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Monday, 28 April 2025

Rendering Ranger Rewind Review (Switch)

The last few months have seen an increase in companies taking obscure retro games, giving them a lick of paint and then re-releasing them back into the world. As a result, we’ve had games that were never likely to appear on the Nintendo Switch Online Service brought back into the light. Rendering Ranger, one of the rarest and most expensive Super Nintendo games is the latest of these and another welcome addition.

Rendering Ranger is a side scrolling platform shooter similar in some ways to Super Contra. It’s not up there in terms of the legendary status but the general running, gunning and jumping are within the same area. There are also certain levels which move into a horizontal shooter where you pilot a ship. There’s also a basic powerup system where your weapons improve through pick ups but that’s about it. It was a simpler time.

Graphically, the game ties into the dystopian sci-fi aesthetic of the time in pretty standard fashion. There’s some cool enemy design and the game runs at about a million miles an hour as well so everything comes together in a slick and fun way. The action is intense and unrelenting, but the controls can be a little lose compared to other games which can lead to frustrating deaths. The game world does seem a bit cramped as well.

The levels themselves are also a little long and often have some repeated elements that verge on outstaying their welcome. There’s only so many times you want to go through the same loop of enemies and obstacles after all. Boss fights are well judged though with them being challenging without them falling into the realms of bullet sponges or being seemingly unfair.

Luckily, there are a fair few quality of life elements added to ease the old school difficulty. You can save and load at any point and there is also a rewind function. The game is fairly forgiving as well so all these combined mean players not used to older games should have a good chance of settling in and having a good time.

If you do die there is also a password system in place so you should be able to keep making progress. There are also a whole host of filter, screen size and border options to play around with and even the unreleased, European, version of the game has been included under the Targa title along with a music player and some museum options.

Overall, Rendering Ranger Rewind does an excellent job of presenting the very best version of the game and giving players the best chance of engaging and enjoying it. The game itself is just below the level of the cast iron classics of the time but is a fast paced and thoroughly enjoyable experience for retro game fans. We can also never get annoyed by companies spending the time to bring these more difficult to get hold of games to a wider audience.

Overall 7/10

Monday, 14 April 2025

Glover Review (Switch)

For a good few years now PQube has been tracking down and acquiring the rights to many cult hits and underappreciated gems across a host of retro platforms. The latest acquisition to be given a new lease of life is Glover, more specifically the N64 version of the game. The game also, impressively, has been released on the Evercade.

Glover follows the model of the standard 3D platformers of the day. You have fairly large, open levels to explore, lots of collectibles and a slightly frustrating camera to fight with. The game has been given a slight graphical overhaul which makes it look good enough on modern displays. The general blur vision of the N64 is long gone, so at least eye strain is kept to a minimum. This does of course make the levels look a bit empty and brown but then that’s just a sign of times.

We were a bit surprised to see that nothing else has really been added here though. There are none of the normal extras you now find on pretty much all retro releases. So, there’s no rewind or filters and most importantly, there’s no quick save feature so you are tied into the game auto saving at checkpoints. This is disappointing as the Switch by its very nature is portable, so quick saves should be standard on pretty much anything.

The controls have been mapped well to the Switch though and the game doesn’t feel particularly awkward. It is arguably even a bit smoother than many of the games on the Switch Online N64 service. This is handy as the game is complex to navigate as you are controlling a giant glove moving a ball around.

A lot of the platforming and puzzles require you to get the ball to various places by batting it, bouncing it or walking on top of it. All these things require practice to get right and early on you’ll likely be frustrated as you watch your ball role away for the hundredth time. When you get used to it though, it allows for a far more original take on the genre than many other games.

Aside from the ball physics, the other main gimmick is that you can switch around what type of ball you are using. You start with a standard beach ball, but you’ll soon get others made of materials that break on impact or that can traverse certain terrains. You’ll need to work things out quickly though because every time a ball bursts you’ll lose a life, and you only have five which seem to degenerate quickly.

Overall, Glover is a perfect example of an interesting but flawed game. The concept is clever and original, but you’ll need to put time into mastering how everything works in order to really appreciate what the game has to offer. It certainly has a charm and if you stick with it, it becomes a rewarding and fun experience. A quick save would have really helped though.

Overall 6/10

Monday, 7 April 2025

Bubble Ghost Remake Review (Switch)

Bubble Ghost was always an interesting title, and one that we first came across on the Gameboy many years ago. It had a short physical revival recently with glow in the dark Gameboy cartridges being sold through various specialist vendors and now a full-on remake has appeared. Although charming, it was never the most highly regarded game though so the remake as some way to go in order to make an impact.

The basic premise is that you need to get your bubble through 33 screens and defeat a few bosses along the way. You move your bubble by blowing it and if anything touches it, it burst, and you need to start the level again. This is also true of the boss stages and can lead to frustration at times as some of the levels are fairly long.

As the ghost you can travel without fear of being damaged. You can even move through objects to scout out the levels to some degree. If you move too far away from your bubble though it will burst so looking ahead is limited. Controls are simple with one button being used to blow the bubble, how far depends on how long it’s held, and the shoulder buttons being used to spin your ghost around. Another button will spin your ghost 180 degrees as well for moments you need to manoeuvre quickly. Unfortunately, spinning the ghost around does feel a bit awkward and sometimes it simply doesn’t feel intuitive enough to get through the harsh traps that require quick fingers and even quicker thinking.

The boss battles are another source of frustration with the unforgiving fragility of the bubble meaning one mistake and you have to start the whole sequence over again. This is made more annoying by the fact you have no real way of knowing what the boss will do at each stage, meaning you are into the bad old days of trial and error and having to remember what comes next. When you add this to some slightly stiff controls and sections of the game can lose their feeling of fun very quickly. The severity of the difficulty strangely reminded us of the Boy and His Blob remake which also had the one hit kill and trial and error mechanics running through it.

The remake pretty much rebuilds the levels from the ground up. They are based on the original screens but the have been expanded massively and the graphics are now done in a beautifully illustrated comic book style. It’s certainly impressive to look at. Away from this visual overhaul though there isn’t much else here in the way of extras aside from a speed run mode. It would have been nice to see some material relating to the original versions of the games though. We would have really loved to have seen some of the original versions as playable as well but maybe that was hoping for too much.

Overall, Bubble Ghost had a lot of potential to be a charming game that offered something different. When it works, the game is great fun, but frustration is never too far away and the boss battles in particular are real missteps which make progress grind to halt. That said, there’s a level of love that has been put into this which can clearly be seen in the lavish graphics. If you are patient and looking for a challenge, then this is well worth checking out.

Overall 6/10

Monday, 31 March 2025

I Have No Mouth And I Must Scream Review (Switch)

As point and click adventures go IHNMAIMS is certainly one of the darker and most out there ones. Based on the short story of the same name is follows the story of five humans who are held captive by an artificial intelligence known as AM. AM has destroyed the earth and now keeps the five humans alive for its own sadistic pleasure. They are held immortal and eternally tortured, so far, they have been tormented for 109 years.

The game works in the traditional point and click way. You move around with the Switch left analogue stick and click on items to pick up and things to interact with. There are dialogue trees to work though as well and unlike many point and click games you can die. AIM won’t let you really die though and instead will drop you back at the start of the adventure, so it pays to save often.

However, each of the chapters can be completed in numerous ways with different actions being carried out throughout. Your characters have a spiritual health bar which increases whenever they do something good and decreases when something bad happens. The state of the bar at the end of the level along with the route you have taken to completion results in determining if you have been successful or not (something you won’t know for sure until the final act).

Taking control of each of the five captives in turn, players must solve a mystery relating to each of them. These act as self-contained mini adventures and change dramatically in content. One minute you might be wandering around a fantasy castle making deals with the devil while another adventure is set in a prison camp where horrific experiments are being carried out on the inmates. The one thing that does stay consistent is just how dark it all is though.

There is no humour here and each of the characters must overcome nasty things in order to make it through their section. Everything relates to things in their past and they are certainly not for the faint of heart. One of the characters main aims is to commit suicide so that gives you a hint as to the tone. It’s also very easy to make mistakes which lead you down the darker sides of the adventure. A number of times thing happened that surprised us, or we didn’t even know could be avoided and this can be frustrating.

Frustration is one of the biggest problems with IHNMAIMS. It’s wildly changing frame of reference within the different setups for the adventures made us feel that much of the time we were simply fumbling our way through it instead of having great revelations. Often using items on things when you’re stuck can have a bad effect or bring the story to an end without any warning and when you are intricately trying to get something sorted it’s beyond annoying. In one scene we accidentally clicked on something in the background and our player was immediately dragged back to the hub world by AIM without any warning or chance to abort our action.

Overall, IHNMAIMS is a strange one. The story is excellent, and the dark tone and menacing atmosphere are something you don’t normally find in this type of game. The multiple routes are also good (in theory) and it does a lot right. However, it never really clicked with us. Without the humour it dragged a bit and the fragmented stories of the captives and changes in tone and design didn’t really help this. A lot of time we were solving things without really knowing why we were doing it, and I would be surprised if we dived back in to find the alternative ways through the game. It’s certainly worth playing through once though and one ever point and click fan should at least try.

Overall 7/10

Monday, 10 March 2025

X-Out Resurfaced Review (Switch)

Recently, we have been seeing the Amiga back catalogue brought back to life. The Evercade has had several Amiga carts released and a handful of other games have made it to modern consoles. Now, we have a remake of 30 year old X-Out, a side scrolling shooter in the style of games like R-Type.

X-Out has a few things that try and set it part from other side scrolling shooters. In terms of it’s design it is set under water so everything has an aquatic theme to it. The other key thing is that you have the option to buy your ships and equipment at the start of each level. This creates a unique risk and reward dynamic where you need to decide if buying one super ship is better than having three or four less equipped ones. And it is a key decision because once your last ship is down it’s game over. There are no continues.

On that note, it’s a real surprise that X-Out Resurfaced doesn’t really cater for new gamers in any way despite being rebuilt from the ground up. There are none of the concessions that most retro remakes now have. You can’t save, there is no rewind function, and you can’t alter any settings such as lives or money. While it’s refreshing to see something stick to its roots, it also makes the game crushingly difficult. Your ship has a life bar but will explode instantly on impact with anything so some of your playthroughs may last minutes to begin with.

The fact there’s no continue option or level select is also frustrating. It’s true that each time you play you’ll likely progress a little further, but it can take seconds to lose all your craft and then you are right back to level 1 again. It’s something that seems unnecessary, especially with a game that isn’t always the most fluid to control. A lot of these shooters at least have level trainer options once you reach certain stages, but not here. 

Overall, X-Out Resurfaced is a strong but crushingly difficult game. Fans of games like R-type will feel at home, but the game really needed some options to try and get new players to connect with it. Anything past the first level is a real challenge and it’s likely a lot of players will spend most of their time in the early stages before feeling they can’t progress. While we are glad to see the game on the Switch, is could have been a lot more fun with more options for players to tinker with.

Overall 6/10

 

Monday, 10 February 2025

Beyond Galaxyland Review (Switch)

 

The Switch is packed with RPG’s so it was always going to take something different to standout from the crowd. Most of Square Enix’s back catalogue is here so we are a little surprised to see a fairly low budget indie game step up and give the big boys a run for their money.

Beyond Galaxyland, is a game based on old sci-fi and B movies and has our hero Doug, taken off to the stars in order to save earth. The galaxy he finds himself in is inhabited by not only humans but normal earth animals which have now transformed into walking, talking versions of themselves and an array of other alien life. It’s ok though, as Doug has his newly transformed giant hamster companion to help him through.

Presentation wise, the game is a side scrolling 2.5D affair. You can move in and out of the screen at various points as well to add depth to some of the locations. There are occasional puzzles and sections which require some object placement or basic platforming but it’s mainly about finding your way through the environments.

When you encounter enemies the game switches to a turn-based system not dissimilar to many other games of this genre. You have your basic attack option as well as being able to use special skills, items or summon any of the many creatures you can capture along the way. Combat has a small contextual and timed element to them on attack and defence to keep things a touch more interactive than fully traditional RPG games as well.

The capture mechanic adds a very light pokemon style element where you need to photograph the enemy, then try and entrap them in combat. Once this is done, they bring a special move to the party. Summons can also be levelled up and improved as the game goes on. There are a few other systems in play as well, with a crafting mechanic available for those looking to grind the best equipment.

The game also has an excellent quest and map system. Everything is organised clearly and it’s easy to work out what you are meant to be doing. If you get really stuck, you can have guidance to your next waypoint as well. Occasionally you’ll have some issues working out what level something is on but it isn’t often enough to frustrate for long.

What will likely divide players though is the graphical style used. There’s a heavy, old school, style pixel approach here that can make it hard to identify fine details at times. It’s also just a bit too dark at times, especially in some of the dungeons. Certain areas do look suitably impressive though when the visual clutter clears.

Above everything else though the main thing about Beyond Galaxyland is that it’s incredibly engaging. The characters and dialogue are well written and often humorous, so in your interludes between adventuring you are still keen to push forward and return to continue your adventure after setting the game down.

Overall, Beyond Galaxyland is another indie gem that deserves far more widespread recognition. It may be a touch rough around the edges but there’s so much here that works perfectly it would be remiss of any RPG fan not to give this a go. Those that do will find a fun and rewarding game that gives you hours of planets to explore.

Overall 8/10

Monday, 3 February 2025

The Thing: Remastered Review (Switch)

Of all the remasters of old games we were expecting, The Thing would have been one of our least predicted. Upon release on the PS2 and Xbox it garnered a warm reception from both press and gamers alike with it capturing the tone ands tyle of the John Carpenter’s movie well though so it’s not an unpleasant revisit.

The basic premise is that the game acts as a sequel to the 1982 movie with teams sent in to investigate what has happened at a remote outpost in the Arctic. You lead a team of four people, each of which has different talents such as medic or engineer and move through the facility carrying out various missions. The big gimmick for the time is that you don’t just have to worry about health but also the temperature of the environment and the sanity of your team.

Whenever you are caught outside a temperature gauge will drop. If it reaches zero, then you start to take damage from the extreme cold. On top of this when your teammates encounter weird phenomena they start to react in different ways. Sometimes they will begin to freak out and you’ll need to calm them down. The further in you get the more suspicious they will become when they see strange things and might start accusing other teammates of being infected. It adds a layer of tension to what is already a tight survival horror experience and it’s something different from most other games in the genre.

The Thing was never the best-looking game to begin with so it’s fair to say you are going to have to either forgive or get used to the look of it now. The textures have been cleaned up a bit but the game is pretty barren in terms of colour palette and much of the time you are in a snowstorm, the dark or a fairly generic looking polar base. It doesn’t really matter though as it matches the look of its source material and adds to the creepiness of the whole thing.

While fun and trying new things, the game always had a fair few flaws. The controls are somewhat awkward at best and when this is combined with the tight spaces it can make combat more frustrating than it needs to be. This is of course a trope of survival horror, but it doesn’t quite work as intended. Also, your squad AI is generally rubbish. A lot of the time you’ll just end up leaving them somewhere and trying to move forward on your own. It’s a nice idea which adds the suspicion element but if they were just a touch less annoying it would be much welcomed. The first time one of them mutates into a horrific monster you’ll still likely jump though.

There are other quality of life issues we would have loved to have seen added as well. A map or radar of some kind would have been most welcome. Even in mission one we had issues working out where we needed to go near the end to plant C4 charges. This isn’t helped buy the dim lighting and we must have spent over an hour looking for one of the bomb plant points as it was barely visible. The game also descends into to a bit of a meat grinder blastathon by the end as well, changing too much from the creeping dread of the early levels.

Overall, The Thing is an interesting game that works well enough to still be fun for survival horror fans. It does get a bit repetitive but remains one of the most original takes on the genre. It does the 1982 movie a good service as well so fans of that will find much to enjoy here. We would like to see a few more quality of life adjustments in future releases though. There’s nothing wrong with map after all.

Overall 7/10

 

Monday, 27 January 2025

Rage of the Dragons NEO Review (Switch)

Neo Geo games have been hitting the Switch at a rapid rate. Many of them get the ACA treatment, but every now and then we get something slightly different. Rage of Dragons Neo falls into the latter category and is obscure even for the hardcore SNK fanbase.

Most of you will have heard of Double Dragon and know something about the legacy of the franchise. You may even be aware that a one-on-one fighting game was developed, though it wasn’t received particularly well. Well, the original plan was for this game to be a sort of follow up to that. At some point rights were lost and it continued development under a different name.

This re-release has had some work done on it. It comes with an online mode and a host of video and audio options. There is also a training mode to help get yourself familiar with the games more intricate systems. There’s also a challenge mode for those few out there who might think the game is too easy for them.

The combat takes the form of a two-on-two tag fighter. Characters can dive in and out when a tag bar is filled, and this forms a key part of your strategy. The game is tough with the computer a fairly merciless and brutal opponent. Luckily you have unlimited continues and the option to save your progress as you go. The biggest challenge is the sheer amount of damage you can be hit with in one combo. One mistake can you see an entire life bar wiped out if you aren’t careful.

It follows the familiar SNK template in terms of both look and combat buttons. If you think about a hardcore The King of Fighters with two on each side, you wouldn’t be a million miles away. The combat itself is precise, and the move sets of the characters are varied and will take a serious amount of time to master. Although certain names and designs have been changed, it’s also pretty easy to see which characters are meant to be which when it comes to Double Dragon.

The graphics are suitably detailed and impressive as well. Characters are well animated and well designed and the backdrops are full of action and life which helps to make each fight more of a spectacle. If you can crack the difficulty and systems, then this is likely to become a favourite among fight fans.

Overall, Rage of the Dragons NEO is going to appeal to a niche audience. It’s far more complex than a lot of both SNK’s and Capcom’s output and there’s no real easy way to get used to it. You are likely to be pounded down over and over until you work out a few things to help you hold your own. If you stick with it long enough to get into it though you’ll find an incredibly deep and rewarding game that is well worth sticking with.

Overall 7/10

Monday, 13 January 2025

Tetris Forever Review (Switch)

Digital Eclipse are back again with another one of their interactive documentaries, this time covering everyone’s favourite block stacking puzzle game. We’ve covered both their Jeff Minter and Karateka retrospectives before and found them to be informative and well worth looking at.

The mix of detailed documents and interviews mixed with selections of games is an enticing mix and when done well lifts these collections above some of the money grab compilations out there. It’s always trickier when collections surround one particular game though as you are effectively going to get multiple versions of the same thing, as is the case here, although there is more variation than you may be expecting.

Before we get on to that, it’s worth saying that if you are a fan of Tetris and want to know about its history then this has been expertly put together and curated. It follows in great detail the intriguing story that had people rushing around Moscow trying to get hold of the rights. A story so compelling it was turned into a half decent film. There’s also a lorry load of documents and interviews that cover pretty much every aspect of Tetris up to about 1999.

While the history is complete, it does show up some of the gaps in the game library. There always going to be rights issues and limits to what is possible when it comes to these documentary style compilations and unfortunately there was no way that Nintendo was ever going to release the rights to Tetris on the NES or Gameboy. This is of course problematic as the Gameboy version in particular is the one most closely associated with the franchise and the global conquering success that is had. All the information about it is present, but the game itself is nowhere to be seen. Nintendo has since released both the NES and Gameboy versions on its own Online service so at least they are out there somewhere.

If that doesn’t put you off though you get a sizable catalogue of block rotating action. There are 19 games in total, and they aren’t all Tetris in its traditional sense. You get a host of different versions of the classic title ranging from the Electronika 60 up to Super Tetris 3 on the Super Famicom. Along with this there are versions of the various spinoffs such as Hatris, Welltris, Bombliss and the Battle Gaiden versions. All of which have their own appeal and work the format well.

Exclusive to this collection is a new version of the game called Tetris: Time Warp which is a fun take which occasional throws in random versions of retro Tetris games into the mix as you are playing, allowing players to earn bonus points. It works very well and while it’s probably not worth buying the whole collection for, it certainly is a very good and welcome addition to the collection that takes the sting out of some of the key versions being missing.

Overall, whether you need to get this collection rests on a couple of key things. That being, how bothered are you going to be that the most iconic versions of the game aren’t here, how much you care about the Tetris story and how much a new version of the game excites you. It’s enough for us to recommend it though as the whole package is so well put together.

Overall 8/10