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Showing posts with label Ninja Gaiden. Show all posts
Showing posts with label Ninja Gaiden. Show all posts

Monday, 11 March 2024

Lords of Exile Review (Switch)

 

There have been a lot of indie games over the years that have used Castlevania for their inspiration. However, most of these have taken the Metroidvania route rather than the more linear level-based approach. Set over eight stages, Lords of Exile is very much in the platform hack and slash category and is clearly influenced by the 8-bit Castlevania games and other titles of the time such as Ninja Gaiden.

In terms of how the game looks everything is absolutely spot on. This could easily fit in with the NES Castlevania games in terms of style and even the music fits the part. Luckily it plays a bit more fluidly though with you character feeling a whole lot better than an 8-bit Belmont. The only issue with controls we had was the double jump which seemed a bit temperamental and inconsistent to get working at times which led to a few unexpected deaths.

Of course, when you are taking influence from some of the toughest games to have ever existed the game you make is also going to be on the difficult side. For the most part Lords of Exile walks the line between difficulty and frustration well. Levels are tough but they aren’t impossible. That is until you reach the final stage. Here things tip over too far into the impossible side of things. One section in particular with instant death spikes on the ceiling was simply not fun. Everything else though is pitched really well, with the checkpoint system keeping frustrations at a minimum.

Each of the eight stages is varied visually and you’ll take in all manner of swamps and cursed places on your quest. After each stage is completed, you’ll take on a new ability of some kind. Some of these are simply buffs such as adding more throwing objects or damage while overs offer new abilities like the double jump or adding in a shadow creature to summon. Adding in the new elements keeps things fresh as you know you’ll have something new to play around with when you get to the next stage. These abilities don’t open new areas though as progression through stages is completely linear.

Each stage also ends with a suitably epic boss fight. Initially daunting, once you work out the pattern these can normally be downed with some suitable button mashing and appropriate use of throwing objects. But they prove to be interesting obstacles to overcome and some of their design is quite clever.

Overall, Lords of Exile is a solid homage to the Castlevania and Ninja Gaiden games of old. As with all these sorts of games this is aimed at a particular niche audience, but it does everything it can to make sure that it hits the mark. Seven of the eight stages are excellent with only the final one being unbalanced in terms of the fairness to death ratio. With a little bit more polish this would be really excellent. As it is it’s still very good and well worth checking out if you are busy working your way through the better 8-bit inspired games out there.

Overall 8/10

Wednesday, 4 February 2015

Ninja Gaiden Review (Master System)


There is no doubt that Ninja's are cool. There is just something about them that lends itself to walking around speaking in some of the worst accents known to man. You see, Ninja's are mysterious and magical, almost superhuman (which makes them ideal for videogames). Indeed, back in the days where every other film going straight to video was one where some American bloke would train to be a ninja and defeat some evil Japanese master, the gaming market was filled with endless Ninja games. A large amount of these titles were utter rubbish. Think back - how many can you remember? Shinobi? Probably. Last Ninja? Maybe. And of course Ninja Gaiden.

To start with, the plot seems rather straightforward - after all, this was the time before games really needed such things. The story goes that the Dragon Ninja village has been completely destroyed and a magical scroll taken. Enter Ryu Hayabusa, the last surviving ninja who must get the scroll back before it destroys the world. After each level the plot is updated and although the old 8-bit system manages to add a few twists and turns that engage the player (and make you want to push on to see how it all turns out), clearly this title appears to be more than just a rushed ninja cash-in. 

Being on the Master System, graphics are a touch small but that doesn't take away from the action. Characters are always clear, and there is no slowdown or other nasty graphical glitches to spoil the fun - it's just you against them, and whoever can react the fastest will win. Ninja Gaiden is not really about the graphics, and although the backdrops and locations are all nicely done, it is the gameplay at the core of the title that proves Ninja games - when programmed well - positively shine.

The levels in the title scroll from left to right, with the occasional bit of climbing from time to time. Each area is a good blend of action and platform-jumping precision - all carried out with a huge injection of style. Okay, so in terms of fighting, you haven't really got that many moves (limited as you are to sword slashes and a few special weapons) but that is arguably all you need - as once the initial levels have been cleared, the focus is very much on working out how to reach platforms that seem just out of reach. 

Our nimble hero can hang under ledges, rebound off walls, and jump a fair distance in order to make his way safely through the levels. Though only given a few moves, it is the way in which you must use everything at your disposal to progress that impresses (and even reminds one of how the 'basics' have been adapted for newer releases like Prince of Persia: The Sands of Time).

Making your way across a screen can involve any number of jumps and bounces while flipping between different levels of the platforms; at the same time having to take out enemies mid-movement to avoid being knocked to your doom. Luckily, the controls are responsive enough to cope - meaning every death is fair. 

Ninja Gaiden holds up remarkably well against newer titles. It may seem a little bit restricted by the screen, but the challenge is perfectly-balanced and ultimately requires pure skill and dexterity to get through. It comes highly recommended.

Overall 8/10