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Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Wednesday, 15 January 2014

The Legend of Zelda Review (NES)


Welcome to Hyrule, A land in crisis. A nasty evil pig called Ganon who hopes to get his hands on the ‘Triforce of Wisdom’ has kidnapped Princess Zelda. Luckily for us though Zelda managed to smash the Triforce into eight pieces. In steps Link, to find the pieces and restore order to the kingdom. So begins the legendary tale of a young warrior that lead to some of the greatest moments in gaming history for many years to come. Can the age-old NES version stand up to the test of time? Of course it can.

Perspective wise the game is set out from a top down point of view and takes the approach of presenting us with singular screens of action that slide into another when Link moves through an exit. An approach that proved so successful that Nintendo employs it in all the Zelda games pre N64. 

Graphically, the game is fairly plain, but this is the NES we're talking about. What is important is that Link, along with all the monsters are coloured and defined clearly with simple animations thrown in for good measure. Not exactly ground-breaking, even for the NES. But it does the job. 

Where the game excels is in the gameplay department, filled with fairly simple puzzles and the odd spark of outstanding genius. Zelda is both brilliantly executed and stunningly addictive. A remarkable achievement considering the game came out in 1986. Emphasis is set very much on exploration, where finding the eight dungeons can be as tricky as completing them. 

The game follows a fairly straightforward course, You find the dungeon, complete it and find an object hidden somewhere within it. Then find the place where this object can be used, which in turn leads you to the next dungeon. This collect and explore approach works excellently. It also means that players are never dumped into an impossibly hard situation without the right equipment to deal with it and this shows excellent foresight on the developer’s part. 

What makes the game even more excellent is the replay value within the shiny gold cartridge. Once the game is completed the first time round the game takes you on another adventure. Basically, what happens is that all the entrances to the dungeons, and all the magical objects in Hyrule are moved around meaning you have to start your search all over again. A nice addition to an already excellent piece of gaming history. 

Obviously, The Legend of Zelda can't stand up against the more recent games in the series in terms of looks but there is still a solid game here. It's now one of the weaker adventures but all things are realtive. However, it is still a classic example of what a great game should be. Everyone should try to experience it as it shows all the hallmarks of what the series developed into. Definitely worth searching around Ebay for, Zelda is a little gem that holds many fond memories, even if it is surpassed by later instalments. 

Overall 7/10

Wednesday, 27 March 2013

Retro 101's Top Ten Game Boy Games

Nintendo's classic system has a whole host of games worth your attention. Below are the ten games (in no particular order), we feel are the ones that every Game Boy owner should add to their collection.
Donkey Kong 94
  
Arguably the best game on the system is this reboot of Donkey Kong. Designed to make the most of the Super Game Boy add on it still plays brilliantly on the hand held. Tons of high quality levels await as Mario must make his way to a key needed to unlock the exit door in each level. Each area adds something new and it remains fun and inventive throughout.

Kirby’s Block Ball

Taking a simple block and ball game and adding Kirby shouldn’t have been anything special.   However, inventive level design and clever use of power ups end up creating one of the most enjoyable games on the system. Themed areas and the inclusion of enemies add another layer of fun as you fling Kirby around the screen to clear the blocks.

Bill and Ted’s Excellent Adventure

Essentially a Manic Miner clone, this offers some of the best reflex based platforming action on the system. Simply make your way around the single screen levels picking up all the objects while avoiding the enemies. Once all the objects have been collected you need to make it back to your time machine to move onto the next level. Some levels can be completed in seconds which makes it perfect for gaming on the move.

Super Mario Land

It may be a little basic and short but the original Mario game will have you playing through again and again. The graphics are small but still clear and the level design remains strong throughout. This game also sees our hero taking to a submarine and plane for some side scrolling shoot’em up action.

Zelda: Link’s Awakening

Though a colour version is available the original still holds its charm. Link’s Awakening is many people’s favourite Zelda game and it’s easy to see why. The dungeons are among some of the best in the series and the small island hides more magic than most bigger games can manage. Filled with great moments and characters this remains as essential now as it was upon release.

Killer Instinct

It should be terrible but against all the odds Killer Instinct is an essential title. The graphics and speed still do a good job in getting the ethos of the game across and it is surprisingly easy to control. Holding down the kick or punch buttons for different amounts of time decide whether attacks are weak, medium or strong and even the fatalities are included. This is an amazingly ambitious conversation that remains a great portable fighting game.

Pokemon Blue/Red

The first Pokemon game that started it all is still potentially one of the best in the series. It’s hard to beat the simplicity of the combat system mixed with the charm and collecting game mechanic. Building your team and taking on the gym leaders is an epic quest still worth undertaking.

Wario Land: Super Mario Land 3

The first time Nintendo’s antihero takes centre stage is well worth the visit. Superior in many ways to Mario Land 2, the game adds new game mechanics and the ability to put on different hats to power up. There’s a ton of courses to get through and it represents a decent challenge for retro gaming fans. Good level design and inventive bosses help to keep the Mario magic going.

Tetris

The first and still the best version of Tetris you can play. The repetitive tune will get into your brain and you’ll be rotating blocks in your sleep. Simply create lines of four out of different shaped blocks as they fall from the top of the screen. As the speed picks up the panic of needing a ‘long block’ intensifies to unbearable levels. As a pure gaming experience it can’t be beaten and goes to show that simplicity and a good concept is sometimes all you need.

Castlevania 2:Belmont's Revenge

The other two Castlevania Game Boy games could do with some improvement but Castlevania 2 offers up some classic platforming action. It runs smoothly and each of the initial castles can be attempted in any order with passwords also available. It may be a little basic when compared to later Castlevania games but it’s certainly up there with the first NES title.

Wednesday, 24 October 2012

The Legend of Zelda: Twilight Princess Review (Wii)


After a long-winded journey where Twilight Princess was first set for the Nintendo Gamecube only then to be fostered onto the Wii, it came as a relief to see both versions on the shelves. While the Wii was guaranteed to be a sell out come launch, the need existed for a AAA standard bearer from day one, and a grand finale for its older sibling. Cross platform titles always carry the fear of simply being half-baked ports and failing to take advantage of their new surroundings. Normally we would be nervous about what the outcome might be, but with one of Nintendos main franchises on the line what could go possibly wrong?

This time we find ourselves in a small outback village. Link is a sort of elf cowboy looking after the livestock and doing local chores. The various tasks the villagers ask you to complete (although a little drawn out) act as a highly effective tutorial, which considering the new Wii remote control scheme is very welcome. The control dynamic is impeccably implemented and becomes second nature after about five minutes.

Zelda games always have a gimmick and this time it comes in the form of the theme of light and darkness with the land of Hyrule is under attack from the land of shadow. To begin with when Link enters areas cursed with darkness he is transformed in a majestic white wolf. As a wolf Link is granted new abilities as well as a  dark elf helper named Midna who rides around on you. As a wolf Link can dig and follow a scent trail, skills which are vital to finding new areas and missing people.

Unfortunately the first few wolf sections are rather drab. Later in the game things do improve, but much like the rest of the title it takes about four or five hours to really get going. Once you hit the third dungeon things start happening that will really make you sit up and notice. Indeed, for the first time in years we found ourselves thinking, "that is really clever" as each new puzzle and solution unfolded. The further you get into the game the more inspired the level design becomes and ends up being on par with, if not better than any other game in the series.

You really do need to get past the first five or so hours as anyone who is familiar with Zelda games may well feel they have seen it all before. But press on and you will be rewarded with a wonderfully inventive and fun Zelda game.



Although the main gimmick is the working of the light and dark scenario, there is something else that this title delivers and that is scale. To begin with dungeons are compact, but later on grow to huge proportions. Zelda dungeons have never appeared on such a grand scale, some of them are truly breathtaking as they seemingly scale up into the clouds and down in the depths, and that's before we get onto the bosses.

It's not only the dungeons but also the landscape that carries an epic (some would say Lord of the Rings) style about it. Bridges cover huge valleys and mountain ranges frame the countryside. Not something especially impressive you may think until you realise that now if you fall off a bridge you just keep going down until you hit the river below, or just like Oblivion that the glint on the horizon can actually be reached. Never before has a Zelda game had a landscape so rich for exploration.

The Twilight Princess experience is by no means perfect especially near the start of the game. Here there is far more outside influence than many would wish for, and it certainly takes a while for the Zelda theme to come through. Influences are drawn from Okami, Ico, Shadow of the Colossus, Princess Mononoke and other studio Ghibli films, as well as Lord of the Rings and are not so much subtly implemented as hammered into the Zelda framework. However, once the game gets all of these influences under control it all seems worthwhile. Lasting for more than forty hours, by the time you are swinging your sword through the later reaches of the game the uneven start seems like a distant memory.

Overall, Zelda The Twilight Princess is a triumph. Every dungeon reveals something new whether it is weapons, environments, brilliantly designed puzzles or bosses. Those just starting the title reading this review may well be thinking that Wind Waker is the better game and most of it has been seen before. Keep pushing on and you will find wonders you have never seen and a game that may well be looked upon in the future as one of the best adventure titles of all time. The final question can only be is this better than Legend of Zelda: Ocarina of Time? Well it's certainly a closer call than anyone could have envisioned, just try and forgive those first few hours.

9/10