Bitmap Books

Showing posts with label Neo Geo Pocket Colour. Show all posts
Showing posts with label Neo Geo Pocket Colour. Show all posts

Monday, 28 November 2022

Neo Geo Pocket Color Selection Volume 2 Review (Switch)

Like the first Neo Geo Pocket Collection, Volume 2 brings another ten games to the Switch (Eleven if you count both versions of SNK VS. Capcom Card Fighters’ Clash). It means that around a quarter of all the games available on the system are now on Nintendo’s hybrid and we can only hope this continues. It also helps that there’s some really good games on here.

Like the first volume this collection brings together the individually released Pocket games from the year, compiles them and adds a host of others as well. We’ve had fewer individual releases this time around so it’s an enticing prospect even if you’ve already broken cover and purchased some of the games already.

Included are three sports games. Neogeo Cup 98 is an easily forgettable football game but the other two fare far better. Pocket Tennis is great and evokes memories of Super Tennis back on the SNES. We found ourselves losing far more time than we intended, and it works great for quick goes. Baseball Stars is also a lot of fun with each of the teams having unique stats and each area of the game being represented well. Both may not have warranted individual releases, but they are far more than just filler here.

There are two quirky games on here as well with The King of Fighters Battle De Paradise providing a sort of weird board game version of the game and the notoriously quirky Ganbare Neo Poke-Kun also here. Unfortunately, both games are in Japanese (though the manuals have been translated). Both games are confusing enough without having to fight through a foreign language as well. Ganbare in particular has a fair amount of text so you’ll need to keep going back an forth to know what is going on. The game itself has a weird creature developing mini games which you can then play, and you have to effect his environment to keep him awake. Yes, it’s very strange.

Biomotor Unitron adds a much-welcomed RPG to the collection though in truth it’s quite average. It’s a bit Pokémon like but instead of creatures you are collecting resources for your robot. It’s solid but we can’t see many people seeing it through to the end. The previously released Mega Man Battle and Fighters is also included, (and not translated from Japanese), which provides two games which are effectively a succession of boss battles in a kind of basic fighting game. It’s fun, but nothing amazing and without the license would likely be forgotten.

What is a wonderful surprise is Puzzle Link 2. On the surface it seems like a sort of Magical Drop or Puzzle Bobble clone but that is not the case. You do have to match colours, but you do this by connecting them with pipes that you throw up the screen. It’s a fresh and clever take on the genre and one you’ll lose a lot of time to. Who knew Pipemania crossed with Magical Drop was the game we all needed?

The remaining two games have both been released separately. Big Bang Pro Wrestling has proved to be a really nice surprise. We had never even heard of it but it’s now up there with SNK vs Capcom: Card Fighters Clash as our most played NGP game. It plays well, it’s inventive, the graphics and sound are satisfying, and it uses the control scheme the best you can possibly expect for the system. There’s also a wide range of characters and match types to pick from.

SNK Vs, Capcom Card Fighters’ Clash is of course the headline act here with both versions of the games included and the English and Japanese language versions of both those games as well. The card battles themselves are deceptively complex. Battles play on out on a table where players can lay a maximum of three cards down. When played, cards add whatever special points they have to the players total and also present a battle point value to attack and defend with. The special points then allow for things like dual attacking and launching special abilities. Once cards are down players can either attack with them or hold them back to defend. Once an action has been taken the card in question is then frozen. This is important as you must weigh up how likely you are to be able to defend against incoming attacks and if an all-out strike by your team is worth leaving yourself defenceless for.

The key here is that you aren’t trying to eliminate all your opponent’s cards but instead knock down their health bar. If they are unable to block an incoming attack with a card the battle points value of the card will be removed from their total. Once it reaches zero, they lose. The same goes for you of course, so the balance between attack and defence is key. The only frustrating thing here is of course that there is always a certain random element to how cards come out so some games can be lost very early on with little the player can do about it. Of course, when you get hold of a few better cards to add into your deck this also works the other way as you can destroy your opponent very quickly if they start with a bad hand.

Overall, this second volume of Neo Pocket games has been put together very well. There’s enough here to warrant buying the whole package if you’ve already bought one or two of the other games and there is a good mix of different styles and genres. It also shows the handheld was far more than just mini versions of 2D fighters. If haven’t bought Card Fighters’ separately already this is pretty essential, and even if you have the other games are well worth playing. Let’s hope more collections appear in the future.

Overall 8/10


Monday, 2 May 2022

Big Bang Pro Wrestling Review (Switch)

The Neo Geo Pocket Colour is really finding a second life through the Nintendo Switch and long may it continue. Scouring lists of essential games though will rarely bring up this lesser-known wrestling game and initially it did seem a rather odd choice to us. First impressions weren’t particularly good either but then it all sort of fell into place and now it’s clear this is one of those hidden gems you hear about so often.

What many may overlook is actually how the game works (handily a scan of the original manual is included). There are two main types of wrestling games when it comes to lock ups. Ones where you hammer buttons and ones such as Firepro which are more focused on timing of button presses and building of moves. This is most certainly in the second camp and once players get used to it there’s a fun game here even though you only have two buttons to pull off moves.

Those two buttons are used to their fullest though with each wrestler having four grapple moves along with a host of strikes and rope based attacks. Each wrestler also has a special move which they can pull of at any time once their name is glowing by pressing both buttons together. The lack of moves is also shielded by the fact that matches are often fairly short so repetition never has a chance to set in.

There’s no shortage of match types either with a career mode that features coffin matches and things hanging on a pole matches (which we’ve still not fully worked out), along with the more standard fair. You can also find weapons around the outside of the ring and even bump the ref. it’s very impressive from the little Neo Geo Pocket and this must be one of the most ambitious games on the system.

The most telling thing about the game is simply how many hours we have put into it without realising. It certainly has the same power as all the best wrestling games where you simply lose track of time and find yourself staying for one more match.

Overall, Big Bang Pro Wrestling has proved to be a really nice surprise. We had never even heard of it but it’s now up there with SNK vs Capcom: Card Fighters Clash as our most played NGP game. It plays well, it’s inventive, the graphics and sound are satisfying, and it uses the control scheme the best you can possibly expect for the system. Well done to whomever picked it out to be given a second chance on Switch- it’s a resounding success.

Overall 7/10

Monday, 21 February 2022

SNK VS. Capcom: Card Fighters Clash Review (Switch)

Of all the Neo Geo Pocket games to be ported to the Switch, Card Fighters Clash is arguably the most high profile and the most sought after. While many of the Pocket games are designed to be enjoyed in short bursts befitting of a handheld, Card Fighter Clash will likely see you lose hours of your life.

It’s a simple concept, you pick either the Capcom or SNK version of the game to start your game and you are off in a Pokémon style collecting cards and then using them in battle against other players. Handily, both of the versions of the game are included in the switch port and you can trade between them in order to create a complete collection of cards. Sadly, the ability to play against other human players is incredibly limited as there is no online mode which may limit the games appeal for some.

The single player campaign is enjoyable enough and the setup is simple. Players are initially charged with winning six coins from six locations around a small map. In each location you need to defeat three or four players before challenging the area boss. Each player you defeat gives you more cards to play with. Won cards are randomised so you can try and farm them if you wish, though the rarer cards can only be gained from the best players or by completing specific criteria. Once you have the six coins a few more areas open up with ever increasingly complex decks of cards to play against.

The card battles themselves are deceptively complex. Battles play on out on a table where players can lay a maximum of three cards down. When played, cards add whatever special points they have to the players total and also present a battle point value to attack and defend with. The special points then allow for things like dual attacking and launching special abilities. Once cards are down players can either attack with them or hold them back to defend. Once an action has been taken the card in question is then frozen. This is important as you have to weigh up how likely you are to be able to defend against incoming attacks and if an all-out strike by your team is worth leaving yourself defenceless for.

The key here is that you aren’t trying to eliminate all your opponent’s cards but instead knock down their health bar. If they are unable to block an incoming attack with a card the battle points value of the card will be removed from their total. Once it reaches zero, they lose. The same goes for you of course so the balance between attack and defence is key. The only frustrating thing here is of course that there is always a certain random element to how cards come out so some games can be lost very early on with little the player can do about it. Of course, when you get hold of a few better cards to add into your deck this also works the other way as you can destroy your opponent very quickly if they start with a bad hand.

Overall, SNK Vs. Capcom: Card Fighter Clash is a welcome addition to the Switch library. It’s perhaps the Neo Pocket Game that has aged the least and remains the most relevant. It does take a few hours to really get into but once you do, you’ll be losing hours of your life without realising it.

 Overall 8/10

Monday, 1 March 2021

SNK VS. Capcom: The Match of the Millennium Review (Switch)

SNK has been releasing a number of its chibi styled Neo-Geo Pocket fighters on Switch but this is the first time the company has ventured into its crossover relations with Capcom. The home console versions of Capcom VS. SNK 1 and 2 are both much loved and would surely garner a lot of interest were they to reappear. With that in mind this release is a tantalising hook for fans hoping it may lead to companies working together again in the future.

As adaptations to handheld consoles go this is pretty impressive. There are a ton of characters to pick from and the tag and team based modes also make the cut. The single player mode even has story scenes and plot to it and there are extra modes present such as survival, time attack and a host of mini games. In terms of options you’ve got them in abundance as well with a full suite of display and control configurations to play with.

The game also looks massively impressive with iconic stages from various SNK and Capcom fighters shrunk down and recreated in the distinct visual style. The music is also recreated to the best of the systems capabilities and fighters are easily distinguishable in their more pocket style. In terms of presentation there is little to fault here and many will be charmed enough by this alone to justify the purchase. It really does look lovely.

The biggest issue comes with how the game actually plays. With only two buttons to work with the move sets have obviously been adapted. It actually works out quite well and still offers a range of punches, kicks and special moves of varying strengths. The main problem here though is the input for the special moves. The original hardware never made this the easiest thing to do but trying to pull off chibi fireballs and dragon punches using the Switch controls is a whole new level of inaccuracy. Thankfully using a pro controller works better but using a pro controller for a portable port of a portable console game is not really ideal.

Though it can be frustrating, the game still works well enough to be knock about fun. It has a good pace to it and will certainly provide an enjoyable distraction. Chances of players sticking with it long term though are fairly unlikely. There just isn’t enough depth here and the moves are just a touch too annoying to pull off to make this a regular go to when other fighters are available and much friendlier on the hands.

Overall, SNK VS. Capcom is an enjoyable game and one that fans of the genre and retro collectors will certainly have some fun playing around with in short bursts. The added weight of the license attached to it makes it the most likely of the Neo Geo Pocket games to catch peoples eye and we are very glad that SNK’s portable console is getting a new life for a new audience. The care and attention the port has had put into it is also commendable.

The truth is that the market for this version of the game (or any of the Neo Geo Pocket Fighters), is somewhat niche. With games such as BlazeBlue, the numerous ACA games and the Street Fighter Anthology it’s hard to see anyone coming out with this as their favourite fighter. It’s like playing Killer Instinct on the Gameboy – Yes, it may be very impressive but given the option you’ll always go for the bigger brother.

Overall 7/10