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Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Friday, 13 March 2015

Half Life 2: Episode 1 Review (360)


Unlike those lucky PC owners the rest of us have not yet had a chance to continue the adventures of Gordon Freeman. Now with the Orange box we have episodes one and two available to a new audience. Here we will look and see if Episode one is up to the standard of the Half-Life legacy.

Following on directly from the end of Half-life 2, Episode one revolves around Alyx and Gordon trying to escape from city 17. It is not the longest title in the world, clocking in as it does at around four hours. As you would expect it does not deviate massively form the Half-life 2 formula but it does have a couple of nice ideas that help to carry it along.

The most notable thing in Episode 1 is the pace. Half-life 2 has many sections where the player will stop and take a breath while they try to figure out a puzzle or admire the scenery. In Episode one the pace is mostly relentless. It seems you are always running from or to something. Also you have Alyx by your side for most of it.

Alyx acts as far more than some dumb NPC who must be looked after and protected. In fact for a large portion of the game the exact opposite will be happening. Until you can find a decent firearm Alyx will be looking after Gordon. Players will be very glad to have her along for the ride as many sections are cramped and filled with enemies. You do not have to worry too much about Alyx dying, as she is near indestructible. If however she does die you will have to go back to a previous save.

Despite its short length there is still a fair amount of variety and each of the five chapters introduces something a little different to keep you wanting to push on. Much like with Half-Life 2 just as a section is beginning to become tiresome you reach the end of it and have something else to engage with. The story is also excellent and once it is over you will really want to know what is going to happen next (so it is handy that Episode 2 is just the next box along).

Episode one may well be short but it still contains enough stand out moments to make it worth playing. There is not really a point where you think you are playing anything they should have put in Half-Life 2 first time round, but it is a highly enjoyable made for TV version of its big screen brother. It more than maintains the standard of the Orange box as a whole and once more we are pleased to see it here instead of arriving as twenty pounds of downloadable content.

The game may not standout as much as Portal or Team Fortress 2 but any Half-Life fan would be mad not to see the continuation of the story and the further adventures of Doctor Freeman. It seems Valve can do no wrong and long may it continue.

Overall 7/10

Wednesday, 25 February 2015

Portal Review (Xbox 360)


Not too long ago a game named Nebula Drop arrived on the PC. It contained a number of very good ideas and with a bit more play testing could have been refined into a nice little gem of a title. Portal is the spiritual successor to this game.

Portal is an odd little game. Imagine if you will (and it may be difficult) a first person shooter crossed with a puzzle game without anyone to actually shoot. Odd yes but that is indeed what Portal is, a very strange mix that holds together exceptionally well due to its strong design and originality.

Starting with your character awaking in some kind of scientific laboratory you are then told by a computer voice where to go and what to do. It seems somehow you have found yourself in a strange facility and must undergo a number of tests. All is not as it seems however as there is no one else around and the computer seems to be malfunctioning. This adds a very uneasy tension to proceedings. You are never sure if what the computer is telling you is the truth or something to try and see how you react under pressure.

Portal remains somewhat of an enigma throughout and certain things such as who you are and why you are here are never really explained. It all helps to add to the atmosphere though as you try to work out some wonderfully designed puzzles. The main trick Portal employs is the use of the portal gun. The gun can be used to fire both entry and exit portals onto any suitable surface. You must use this gun to work your way through nineteen puzzle orientated areas.

Though the concept is simple there is a lot of depth involved. Far from being about sticking an entry door on a low level and then an exit door on a high level you are often asked to think and act quickly to change portal placement and your own momentum. Yes forward motion is a very important thing here. Quite often you will have to fall through a portal a number of times to build up your forward motion, this requires expert placement of both portals. It sounds a little odd but once you have the concept understood it becomes highly addictive.

The title has a nice clean clinical look that fits the setting perfectly. There are also little hints as to what is actually going on and how the game relates to the half life universe subtly tucked away. The main game itself lasts around four hours but once completed a number of additional challenges and advanced maps open up which may well have you pulling your hair out.

Portal itself is a very nice package of invention and innovative game design which apart from a slightly overcooked last section is remarkably clever and fun to play. You can not help but think that the portal gun will be making a more prominent appearance in the half life world at some point. Right now we not sure if this is a good thing as the whole concept works so well in its current format- given the choice we would probably take more portal puzzles than puzzles based on application to the ‘real’ world.

To sum up, Portal is more than worthy of being a part of the Orange box and may well surprise a few people not expecting much from it. It is focused and great fun to play with lots of moments that require clever thinking to overcome. Even if it was released on its own we would highly recommend it.

Overall 8/10



Monday, 23 February 2015

Team Fortress 2 Review (Xbox 360)


Look to the far right of the Orange Box menu and you will see the one game that does not quite fit with the rest of the Half-Life-based goings on. Team Fortress 2 is the follow-up to the real grand-daddy of the class-based team shooter. Now, after what seems like an everlasting wait, it has made its way onto the Xbox 360.

Looks can certainly be deceiving; in the case of Team Fortress 2, the graphical style is a cross between Wacky Races and a cartoon version of Predator. However, the unique appearance is somewhat misleading as the gameplay that underpins this facade is very much aimed at the hardcore.

Team Fortress 2, more so than almost any other game, needs players to work as teams. The breadth of classes and options available means players must be aware of who on their team is playing as what type of character in order to evenly balance out offence, defence and support. It is good that classes are visibly distinct in battle due to the big and bold designs.

There are nine classes in all, three in each category. For the player wanting to just jump in and blast away, there is the Soldier, who uses a bazooka and can rocket jump around the place, or the Heavy, who wields a huge mini-gun. The battles are won and lost with the more specialist support classes, though; there is a medic, who heals players by shooting them with a ‘healing gun’, and the spy, who can cloak or disguise himself as any enemy unit (once the enemy is fooled, he can sneak up behind them and stab them in the back!).

Each class has three weapons: generally one specialist weapon, a close range gun and a melee weapon. The classes also have a unique taunt that can be called upon to really rub it into the enemies’ faces when you take them down. Adding to the spirit of competition, the game will soon tell you if a player is ‘dominating’ you by placing the word “nemesis” above them. This leads to highly competitive grudge matches starting up.

There are six maps in total to choose from, many with different sections that are played through over different rounds. On the face of it, the map selection would seem to be somewhat small, but in practice, the multi-section approach goes some way to alleviating repetition. The only real gripe some may have is that each map is designed with a certain play type in mind and this cannot be changed. ‘2Forts’, for instance, is a capture-the-flag map, so if that is not your cup of tea, you will have to stay clear of it.

This idea is actually more plausible than in many other titles. When searching for a game to join, a list of every host available will present itself, showing the amount of players currently in the game lobby and which map the game is based on. This means players can easily avoid or play the game of their choice, something more games should take account of.

Many players may find they do not take to Team Fortress 2 right away, and we found it took a few matches to really get into the right frame of mind to play it properly. Once it clicks, however, the game is immense fun. Matches will often last well over an hour but rarely become tiresome due to the chaos going on and the brilliant humour woven throughout.

Team Fortress 2 represents the Orange Box’s attempt at multiplayer online gaming and, although some may have preferred see Counter-Strike, this really has a chance to make an impact on Xbox Live. TF2 is different from the current kings of the online FPS and may well carve itself out a market. What can we say? It is yet another reason to recommend the Orange Box and something that could so easily have been added as twenty pounds of downloadable content later in Half-Life 2’s life span. Well done to Valve for including it. Now just make sure you all give it the time it deserves.

8/10