is available, however Plenair from the DS version of the game is not included. 

Interestingly enough, it is possible to play the whole game with a mouse as long as you have a fairly dextrous and precise hand. Playing with a keyboard is fine but it feels slightly awkward. I’d recommend playing with a controller if you have one – if you’ve ever played the Playstation versions of Disgaea then this works in exactly the same manner - queue nostalgic breeze.

If you’ve never played Disgaea before and don’t mind giving it another whirl and you’re lucky enough to have a PC that runs it without any issues then this is worth a go but if you played Disgaea the first time around and enjoyed it enough then I probably wouldn’t bother. It is the same deep grid-based strategy game that it has always been, complete with likeable characters, amusing banter and gazillions of levels to be gained.  

Story mode is really only a small portion of the game, the bulk is found in the Item World (A dungeon world within items), with its randomly generated levels and the addiction of the seemingly never ending levelling process – you can level up anything, if it is counted as an item in the game, no matter how obscure or weak it starts off, you can level it up so that it becomes fantastically powerful and capable of trouncing all those who stand in its way. 

The game does involve some grinding but it really depends on how you play – if you are strategic about it then it won’t involve much grinding to clear the main story. After that, it really is a mad loop of levelling up, gaining new skills and transmigrating characters – this is essentially a reincarnation process where they start at level 1 again but have better stats and keep some of their skills from their previous incarnations. 

Mana is gained each time you slay an enemy on the battlefield, this can then be used to create even more powerful characters and to petition senators within the Dark Assembly to do things such as approving new classes, levelling up enemies along with the weapons and armour available to buy in the shops, extortion is even possible – although you’ll have to be quite strong in order to be able to pass that through as a law!

Each stage allows you to deploy 10 units to conquer and berate the enemy with, the best tactic as always is to start throwing your units around the map (as well as monsters into one another – they level up as you throw them and the experience multiplies exponentially. This is also useful when attempting to persuade senators in the Dark Assembly… simply throw them into one senator whilst making sure they still agree with you). This can be awkward to line up correctly sometimes but when it pays off it really is a great feeling. 

I played Disgaea a long time ago, back on the PS2 originally (I’ve never played the PSP or DS ports) and I had hoped that this would be a fresh re-invigorating lease of life for this title considering how the gameplay hasn’t really aged at all but alas it wasn’t to be at this point in time. 

Ultimately, Disgaea PC is a sold tactical RPG mired by a terrible port. 

Second Opinion by Gareth
While I agree with most of what Natalie says here I think she is being somewhat harsh. The game still runs along nicely enough to overlook the rough edges and even now the humour and level of depth available are not easily found elsewhere. That said I didn’t have half as many issues as Natalie did with actually running the game. It may not be as polished as the more recent Disgaea games and there is a lack of options but it’s still very enjoyable and quite unique compared to the mass of PC strategy games out there

Natalie’s Score 6/10 (would easily be an 8/10 if the port were not so bad)
Gareth’s Score – 8/10