For a good few years now PQube has been tracking down and acquiring the rights to many cult hits and underappreciated gems across a host of retro platforms. The latest acquisition to be given a new lease of life is Glover, more specifically the N64 version of the game. The game also, impressively, has been released on the Evercade.
Glover follows the model of the standard 3D platformers of
the day. You have fairly large, open levels to explore, lots of collectibles
and a slightly frustrating camera to fight with. The game has been given a
slight graphical overhaul which makes it look good enough on modern displays.
The general blur vision of the N64 is long gone, so at least eye strain is kept
to a minimum. This does of course make the levels look a bit empty and brown
but then that’s just a sign of times.
We were a bit surprised to see that nothing else has really
been added here though. There are none of the normal extras you now find on
pretty much all retro releases. So, there’s no rewind or filters and most
importantly, there’s no quick save feature so you are tied into the game auto
saving at checkpoints. This is disappointing as the Switch by its very nature
is portable, so quick saves should be standard on pretty much anything.
The controls have been mapped well to the Switch though and
the game doesn’t feel particularly awkward. It is arguably even a bit smoother
than many of the games on the Switch Online N64 service. This is handy as the
game is complex to navigate as you are controlling a giant glove moving a ball
around.
A lot of the platforming and puzzles require you to get the
ball to various places by batting it, bouncing it or walking on top of it. All
these things require practice to get right and early on you’ll likely be
frustrated as you watch your ball role away for the hundredth time. When you
get used to it though, it allows for a far more original take on the genre than
many other games.
Aside from the ball physics, the other main gimmick is that
you can switch around what type of ball you are using. You start with a
standard beach ball, but you’ll soon get others made of materials that break on
impact or that can traverse certain terrains. You’ll need to work things out
quickly though because every time a ball bursts you’ll lose a life, and you only
have five which seem to degenerate quickly.
Overall, Glover is a perfect example of an interesting but
flawed game. The concept is clever and original, but you’ll need to put time
into mastering how everything works in order to really appreciate what the game
has to offer. It certainly has a charm and if you stick with it, it becomes a
rewarding and fun experience. A quick save would have really helped though.
Overall 6/10
No comments:
Post a Comment