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Wednesday, 28 October 2015

PixelJunk Shooter Ultimate Review (PC)


A few years ago PixelJunk Shooter first appeared on the PS3. Still one of the best games on the Playstation network it is finally now available on the PC. The first game had already been released but now the team have and combined Shooter 1 and 2 and spruced it up a bit to create Pixeljunk Shooter Ultimate.

The plot, such as it is, has you sent in to rescue your crew mates after mysterious goings on while mining on the planet of Apoxus Prime. To do this you have to fly your craft around tight underground caverns while using water, lava and magnetic black liquids to your advantage. It’s reminiscent of Thrust with its inertia and gravity based gameplay but your craft will stay still if left alone. You also won’t die from hitting walls (which is a good thing or it would have been nigh on impossible).

The game is a 2D styled shooter where you manoeuvre your ship around a section of an enclosed map. Normally you will have to get water to turn lava to rock or lava to melt ice or some other combination of dropping one liquid onto another. You’re doing this because you need to get to and rescue all the lost crew members in each area. If too many of them die you have to start the level again. It’s wonderfully inventive and a whole lot of fun and there are hidden areas and diamonds to collect along the way as well.

The level design is nigh on perfect throughout the game and the difficulty curve is just about right. The huge boss monsters found at the end of each world may cause some frustration but they provide tense and heroic showdowns of David and Goliath proportions and once you work them out shouldn’t take too long to get past. The difficulty level ramps up considerably once you enter the second part of the game (Shooter 2), but it’s all still achievable.

Shooter Ultimate is now split into six main areas each consisting of five levels. There are the initial outer rocky areas, the ice caves and then the mine. After the mine something happens which we won’t spoil but you’ll be dealing with a host of new gases and liquids.  Each individual level is split into sections which require everyone to be rescued before a bulk head opens to the next.  Each has its own tricks and traps and will keep you on your toes throughout. If it gets too much you can always call a friend in for co-op action.

You’ll also need to think quickly as the game has a wonderful way of getting you to forget what you’ve just learnt. For instance, for the first area you are trying to keep away from lava (overheating causes you to crash), but then in the ice caves you’ll come across an inversion suit which makes lava cool you down and water heat you up.

It’s a game that keeps throwing new ideas and things at you to keep you interested. The water suit and lava suit are just the start and you’ll soon be switching around and dealing with freezing lakes and clouds of gas as well as the usual lava and water. The key thing is that everything stays fun and creative throughout. Once you’ve completed the game you’ll probably want to dive back in to further explore the levels and find all the missing diamonds and any crew you missed along the way. There’s even a hidden level to try and unlock and online combat.

PixelJunk Shooter is a game we’re still playing on the PS3 to this day. The fact a whole new audience can now pick it up is great and this really is one of the best games of its type. Q-Games have crafted something special here and the years have done nothing to diminish its appeal. With PixelJunk Shooter 2 included as well it becomes an essential purchase for PC owners. We’ll be playing it through for yet another time and we would recommend everyone else do the same.

This was always going to be a certified hit with us as long as nothing had gone wrong in the conversion and from our experience this offers all the fun of the original. PC gamers really need to play this as it’s simply a masterfully executed, great little game packed with more invention and ideas than most massive AAA releases can even come close to.

Overall 9/10

 

Monday, 26 October 2015

Blazblue Chronophantasma Extend Review (PS4/ PS Vita)


Over the years Blazblue has taken up the position of the hardcore alternative to Capcoms Street Fighter IV. Most of the characters require hours of dedication to get to grips with and the crazy plot that includes time travel, magic, science, civil wars and alternate worlds can baffle anyone. Now the series is back with it's PS4 debut and the extended version of the third chapter of the story.

Chronophantasma takes place after the first two games and follows the characters as they move to the ruins of Ikaruga in search of the next magical McGuffin. We aren’t going to try and some up what’s happened so far or what's next as it’ll only confuse everyone. Just know that bad things are going to happen and some people want it to and others don’t. There is of course a puppet master behind the scenes as well trying to put everything into place.

This isn’t an easy game to get into for newcomers to the series. There’s a ton of things to take in and trying to tie up the story will take a serious investment. There’s a helpful ‘Teach Me Miss Litchi’ section which recaps the lore and events but the handy summation of the first two games from vampire Rachel Alucard will set you up nicely.

The game comes jam packed with different game modes and there’s almost limitless hours that can be put into it. Aside from the Arcade and survival modes there is Abyss mode which has your character working their way through ever increasingly difficult maps containing opponents set at different computer AI levels. There is also the Blazblue version of score attack which pits you against some of the hardest encounters known to man for bragging rights and a host of other things. There’s even a manga to get through called Remix Heart which follows Mai Natsume at the military academy.

The story mode continues in the style of the vanilla version of Chronophantasma with three main branches that need to be completed with characters aligned to different factions in each. There are also sections featuring the new characters which came as DLC in the last version of the game. There is still too much talking and not enough fighting to start but once it gets going it’s a good tale and enjoyable, especially for fans of the series. The wealth of training modes also return with everything you need to teach you the basic mechanics and then take you into ridiculous depth with your chosen characters. 

On the Vita The story mode does need to be downloaded so make sure you have the space and bandwidth. That decision may seem strange but the fidelity of the Vita version to its big brother is such that it seems there may well have simply been no more room on the card of the physical versions to fit it. We would go as far as to say as this is the best looking Vita game and it's an outstanding achievement from the development team to get it onto the handheld like this. The only real issue is that the Vita controls can be tricky to use to execute the more complex moves.

The original cast have been rebalanced and in some cases retooled with moves and special moves and this is still a bone of contention for some fans. Jin is the most notably different with the range and speed of certain moves changed and the removal of his mass-hitting spam everything quickly with the sword move (much to the relief of everyone who uses other characters). Things soon begin to click again but we got absolutely hammered just diving into arcade mode and then wondering why nothing was working.

The previously new characters are now joined by those available as downloadable content to give an impressive cast of fighters. The previous version of the game was hardly light on content and now it is bursting at the seams.

The game holds true with its previous changes such as the implementation of the 'Overdrive' meter which replaces the ‘Gold Burst’ move. When activated this it allows for more damaging distortion drive techniques as well as stopping the match timer. The lower your health, the longer the effect lasts. Guards have also been changed but the drive is still the new big thing and players will have to drastically change their game plan in close matches.

The main thing is that after you get to grips with the changes everything flows as beautifully as before. This is still one of the most spectacularly intense fighting games on the market and this version of the game is a very strong showing in an ever increasingly crowded genre.

Overall, Blazblue Chronophantasma Extend is a must for anyone who is into their fighting games and this is right up there with anything on the PS4. Fans will be desperate to see the new additions to the story but anyone who’s up for a challenge will appreciate what the game has to offer as well. It may not be the easiest title to get into but once you do there is little else out there as rewarding or satisfying.

Overall 9/10

Wednesday, 21 October 2015

3D Sonic the Hedgehog 2 Review (3DS)


The Sega 3D classics range has proved popular so far and it was only a matter of time before its number one mascot returned to the 3DS with what is arguably the blue speedster’s best game. Sonic 2 has long been heralded as one of the greatest platformers and though we personally never got on with it that well we were more than happy to give it another go.

The 3D version of the game comes with the now standard features we have come to expect. You can run the Japanese or world versions, emulate it on the Megadrive or Megadrive 2 and set the 3D effect to pop in or pop out of the screen. Along with this you can save and load at any time- even when your last continue has been used.

You can now also put the game into a level select mode where you can simply try out any stage you want at any time. This includes the pseudo 3D bonus stage which will run through its various rounds as you zoom down a tunnel collecting rings. The only thing really missing is being able to access the Sonic and Knuckles content which is unlocked when adding the game to the aforementioned cartridge. This is a shame but we wait to see what happens with the classics series in the future and what Sega has up their sleeves in this respect. The restored level from the iOS version is also missing.

As Sonic 2 is mainly a 2D side scrolling the game the 3D effect doesn’t really add much to it. We quickly turned it off and felt it was more a novelty than something that has elevated other classics such as Space Harrier and Out Run. Even the 3D bonus stage didn’t really come alive with the effect on which is a bit of a missed opportunity. The other minor grumble is that the colours seem a little bit off from the original version. At times some of the stages look a little washed out with the graphics not as vibrant as before.

That said, this is the most fun we have had with Sonic 2. This time around the tight level design and well balanced challenge seemed to fit the 3DS perfectly and we were more than happy to zoom through it in one setting. 

There are quite a lot of zones to get into and each one has its own thing that makes it unique and different from the last. One minute you’ll be bouncing around a giant pinball machine while another stage will see you trying not to drown in a forest or avoiding oil spills on a giant rig. It has the right amount of challenge while still remaining fun and inventive and the boss fights are also set just about right. There’s plenty to see as well as most levels have multiple routes through and contain more than enough secrets to keep you occupied and returning for another play through.

Minor issues aside what you effectively have here is the definitive version of a 16-bit classic platformer. There’s nothing here to convert people who never really got into Sonic but if you have never played it before or are a returning fan then you are going to love it as all the magic remains. In a world of indie 2D platformers this still stands head and shoulders above pretty much all of them.

Overall 9/10

Monday, 19 October 2015

F-Zero X Review (N64)


One of Nintendo’s best loves franchises F-Zero has had surprisingly few games developed over the years. Three home console versions, two handheld, one arcade game and an add-on for a device that failed almost immediately are all to show for some of the most iconic characters, locations and music in the Nintendo arsenal. F-Zero X is the second game in the series but does it still hold up?

We’ll get the negativity out of the way right from the off. The biggest criticism you can level at F-Zero X is how bland it looks. Though this is the first time the series moved into 3D it lacks detail on both tracks and crafts but when you spend a bit of time with it that quickly begins to become an irrelevance.

There is arguably a very good reason for the lack of graphical detail and that is that you have thirty unique craft hurtling around roller coaster like tracks without the framerate dropping. Thirty unique vehicles was (and still is), a very impressive number to race against and they each have their own driver, strengths and weakness. This means there is more than enough choice for any gamer to find their perfect match which makes losing that little bit harder to deal with.

The game also has a large amount of tracks to get to grips with. You get four standard cups containing six tracks each and then the X cup which actually randomly generates tracks for you each time you play it. Some of the most iconic versions of F-Zero tracks are found in the game with Big Blue and Mute City among the highlights. 

There isn’t a bad track here and each will test your driving skills to the max. There are giant cylinders, upside down sections, half-pipes and loops to get your head around. Once you finally think you’ve got it mastered you’ll then come up against tracks like the dreaded ‘Big Hand’ (a track shaped like a hand full of open curves), and then watch as you fly off the track at 780mph. 

F-Zero X is not easy and venturing past the Novice setting will require good concentration and an understanding of the track design. The learning curve is steep (though not as tough as F-Zero GX), and players may well have to spend time trying out different craft to succeed. Crossing the line ahead of twenty-nine other racers is a tough thrill to beat though and it’s well worth the effort.

As well as the standard single player mode you get Time Attack and Practice mode to sharpen your skills and the Death Race mode which has you trying to wreck the other vehicles in as quickly a time as possible.  The VS mode allows for four player split screen (and good luck seeing the corners in that), where any player who has wrecked gets a continually spinning slot machine to play with that adds penalties to the racers still in the race.

Unlike racers such as Wipeout and Mario Kart there aren’t any weapons to pick up and use in the. Though you can perform a spinning attack the core experience is about the thrill and speed of pure racing. Using the left and right air brake and hitting the speed boosts on the track is the key to success as is setting up your acceleration to high speed ratio before each race starts. Once a lap has been completed you get access to boost power but this needs to be used sensibly as it uses up the same meter that acts as your health bar and when you blow up it is race over.

Overall, F-Zero X may not be pretty to look at but the simple graphical style at least keeps things clear on the track. It’s in the playing that the game still shines and the thrill of zooming around as the music blares is still hard to find in other games. The track set is one of the best ever and there is still so much to love about the game after all this time. It remains a classic and a game that every N64 owner should hunt out.

Overall 8/10