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Showing posts with label Q Games. Show all posts
Showing posts with label Q Games. Show all posts

Monday, 14 December 2020

Pixeljunk Eden 2 (Nintendo Switch Review)


 There’s no hiding we are big fans of pretty much everything Pixeljunk at Retro 101. So the news that a new Eden game was coming had us excited from the start. The minimalist, overtly arty original developed a solid and dedicated following and now newcomers and series veterans alike can enjoy what the new title has to offer.

We’ll start this out straight away by saying that this could well be the perfect game to spend time with in a year like 2020. It’s a sort of loving, gentle hug of a game that inspires calm and relaxation and we could all probably do with a bit of that at the minute.

Eden is a place where visual and audio comes together to create a playground for exploration as you are tasked with getting your character to the glowing “spectra” placed somewhere within the stage. In order to do this you have to grow your own platforms by filling up seeds. This is done by swinging around in a circle on a little web and colliding with floating pollen spores which are then drawn in by them. The seeds then sprout into plants which can be traversed to get to higher locations.

It’s a simple concept and one that requires the understanding of only a few different techniques. Once you’ve mastered the swinging, double jumping and floating in mid-air you can happily bounce around knowing all that’s left is to just keep an eye on the clock and work your way around lumps of rock that block your way. The time limit this time around is more forgiving that the original as well and there are various checkpoints throughout the gardens to help your progress. Falling too far will also see you reset at your last solid position meaning no more painful ascensions back to the top are required.

As you progress more gardens unlock and more characters with different bonuses become usable but the basics of the game pretty much remain the same. The core concept is strong though and each area allows players to explore in ever increasingly challenging ways.

It’s also a game best enjoyed with headphones as the waves of techno slowly wash over you. The rhythm of the music, the gentle swinging from plant to plant and the striking visuals act to block out the stresses of the world and form a perfect space to unwind and engage with something purely artistic. There’s even a co-op mode added as well should you wish to take the journey with a friend.

Progression is a little odd though. After you clear each selection of gardens you are presented with three more. You can’t however go back to previous levels which is in contrast to the previous games more traditional map screen. It’s a slightly odd choice as it could potentially see you stuck with one level left to complete and without the ability to go off and try something else for a while. This is the only relatively minor issue present though and we found progress generally steady.

Overall, Pixeljunk Eden 2 is an easy recommendation. It’s not really like much else currently on the Switch and while the idea of the arty, abstract indie game has long been overdone this shows that there is considerable merit in making something designed to gently immerse players on both a visual and audio level. For those looking to zone out and forget the storms raging in the real world this is a perfect spot of tranquillity to take a holiday in.

Overall 8/10

Wednesday, 28 October 2015

PixelJunk Shooter Ultimate Review (PC)


A few years ago PixelJunk Shooter first appeared on the PS3. Still one of the best games on the Playstation network it is finally now available on the PC. The first game had already been released but now the team have and combined Shooter 1 and 2 and spruced it up a bit to create Pixeljunk Shooter Ultimate.

The plot, such as it is, has you sent in to rescue your crew mates after mysterious goings on while mining on the planet of Apoxus Prime. To do this you have to fly your craft around tight underground caverns while using water, lava and magnetic black liquids to your advantage. It’s reminiscent of Thrust with its inertia and gravity based gameplay but your craft will stay still if left alone. You also won’t die from hitting walls (which is a good thing or it would have been nigh on impossible).

The game is a 2D styled shooter where you manoeuvre your ship around a section of an enclosed map. Normally you will have to get water to turn lava to rock or lava to melt ice or some other combination of dropping one liquid onto another. You’re doing this because you need to get to and rescue all the lost crew members in each area. If too many of them die you have to start the level again. It’s wonderfully inventive and a whole lot of fun and there are hidden areas and diamonds to collect along the way as well.

The level design is nigh on perfect throughout the game and the difficulty curve is just about right. The huge boss monsters found at the end of each world may cause some frustration but they provide tense and heroic showdowns of David and Goliath proportions and once you work them out shouldn’t take too long to get past. The difficulty level ramps up considerably once you enter the second part of the game (Shooter 2), but it’s all still achievable.

Shooter Ultimate is now split into six main areas each consisting of five levels. There are the initial outer rocky areas, the ice caves and then the mine. After the mine something happens which we won’t spoil but you’ll be dealing with a host of new gases and liquids.  Each individual level is split into sections which require everyone to be rescued before a bulk head opens to the next.  Each has its own tricks and traps and will keep you on your toes throughout. If it gets too much you can always call a friend in for co-op action.

You’ll also need to think quickly as the game has a wonderful way of getting you to forget what you’ve just learnt. For instance, for the first area you are trying to keep away from lava (overheating causes you to crash), but then in the ice caves you’ll come across an inversion suit which makes lava cool you down and water heat you up.

It’s a game that keeps throwing new ideas and things at you to keep you interested. The water suit and lava suit are just the start and you’ll soon be switching around and dealing with freezing lakes and clouds of gas as well as the usual lava and water. The key thing is that everything stays fun and creative throughout. Once you’ve completed the game you’ll probably want to dive back in to further explore the levels and find all the missing diamonds and any crew you missed along the way. There’s even a hidden level to try and unlock and online combat.

PixelJunk Shooter is a game we’re still playing on the PS3 to this day. The fact a whole new audience can now pick it up is great and this really is one of the best games of its type. Q-Games have crafted something special here and the years have done nothing to diminish its appeal. With PixelJunk Shooter 2 included as well it becomes an essential purchase for PC owners. We’ll be playing it through for yet another time and we would recommend everyone else do the same.

This was always going to be a certified hit with us as long as nothing had gone wrong in the conversion and from our experience this offers all the fun of the original. PC gamers really need to play this as it’s simply a masterfully executed, great little game packed with more invention and ideas than most massive AAA releases can even come close to.

Overall 9/10

 

Monday, 9 June 2014

PixelJunk Shooter Ultimate Review (PS Vita)


A few years ago PixelJunk Shooter first appeared on the PS3. Still one of the best games on the Playstation network it is now available with cross-buy on the Vita and PS4. It always looked like a game that would fit the Vita and now the team have got the physics engine working and combined Shooter 1 and 2 together you can enjoy the madness on the go.

The plot, such as it is, has you sent in to rescue your crew mates after mysterious goings on while mining on the planet of Apoxus Prime. To do this you have to fly your craft around tight underground caverns while using water, lava and magnetic black liquids to your advantage. It’s reminiscent of Thrust with its inertia and gravity based gameplay but your craft will stay still if left alone. Your also won’t die from hitting walls (which is a good thing or it would have been nigh on impossible).

The game is a 2D styled shooter where you manoeuvre your ship around a section of an enclosed map. Normally you will have to get water to turn lava to rock or lava to melt ice or some other combination of dropping one liquid onto another. You’re doing this because you need to get to and rescue all the lost crew members in each area. If too many of them die you have to start the level again. It’s wonderfully inventive and a whole lot of fun and there are hidden areas and diamonds to collect along the way as well.

The level design is nigh on perfect throughout the game and the difficulty curve is just about right. The huge boss monsters found at the end of each world may cause some frustration but they provide tense and heroic showdowns of David and Goliath proportions and once you work them out shouldn’t take too long to get past. The difficulty level ramps up considerably once you enter the second part of the game (Shooter 2), but it’s all still achievable.

Shooter Ultimate is now split into six main areas each consisting of five levels. There are the initial outer rocky areas, the ice caves and then the mine. After the mine something happens which we won’t spoil but you’ll be dealing with a host of new gases and liquids.  Each individual level is split into sections which require everyone to be rescued before a bulk head opens to the next.  Each has its own tricks and traps and will keep you on your toes throughout. If it gets too much you can always call a friend in for co-op action.

You’ll also need to think quickly as the game has a wonderful way of getting you to forget what you’ve just learnt. For instance, for the first area you are trying to keep away from lava (overheating causes you to crash), but then in the ice caves you’ll come across an inversion suit which makes lava cool you down and water heat you up.

It’s a game that keeps throwing new ideas and things at you to keep you interested. The water suit and lava suit are just the start and you’ll soon be switching around and dealing with freezing lakes and clouds of gas as well as the usual lava and water. The key thing is that everything stays fun and creative throughout. Once you’ve completed the game you’ll probably want to dive back in to further explore the levels and find all the missing diamonds and any crew you missed along the way. There’s even a hidden level to try and unlock and online combat.

PixelJunk Shooter is a game we’re still playing on the PS3 to this day. The fact a whole new audience can now pick it up is great and this really is one of the best games of its type. Q-Games have crafted something special here and the years have done nothing to diminish its appeal. With PixelJunk Shooter 2 included as well it becomes an essential purchase for Vita owners. We’ll be playing it through for yet another time and we would recommend everyone else do the same.

This was always going to be a certified hit with us as long as nothing had gone wrong in the conversion and from our experience this offers all the fun of the original. Vita gamers really need to play this as it’s simply a masterfully executed, great little game packed with more invention and ideas than most massive AAA releases can even come close to.

Overall 10/10

Monday, 2 December 2013

PixelJunk Shooter: The Depths of Disaster Review (PC)


A few years ago PixelJunk Shooter first appeared on the PS3. Still one of the best games on the Playstation network it has finally been made available to PC gamers. Now you can find out what all the fuss is about as you pilot your little ship through a host of physics and element based levels.

The plot, such as it is, has you sent in to rescue your crew mates after mysterious goings on while mining on the planet of Apoxus Prime. To do this you have to fly your craft around tight underground caverns while using water, lava and magnetic black liquids to your advantage. It’s reminiscent of Thrust with its inertia and gravity based gameplay but your craft will stay still if left alone. Your also won’t die from hitting walls (which is a good thing or it would have been nigh on impossible).

The game is a 2D styled shooter where you manoeuvre your ship around a section of an enclosed map. Normally you will have to get water to turn lava to rock or lava to melt ice or some other combination of dropping one liquid onto another. You’re doing this because you need to get to and rescue all the lost crew members in each area. If too many of them die you have to start the level again. It’s wonderfully inventive and a whole lot of fun and there are hidden areas and diamonds to collect along the way as well.

The level design is nigh on perfect throughout the game and the difficulty curve is just about right. The huge boss monsters found at the end of each world may cause some frustration but they provide tense and heroic showdowns of David and Goliath proportions and once you work them out shouldn’t take too long to get past.

Shooter is split into three main areas each consisting of five levels. There are the initial outer rocky areas, the ice caves and then the mine. Each individual level is split into sections which require everyone to be rescued before a bulk head opens to the next.  Each has its own tricks and traps and will keep you on your toes throughout. 

You will also need to think quickly as the game has a wonderful way of getting you to forget what you’ve just learnt. For instance, for the first area you are trying to keep away from lava (overheating causes you to crash), but then in the ice caves you’ll come across and inversion suite which makes lava cool you down and water heat you up.

It’s a game that keeps throwing new ideas and things at you to keep you interested. The water suit and lava suit are just the start and you’ll soon be switching around and dealing with freezing lakes and clouds of gas as well as the usual lava and water. The key thing is that everything stays fun and creative throughout. Once you’ve completed the game you’ll probably want to dive back in to further explore the levels and find all the missing diamonds and any crew you missed along the way.

PixelJunk Shooter is a game we’re still playing on the PS3 to this day. The fact a whole new audience can now pick it up is great and this really is one of the best games of its type. Q-Games have crafted something special here and the years have done nothing to diminish its appeal. It’s perhaps a shame that the PixelJunk Shooter 2 wasn’t included as well (as it is pretty much part 1 and 2 of the same game), but we’ll be first in line to get it when it arrives.

This was always going to be a certified hit with us as long as nothing had gone wrong in the conversion and from our experience this offers all the fun of the original. PC gamers really need to play this as it’s simply a masterfully executed, great little game packed with more invention and ideas than most massive AAA releases can even come close to.

Overall 9/10

Monday, 2 September 2013

Pixeljunk Monsters Ultimate Review (PC)


Here at Retro 101 we are long-time fans of just about everything that the Pixel Junk team has produced. They just seems to have a way of taking a genre that has been done to death and then adding something new to make it fresh and vibrant again. Now Monsters is making its way onto the PC and we are absolutely delighted to have it around for those lunch time sessions.

What we have here is effectively the original game and the extra content added through Monsters Encore and the PSP version. The game also has online multiplayer modes and a lovely higher resolution graphical style. The island that lets you create random levels by typing in words is also unlocked right from the start. So if you’re a fan you can stop reading this review right here, log into Steam and purchase it.  For those that want a bit more detail then read on.

For those new to the series this is a tower defence style game where your little Tikiman must run around the screen upgrading trees into different types of defensive structures. And yes, you do still move the Tikiman around rather than just point and click on trees with the mouse. Wave upon wave of monsters then pour into the level from various points and head towards the village hut (normally located in the middle of the stage).  Around the hut are a number of baby Tiki’s and once the monsters have made off with all of them you lose.

It’s a concept we’ve seen many times before but it’s hard to remember when it has been accomplished with so much style and flair. You start off with three basic towers which covers attacking land monsters, air monsters and one that does both. The towers all have different damage outputs, speed of fire and targeting radius. Once a monster enters the targeting radius the towers will fire on them automatically. Killing monsters provides gold to upgrade more trees and gems which are stored in the village hut and can be used to upgrade the strength of towers or unlock new types to use.

The extra towers do all sorts of weird and wonderful things. You can get ice towers to slow monsters down, mortars to cause massive damage, lasers to knock flying enemies down and electricity pylons to hit creatures with area effect attacks and the list goes on. It’s with these towers that the game begins to come into its own as you will need to know the strengths and weaknesses of them all in order to succeed. You can’t just lay out your defences and hope for the best here, you have to continually move around the field and change the type of towers to win the day.

PixelJunk Monsters can be a bone crushingly tough game, especially for newcomers to the genre. It takes time to learn that you really should be selling certain towers at certain times and changing from anti-air to ground and back again for certain waves of attack. It’s the sort of game where you may be stuck on a stage for ages but then have a breakthrough and clear three or four in one go. You have to constantly think about what you’re doing and constantly keep an eye on what the next wave of marauding nasty’s will be.

One memorable level ended with a frantic scramble around the stage to clear all the anti-air guns as the final boss stomped on and proceeded to be able to almost walk straight to the babies without taking a hit. Stress like that is what you’re going to have to deal with to come out on top and it’ll happen all the time.

Away from the main game there are a host of other options and things to do. You can play Co-op in online modes and this allows two Tiki men to run around to defend the village. There are also tons of challenge levels which require you to complete stages under certain conditions. The criteria is always different and can range from anything from only using a certain type of tower to making sure you don’t let monsters cross certain parts of the level. As if the game wasn’t difficult enough this will test even the best strategy fans out there.

We’ve established the game is hard, but it always fair and the funny thing is it doesn’t really seem to matter. The sense of achievement from completing a level will always have you coming back for just one more go. You’ll find yourself thinking about levels in your everyday life and coming up with strategies while you should be doing other things. Then you’ll return and try it out and maybe it’ll work and bring you onto the next challenge. It’s perfect for formulating a strategy during the morning and then testing it out in a lunch break.

Overall, this is the definitive version of an already excellent game. The core mechanics are strong and work wonderfully when added to the flair and charm of it all. There is very little reason not to recommend it to fans of genre and gamers looking for something a little different. The difficulty may be too much for some but it’s a great version of a great game and it should really be in your collection.

Overall 8/10

Wednesday, 31 July 2013

PixelJunk Monsters Ultimate Review (PS Vita)


Here at Retro 101 we are long-time fans of just about everything that the Pixel Junk team has produced. They just seems to have a way of taking a genre that has been done to death and then adding something new to make it fresh and vibrant again. We’ve been campaigning for the PixelJunk games to be brought to the Vita for some time so we were absolutely delighted when this version of Monsters was announced.

What we have here is effectively the original game and the extra content added through Monsters Encore and the PSP version. The game also has both online and Ad hoc multiplayer modes, a few new touch screen interface options and a lovely higher resolution graphical style. So if you’re a fan you can stop reading this review right here, log into the PlayStation store and purchase it.  For those that want a bit more detail then read on.

For those new to the series this is a tower defence style game where your little Tikiman must run around the screen upgrading trees into different types of defensive structures.  Wave upon wave of monsters then pour into the level from various points and head towards the village hut (normally located in the middle of the stage).  Around the hut are a number of baby Tiki’s and once the monsters have made off with all of them you lose.

It’s a concept we have seen many times before but it’s hard to remember when it has been accomplished with so much style and flair. You start off with three basic towers which covers attacking land monsters, air monsters and one that does both. The towers all have different damage outputs, speed of fire and targeting radius. Once a monster enters the targeting radius the towers will fire on them automatically. Killing monsters provides gold to upgrade more trees and gems which are stored in the village hut and can be used to upgrade the strength of towers or unlock new types to use.

The extra towers do all sorts of weird and wonderful things. You can get ice towers to slow monsters down, mortars to cause massive damage, lasers to knock flying enemies down and electricity pylons to hit creatures with area effect attacks and the list goes on. It’s with these towers that the game begins to come into its own as you will need to know the strengths and weaknesses of them all in order to succeed. You can’t just lay out your defences and hope for the best here, you have to continually move around the field and change the type of towers to win the day.

PixelJunk Monsters can be a bone crushingly tough game, especially for new comers to the genre. It takes time to learn that you really should be selling certain towers at certain times and changing from anti-air to ground and back again for certain waves of attack. It’s the sort of game where you may be stuck on a stage for ages but then have a breakthrough and clear three or four in one go. You have to constantly think about what you’re doing and constantly keep an eye on what the next wave of marauding nasty’s will be.

One memorable level ended with a frantic scramble around the stage to clear all the anti-air guns as the final boss stomped on and proceeded to be able to almost walk straight to the babies without taking a hit. Stress like that is what you’re going to have to deal with to come out on top and it’ll happen all the time.

Away from the main game there are a host of other options and things to do. You can play Co-op in both Ad Hoc and online modes and this allows two Tiki men to run around to defend the village. There are also tons of challenge levels which require you to complete stages under certain conditions. You start with two of these unlocked with more to come after you have beaten them. The criteria is always different and can range from anything from only using a certain type of tower to making sure you don’t let monsters cross certain parts of the level. As if the game wasn’t difficult enough this will test even the best strategy fans out there.

We’ve established the game is hard, but it always fair and the funny thing is it doesn’t really seem to matter. The sense of achievement from completing a level will always have you coming back for just one more go. You’ll find yourself thinking about levels in your everyday life and coming up with strategies while you should be doing other things. Then you’ll return and try it out and maybe it’ll work and bring you onto the next challenge. 

Overall, this is the definitive version of an already excellent game. The core mechanics are strong and work wonderfully when added to the flair and charm of it all. The Vita is also a perfect partner for it and you’ll soon find this one of your most played downloads. There is very little reason not to recommend it to fans of genre and gamers looking for something a little different. The difficulty may be too much for some but it’s a great version of a great game and it should really be in your collection.

Overall 8/10