Bitmap Books

Showing posts with label GOG. Show all posts
Showing posts with label GOG. Show all posts

Wednesday, 9 September 2015

Populous 2: Trials of the Olympian Gods Review (PC)


The original Populous offered something a bit different in the god game genre. The basic premise was to build your population to a level where is was larger than your opponents and then gather enough magic to invoke the Armageddon event which sent the total population from both sides into conflict with each other until only one civilisation remained. However, it wasn’t until Populous 2 that the concept became fully fleshed out and gave us another classic in the God game genre.

The basic concept of Populous is still the same. You have a disembodied hand which you move around a map. The main thing you’ll be doing is raising and lowering land to flatten it out. This then allows your population to wander around and make settlements. The larger the area of flat land the bigger the settlement they make will be with the aim being to have hundreds of settlements all over the map. You’ll be left and right clicking hundreds of time per level and it becomes strangely compelling to get maps nice and level.

This isn’t a city building game and you have little to no control over where your population are wandering or the settlements that they build. Your job is to prepare their environment for them so they can develop and spread quickly. While your population are growing your opponents will be as well with the aim still being to build enough population and power to invoke and win the Armageddon event and thus win the game.

As well as playing with the levels of the land you also have a host of magic you can use and this version of the game also allows you to build up and develop a unique deity with different strengths and weaknesses with which to take on the Olympian Gods. Magic is wide ranging but normally involves causing damage to your opponent’s settlements. There are fire storms, whirlwinds, lightning and earthquakes to name a few which can be summoned to damage buildings. You can also lay down swamp to drown citizens or even holy fonts which convert them to your side. One of the most satisfying things to do is to find the enemies symbol of power (which they can use to draw citizens to power up) and then surround it with swamp and pits so their hapless citizens are drawn to their doom.

If there is a down side to the game it’s that it can become a bit repetitive after long session of play. The amount of left and right clicking required never really goes away and the skill comes in balancing your own population creation with attacking your opponents and mending any damage they are causing you. But game to game your actions don’t really change, although you now have a lot more powers to play with than in the original game. The play window is also a little small with the screen filled with icons and the large scale map as well as the zoomed in map that you carry out your direct influence on. Any negatives are minor though and it’s hypnotically compelling for the most part.

The main strength of the game is how seemingly simple it is to pick up and get into. There are hundreds of levels and you are started off slowly with how well you do adjusting which level to send you to next. Magic and types of landscape are introduced gradually and there is always something new to discover on the next level. I have to say as well that having played this on the SNES for many years that the PC version handles so much better that I’m glad it is now so easily available.

Overall, Populous 2 is bigger and better than the original in every way. It’s simple to get into but tough to master and it still holds up as a unique and excellent God game. It’s further evidence of the excellence of Bullfrog as well and shows a studio at the height if its powers. If you’re a fan of the studio or God games in general then you won’t be let down with this. A true classic and as enjoyable now as it’s ever been.

Overall 8/10

Wednesday, 26 August 2015

Dungeon Keeper Review (PC)


Deep underground something is rotten and festering and it’s about to rise up and choke all the good out of the land. That something is you and your hordes of underlings as you scratch away at the roots of the world luring in heroes and torturing and murdering them for their trouble. Dungeon Keeper places you in the role of the bad guy and in the process set the ball rolling on games that show you just how good it can be to be bad.

A god game at heart, you have to build your dungeon from scratch to lure in different types of monsters to work for you. You start out with a few imps who will dig tunnels, claim squares and collect gold. It is up to you to direct them to dig out rooms and then fill the rooms with different types of tiles to attract other monsters. You’ll need a treasure room to start to pile your wealth and then a lair for monsters to sleep in. They also need food so a chicken hatchery will be next on your list. After that you can decide what else you need.

Training rooms are used to level up your monsters, Libraries are used for research and workshops construct different things. Each also attracts different monsters such as warlocks and trolls. You can also build rooms like prisons where enemy units can be starved to death in order to have them rise as skeletons or torture chambers to try and attract dark mistresses or try and turn enemy units and heroes to your side. There’s a wide range of monsters to attract and they all serve a purpose. Some will also attack other monsters so it’s important to think about who you want in your dungeon.

The ultimate monster is the Horned Reaper who is a huge, red scythe wielding demon prone to going crazy and killing everyone and everything whether they are friend of foe. They can only be summoned via sacrificing creatures in a temple. If you do get one it’s normally best to keep them out of the way as much as possible until they are needed. 

There are other things at work here as well. Monsters need food and will also require paying. Certain creatures like dragons need to live by lava to grow strong and Bile Demons will eat you out of house and home so you’ll need to balance how many you can cope with at once. It’s a great little eco system to manage and trying to balance everything is always fun and rewarding.

Dungeon Keeper is rich with a dark and twisted humour gleefully narrated by an evil booming voice that tells you what is happening in your dungeon. There are little touches everywhere which keep it tongue in cheek and the right side of psychotic. The stupid town names and descriptions of the locals always raise a smile (who doesn’t want to destroy a town that worships fluffy bunny rabbits?), and things like being able to slap your monsters to make them work harder are also highly amusing.

Most importantly, the mechanics of the game are pretty much perfect. The opening levels give you enough time and space to get to grips with everything while also allowing you to deal with unwanted hero intruders. New features are added gradually and it never becomes overwhelming for the player. The maps are varied as well with hidden treasures to find and different types of opponents to take on. Sometimes you’ll be trying to lure the lord of the land in while other times you may be facing off against rival dungeon keepers. It never stops being fun and you’ll always want to press on to the next stage.

Overall, Dungeon Keeper has never really been bettered. The sequel is good but not quite to this level of perfection and the game has influenced titles like Overlord but the thrill of the original is still something unique. It’s one of the best strategy/God games that has ever been released and remains fun from the very start to the final, screen filling, battle. If you’re into the genre then it’s a must play and the ageing graphics aside, it still plays and feels as good as it always has.

Overall 10/10