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Showing posts with label Alwa's Awakening. Show all posts
Showing posts with label Alwa's Awakening. Show all posts

Monday, 20 June 2022

Alwa's Awakening Review (NES)

So here we are in 2022 and a new NES game has just been released. Truly it is a time of wonder. Alwa’s Awakening has been around for a fair while now and we’ve covered the Switch version of the sequel Alwa’s Legacy, which we really enjoyed. When it was announced that the first game was getting the NES ‘demake’ treatment it had us interested. What we weren’t expecting was the NES version of the game would actually be bigger than the original and end up being the definitive way to play it.

Alwa’s Awakening is basically a 2D Metroidvania adventure spread over a single interconnecting world. Our hero, Zoe, explores the region picking up spells and other magical objects which in turn then let’s her have access to more areas to explore. Zoe must enter dungeons, defeat boss monsters and then, of course, take on the big bad to save the land. You know how it goes.

It’s helpful then that the game is incredibly vibrant, imaginative and designed beautifully. We came away thinking we had never really had an adventure quite like this and if you go back to the NES days there would indeed be very little to compare it to. Battle for Olympus, Faxanda possibly or the 2D Zelda but this is undoubtedly better than both of those games.

Each region and area are easily identified and different looking and how the game has managed to be squeezed down into the limitations of a NES cartridge is absolutely astounding. Even walls of bricks or different woodland areas are distinctive from one another which really helps to keep the player engaged - and also works as a handy navigational aid.

All this would mean nothing though if the game didn’t handle well and we are happy to say that it plays like a dream. Zoe, is perfect to control. There’s no sluggishness or lose feeling that some NES games have. There is also a distinct lack of all those NES tropes such as slowdown and flickering, and Alwa can get pretty busy at times. It’s remarkable.

Zoe has a handful of things to help her along the way which act as puzzle solving tools and weapons. As well as her standard staff which she can use to just bash things with there are three spells available which can be upgraded as you go. The first one you will find is the magic block which you can conjure to use to activate switches or give yourself a boost for jumping. Later you can also make it waterproof so that it can be used to travel across rivers.

Next is the bubble which allows Zoe to float upwards for a while and can later be upgraded to last for much longer. Last is the lighting bolt which is a more offensive based spell but can also be used to open certain doors. There are other objects as well such as your handy map and upgrades to your magic but for the most part it’s using the three core spells that will progress you through the game and some of the puzzle rooms require all three to be used in quick succession.

We found progress to be fairly steady as well. There are plenty of save points and the general difficult is challenging without be completely hardcore. There were certainly a few bottle neck points where we kept dying repeatedly but overall there shouldn’t be much here that overly frustrates you – especially if you are used to NES games. Obviously, if you are playing digitally you also have the save state option and the game holds up well enough if you are playing this way to still be challenging and enjoyable.

Overall, Alwa’s Awakening is both a wonderful game and a wonderful achievement. It fits perfectly on the NES while also being modern and forward thinking in its design and play mechanics. There’s little doubt that if this had been released in the days of Nintendo’s flagship system then it would be sitting easily in the all the top 10 NES games lists across the internet. But it’s not just living off a nostalgic kick either as it can also go toe to toe with the many other Metroidvania titles out there and stand above most of them. It could turn out that turning Alwa’s Awakening into a NES game is the best thing that ever happened to it as it really seems to have found its home now. But no matter what format you can find it on you should be playing it as it’s pretty much flawless.

Overall 10/10

We were lucky enough to play the game both on the original NES cartridge as well as digitally thanks to Elden Pixels and Retro Bit.  

Monday, 15 March 2021

Alwa's Legacy Review (Switch)

A few years ago Elden Pixels released a great NES inspired Metroidvania adventure called Alwa’s Awakening. The 8-bit aesthetic was one of the best recreations around and the game itself played much better than the most of the NES games is was inspired by. Unfortunately, it seems to have been overlooked by a large portion of gamers. Alwa’s Legacy is the sequel and sees the series move from its 8-bit roots to embrace the extra colours and processing power of the 16-bit era.

Setting any game in what many consider to be the golden age of gaming is a brave move. But Elden Pixels have proved with Alwa’s Awakening that they know exactly how to make something that both feels legitimate to the time and has an overall quality that is apparent in every aspect of the game. With that in mind we already knew that Legacy was going to be an adventure worth our time.

The game pretty much follows the same layout as its predecessor. You play Zoe again who needs to adventure around the world, picking up abilities as she goes and finding a host of magical stones in order to beat an evil big bad. You know how these things go, the plot is not overly deep or original but the characters are nice and real focus is in the adventure rather than the story.

So it’s lucky that the actual adventuring aspect of the game is excellent. Zoe herself controls well and the general flow of progression is satisfying. There were a few occasions where we got stuck for a while but a look at the map and some quiet reflection soon gave us some leads and off we went once more. It is worth noting though that sometimes patience is key with Legacy as there is little in the way of hand holding with regards to your next objective. Villagers will offer advice but even that can lead you to some dead ends.

On one particulate occasion we had just trekked around to get a key to enter a dark catacomb only to then be told we needed a light source. No problem, we had been given a hint to a location and off we went. The only thing was when we got there the guy we had been told about didn’t have any further information and the head scratching began.

Still, if you are going to be stuck wandering around a world it’s nice that this one looks so lovely. The 16-bit style has been well implemented meaning there is a consistent thematic look but also that each area has some of its own characteristics which stop things becoming monotonous. It’s also really nice to see one of these games that embraces a bright colour palette. Everything else that comes out at the minute seems to be trying to out ‘Dark Souls’ itself in the levels of gloom it can put on screen. This is nicely complimented by some great music that may well spark a few retro memories of their own – especially in the castle.

Alwa’s Legacy does do things a little different to your standard Metroidvania in that a lot of your abilities are gained fairly early on. Yes, you will be picking things up that allow you to run across spikes or breathe under water but your main three spells are with you for much of the game. In order to get around and solve puzzles Zoe can create a block, a floating bubble or a bolt of lightning.

These three can also be combined in a few ways and the real core of the game is about using these mechanics together to hit switches or get through obstacles. The skills can be upgraded by collecting orbs from around the world but apart from making unbreakable bubbles much of the game is traversable without doing this.

Overall, Alwa’s Legacy is a beautifully designed follow up to Alwa’s Awakening. Its expands and develops on ideas and concepts present in the first game while also presenting a different enough experience to make revisiting the original feel worthwhile. There’s not a bad element in Legacy with everything coming together in an assured and nostalgically comforting way to produce a game that thrives on the spirit of adventure and fun. There’s an absolute deluge of this type of game around at the minute but Legacy has a look and feel that really does make it stand out from the crowd.

Overall 8/10