Well, it’s been at least five reviews since we’ve looked at a Metroidvania game, so it seems only fitting to give Barbarian Saga a proper look. The game is heavily influenced by the swords and sorcery films of the late 80’s such as Conan the Barbarian and Beastmaster (as your character actually is both a barbarian and a beastmaster). After being forced to fight in a gladiatorial arena you decide to break free and with your demonic soul sucking sword, try to free the realm.
We would love to give you some more details of the plot, but
the game is borderline nonsensical due to some poor writing and even worse
translation. We often thought that whole sections of dialogue must be missing
as characters spoke. This isn’t helped by the amount of text there is.
Sometimes showing things is a lot better than reams and reams of text to get
through.
The confusion goes for navigation as well as the map only
gives you quite basic details with each area somewhat hard to distinguish from
the next. There are also no markers or direction points, no way to check the
progress of ongoing quests, or even a way to check on the controls for new
moves you’ve learned. In a game world this big that is a problem. Even Hollow
Knight let you put down marker stones.
The thing that most stands out about the game is how
absolutely gorgeous it looks. It has a hand drawn art style and the environments
and characters are beautifully illustrated. The cut scenes are equally top draw
to look at. Unfortunately, when in motion everything seems blurry and a little
undefined. Frequent frame rate drops and juddering also hinder any real ability
to enjoy the lavish visuals as they jerk around the screen.
Another let down is that while the game initially seems to
let you explore anywhere, you’ll soon find that it is continually funnelling
you down a pretty narrow path. A lot of the environment leads you to dead ends without
anything of value really being there. Metrodivania games have continually refined
and moved away from the idea of pointless wandering in recent times but here
there is a lot of level here just for the sake of it. You do get fast travel
unlocked from the very beginning at least which is something.
Combat is decent enough. You have a strike and a block and
new moves can be learned by finding broken weapons and giving them to the appropriate
person. A lot of the new attacks don’t really do too much different though and
with the frame rate issues the block can be tricky to initiate properly. Enemies
are also varied and interesting to encounter and have a wide range of attacks and
patterns. Bosses don’t let the side down either with a challenging yet logical
approach to defeating them, the game certainly does some things right.
Overall, Barbarian Saga: The Beast Master has some really
nice ideas. The look of the game is beautiful. If it could be updated so that when
moving, it doesn’t look like a stop motion movie that would be go a long way to
improving things. There is a wider issue with the general level design though
and the text translation makes it almost nonsensical. With more time this could
have been something a lot better but as it is it’s hard to recommend.
Overall 5/10



















