A year after the first release this new version of Space Hulk looked to build on the foundations of the first game and bring the digital version of the franchise close to the realms of a turn based strategy game rather than a recreation of a table top board game and as such a host of new features have been implemented.
Sunday, 31 May 2026
Space Hulk Ascension (Warhammer Classics) Review (PC)
Sunday, 24 May 2026
Saint Slayer: Spear of Sacrilege Review (Switch)
One day Konami might get the hint that we need Castlevania games to come out a bit more often. At least we have Belmont’s Curse nearly upon us. During those long periods of drought, it seems indie developers have taken it upon themselves to try and fill the void. We have covered a fair few here and Saint Slayer in the next in line.
It’s curious that side scrolling, linear, Castlevania likes
always stick to the 8-bit pixel look. You would think someone would take on the
16-bit era at some point. Saint Slayer is another that looks a lot like the
first three NES Castlevania games. It follows a standard linear level structure
and even has a little between level map just in case you still didn’t get the
inspiration.
Luckily, it plays a bit less clunky than the 8-bit Castlevania
games though. You are limited to the usual jump, attack and special attack
options, but there are also a few Metroidvania elements thrown in as skills which
you can acquire, such as a slide which is vital for taking you under traps at
certain points. There’s also a little bit of a Duck Tales inspiration with our
hero able to use his spear to pogo around on spikes.
That isn’t to say the game is easy though. It’s pretty damn tough,
especially if you have no experience with the rhythm and flow of these types of
things. If you are happily playing on your NES or Master System though, you’ll
have a much better time of it.
The loose plot follows a farmer in seventeenth century
Europe who needs to fight through twenty-one levels to stop a mad priest from stealing
relics and summoning all sorts of gothic horrors. It has a weird tone which moves
between wacky dialogue (and one scene where a donkey knocks you off a cliff),
to straight up horror with starving prisoners, bodies hanging from the ceiling
and rotten meat which makes you sick if eaten.
You can collect orbs which act as the in-game currency which
can then be spent at the travelling merchant. Interestingly the orbs stay with
you through multiple playthroughs. This means you could potentially farm them
on the easier settings and then use them when moving up the difficulties. It
adds a light consideration about if you should restart the game after death or
use the various passwords to continue your progress – minus any upgrades of
course.
Level design is generally strong, and bosses are well
structured in the ‘learn the attack pattern’ kind of way. An early fight with a
monster riding a donkey is a bit silly and frustrating as you must keep
dropping boxes on its head, but most others work well. Some levels are too long
though. Level eleven is set in a prison and after your hundredth death it
really does begin to look samey and bland. Generally, though the layouts and
look are varied.
Overall, Saint Slayer: Spear of Sacrilege does pretty much
what it sets out to do. It’s a huge homage to a NES styled Castlevania game in
that its mostly successful. The biggest thing though about pretty much all of
these is they are never quite at the level of the games they are influenced by.
While this is a fun diversion, it won’t keep you away from proper Dracula
slaying for too long.
Overall 7/10
Sunday, 17 May 2026
Nine Sols Review (Switch 2)
Nine Sols came out a while ago but with the release of the physical version it seemed the perfect time to take another look at it. A 2D action platformer at heart it has some light Metroidvania elements and some of the most beautiful hand drawn graphics we’ve seen on the Switch. It attempts to merge Taoism with cyber punk, merging eastern philosophy with sci-fi.
It’s a complicated story to unravel but basically follows
the idea that a virus wiped out an alien race, but they somehow managed to
store their consciousness in a virtual reality system. If that’s not weird
enough, to power the system innocent beings need to be sacrificed to it so
their brains can be harvested for power. Or something like that.
Players control Yi, a sort of cybernetic creature that
decides he doesn’t want his human friend to be sacrificed and sets out looking
for the Nine Sols to defeat and harvest so that he can gain the codes to the
Eternal Central Cauldron. Basically, you jump around beautiful levels and hit
stuff with your sword, occasionally upgrading to a new skill and taking on
awesome boss fights.
That’s doing the combat system a disservice though. Yes, you
can bash stuff with your sword but there are also a lot more nuanced things you
can also do. An early example of this is the deflection mechanic. If you
successfully deflect an enemy blow, you can then dart past them, attach a bomb
to them, charge it and then explode it. As you progress, you’ll gain more
skills such as a dash, double jump and the ability to send a little robot out
to get into places you can’t otherwise reach, a mechanic normally used for
shutting down security systems and opening doors.
There’s also a cool grappling hook mechanic which lets you
swing around the place, and you can of course wall jump and even run up certain
surfaces. There’s certainly no shortage of ways to get around the beautifully
stunning locations. It’s a good thing the game looks so great as well as it’s
also pretty damn tough. Even early on enemies pack a punch so you’ll need to
get to grips with the combat system quickly. If you die, you’ll need to go back
and find your body to retrieve any lost experience as well.
Experience is important as there are various skill trees you
can expand upon to boost your health and other stats. And in the style of
Hollow Knight, you can equip talismans which add other changes and skills as
well. When you get a good build together it’s certainly rewarding to go cutting
through the enemies and at times, when it’s all flowing together perfectly you
will feel like a complete bad ass.
Overall, Nine Sols is a really a very beautiful looking
Souls game in terms of its approach to combat. Fans of Hollow Knight or any of
the Sekiro games will soon feel at home, despite the bright colours and tech
filled levels. It’s certainly rare to find a game with this much depth and such
a clear design vision. It won’t be for everyone, but everyone should try it.
Overall 8/10
Monday, 11 May 2026
Warhammer Classics Round up (Steam)
Recently, a load of Warhammer games have been picked up and republished on Steam. We will be covering some in more detail in coming weeks. But here is a round up of one of the bundles that is available currently. It’s worth noting that almost of all of these are complete packages that include any DLC or extra content released.
Space Hulk and Space Hulk: Ascension
We have covered both Space Hulk and Ascension before a good
few years ago. The first Space Hulk game does a pretty good job of recreating
the board game experience. As a result, though it can feel slow and clunky in
places. Ascension adds a bit more into the mix with the ability to level up
your characters and having maps created from scratch. Both games are incredibly
tough, but fans of the original game or Warhammer 40,000 are well served here.
Just don’t expect anything too pacey.
Warhammer: Dark Omen and Warhammer: Shadow of the
Horned Rat
Our first experience of both these games was with their
release on the first PlayStation. You would have hoped that using a mouse would
have brought a better control scheme, but they are extremely clunky with a very
small window to view the actual battlefield from, as most of the screen is
filled with the user interface. Yes, instead of using the mouse you must
control the game with different on screen buttons. These were clearly developed
with the console ports in mind. If you can get into them, they are tough and
engrossing, but we really struggled and found the games far too frustrating to
stay with for long. Still, if you want to take on hordes of Skaven or the
Undead it certainly has some scale to it.
Warhammer: Mark of Chaos
Finally, proper mouse controls come to Warhammer. Many see
this as the sort of precursor to Total Warhammer. It’s like the Lord of the
Rings strategy games in terms of it using smaller groups of characters and
telling its own story. There are campaigns from the Empire and Chaos sides with
the DLC adding the Orcs and Goblins. Further races such as Dark Elves and
Skaven can be played in multiplayer. It’s certainly not perfect but it’s a game
we fought our way through on the Xbox 360 and loved, and naturally it plays a
whole lot better here. It’s a lot of fun with a solid campaign and a decent
enough multiplayer mode. A good progression from Shadow of the Horned Rat and
Dark Omen and though it’s lost a bit in terms of looks it plays perfectly fine
still.
Final Liberation
This is the PC attempt at getting Warhammer 40K Epic into
game form. The controls are pretty good and it’s easy to identify your troops
and move them around. There is also a ton of units and things you can do with
them. It is crazily tough though. Taking on the first mission on the easiest
setting we found our Marines always missed their shots, while simple groups of
Orks managed to destroy heavily armoured vehicles. Once you get the hang of it
though it’s an engaging game that certainly deserves a second life.
Warhammer 40,000 Chaos Gate
Note, this is the older version of the game. The Games
Workshop attempt at UFO: Enemy Unknown. Build your squad, equip them and then
send them into different missions to take down imperial cultists and demons. It
works well and there are a ton of customisations and weapon options available
for tackling levels in different ways. You can even use terminator marines and
other specialist categories like apothecaries and tech marines. It looks dated
but plays well. It’s worth playing for fans and we can see people losing a good
few hours of their lives to it.
Warhammer 40,000 Fire Warrior
Looked upon as a disappointment on release, Fire Warrior is
a perfectly ok FPS game. Now the hype has died down it certainly has it charm
(although it was certainly never going to be a Halo killer). You play as a lone
Tau warrior trying to fight off the Space Marines and forces of Chaos. It plays
well, has some impressive set pieces and runs at a decent pace. It certainly is
never going to be a stone cold classic, but fans of the theme and genre will
find a lot to like here.
Warhammer 40,000 Rites of War
It seems there is no genre or template untouched by
Warhammer. While Chaos Gate took on the Enemy Unknown template, Rites of War goes
down the turn based hexagonal grid route and draws inspiration from Panzer
General. The game has players taking control of the Eldar as they first fight,
then unite with imperial forces to fend off a Tyranid Hive fleet.
Like a lot of these games, it’s a mix of good and bad. The
classic mechanics are addictive and work well but missions are overly repetitive
and pestered by small annoyances. Enemies have a habit of running away and healing
before you can finish them off and characters can only carry a single object,
so if you get to the end of a mission with no troops left to pick up that vital
artefact you can’t complete the mission. And no, you can’t drop other objects
already picked up. All that said, the core of the game is good. If you are
looking for something that’s a bit more of a slow burn approach to Warhammer,
then this is well worth a look.
Man O’War Corsair
Corsair is pretty much the definition of being an overlooked
gem, if it was an indie game at least. It’s certainly the Games Workshop game
which had the most potential if it had continued to be updated. It’s basically
a rip-roaring pirate adventure set in the Warhammer world. Not only can you
fire on other ships at range but also board them and let crews fight it out on
deck.
There’s certainly a lot to like but the game is unpolished
and messy. A lot of the ports look the same, sea monsters descend into predictable
attack patterns and while naval combat is fun, when you get up close it looks
tired and feels clunky. If you are forgiving though there’s a lot of ambition
here to admire.
Sunday, 3 May 2026
Space Hulk (Warhammer Classics) Review (PC)
Space Hulk started life as a table top board game where heavily armoured Terminator marines from the Warhammer 40,000 universe, pitted themselves against the multi-clawed Genestealers aboard massive drifting freighters known as ‘Hulks’. The tight corridors meant it turned into a battle of the strong and slow versus the quick and deadly.




