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Showing posts with label visual novel. Show all posts
Showing posts with label visual novel. Show all posts

Monday, 8 September 2025

Roadwarden Review (Switch)

Roadwarden, originally came out on the PC in 2022 and was universally praised for it’s rich story telling and world building. Now, a few years later it has made the jump to the Switch. With the market flooded with Metroidvania and Rogue-like games it’s great to see something a bit different and it’s even better to see something forging a more original path that will actually captivate and engross you. Roadwarden is all these things and more, despite a few performance issues.

The basic premise is that the game is a sort of choose your own adventure, text based, game with some RPG element. You play a new Roadwarden, sent by the merchants’ guild to keep trade moving through a fantasy peninsula filled with monsters and strange happenings. You can pick from a few different variations of your character and then it’s off into the pixel illustrated world to investigate and carry out quests. Your overall goal can be decided on by the player from a host of different options and it’s really up to you to explore where you want over the course of forty days.

The play screen in the game is split into three sections. You get an illustration of your location on the left, the main text description and selectable options in the middle and then access to information about your status and other information on the right. This is navigated by using the Switch control stick or arrow buttons or pressing one of the shortcut buttons. It’s a bit clunky compared to the PC but it does work. We can’t help but feel some kind of virtual mouse cursor may have been a better option though.

Both the illustrations and text set the scene of the harsh fantasy environment well. The text is often lengthy but interesting and there are a normally a host of options to choose from. You can normally even pick from different tones and emotions to use in your replies, all of it adding up to giving the player different paths to follow. This tied to the forty-day time frame means there is a decent amount of replayability here for those who really get into the game and want to play for longer. You certainly can’t do everything or go everywhere in one play through, and the selectable goals also means different priorities are needed for each run.

Once, players leave a location they enter a larger map screen which fills in as they explore. It can feel a bit daunting, but characters are good at giving you information about locations that are in different directions and where you might want to head. This means you are rarely in a situation where you are unsure of where to go or what to do. Instead, the game relies more on a sort of risk versus reward system with the player knowing what’s ahead but also what they stand to gain or lose by doing certain things.

While you are traveling you need to keep an eye on a host of things to keep your character going. There is nourishment, health, tiredness, armour and even appearance which all tie into different aspects of the game and add or remove options if they fall too low. If your appearance is too dishevelled for instance characters are less likely to interact with you, but resting and cleaning takes up precious time which you may not be able to waste.

There are various skill checks and elements of chance you’ll have to face as well. This is very much in the mould of an old school dungeons and dragons RPG, just with a bit more direction. Whenever something which requires ‘chance’ is an option the game will highlight it for you, so you are always have the information you need before making decisions. A well implemented tutorial which pops up naturally as you progress also helps to gently integrate player with the various systems the game runs on.

If there is a criticism it’s that the game runs pretty inconsistently on the Switch, at least in handheld mode. We had a fair few start up crashes when trying to launch and the very first time we played there was even errant code on the screen and an error message about memory. Luckily these disappeared once it seemed to get running but anything that moves is jerky and moving around your options on the play screen comes with a certain amount of lag. It certainly isn’t running in the most optimal way, lets put it that way. Despite this though it remains incredibly engaging and interesting.

Overall, Roadwarden is something both different and rather excellent. The world and atmosphere the game creates with its pixel art and lavish writing really helps to build the feel of a living place. Each interaction is interesting and there is more than enough ‘game’ here to keep people happy who would shy away from other visual novels. It’s closest to something like a digital Fighting Fantasy book, just with more options and systems running. Even with performance issues we really liked it and at the modest price, it’s very easy to recommend.

Overall 8/10

Wednesday, 16 November 2022

80 Days/Overboard Review (Switch)

Inkle have been charming the gaming world now for a long time, but we are embarrassed to say that this is the first time we have come across their releases. You can now get two of their best games in one physical package, so it seemed like the perfect time to finally dive into their world of choose you own adventure like games.

We don’t normally get on well with virtual novel type games but there’s something different about these. It helps that both games are fairly short. Also, we found that there was a lot for the player to think about and do amidst the blocks of text. The two games are also remarkably different in how they play out which is something we weren’t expecting.

80 Days is the longer and more in depth of the two games and loosely follows the story of Jules Verne’s novel ‘Around the World in 80 Days’. Playing the role of Mr Fogg’s gentleman’s gentleman you are tasked with packing for and planning your trip around the globe. At each new destination you have the opportunity to buy and trade at the markets and explore to find new routes and events. It starts out fairly easy but when your funds are running low or you’ve hit a major hump in the road (such as being thrown off a train by an angry waiter), it starts to get tense as you scramble to get back on track as the continually ticking clock winds down in the background.

There is a lot of text to get through here though. It seems a bit of a missed opportunity to have an around the world adventure that takes in so many different locations and not have at least a few great visuals to go with them. The words are great of course, but there really should be a bit more to look at as well. If Pirates! Back in the 80’s could do it then we can certainly do it in the modern day.

To keep things interesting, there are around 120 different cities to visit and numerous ways to get around. There are also a few random elements which move around objects and events so each time you play the game shouldn’t be the same as the last. It’ll take you between two and three hours to complete your quest so this adds a good level of replayability.

Overboard, is quite a different prospect. Here you play a woman who at the start of the game kills her husband by throwing him off a cruise ship. You then have eight hours to get away with it before you dock in New York. One play through takes about thirty minutes but again, each time you play characters and events change and a continual list of tasks and mysteries get added to draw you back in.

There’s more to look at here and much less text. Most of the game playing out as brief conversations with the cast of colourful characters aboard the ship. It has less depth and scope than 80 Days but works to compliment it well as a quick adventure between treks around the globe.

Overall, we had a really good time with both these games. They sit somewhere between a point and click adventure and a visual novel and both games are well worth playing multiple times. We suspect this will start a bit of a love affair between ourselves and inkle’s titles and we can’t wait to see what other adventures await.

Overall 8/10

 

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