Bitmap Books

Showing posts with label evercade. Show all posts
Showing posts with label evercade. Show all posts

Sunday, 26 July 2026

Biomechanical Toy Review (Switch)

It was only a matter of time before some of the more interesting games that were bundled on Evercade cartridges started to find their way to other systems. And Biomechanical Toy is certainly one of those. A fairly obscure arcade release, it never received a home computer version, so this really is one for gamers looking to experience a little piece of cult arcade history.

In terms of how the game plays, the Amiga influence is very clear to see. It has the graphical look of all those weird Amiga platformers and also the slightly lose controls that tended to be the characteristic of any of these games not released on consoles. The levels are all set in a surreal sort of theme park/circus and your goal is simply to get to the end of each, blasting as much as you can.

In general, the game plays well. The main character is responsive and the weapons have a good weight to them. The levels are tough but its not as unfair as most arcade games of the time. It certainly seems like at some point there was an idea of porting this to home systems in terms of how it plays as there is a fairness and sort of balance to it. It’s still pretty tough though, just not in that way that most arcade games are designed to suck up all your money.

In terms of extra content there isn’t anything revolutionary here. You get the usual selection of filters and borders and some quality of life features such as being able to save and also rewind. The rewind is always useful as it stops the need for the constant reloading you would otherwise have to do. There is also a gallery included and you can listen to the games soundtrack via a jukebox mode. Some more info about tis development would have been welcomed as its so obscure but there’s enough here to peak the interest for a little while.

Overall, Biomechanical is a fun release and one that sits alongside some of the other weird and wonderful cult games nicely. We are always happy to see these more obscure games brought back into the light and the fact it’s a pretty decent one just makes it all the better. The usual reservations will apply for anyone who struggles with these older games but retro game fans and fans of arcades will love it.

Overall 7/10

Monday, 29 December 2025

Cobra Triangle Review (Evercade)

 As far as we can tell there is very little in the way of plot that surrounds Cobra Triangle. For some reason there is a bloke in a boat who shoots things, but this is the NES, a more simple time when it was all about gameplay.

Developed by Rare, the game is set across a number of levels, each of which is different from the last. One level may have you simply racing to the finish, whilst another could involve removing mines, saving drowning people, jumping waterfalls, going through an assault course or even taking on a huge sea monster in a titanic life or death battle. Variety is definitely the name of the game and it's this that helps to excel the Cobra Triangle to greatness.

Graphically, this certainly isn't the prettiest of games. The boat is a triangle shape coloured in with two colours, the backgrounds fair little better, mainly consisting of blue for the water and green for the land. It's animated well with the boat tipping up at the back depending how fast you are going and boss monsters being suitably large and imposing.

Importantly though, everything moves along at a high rate and slowdown never once appears to ruin the gameplay. The biggest problem is flickering, which is apparent a little more than it should be, this is mainly because in certain areas there is so much on screen and it moves very quickly. Flickering aside, the game holds up pretty well.

The game may look a touch drab but the boat is superbly controllable and allows you to make near handbrake turns and other manoeuvres with ease. This is essential to the gameplay as the pace never lets up from start to finish. Furthermore, every level really feels like something fresh - meaning you never get bored of just doing the same thing over and over again and you look forward to seeing what the next level will bring. This element helps make it highly addictive.

Overall, Cobra Triangle is a stunning game. Graphically, it's certainly not amazing, but they do the job and it allows the gameplay to really shine. Upon release it was mostly ignored by the gaming public, mainly due to poor coverage from magazines - this is probably why it was never remade for the new consoles. In years to come it would be great to see a remake as this has all the style, and a lot more originality than most retro franchises. It stands as another example of why Rare were the hottest property around back in the gaming golden age.

9/10

Monday, 8 December 2025

Witch n' Wiz Review (Evercade)

For some the retro style simply isn’t enough and this has led to a resurgence in games coded for original systems. We’ve covered some of these before such as Micro Mages and Alwa’s Awakening, both of which proved to be excellent. They also both ended up heading to the Evercade system as well, something Witch and Wiz is also about to do.

The story is simple, a young boy has been kidnapped by a dark sorcerer and now his witch friend must try and rescue him. Once rescued, the boy wizard becomes part of the many dynamics the game plays around with. Your character handles really well and everything is responsive and free from the flicker and other such quirks of NES games so it may have been designed with 8-bit in mind, but it runs as well as modern ‘retro’ inspired games running on more powerful systems.

Witch and Wiz is a puzzle platform game that is built around single screen levels. Players complete each stage by collecting all the creatures that are within it. This is of course, trickier than it sounds as you can’t jump and need to get around by pushing blocks. It’s easy to lock yourself out of being able to complete the levels but you can reset or rewind your moves which makes it possible to quickly get back on track.

As well as the rewind a new gimmick is added in each new chapter. This could be something such as flipping gravity or adding a second character to control but it means each of worlds stays fresh and original while still focusing on the same core theme. It’s not the longest game either and will likely last you around an hour to complete. But then NES games never have been that lengthy and we would rather have a short, fun, and inventive game than one that outstays its welcome.

The main encouragement for replaying is beating the levels in the quickest time possible. The game keeps track of your best time as you progress so it’s certainly one for the speed runners out there. That said, the nature of the genre does restrict replayability a bit. Each puzzle only really seems to have one solution so once you’ve worked it out there isn’t that much else to do aside from enjoy the simple story.

Overall, Witch and Wiz is another excellent indie game developed for retro hardware. Often in these situations the limitations of the hardware mean developers must get creative and this is yet another example of it. It’s certainly easier than a lot of NES games and aside from speed runners there will be little for many to go back in for, but while it lasts it’s creative, fun and always throwing something new at you. It’ll certainly be perfect for handheld consoles such as the Evercade and Switch and well worth checking out.

Overall 8/10

Monday, 1 December 2025

Micro Mages Review (Evercade)

The indie revival has moved forward somewhat in recent years. For a long time, we have been reviewing games made to look like titles on classic systems. In the last few years though more and more indie titles are making the full jump and simply being developed and released on the original hardware. Micro Mages for the NES is one of the most high profile of these.

Micro Mages is a platformer where up to four players can help each other ascend a tower before existing the door at the top. Don’t worry though because it is perfectly playable on your own. Your little dude can jump and shoot and they also stick to walls. Some of the later levels require a few more advanced techniques such as a power jump (caused by fire a charged shot down while jumping), but it’s basically your starting skill set all the way through.

It can be tough as well as one hit kills and you aren’t exactly brimming with lives. More can be picked up along the way of course and you can also pick up a few items which protect against instant death. There are four worlds in total with a stand off against a large boss creature at the end of each. Once completed you unlock an advanced mode which remixes the levels enough to make it worth while playing through again so it will keep you occupied for a decent amount of time.

The biggest criticism is that your character and enemies are quite small on screen. It’s not such an issue on original hardware but if you are playing the rom on a handheld or the Evercade version it can be difficult to see what’s going on. That said, you are never in a position where things become impossible. 

The controls are wonderfully responsive as well and allow players to leap around the levels with the confidence that your character is going to respond in the way you think. This is handy as the game runs at an excellent pace and suffers none of the characteristic slow down or flicker often associated with NES games. 

Overall, Micro Mages is a welcome addition to the ‘original hardware’ indie scene. It’s one of the few games in this category that would have happily sat alongside the original systems releases. This new focus on simple but effective gameplay and the creativity that working with reduced memory is breeding is something we can get behind with Micro Mages being among the very best examples. If you’ve never tried any of these sorts of titles before this is certainly one to start with.

Overall 8/10

Monday, 24 November 2025

Battle Toads Review (Evercade)


The story goes that one day while the biggest and toughest Battletoad (Pimple), was taking Princess Angelica out for a spin in the toadster the evil Dark Queen ambushes them and takes them to Ragnarok’s world - the Queens home planet. 

The remaining toads, Rash and Zitz have to beat everything up that stands in their way and rescue their friends. Far from being the dull side scrolling fighter that this game could so easily have turned into, Rare and Tradewest have made sure that it is something different and fresh.

While the first level keeps the classic side scrolling fighter format, from then on each level offers something new. Level two has our heroic toads being lowered down a tunnel having to jump from side to side to avoid obstacles and enemies while Level three has you jumping chasms on speeder bikes, and the next level (if you make it), is a more standard platform affair, each level offering a different twist taking the game away from constant repetitive button bashing. 

Graphically superb, everything is well animated and presented extremely well. The toads themselves offer different facial expressions from time to time, for instance having their jaws drop to the floor and eyes pop out when a huge monster arrives on the scene. Enemies differ from level to level but are repetitive in their respective worlds with only a handful of different creatures per stage. But this slight lack of variety is more than made up for by the shear quality the game overall. 

The Game plays well, although there are areas in the game when the limitations of your toad become far too apparent. During fights you could not ask for better controls, and while they simply consist of hitting one button continuously the attacks vary from level to level - in one the toad may hit the enemy with a huge fist while another will see him knocking him into the ground before kicking the enemy away like a living football. What lets the game down is when you are required to perform precision jumps, with the game being set in a multi-levelled playing field it is hard to judge the depth of the field often meaning a fall to an untimely death. 

Another problem with the game is the insane difficulty level, unusual for Rare games the difficulty curve for Battletoads is extremely unforgiving and in fact if you manage to get past the third level without using a warp then I would be very surprised. But strangely, the difficulty of the game adds to the overall charm and though you will die over and over again you will find yourself returning for one more go. 

Battletoads is a charming and fun filled game, which for a moment in time kept the mighty toads at the top of the gaming pile. Alas, along with many other characters from the creative minds of Rare the Toads never made it past the sixteen bit generation. Although we doubt a new version would have the same sort of charm it would still make a unique experience for the modern gamer. Until the day the Toads rule again this serves as a good reminder that it was not all Mario and Sonic back in the good old days.

Overall 8/10 
 

Monday, 27 October 2025

Goodboy Galaxy Review (Evercade)

So called homebrew titles have come on leaps and bounds in the last few years. Now, we have reached a place where developers can create titles for older consoles and have them fit perfectly into the indie marketplace. Indeed, we think it’s only a matter of time before one of the big developers decides to dive into the world of retro consoles with a fully-fledged retro release.

We’ve covered an ever-growing number of these games including, Micro Mages, Alwa’s Awakening and Witch N’ Wiz, as well as some of the compilation which have made their way to Evercade, who could forget the excellent Tanzer after all? The latest of these to reach our door is Goodboy Galaxy, a platform exploration game for the GBA.

The plot is simple and follows a space dog called maxwell as he fly’s around various planets solving quests and making friends. It’s all one large collectathon, but that doesn’t mean it isn’t fun. Each character you meet along the way will require help in some way (normally finding things) and will then give you their friend card upon completion. Some also give you other items as well to further aid your exploration and allow you to get deeper into galaxy.

Goodboy Galaxy is not a Metroidvania game though, thanks to the well-placed gates around each planet. Maxwell can jump, has a shield which will absorb damage and has a blaster. However, when you pass through one of the gates on each level something will be disabled. This could mean losing your jump, meaning you must think creatively about switches or platforms, or losing you weapon or shield meaning you are much less protected. It’s a gimmick that lasts throughout the game and allows a series of short but interesting puzzle platform sections to be thrust on the player. There are of course ways of getting around these to reveal secrets as well.

It's good then that Maxwell handles excellently. You must get used to the game as it has its own mechanics such as the firing pace of the weapon and the jump working slightly different than how you would expect, but once you’ve played it for a while it all becomes second nature. It’s cleverly done and shows real thought has been put into how players are expected to traverse around the worlds.

The look of the game is classic Gameboy Advance platformer. Bold colours and large cartoon like sprites are the order of the day and you can’t help but smile at the heavy nostalgia and generally joyful vibe. It fits the style of game perfectly, as does the character design which effectively takes animals and objects and puts bigger eyes and jackets on them. Each planet also sticks with the bright feel, while also being distinctive from each other to keep the overall look from becoming too samey.

Overall, Goodboy Galaxy is a fun game that would have easily found an audience if released during the original GBA years of handheld dominance. It’s like finding a hidden gem for the system and hopefully it will find a much larger place when it releases on modern consoles (Goodboy Galaxy is also currently available on the Evercade). There’s a lot of fresh ideas here and if you are looking for something new that seems like something old then this is an excellent place to start.

Overall 8/10

Monday, 20 October 2025

Glover (Evercade Review)

For a good few years now PQube has been tracking down and acquiring the rights to many cult hits and underappreciated gems across a host of retro platforms. The latest acquisition to be given a new lease of life is Glover, more specifically the N64 version of the game. The game also, impressively, has been released on the Evercade as part of the Piko 4 collection. And it works well, even on the original handheld.

Glover follows the model of the standard 3D platformers of the day. You have fairly large, open levels to explore, lots of collectibles and a slightly frustrating camera to fight with. The game has been given a slight graphical overhaul which makes it look good enough on modern displays. The general blur vision of the N64 is long gone, so at least eye strain is kept to a minimum. This does of course make the levels look a bit empty and brown but then that’s just a sign of times.

The controls have been mapped well to the Evercade though and the game doesn’t feel particularly awkward.  This is handy as the game is complex to navigate as you are controlling a giant glove moving a ball around. There is a save state function which is most welcome and something even the Switch version hasn't got. 

A lot of the platforming and puzzles require you to get the ball to various places by batting it, bouncing it or walking on top of it. All these things require practice to get right and early on you’ll likely be frustrated as you watch your ball role away for the hundredth time. When you get used to it though, it allows for a far more original take on the genre than many other games.

Aside from the ball physics, the other main gimmick is that you can switch around what type of ball you are using. You start with a standard beach ball, but you’ll soon get others made of materials that break on impact or that can traverse certain terrains. You’ll need to work things out quickly though because every time a ball bursts you’ll lose a life, and you only have five which seem to degenerate quickly.

Overall, Glover is a perfect example of an interesting but flawed game. The concept is clever and original, but you’ll need to put time into mastering how everything works in order to really appreciate what the game has to offer. It certainly has a charm and if you stick with it, it becomes a rewarding and fun experience. A quick save would have really helped though.

Overall 6/10

Monday, 5 February 2024

Goodboy Galaxy Review (GBA)

 

So called homebrew titles have come on leaps and bounds in the last few years. Now, we have reached a place where developers can create titles for older consoles and have them fit perfectly into the indie marketplace. Indeed, we think it’s only a matter of time before one of the big developers decides to dive into the world of retro consoles with a fully-fledged retro release.

We’ve covered an ever-growing number of these games including, Micro Mages, Alwa’s Awakening and Witch N’ Wiz, as well as some of the compilation which have made their way to Evercade, who could forget the excellent Tanzer after all? The latest of these to reach our door is Goodboy Galaxy, a platform exploration game for the GBA.

The plot is simple and follows a space dog called maxwell as he fly’s around various planets solving quests and making friends. It’s all one large collectathon, but that doesn’t mean it isn’t fun. Each character you meet along the way will require help in some way (normally finding things) and will then give you their friend card upon completion. Some also give you other items as well to further aid your exploration and allow you to get deeper into galaxy.

Goodboy Galaxy is not a Metroidvania game though, thanks to the well-placed gates around each planet. Maxwell can jump, has a shield which will absorb damage and has a blaster. However, when you pass through one of the gates on each level something will be disabled. This could mean losing your jump, meaning you must think creatively about switches or platforms, or losing you weapon or shield meaning you are much less protected. It’s a gimmick that lasts throughout the game and allows a series of short but interesting puzzle platform sections to be thrust on the player. There are of course ways of getting around these to reveal secrets as well.

It's good then that Maxwell handles excellently. You must get used to the game as it has its own mechanics such as the firing pace of the weapon and the jump working slightly different than how you would expect, but once you’ve played it for a while it all becomes second nature. It’s cleverly done and shows real thought has been put into how players are expected to traverse around the worlds.

The look of the game is classic Gameboy Advance platformer. Bold colours and large cartoon like sprites are the order of the day and you can’t help but smile at the heavy nostalgia and generally joyful vibe. It fits the style of game perfectly, as does the character design which effectively takes animals and objects and puts bigger eyes and jackets on them. Each planet also sticks with the bright feel, while also being distinctive from each other to keep the overall look from becoming too samey.

Overall, Goodboy Galaxy is a fun game that would have easily found an audience if released during the original GBA years of handheld dominance. It’s like finding a hidden gem for the system and hopefully it will find a much larger place when it releases on modern consoles (Goodboy Galaxy is also currently available on the Evercade). There’s a lot of fresh ideas here and if you are looking for something new that seems like something old then this is an excellent place to start.

Overall 8/10

Monday, 13 November 2023

Witch n' Wiz Review (NES)

For some the retro style simply isn’t enough and this has led to a resurgence in games coded for original systems. We’ve covered some of these before such as Micro Mages and Alwa’s Awakening, both of which proved to be excellent. They also both ended up heading to the Evercade system as well, something Witch and Wiz is also about to do.

The story is simple, a young boy has been kidnapped by a dark sorcerer and now his witch friend must try and rescue him. Once rescued, the boy wizard becomes part of the many dynamics the game plays around with. Your character handles really well and everything is responsive and free from the flicker and other such quirks of NES games so it may have been designed with 8-bit in mind, but it runs as well as modern ‘retro’ inspired games running on more powerful systems.

Witch and Wiz is a puzzle platform game that is built around single screen levels. Players complete each stage by collecting all the creatures that are within it. This is of course, trickier than it sounds as you can’t jump and need to get around by pushing blocks. It’s easy to lock yourself out of being able to complete the levels but you can reset or rewind your moves which makes it possible to quickly get back on track.

As well as the rewind a new gimmick is added in each new chapter. This could be something such as flipping gravity or adding a second character to control but it means each of worlds stays fresh and original while still focusing on the same core theme. It’s not the longest game either and will likely last you around an hour to complete. But then NES games never have been that lengthy and we would rather have a short, fun, and inventive game than one that outstays its welcome.

The main encouragement for replaying is beating the levels in the quickest time possible. The game keeps track of your best time as you progress so it’s certainly one for the speed runners out there. That said, the nature of the genre does restrict replayability a bit. Each puzzle only really seems to have one solution so once you’ve worked it out there isn’t that much else to do aside from enjoy the simple story.

Overall, Witch and Wiz is another excellent indie game developed for retro hardware. Often in these situations the limitations of the hardware mean developers must get creative and this is yet another example of it. It’s certainly easier than a lot of NES games and aside from speed runners there will be little for many to go back in for, but while it lasts it’s creative, fun and always throwing something new at you. It’ll certainly be perfect for handheld consoles such as the Evercade and Switch and well worth checking out.

Overall 8/10

Monday, 2 October 2023

Full Void Review (Switch)

Indie games certainly go through trends, first everything was Metroidvania and then came the Roguelikes. Now it seems the Cinematic Platformer is the genre of choice. In recent times we’ve had Lunark, Eternal Castle, Library of Bable and remasters of Another World and Flashback to mention a few. Full Void is the next game to take on this approach and, for the most part, it does a pretty good job.

The story of Full Void is told entirely visually. There’s no voice or text so it’s left to the brief cutscenes and general environment to get across the near future world where some form of AI menace has started to enslave humanity and steel away it’s children. You start out running in a forest before heading back into the city as you simply try to survive and escape the ever-pursuing creatures.

The style of the Full Void fits perfectly with down beat colours and a pixel style graphical approach. It gets across the nostalgia of the genre and acts to portray the story and environment well. It also looks very much like its own game and doesn’t take too much from classics in the genre, meaning it is distinctive enough to standout in an ever more crowded market.

 Controls are simple with a two-button scheme which lets you jump or interact with objects. There are no guns or weapons, so you are always vulnerable to enemies and it is very much about keeping away from things. The game responds well so there are few frustrating deaths caused by controls and the checkpoint system is also sensible so when you do die you won’t be repeating huge sections of the game.

The other added bonus is that each death comes with a small cut scene to further emphasise your demise. The only slight blip here is that two or three times (and only two or three times), the story cutscenes turn interactive without warning, often leading to a quick death as you are not expecting it. In one of these you are required to duck, while another requires you to press the interact button to shut a door. These Dragon’s Lair like interaction come so out of the blue and are so inconsistent that you’ll have little chance of surviving them first time which is a shame.

Away from the running and leaping there are also puzzle sections to overcome. This starts out with some simple box moving scenarios and a basic hacking game where you must line up spinning tubes. Before long you’ll acquire a sort of robot thing than can be issued instructions at various control panels. The robot can be used to get through dangerous environments or sent to hard to reach places and then activate switches to make it safe for you to progress. We did find that there were a few too many of these sections and some of them are a bit obtuse but generally our progress was never halted for too long. We aren’t sure the game would lose much without them though.

Full Void is also fairly brief with general play time around an hour. That’s no big deal as such, as the story feels about the right length but there isn’t an awful lot to go back through the game for aside from a few secrets. Once completed the game does let you start from any chapter you like though so you can easily play your favourite sections or seek out a few easter eggs if you wish.

Overall, Full Void certainly works as a Cinematic Platfomer. The look and controls are spot on for this sort of game and the story is interesting and well thought out. The platforming sections work far better than the robot puzzles but there is nothing here that is going to stop you from enjoying the experience. It would have been nice to have more reasons to go back to it after finishing but what’s here is inventive and fun and easy to recommend - as long as you aren’t expecting an epic.

Overall 8/10

Monday, 10 April 2023

Micro Mages Review (NES)

The indie revival has moved forward somewhat in recent years. For a long time, we have been reviewing games made to look like titles on classic systems. In the last few years though more and more indie titles are making the full jump and simply being developed and released on the original hardware. Micro Mages for the NES is one of the most high profile of these.

Micro Mages is a platformer where up to four players can help each other ascend a tower before existing the door at the top. Don’t worry though because it is perfectly playable on your own. Your little dude can jump and shoot and they also stick to walls. Some of the later levels require a few more advanced techniques such as a power jump (caused by fire a charged shot down while jumping), but it’s basically your starting skill set all the way through.

It can be tough as well as one hit kills and you aren’t exactly brimming with lives. More can be picked up along the way of course and you can also pick up a few items which protect against instant death. There are four worlds in total with a stand off against a large boss creature at the end of each. Once completed you unlock an advanced mode which remixes the levels enough to make it worth while playing through again so it will keep you occupied for a decent amount of time.

The biggest criticism is that your character and enemies are quite small on screen. It’s not such an issue on original hardware but if you are playing the rom on a handheld or the Evercade version it can be difficult to see what’s going on. That said, you are never in a position where things become impossible. 

The controls are wonderfully responsive as well and allow players to leap around the levels with the confidence that your character is going to respond in the way you think. This is handy as the game runs at an excellent pace and suffers none of the characteristic slow down or flicker often associated with NES games. 

Overall, Micro Mages is a welcome addition to the ‘original hardware’ indie scene. It’s one of the few games in this category that would have happily sat alongside the original systems releases. This new focus on simple but effective gameplay and the creativity that working with reduced memory is breeding is something we can get behind with Micro Mages being among the very best examples. If you’ve never tried any of these sorts of titles before this is certainly one to start with.

Overall 8/10


Wednesday, 23 November 2022

Alwa's Awakening and Cathedral Cart Review (Evercade)

This is the second two cartridge game to come to the Evercade after the mix of Xenocrisis and Tanglewood. Considering that one worked out well it shows that with the right games the Evercade fan base are more than willing to buy in to carts with fewer games on. It certainly helps that both these games are published by Elden Pixels, purveyor of some of the finest retro themed fun out there.

The first title, Alwa’s Awakening is both a wonderful game and a wonderful achievement. It fits perfectly on the NES while also being modern and forward thinking in its design and play mechanics. There’s little doubt that if this had been released in the days of Nintendo’s flagship system then it would be sitting easily in the all the top 10 NES games lists across the internet. But it’s not just living off a nostalgic kick either as it can also go toe to toe with the many other Metroidvania titles out there and stand above most of them. Turning Alwa’s Awakening into a NES game was the best thing that ever happened to it as it really seems to have found its home now and having it accessible via the Evercade is a perfect match.

Alwa’s Awakening is basically a 2D Metroidvania adventure spread over a single interconnecting world. Our hero, Zoe, explores the region picking up spells and other magical objects which in turn then let’s her have access to more areas to explore. Zoe must enter dungeons, defeat boss monsters and then, of course, take on the big bad to save the land. You know how it goes.

Each region and area are easily identified and different looking and how the game has managed to be squeezed down into the limitations of a NES cartridge is absolutely astounding. Even walls of bricks or different woodland areas are distinctive from one another which really helps to keep the player engaged - and also works as a handy navigational aid.

Zoe has a handful of things to help her along the way which act as puzzle solving tools and weapons. As well as her standard staff which she can use to just bash things with there are three spells available which can be upgraded as you go. The first one you will find is the magic block which you can conjure to use to activate switches or give yourself a boost for jumping. Later you can also make it waterproof so that it can be used to travel across rivers.

Cathedral has the honour of being the first native Evercade game. This is a real milestone as it opens the door for other indie games and even exclusives to make their way to the system. It’s a magically realised adventure game filled with a feeling of mystery, joy and the urge to push ever onward that many players may not have felt for a very long time. It encapsulates what made 8-bit adventure games so good while also ironing out many of the issues that they were often hindered with. There’s also no noticeable difference between this and other versions of the game that we could see.

We love a good romp through titles like Wizards and Warriors and Battle of Olympus but Cathedral does it better. There may be hundreds of Metroidvania games out there but hardly any of them can hope to be as accomplished as this. It’s a classic and the new indie standard in the genre. It also manages to rocket to the top of the Evercade best games list effortlessly.

You start the game inside the mysterious old Cathedral of the games title with little understanding of what’s going on or what your mission is. Shortly after this you will escape and head to a nearby town. The town’s folk will help to fill you in on the games law and from there you undertake a vast adventure to defeat a particularly big bad in the best traditions of magic and fantasy.

The game throws you early on in terms of how it plays. Initially, we were pretty convinced what we had unearthed was effectively Shovel Knight the Metroidvania. The art style is similar and our hero knight can even do the Duck Tales bounce with his sword. The longer we played though the more we realised the game was very much its own beast and one that seems more influenced by Rare’s Wizards and Warriors trilogy on the NES (but much smoother in terms of how it plays).

It’s also fair to say that it took a few hours to get into. To begin with we found it difficult to judge the edges of platforms and the general inertia of the knight which had us falling to our death over and over. There are also some pretty heavy colour blind issues surrounding health bars and some on screen objects. But after finding a few items and giving the game some time everything simply clicked into place and all our initial problems just faded away.

Overall, these two games are more than worthy of sharing a cart together. If the system can keep putting out quality titles like this and making them more accessible then it might have really found a niche it can mine for years to come.

Game Rankings - 

Alwa’s Awakening 5/5

Cathedral 5/5


Monday, 21 March 2022

Codemasters Collection 1 Review (Evercade)

The Oliver Twins collection was one of our favourite Evercade releases as It encapsulated the feel of the multi-game collections that were so prevalent during the days of microcomputers. The Codemasters collection is another release which again captures the fun, variety and nostalgia of the budget release and is packed with a solid seventeen games spread across the NES and Megadrive.

A lot of the games here were originally on a selection of multi-game budget carts that were released on the NES and they work well without overstaying their welcome. Boomerang Kid and CJ’s Elephant Antics aren’t really anything amazing but in this context, they are breezy distractions that are fun enough platformers to keep you playing for their short duration.

Boomerang Kid is sort of like a semi-bad take on Manic Miner while CJ is a bright but average platform game. Linus Spacehead would be pretty bad on its own but if treated like a short mini game style distraction it is much more palatable with each of its short stages requiring a different sort of platforming. It’s quite varied with one stage having you jump across bubbles, while the next has you avoiding boulders. It’s incredibly frustrating though so thank heavens for the save states.

Two more NES games round out the 8-bit platform section of the cart with both of the Big Nose the Caveman games included. These are much more polished and substantial titles. Again, they aren’t anything revolutionary but both games are enjoyable and fun and well worth spending a chunk of time with. For a bit of variety puzzle/driving game stunt buggies is another of the short and sweet games here with players needing to drive around a maze avoiding obstacles while picking up bombs. It's a good spin on the Pac Man format that is great for quick sessions of play.

Three shooters are also included and each of them has its merits. Bee 52 is a side scrolling blaster with the twist that you are playing as a Bee trying to bring nectar back to it’s hive. It can be frustrating but it’s an original and inventive game that works well. It has perhaps a few too many levels which means things start to get a bit repetitive but it’s well worth a look.

F-16- Renegade and MiG 29: Soviet Fighter are similar games, but both are decent. They are vertically scrolling shooters that also have levels which turn into Afterburner style 3D sections. There are a decent amount of power ups available, and the action is responsive and solid. The level variety helps to keep them fresh, and both proved to be real surprises to us.

By far the best of the NES titles is The Ultimate Stuntman which is quite difficult to get hold of on original hardware now. This uses the classic trope of the day by having each level broken into a different type of game. You start out racing against the clock in a top-down driving section, only to move onto a side scrolling action platformer, a flying level, a wall climbing section and so on. It’s tough but fun and certainly one of the highlights of cart. This really does qualify as one of the ‘hidden gems’ that the Evercade is so keen to unearth.

If the majority of the NES contingent could be seen as the ‘budget’ games, the same cannot be levelled at the Megadrive selection. Ok, so Super Skidmarks is a shambles when compared to the Amiga version but there are genuine all-time classics included here as well.

Perhaps the highest profile of these is Cannon Fodder. This mix of action and strategy has long been fondly remembered across a number of formats. The Megadrive version is a perfectly good port of the game, and it remains as chaotic and fun as it always has as your little squad goes blasting it’s way through a variety of environments.

Another stone cold classic included is Sensible Soccer. The Evercade is lacking is decent football games so this not only helps the collection gain even greater variety but also bolsters the machines line-up considerably. The game remains as fun and playable as always, with the simple controls and high-speed gameplay proving the perfect match for the system both on the VS and via the handheld. There’s a ton of different cups and competitions to play as well so if the bug bites you, you’ll be playing this for hours.

Mega-Lo-Mania is a great fun take on the God sim game. It seems easy at first, but you’ll soon find that assigning your dudes to research and attack takes an awful lot more thought and planning than it seems. It’s likely to eat away many hours of your life as you conquer your way to galactic dominance.

Of course, an Evercade collection wouldn’t be complete without another hidden gem and the 16-bit one on this cart is Cosmic Spacehead. Not to be confused with its NES budget cousin this game is a mix of point and click adventuring, platforming and puzzles. It’s a quirky fun adventure that manages its hybrid format very well. The story follows Cosmic who has crashed his spaceship. He needs to traverse the alien landscape to find the parts to fix it then blast off back home.

Codemasters has also included a previously unreleased game which will enhance its appeal to completionists. Tennis All Stars is difficult to get to grips with but when you do master the tricky controls it does play a solid game. Psycho Pinball rounds out the collection for high score chasers which proves to be a steady, if not amazing, take on the digital pinball format.

Overall, this is one of the best value and most fun carts that you can currently get on the Evercade. There’s a host of different genres and styles to play around with and while many of the games are of the solid to average standard, when put together on one collection is all sort of works. There’s also a good selection of genuinely excellent and iconic games here which makes this an utterly essential purchase and borderline system seller.

 

Overall –

NES Games

Bee 52                                             3/5

Big Nose Freaks Out                      3/5

Big Nose the Caveman                 3/5

Boomerang Kid                              2/5

Cj’S Elephant Antics                      3/5

F-16 Renegade                               3/5

Linus Spacehead                            2/5

MiG 29: Soviet Fighter                  4/5

Stunt Buggies                                 3/5

The Ultimate Stuntman                4/5

Megadrive Games

Cosmic Spacehead                        4/5

Mega-Lo-Mania                             4/5

Cannon Fodder                              5/5

Psycho Pinball                                3/5

Sensible Soccer                              5/5

Super Skidmarks                            2/5

Tennis All Stars                              3/5

Monday, 7 February 2022

Worms Collection 1 Review (Evercade)

 

It was a bit of a surprise when the Evercade team announced that Worms was coming to the system. A handheld doesn’t necessarily seem like the best place for the games to be played (we have nightmares about the Gameboy version to this day). But then the VS came along, and everything made more sense.

There are only three games here, which may well raise eyebrows from some. It’s likely down to the space available as the PS1 version of Worms Armageddon is the main part of the package. The Megadrive version of the original game and GBA version of Worms Blast round out the cartridge.

The first issue we found was that Worms on the Megadrive is almost impossible to play if you are colour blind. You simply can’t see the menu’s when they highlight. This is less of an issue with the filters on the VS but still. Also, if you are going to play the original game this really is not the version to go for. If you do get a game set up and running it does run well though so if you have nostalgic memories of it, they should remain untainted - just don’t expect all the sound and videos that some of the other versions have.

Worms Blast is a take on the Puzzle Bobble format where your worm sits in a boat at the bottom of the screen and uses different weapons to blast coloured blocks. It is surprisingly addictive and well realised even in this downgraded version of the game. Colourblind issues are at the fore again, though they are less fatal here. This is really the game that most handheld Evercade players will probably play the most on the cart and while good it’s not amazing and knowing better versions exist is a shame.

The real highlight is of course Worms Armageddon, which is a stalwart of nostalgic multiplayer mayhem. The game runs well on the handheld and removes most of the visual issues that the other games have. There is also a decent single player campaign which acts as a sort of lengthy tutorial for all the weapons with players taking on different challenges. The multiplayer element will potentially last you for years with all the new weapons and additions turning an already crazy game into something even more chaotic. It is potentially the best multiplayer game on the Evercade so if you are looking for something to while away the hours with friends then this could be the game for you.

Overall, this is a difficult cart to pin down. Space may well have been an issue, but the included content does seem light. If Worms Pinball, World Party and the PS1 version of the original game had been included it would have created a much better (and criticism proof), all-round package. The Evercade doesn’t support the PS2 generation of consoles but again, having the stripped down GBA version of Blast here is also a compromise. What it really boils down to is - are you are willing to pay the money for Armageddon?  For some that will be enough. If the game had been bundled with the VS it would feel much more relevant but on its own it may well struggle to get the audience, it deserves.

 

Overall –

Worms                                 3/5

Worms: Blast                     3/5

Worms: Armageddon    5/5

Monday, 24 January 2022

Intellivision Collection 1 Review (Evercade)

The Evercade has provided a great window into games of years gone by so far and featured a host of different systems ranging from early Atari consoles to the Super Nintendo and Lynx. This cart adds another system to the collection in the Intellivision. It’s a system that many a European gamer may not be familiar with so it’s great to see the Evercade team try and give it and it’s strange, numbered controller, a worthy piece of the spotlight.

The first collection has twelve games which cover a range of genres and contains a surprising amount of fun multiplayer titles as well.  Astro Smash provides a speedy and slick version of the popular arcade title that plays well. OK, the graphics may not be at the pinnacle of video game conversions but this particular twist on the Space Invaders template it is undoubtedly fun to play. Buzz Bombers also follows a similar pattern with you blasting bees to turn them into honeycomb then having to collect it in order to score big points. Again, this is remarkably fast paced and fun despite the visual drawbacks.

There are two maze games included as well which try and innovate on the Pac-Man template. First up is Night Stalker which is a single screen game where you must collect a gun then shoot various monsters such as bats and spiders that appear for points. We found it quite tricky to get used to and didn’t really get into the high score loop with it. Thunder Castle on the other hand we really liked. Here you must make your way through a Forest, Castle and Dungeon by slaying the monster in each. This is done by picking up a magical power from a moving creature (such as a bat), which acts as a sort of power pill that then lets you kill the beastie(s) on the level.  It’s rock hard but also really good fun.

Thin Ice is another good addition to the collection. Here you play as a penguin who draws lines around other penguins to make them fall through the ice. While doing this you need to avoid a polar bear and seal who will track your lines and eat you. It’s another tough but great fun game and we found it soon became strangely addictive. Speaking of strangely addictive, you also have the wonderful Shark Shark on here. This has players controlling a very little fish who must eat his way up the food chain. Each fish you eat makes you grow a bit meaning you can then eat larger fish and so on. It’s a pure high score challenge that works well. For high score chasers there is also a pinball game included but it is a pretty basic affair and not something you are likely to spend much time with.

A host of multiplayer games help to keep things varied and fill out the collection. Slap Shot Super Pro Hockey is a surprisingly engaging, if basic, four on four version of the ice-based sport. Snafu is basically a copy of games like Tron where four ‘snakes’ move around a screen and try to box each other in, and Word Rockets has players becoming far too competitive about firing letters up the screen at moving words in a race to be the first to form fifty of them.

Perhaps the strangest of the multiplayer offerings is Frog Bog. This game is a single screen affair where two frogs sit on lily pads and leap from one to the other trying to catch insects for points. Each game lasts about three minutes and sees the frogs starting in the morning before the sun slowly sets into the evening. The player with the most points by the end of the day wins.

Amidst the genuine classics of old there is also a homebrew title included on the collection and it’s very good. A sort of Intellivision version of Ghouls and Ghosts, Princess Quest is a great platformer set across several varied and colourful levels complete with impressive boss fights. It’s a good pick by the curation team and something that adds a level of uniqueness to the collection.

Overall, it’s great to see another system added to the Evercade library. This collection of games has been carefully curated to try and highlight the strengths the of the Intellivision while at the same time overcoming the not unremarkable problem of the unique controller the system is known for. All the games on here are decent fun and as a collection it works well. We weren’t sure about this cart when it was announced but we are glad to say it is yet another worthy purchase for Evercade fans.

Overall -

Astrosmash                                                  4/5

Buzz Bombers                                              3/5

Frog Bog                                                        3/5

Night Stalker                                                 3/5

Pinball                                                            2/5

Princess Quest                                              4/5

Shark Shark                                                   3/5

Slap Shot Super Pro Hockey                       3/5

Snafu                                                              3/5

Thin Ice                                                          4/5

Thunder Castle                                             4/5

Word Rockets                                               3/5

Monday, 10 January 2022

Evercade Arcade Cartridges Roundup

The end of 2021 brought the release of the first Evercade arcade cartridges to the system. Here we look at the initial four releases and see if they can kick start the nostalgia of gathering around a coin op machine with a bunch of sweaty teens.

Technos Arcade 1

Technos is best known for its side scrolling beat’em ups and that is what makes up the most high-profile offerings on this cart. In total eight games are included with Double Dragon 2 and 3 and Combatribes being the signature fighting games. Of these, Combatribes is the most fun and allows for three players to bash skulls together. Unfortunately, the two Double Dragon games don’t stack up as well. DD2 is ok but the third game is a jerky mess. Wrestling game Mania Challenge is also included but is currently broken and unplayable. Once it’s fixed it should be a fun distraction.

Aside from punching people there is a decent Tetris like in Blockout, an average single screen platformer in Minki Monkey and a hard as nails scrolling shooter called Battle Lane Vol 5. None are particularly remarkable unfortunately. Mysterious Stones is an interesting adventure game but often proves too frustrating to be any real fun.

Unfortunately, though the Technos cart looks good on paper the reality is it’s one of the weaker ones available on the system and while the original Double Dragon has performance issues it would still have been nice to see it here.  Combatribes is still great fun in multi-player though so it shouldn’t be completely disregarded.

Atari Arcade 1

The Atari cart takes us back to the early days of arcade gaming with a host of simply yet fun titles. There are thirteen games in total, and many will be familiar to those of a certain age. Arcade icons Centipede, Millipede, Super Breakout and Missile Command are here and are still fun, high score chasing, distractions to engage with. Missile Command is also very much playable without the spinner ball which is good to see. Asteroids is also here - though it’s the original version of the game rather than ‘Asteroids Deluxe’ which is the game it says is included. This is an unfortunate oversight, but it will likely be down to your personal preference how much this bothers you.

Lunar Lander and Liberator seem to have lost some of their original magic now, but they are both still well worth checking out. We can’t see many people spending much time with Night Driver though. Crystal Castles is another solid addition and is by far the best version of the 3D gem collector which is often completely wrecked when it’s been converted to home systems.

There are also a host of great fun multi player games included. The original Pong proves strangely addictive, while Skydiver and Canyon Bomber will see players getting far more competitive than they probably should as they blast blocks and land little parachuting sprites. The standout though is the four player Warlords. Essentially a multiplayer version of breakout players must knock away the shield of their opponents bases while protecting their own. It runs at a breakneck speed and is a lot of fun.

Data East Arcade 1

You get ten games on the Data East cart and all of them are worth playing. Two of the companies most famous games are included in Bad Dudes vs. Dragon Ninja and Sly Spy and both are as fun now as you remember them being. The big chunky graphics and nonstop action mean you’ll likely play them through multiple times. Classic Data East is also on show with Burger Time and Lock ‘n’ Chase providing old school platform and maze action respectively. Both are games that still hold up today and it’s great to see the contrast in Data East’s back catalogue represented.

Both Dark Seal games (Gate of Doom and Wizard Fire) are included as well. Wizard Fire is the better of the two games, but both are solid isometric style beat’em ups with some impressive magic spell effects and monsters to slay.

Shoot’em ups are also represented with Breakthru and Darwin 4078. Breakthru is a fun but brief side scrolling car-based shooter which is strangely addictive. Darwin 4078 is of the vertically scrolling variety and is perhaps the weakest of the games on the cart. That said, it is still solid and well worth spending some time with.

Chain Reaction is a great puzzle game and is basically Magical Drop without the license attached. It works in the same way with shapes needing to be thrown up the screen to make chains that then disappear. We’ve had Magical Drop before on the Evercade but there’s always room for more when the quality is this high.

The highlight of an already excellent package though is Tumblepop. It’s a classic single screen arcade platform game in the truest sense. It’s from the same school as games like Bubble Bobble and Snow Bros and has players sucking up enemies with a vacuum before blasting them back out. The more enemies you can suck up at once then the bigger the projectile you can then shoot back out. You must be careful though as you can only keep the baddies in the sack for a very limited period before they break out and kill you. There’s a wealth of levels here to enjoy and some impressive boss battles as well.

Gaelco Arcade 1

The Gaelco cart only has six games, but this is a real find for the Evercade team. The developer is obscure, and these games haven’t been converted to home systems so many players will be experiencing them for the first time. Glass and Thunder Hoop are the weakest of the games but remain fun. Thunder Hoop is a platform shooter which works well, and Glass is a strange sort of single screen shooter where you must eliminate enemies and blocks. Thunder Hoop does currently have a bug where if you die on level 4 or above it crashes the games unfortunately, but it can be circumvented via save states.

Bio Mechanical Toy is a great Amiga style platform shooter with big graphics and fast paced action. It would fit well on home systems of the time, so this is a real hidden gem. Alligator Hunt is another great fun blasting game in the style of Wild Guns. The Crossshairs shooter is an intense experience and zips along nicely.

Snowboard Championship and World Rally are both examples of great beat the clock racing games. Movement and sense of speed is great, and you’ll be frantically looking for the perfect lines to shave vital seconds off your times. They are both quite tough but also fun and addictive enough to mean you’ll keep coming back to them.

Overall, the first set of arcade carts is a strong showing. The Technos cart is weak but the other three cover a range of arcade experiences and each really highlight fun games that players will want to return to both in single and multiplayer. The biggest issue is that three of the four carts have bugs or curation errors. Some of these are more serious than others and hopefully all will be resolved quickly with updates. Overall though this is a positive start of the Evercade arcade experience.