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Showing posts with label ININ Games. Show all posts
Showing posts with label ININ Games. Show all posts

Monday, 2 December 2024

Irem Collection Volume 2 Review (Switch)

Irem’s rollout of it’s older Ip is certainly taking its time. The Switch is now home to a huge array of retro games and compilations but much of it has been released on other platforms before. Irem seems to be taking a different approach, and while their collections are small, they are also games that haven’t been released as often. They are also seemingly trying to avoid an overlap with their Evercade releases so there’s a focus on more original content.

As a result, we haven’t seen collections of games such as R-Type or Midnight Resistance but more obscure arcade releases. The original collection contained Image Fight, Image Fight 2 and X Multiply, and now we have Air Duel, GunForce and GunForce II. Like before, different versions of the games have been included. The SNES and Arcade versions of Gunforce are here (along with regional variants), GunForce II has it’s Geo Storm variant and the Japanese version of Air Duel rounds out the collection.

Air Duel is a vertical scrolling shooter in the same sort of vein as Capcom’s 1940 series. You control a plane or a helicopter and take on a variety of futuristic military enemies. There’s a fairly standard power up system which increases the power of your main gun, and you also have your smart bombs. The helicopter handles slightly differently, allowing the player to pivot their fire from side to side which is a nice touch. In general, this is a great fun classic example of the genre, even if it lacks some of the innovation of modern releases.

You get both the console and arcade versions of GunForce. Unfortunately, the SNES/Famicom version of the game isn’t a patch on the arcade. It’s nice to have it here for completionist sake but it merely tries to mimic the arcade experience without adding anything new to the mix. As a result, you are much better sticking with the arcade experience. The game is a side scrolling shooter which sits somewhere between Conta and Metal Slug. It’s a tiny bit slow but the action is fun and frenetic and there’s a wide range of powerups and vehicles to play around with and huge bosses to take down.

GunForce 2 ramps up the speed and firepower considerably. It makes the game have much more of a full-on Metal Slug feel than the original. It’s also much more over the top with your character carrying two guns and a faster, more streamlined approach to the sprite work and level design. It’s an excellent game and one any fans of scrolling shooters should go out of their way to play.

As is standard now, all the games come with save states, rewind features and options to remap and change the controls. There’s also auto fire options and you can play the games in casual or classic mode which limits certain options or allows access to online leaderboards. It is a shame though that the games don’t have any real sort of archive or museum material.

Overall, Irem Collection Volume 2 has three excellent games on it that are all individually worth playing. There’s still an issue regarding the price, and of course there could and probably should be more games in each volume, especially compared to what’s out there from other companies. But what’s here is good and presented well. If that’s enough then you shouldn’t hesitate to dive in.

Overall 8/10

Monday, 29 July 2024

Parasol Stars Review (Switch)

We’ve seen a marked change in retro Switch release recently. It used to be that these sorts of games would be released via Arcade Archives or one of the other retro companies but more and more they are becoming larger scale releases. Taito has released a couple of retro collections, but Parasol Stars is being sent out on its own into the ever-expanding Switch market for a modest price.

For the uninitiated, Parasol Stars is the third game in the Bubble Bobble franchise, it’s also as different to Bubble Bobble as the second game in the series, Rainbow Islands. The biggest thing that sets this one apart in terms of history is that Parasol Stars was never released in the Arcade and instead went to console such as the NES and PC Engine. The Switch release is seemingly a new version (it’s certainly not the NES or Amiga version), so we assume it’s based on the PC Engine release and updated. Information is mysteriously vague on the subject.

In terms of gameplay, it’s very much in the classic single screen arcade platformer mould of the time. Players need to eliminate all enemies on a stage to progress and collect fruit and sweets to pick up points. You are armed only with your trusty umbrella which can be used to pick up enemies and then fling them at others.

It won’t be long before you’ll see rain drops falling onto the stages. These provide an unlimited source of projectiles to throw and if you collect enough can unleash a flood of water that surges along all the connecting platforms taking any enemies with it on the way. At the end of each world, you then face off against a cartoon styled boss where you’ll need to grab lightning bolts to fire out of your parasol in order to defeat them.

Generally, controlling your character is a little awkward but nothing out of the ordinary for games of the time. You can only really walk and jump but Bub and Bob are a bit sluggish and have the worst leaping power imaginable. But then it’s all about using the Parasol and setting up chains of enemies to be dispatched for high scores.

In terms of modes and options the game is limited. You can play through both the US and Japanese version of the game with unlimited continues or play the normal mode which adds in a rewind and save function but gives you limited lives and continues. There is also a challenge section where you can rank on an online leader board. There are a few cheat options that can be activated as well as various display options and borders. More in the way of museum content would certainly be welcome. Alternate console versions of the game would have been nice but sadly it was not to be.

Overall, it’s nice to see Parasol Stars taking its turn in the spotlight and it’s certainly reasonably priced. It is perhaps the weakest of the three Bubble Bobble games but then we certainly still have good memories of it, and it holds up well. If you are a fan of retro arcade games, then this is still one of the best and we are keen to see what else gets spotlighted as we move into the later days of the Switch.

Overall 7/10

Monday, 29 January 2024

The Legend of Steel Empire Review (Switch)

The Megadrive was home to an awesome range of 16-bit shoot’em ups and it’s great to see some of them making their way over to the Switch. We’ve had less high-profile releases of games such as Gleylancer and Gynoug, as well as some of the Thunder Force series. Steel Empire is the first to get a proper reworking though. First released in 1992, we’ve seen the game pop up a couple of times. First on the Gameboy Advance and then later the Nintendo 3DS. Unbelievably, the last release was now ten years ago so we are more than happy to have its steam punk inspired madness appear again on the Switch.

The wonderfully stupid story revolves around two waring factions. The tyrannical Motorhead Empire are trying to take over the entire world with their huge steam powered mechanical monsters and all that is standing in their way is the small, rebellious Republic of Silverhead. Players take on the role of head of the Silverhead air force and are charged with single handedly blasting through seven stages to victory.

The first thing you notice is how amazing the game looks. The original sprites have been kept as pixels but everything in the backgrounds and in terms of explosions has been given much richer colours and had detail added. There’s a few new FX and bits of lighting as well which really helps to enhance the overall look of an already pretty game, without sacrificing the style of the original. The game still runs in the original aspect ratio with the side of the screen now used for much of the information and feedback which works well in this case.

The original control scheme remains and is now fully customisable. Here buttons are used to shoot to the left or right with the final one primed to deliver the games version of the smart bomb which not only causes massive damage but clears the screen of projectiles, allowing much needed escapes from the constant onslaught of enemy fire. There’s no noticeable input lag either which is excellent.

In terms of powers ups, there is a simple but effective system in place. There are the standard extra lives, increased speed, and points to collect but there’s also icons that level up your ships rank up to a maximum of 20. Each level provides extra fire power or assist vehicles to help you, and it can often be worth taking damage in order to collect them, so you’ll stand a fighting chance of being able to down the massive units you’ll come across. You can also pick between two ships at the start of each mission. There’s a plane which is quick and agile but takes less damage and the slow but heavily armoured blimp. Each craft is better suited to one of the levels, so you’ll have to think carefully about what you’ll need.

Overall, The Legend of Steel Empire is great re-working of the original game which was pretty great to begin with. It’s chaotic but isn’t the hardest of shooters to get through so It’s testament to how fun it is that you’ll likely be more than happy to go round for another loop. There’s a lot of these types of game on the Switch but the style of Steel Empire means it’s still well worth checking out and can hang in there with the best of them.

Overall 8/10

Monday, 5 June 2023

Puzzle Bobble EveryBubble! Review (Switch)

 

It seems hard to believe that Puzzle Bobble (or Bust-a- Move as it’s otherwise known), has been around now since the days of the Super Nintendo and first released in 1994. Since then, we’ve had releases across various platforms including the Playstation and Saturn where it arguably fully established itself as a franchise to rival the Tetris’ and Magical Drops of the world.

Unfortunately, for many of those years most of the games have been somewhat inaccessible to us due to the colour coded nature of games. Admittedly, we aren’t sure when it started but Everybubble has addressed this by making sure that each colour also has a unique pattern attached to it. This means you can match up the bubbles easily even if you are colour blind and is a welcome addition that works excellently.

Accessibility aside, Everybubble comes packed with a host of different modes. There’s a multitude of multiplayer options both local and online where up to four people can either team up or compete against each other. There’s also a fun little diversion which effectively mixes Space Invaders into the puzzle fun with the invaders filling the bubbles.

Aside from multiplayer fun there is plenty for lone players to do as well. There’s a story mode which sets you up against numerous arrangements of bubbles and gradually drip feeds new features and skills to you throughout to keep things interesting. This can be played with up to four players as well and adjust the levels accordingly to keep it interesting. You can also play with bots but we found this be a frustrating experience as they caused more problems than it was worth most of the time. To top it off there is also the Baron’s Tower which is the games version of an endless mode where bubbles continually come at you until they eventually overwhelm and cause the game over.

In keeping with the Bubble Bobble ethos the visuals are clear, bright and cheerful throughout. The bright colours help to keep things easy to see during game as well as also providing a cartoon-like aesthetic to cheerfully guide you through the story cut scenes.

Aesthetic aside, a puzzle game is only ever as good as its gameplay loop so we are pleased to report that Puzzle Bobble judges this just about right. It’s a mix of slight panic and zen like relaxation that works well. A lot of the levels can seem pretty straight forward but you are never one hundred percent sure where your bubble is going to land or what it might stick to so there is always the nagging doubt that the next shot might cause complete disaster.

Overall, Puzzle Bobble Everybubble is a well judged and welcome return for the franchise. It’s packed full of content and things to do and the core gameplay remains as enticing as ever. The accessibility concessions mean even more people can enjoy the fun and if you are into cute dragons chucking balloons up a screen it’s hard to see how are going to go wrong with this.

Overall 8/10

Wednesday, 26 April 2023

Canon Dancer - Osman Review (Switch)

 

Strider has had several sequels over the years. There was Strider II, published by U.S. Gold which came out on a host of consoles and computers in 1990 and then Capcom itself released its own sequel (Strider 2), which was ported to the PS1 in 1999. Neither of these games are to be confused with the 2014 game Strider, which released across a host of digital platforms. Amongst all thess though is the true spiritual sequel to the iconic arcade game developed by the original director and released in arcades – Cannon Dancer, or Osman in the West. Sadly, this game never received a home release at the time. But now ININ games is here to bring it to modern platforms both digitally and in physical format.

Strider took its inspiration from the colder parts of the world and this design is flipped on it’s head in Cannon Dancer with a heavy Middle Eastern influence. The graphics are big, bold and colourful and full of rich reds and oranges and it certainly gives off that arcade vibe that games of the time were known for. The whole thing moves at a crazy speed as well and is much more fluid and smoother than even its inspiration.

Luckily, our hero is every bit as nimble as his more famous ninja friend with players able to launch the bell pants wearing Kirin all over the place with ease. You can also cling to and climb pretty much any surface which gives a huge range of movement once you have gotten used to how everything works.

Speed is the key to success with powering up Kirin’s attacks essential to survival. Once you have picked up a few powerups you’ll notice that when you attack, you’ll leave behind a shadow version of yourself which will stay in place and continue to strike for a few seconds before returning back to you. This is primarily how you take on bosses with players needing to dart into small spaces, leave a shadow and then dive out again so you can attack from safety. It’s difficult to master but a rewarding gameplay loop.

Unlike Strider, you’ll find the five stages almost impossible to clear with one credit. Even though your character is faster and more flexible, the levels are much more chaotic and unforgiving. This creates a strange set up as your special attacks are, in contrast, crazily powerful. You don’t have many buttons at your disposal (punch, jump and special), but pressing that special attack button pretty much obliterates everything on screen and even bosses are dealt a serious amount of damage. This does mean there is a temptation just to power through blasting the special button. Dying and then repeating.

Overall, cannon Dancer is a very welcome addition to the Switch arcade library. It’s also great that ININ have taken the game and given it a high enough profile to give it a physical release. However, the overall package could do with more content to really justify the price currently being asked. We had a whole collection of Turtles games for the same price so getting the Japanese and Western version of a single five level arcade game with few extras does seem a bit thin. That said, the game is really good fun so if you are a fan of Strider or arcade games in general then it is well worth a look.

Overall 7/10


Store Link - https://www.strictlylimitedgames.com/en-gb/products/cannon-dancer-osman-nintendo-switch?_pos=1&_sid=37e19b658&_ss=r


Monday, 27 June 2022

Pocky and Rocky Reshrined Review (Switch)

Pocky and Rocky have been chucking cards at demons for some time now but have still only managed four games, the last of which was on the GBA.  We are old enough to remember the first SNES game and loved it dearly. We’d never finished it due to how crushingly difficult it was but here’s a thing, after player Reshrined we went back to it and finally made it through to the end.

How did this happen? Well, one of your attack options is a close-range melee attack. Except, that isn’t all it does and we never realised before. Yes, that close range attack works as a deflect to many of the incoming projectiles. Who knew? Apparently, everyone except us but there you go.

For those new to the series, you basically make your way through ancient Japanese landscapes blasting demons. Despite its title, this isn’t actually a remake. It starts off looking very much like the first level of the first SNES game but soon branches out into levels full of little secret passages and new level designs. You also get to play as four characters over the course of the story mode. Once cleared a free mode unlocks which let’s you select who you want to play as to try and beat all the levels. This is slightly annoying as it effectively locks the two player mode away until you’ve beaten the game. You’ll have to beat it once again to unlock the final playable character as well.

That said, while the game is tough, it does have generous check points and you have unlimited continues with which to get through it. So, if you stick at it you will get through eventually and it’s not the longest of games either.  

The options available to the player follow the shooter mould with a few twists. You have the standard shoot attack which can be upgraded from cards (or other weapon depending on character), to fireballs and homing magic. You have the smart bomb attack and two ways to avoid incoming fire. The first of which is the dodge which launches your player across the screen, but takes a few seconds to get back up from and the previously mentioned deflect attack which knocks projectiles away and back at enemies.

Complementing how the game plays are some beautiful visuals. The ancient Japanese mythological style is captured perfectly as demons of various sizes come at you against the backdrops of bamboo fields, rivers and wooden flying machines. Anyone familiar with Spirited Away or other Studio Ghibli output will be seeing some familiar faces along the way as well. It perfectly merges the old pixel style with something more modern and comes out the other side still looking exactly how Pocky and Rocky should.

Overall, Pocky and Rocky Reshrined is a successful return for a much loved pairing. All the mechanics work and it looks both retro and beautifully modern at the same time. There are no issues with controls, and it also provides enough of a challenge for long term players while being accessible to newcomers. Locking the multiplayer option away is a strange decision but generally speaking everything here works and fans or the original and newcomers alike should both be very happy with it.

Overall 8/10

Physical copies of the special edition version of Pocky and Rocky can be found at gamesrocket.com - https://gamesrocket.com/eu/Pocky-Rocky-Reshrined/

Monday, 13 June 2022

Wonder Boy Collection Review (Switch)

ININ games are well versed now in the release of retro compilations. We’ve had Space Invaders, Darius, Turrican and now Wonder Boy gets the treatment. As before, this collection comes in two forms. You can go the Strickly Limited physical route and get a pretty comprehensive collection which includes more games and multiple versions of each, or this one which is far stingier in its content.

The standard Wonder Boy Collection contains four games. You get the arcade versions of the original Wonder Boy and Wonder Boy in Monster Land and the Genesis versions of Wonder Boy in Monster World and Monster World IV. The biggest and most obvious omission is Wonder Boy III: The Dragons Trap, but it is available as a separate release. Monster World IV is also available elsewhere with a recent remake, the physical version for which also includes the Genesis version and of course you can get the two arcade games as arcade releases as well. Confused? We won’t mention Monster Boy in the Cursed Kingdom or the fact the two Genesis titles were originally going to be on the Switch Mega Drive collection then.

The four games come with the usual selection of extras now expected as standard with these types of collections. That means save states, display options and the ability to remap controls. There’s also a rewind function. There’s gallery content which is a bit weird as it’s full of box art and instructions for versions of games not included but it’s nice to have.

In terms of the games themselves they hold up well. The first Wonder Boy is very different to the rest of course. Here you simply run along a route trying to avoid obstacles and throwing things to hit enemies. It’s a classic arcade style game and lacks much depth. It’s unlikely you’ll spend much time with it as it was never a massively great game in the first place.

Wonder Boy in Monster Land is where the series starts to really take shape. Despite being an arcade game it’s an adventure platformer where you can pick up armour and spells as you make your way through linear platform levels with explorations elements. It’s a really strange choice for an arcade game and the timer element seems forced but it’s great fun. Sadly, if you want the home Master System version, you’ll need to buy the more deluxe collection.

Monster World and Monster World IV see the series move to fully fledged console game adventure platformers. Both are good and will keep you occupied for a fair while. The only real complaint is that the reach of your sword is so tiny that combat can be frustrating at times. But there’s a lot to explore and find and there is enough inventiveness on show to set them aside from the Metroid’s and 2D Zelda games of the world.  

The biggest issue is who will buy this. It’s considerably cheaper than the deluxe version of course but it relies on people not having bought the three already available games or just really wanting to get hold of Wonder Boy in Monster World. The fact Wonder Boy III isn’t here is also a big issue. That said, if you have avoided all the previous releases and don’t want to go for the deluxe version then what’s here is good and provides a shot of quality retro fun for a near budget price.

Overall 7/10

Friday, 1 April 2022

Royal Frontier Review (Steam)

 

Thomas G.J. Sharpe

 Are we nearly there yet? Are we nearly there yet? Neeeeeearly there? Yet? Royal Frontier is a close-to-casual roguelite RPG battler, that however fun and charming it is, manages to be a bit… too… laboured for me. Obviously, Darkest Dungeon isn’t for everyone. The bleak punishment blended with pitch-perfect aesthetic is not exactly accessible to all tastes. Royal Frontier, which works on a lot of the same lines, but is going for fun, light-hearted, and much more gentle adventure. And this is good. I can really see this working on the Switch as something to dip into for a bit of a relaxed challenge.

Frontier shares its DNA largely with Paper Mario; RPG-lite. Without the draw of the Mario world, there are stock characters, enemies, items, and settings. As an overview, a caravan is attempting to traverse the land, and you pick a route filled with encounters with enemies, loot, mysteries, and shops. You pick three characters from a roster that you expand through runs and equip blessings (the carry-over element to fuel the “next-run” loop). Classes have different abilities, but the blessings mutate the run.

As your caravan trundles into enemies, turn-based combat begins which see you juggling special abilities (that use power points), items to affect the battle, and little pop-up cues to enhance attacks or spells more effectively. The characters bob about in colourful, evocative, yet simple, animations and designs, with bold palettes and a nostalgic glow. After enemies or events have been overcome, your characters gain XP, you can juggle inventories, and choose from rewards.

So far, so good. The trigger mechanic is a nice way to keep the player engaged and paying attention, and there is just about enough happening on screen to give some nice visual feedback on hits, statuses, and atmosphere. The music is apt and not intrusive. The pace, however, I found to be too slow for me. As this is on the simpler side, there are fewer choices to make, and so even as you stack up runs, the enemies always felt like HP reservoirs. Myself, I would have preferred a little more of a lean into the twitch reaction mechanic to make crits more essential, as an idea.

After your heroes have all perished, and you start a new run, you earn new blessings and characters, yet it still felt sluggish to me, even as I became more powerful. The UI ticks over a little too lugubriously with its ornate boxes showing me rewards, battles went stale quicker without more dynamism. I began to resent going back to the start, rather than that crucial just-one-more feeling.

I am sure, however, that this will solidly scratch an itch for those looking for something more cheerful, more light-hearted to sink a few runs in. The price (on Steam £5.99, at time of writing) is also an absolute win. There is enough in the blender in this to be compelling, but for me, a dash of something to spice up the pace would’ve put me up a point on the score.

Overall 7/10

Monday, 28 March 2022

Quest for Infamy Review (Switch)

For those of a certain age, you will no doubt remember Sierra’s much loved Quest for Glory series. At it’s core it was a point and click adventure series but also had elements of hybrid gameplay such as real time combat. The series lasted for five games and the mix of humour and mythology worked very well.

Quest for Infamy, is of course based heavily on this model and series of games. Indeed, in terms of how the games look the team have got the style down perfectly and it looks identical to classic Sierra games of years gone by. The tone and writing are also of a good standard and keep the humour level high throughout. Impressively, the game is fully voice acted which is some achievement.

The twist here of course is that instead of being a hero you are playing the role of a minor hoodlum. You aren’t a bad guy per say but you are certainly not going to do anything that you don’t end up profiting from. In their quest players can take on three different classes which will see them travel through the games via different routes. For the physical minded you can take on the role of a brawler, cast spells as a sorcerer or take the sneakier route of the rogue.

The game itself plays pretty well. The main criticism you can lay at it is that goals are often a little vague. This wasn’t such an issue in games of this type in the past as most would restrict your wandering around to a small number of screens until you got your bearings. In Quest for Infamy, we can see some players wandering off in the wrong direction and getting lost in the environment as these barriers and restrictions are far fewer. We also found it difficult to find some objects at times – even with the highlight option. Again, this is nothing new for the genre but these games didn’t used to be played on screens the size of the Nintendo Switch.

On the whole though the puzzles do have a crazy kind of logic to them, and the world is well realised and rich with detail. It’s clear a lot of thought has gone into this and on the whole the game holds up for the length of the quest. It also looks amazing.

As a further throw back to its retro routes the game also comes with a pretty extensive digital manual and even a guide to get players through the opening prologue of the game. Again, for those of a certain age it’s the sort of thing we all remember for those big box Sierra games of old.

Overall, Quest for Infamy is a worthy addition to the many point and click adventures that have found themselves on the Switch. It’s certainly among the most retro of those titles but it’s a great throwback to classic Sierra games of old and we can only hope more appear in the future.

Overall 7/10

Wednesday, 1 December 2021

Clockwork Acquario Review (Switch)

Written by Dan Gill

Many argue over what should be considered the golden age of gaming. Some would say the 80s since it spawned so many classics, while others may praise the pinnacle of the 16-bit era for its refinement of 2D gaming, others, the late 90s for the absorption of gaming by the mainstream, and the dawn of the Playstation. Each camp has its points, but then there are the gaps between generations, the transition period where some titles won’t quite fit the zeitgeist. That window narrows as each console generation moves on, but in the early 90s the shift from 2D to 3D left casualties.

Wonderboy developer Westone was working on Clockwork Acquario around the time people were being wowed by Virtua Racer and the like, and the game was never finished. By 2020 ININ games had managed to acquire the unfinished game from Sega, and managed to complete it with the help of some of the original development team, and in 2021 – almost 30 years later – it's finally being released.

CA is an arcade game, and it shows. It’s all about linear progression as opposed to Wonderboy’s backtracking, and it channels some aspects of Ghouls ‘n Ghosts, Mario and Alex Kidd, but it doesn’t feel like a tribute act. The chunky, colourful sprites look great, there’s a choice of three characters to pick from, and there’s the option for another player to join in for some co-op.

Attacking enemies consists of jumping on them, hitting them from below or smacking them. This leads to them being stunned which allows them to be picked up, and then thrown at other enemies, helping you to rack up a higher score (especially if you “bank-shot” multiple bad guys). Once the system clicks, you’ll find yourself looking for the best route to a high score. It’s a satisfying hook, and requires the player to understand it in order to take on the boss battles throughout.

Each of the three characters offer no noticeable difference in playstyle (or at least if they do, those differences are subtle). There’s plenty of personality in their sprites though, and the enemy design is shot through with anime cuteness. The graphics on the whole are nice, kind of like a Mega Drive game but beefed up, which is to be expected of a game originally designed for Sega arcade hardware.

Unfortunately, the level design is a bit lacklustre. While we have no problem with the linear level progression, the layout of each stage is pedestrian, but the backgrounds are nice enough. The focus here is on combat over platforming – which is fine – but more imaginative level layouts would’ve been nice.

Minor gripes aside, Clockwork Acquario is a charming game. It’s not the most ground-breaking and most likely won’t be as highly regarded as the big names of the genre, but it is an enjoyable game. The combat mechanic is thoroughly enjoyable and will entice you back for more, the boss battles are fun, and the co-op is a great way to have a friend join in with the retro arcade fun (scuffed pool table and stale cigarette smoke optional). It’s great to see Clockwork Acquario finished and released after all these years, and perhaps it could only feasibly be released in the time of digital downloads and an appreciative retro gaming audience. Maybe we’re in the golden age of gaming right now.

8/10

 


Friday, 26 November 2021

Cotton 100% (Switch Review)

 

Written by Dan Gill

Ratalaika is on a mission at the moment. It seems the publisher is determined to bring a load of 16-bit era shooters to modern platforms, and this can only be a good thing, even if some of the games themselves aren’t exactly classics, it’s nice to have some sense of preservation. Their recent releases of Cotton titles are appreciated, being the series never had a widespread release back in the 90s, and copies of the original carts fetch silly money these days.

Cotton 100% is the second game in the series about the eponymous witch. A side scrolling shooter with some light RPG elements, the game’s design is very much of the Parodius and Pop ‘n Twinbee camp, favouring bright, fantasy themed levels and cute character designs over the usual sci-fi fare that normally defines the genre. It looks good, too. The bright backgrounds and characters offer a refreshing change from the futuristic theme of most SCHMUPs, and even though things can get busy on screen, the backdrop never causes things in the fore to be missed. When things get really busy on screen, there is noticeable slowdown sadly, and it’s a shame this couldn’t have been fixed in the port.

The gameplay itself is pretty standard, but enjoyable enough. Cotton earns power ups (the type can be changed by shooting it repeatedly), and experience is earned through destroying enemies. If you manage to avoid losing lives, this ends up making Cotton death on broom. As such, the game can feel a little easy compared to other examples of the genre, and the power up system is a little simple when compared with Parodius’ Gradius-aping approach.

Along with the original game, there are some modern improvements as you’d expect of almost any reissue these days (screen filters, cheats, rewind and the like), but as with Panorama Cotton there’s no English script. Each level is preceded by a brief anime style intro relaying the story with Japanese text. It’s a shame an English translation is missing, as it would elevate the game from a decent port to something that feels more like a labour of love.

As it stands, with the removal of the usual barriers of the cost of an original copy of the game (or the moral dilemma of venturing down the emulation route), this is still a welcome release. The game - while different to most in the broader shoot ‘em up genre – isn't one that stands out than others in its niche field of cutesy shooters. It’s an enjoyable, pretty romp through what I’m sure is a fun story, and is worth a look, just expect to be charmed rather than challenged.

7/10

Wednesday, 17 November 2021

Panorama Cotton (Switch Review)

 

“Welcome to the fantasy zone. Get ready!” will elicit fond memories from many gamers from the mid to late 80s. Space Harrier was a refreshing take on the shoot-em-up genre back in 1985, and its port from arcade to home computer and console only bolstered its popularity. While the rail shooter enjoyed some popularity past the Yu Suzuki classic, it often felt like the genre was a bit gimmicky during the 16-bit era. The true sense of speeding towards the horizon was restricted by the hardware running the game - at least until the true 3D era of gaming came about. Panorama Cotton sits in this overlap of generations and suffers because of it.

The third game in the “cute-em-up" Cotton series, you control the eponymous Cotton, a witch on a broomstick whose aim is to get rid of all the burnt willow in the kingdom, as it’s believed this is causing Queen Velvet to behave erratically. Unfortunately, none of this comes across in Ratalaika’s port, as there’s no English translation of the script. This is most surprising, given their solid port of Gley Lancer.

The game itself is standard on rails fare, and hasn’t aged particularly well. To be fair to Panorama Cotton, not many rail shooters from the era do fare well, but being this was released a year after the SNES classic StarFox/Starwing, it was a step back, even then. It stands out from others by having branching paths throughout levels, which is a nice touch, and there are some really nice graphical flourishes here and there (in the first level Cotton heads over the cliff and through a waterfall, which is fairly effective for the then aging Mega Drive), but otherwise it’s much like Space Harrier or Afterburner II – a horizon and some rocks hurtling towards you.

Things get busy on screen throughout, and at some points there’s noticeable slowdown. Power ups can get lost among the chaos, and it’s often tough to see what you’re picking up. You can change what benefit a pick up provides by shooting it, so it’s often a case of blasting away and hoping for the best.

As with many ports, there are some tweaks here and there (rewind mode, save states, cheats) alongside the original game, which is always appreciated. This is also the cheapest way to buy the game too, as the original MD release apparently only had 4000 copies printed, so you’re saving at least £500 going by today’s eBay prices. The lack of an English script translation is a little disappointing, and the game is a product of its time, but if you like your curios this may be worth picking up. However, if you’re more interested in gameplay there are better rail shooters out there to spend your money on.

5/10

Monday, 20 September 2021

Spelunker HD Deluxe Review (Switch)

Written by Dan Gill

I’ve a long history of digging myself into a hole, and I suspect it’s this experience which led to a code for cave-diving platformer Spelunker HD Deluxe landing in my inbox. For those who aren’t as old as me, this is a remake of Spelunker, a game released for the Atari 400/800 in 1983. It was later ported to various platforms and is something of a cult hit.

The aim is to delve into the dankest caves, unearthing treasure, avoiding pitfalls and dodging enemies on your way to the next cave, just like in the original title. And that’s the thing; this is exactly like the original game in terms of gameplay, clunky jumping and all. The tiniest error will lose a life. Yes, this is Spelunker as those of a certain vintage will remember it, albeit with some updated graphics and audio (although you can go blocky if you wish, as the original game is included). It’s a game that’s a bit janky and archaic in game design terms, so it’s worth keeping that in mind if you’re going to play it.

While the aim is to make it to the next cave, it’s worth exploring levels to find treasure to boost your score, bombs to destroy blocks, and oxygen to keep you alive. The oxygen tank can also be used to get rid of ghosts. These spectres (whose arrival is announced with a spooky howl) will glide through walls to track the player down, and with the levels being so tightly designed there’s not always a way to escape. Other cave-dwelling beasties cause trouble, and their movement patterns need to be learned so a safe path can be found. There’s a fair amount of variety in each cave, and this pushes you on to see what awaits in the next room.

A variety of gameplay modes add to the original game’s one hundred or so levels, offering competitive multiplayer, a challenge mode (which offers another few dozen levels) and an endless mode with a procedurally generated endless dungeon. This may be the toughest mode, since the base game relies much on memory as it does quick reactions. Some of the pitfalls are tough to spot when playing with the updated visuals, so you’ll need to be eagle-eyed and nimble to spot these on the fly. However, all are a nice addition, and offer more challenge for those demanding more. Whether that justifies the price of the game on the eShop is something that depends on how much mileage you can get out of it. At north of £20 for what is essentially a 38-year-old game seems a little steep. I can’t help but feel it would have been better pitched at a slightly lower price for what it is.

All in all, Spelunker HD is a solid retro platformer. It makes no concessions to modern design, and the quality-of-life features are limited to the multiplayer and endless dungeon modes. At this point you may well have decided whether the game is for you or not. Those of us who cut our teeth on tough platformers in the 80s may carry a torch for these types of game, while others are happy to have moved on to games that take it a little easier on the player (ask most adults with a family how much time they have to play games, let alone how long they have to learn its ins and outs in order to get better). Personally, I like hopping back in time to play something like this, partly for nostalgia, but also to see how it fits in to gaming history (it feels like it’s not far off the original Mario Bros’ platforming). In terms of gameplay, it feels like something of an unearthed relic itself – a little dusty, perhaps, but it cleans up well.

Overall 7/10

Monday, 30 August 2021

Space Invaders Invincible Collection Review (Switch)

Following on from the recent Space Invaders collection that featured three titles, ININ games has decided to now release the Invincible Collection digitally. Previously the compilation was only available physically via Strictly Limited Games and hopefully this means more of the deluxe versions of their games heading to the download services in the future.

Space Invaders needs little introduction being one of the icons of the gaming world. But what many people may not be aware of is just how many games there have been in franchise and the fact that new releases are still twisting the formulae to this very day. A large number of these games are here, though there are some glaring omissions that really dent the appeal of the collection in the long term.

There are three major omissions which stop the collection really being able to label itself complete. First of all the most recent Space Invaders Extreme 2 is absent, though it was exclusively a DS game so there could be a solid argument for its omission. Return of the Invaders from 1985 is also missing, this isn’t a deal breaker but it seems an odd one as it leaves a considerable time stamp gap in the collection. The real hit though comes with the omission of Space Invaders 95. Previously included on the Taito Legends 2 collection it’s an awesome and crazy take on the Space Invaders game and it’s really a big miss from this collection. If this had been included then collection would be essential.

What is here are eleven games for you to get your alien blasting thrills with. In terms of going right back to the start of the series you get the black and white and colour versions of the original Space Invaders and Space Invaders Part 2 which adds a few things such as reinforcements and the mixing up of attack patterns. They are good for quick goes every now and then and the core Space Invaders gameplay stills holds up but it’s unlikely you’ll be spending hours of your time on them. Space Invaders DX follows much the same vein as these early offerings - but with the choice of a multiplayer and parody version of the game based on the SNES release.

Also included are Lunar Rescue and Space Cyclone which are two games which used the Space Invaders board. Both are fast paced, old school, arcade games and it’s really nice to have them included. Lunar rescue has you landing a spaceship on a planets service while avoiding enemies and then blasting off back up the screen to deliver your rescued person to a space station. Space Cyclone is an arcade rarity and requires players to blast insect like robots riding across the screen on clouds. Then every now and then a UFO turns up and blasts you with lightning. It’s a tough but fun game and both are welcome inclusions.

Space Invaders 91 and the Majestic Twelve version of the game are the first big steps forward for the franchise. Here the stage backgrounds and ship design vary from planet to planet and the enemies are far more diverse in terms of design and attack patterns. There’s even a bonus game where you have to defend cows from swooping UFO invaders. This is one of the main reasons to own the collection and will likely see you returning often to better your scores and move on to the next area.

The undoubted highlight of the games though is the wonderful Space Invaders Extreme. This moves the franchise into the modern era of shooters with stages to progress through, bosses and a wide range of enemies to blast. A Tron-esque techno vibe hangs over the design and music which takes its pixel heritage and presents it in a vibrant and fresh way. It’s a joyous game and one everyone should spare some time to play.

Rounding out the package are Space Invaders Gigamax and Arkanoid vs Space Invaders. Gigamax is a multiplayer focused offering which sets up to four tanks against a veritable horde of invaders across a huge screen. There are also massive bosses to overcome and teamwork is vital to progression. It’s a great fun game but one that really struggles in single player. Arkanoid vs Space Invaders is a conversion from a mobile game that’s only playable on handheld mode. It’s a gimmick game at best and won’t hold your attention for long.

Overall, The Invincible Collection does just about enough to warrant a place in your collection. It’s obviously great for fans of Space Invaders but falls down both as a historical collection and vital purchase for everyone due to the rather baffling omission of a few key titles. Throw Space Invaders 95 in here and it becomes impossible to ignore. As it is it’s a solid revival but in reality only two or three of the games present are likely to have you coming back for anything like long term fun.

Overall 7/10

Monday, 26 July 2021

Cotton Reboot! Review (Nintendo Switch)

In terms of games you may have been expecting to make their way to the Switch, it’s fair to say that a Sharp X68000 version of an arcade shooter featuring witches may well have been near the bottom of the list. But none the less the cute’em up with the cult following has not only made its way to the system but has also managed to secure a Western physical release thanks to ININ game.

The release contains both the enhanced reboot version and also the original X68000 release. The X68000 version is included over the original arcade version due to it generally being held up as a superior game containing changed attack patterns and extra bosses. The reboot is based on this version as well. That said, both version of the game present are dramatically different in terms of look, speed and generally how they play so you are effectively getting two games for your money.

Cotton is a side scrolling shooter in the vein of R-Type and Deathsmiles – Just with witches taken from a studio Ghibli movie backed up by a laser toting fairy. The gimmick with Cotton revolves around coloured gem pickups and the magic system. The gems act as power ups and give different shot types, add to your magic and bomb stock and also raise your experience level which in turn improves your damage output. The gems do more than this as well though and are key to building your score. When shot, the gems split your shots meaning you have increased fire power. This in turn also acts to raise the score multiplier. Once the gems turn black though your shots no longer split and instead simply block your shots which acts as an effective risk reward system.

The magic system effectively gives you a host of special skills you can use such as raining boulders down from the sky or blitzing the screen with lightning. You pick up the various spells from gems as you go through the game and can also raise their level and set off a sub version of what they do. I had real issues with this system as it’s completely colour coded so not great for the colour blind. As a result I would normally just be pressing the button and seeing what happened next without the ability to plan any sort of real strategy.

The reboot version of the game also presented some issues in this area. The sheer amount of stuff, enemies, bullets, background art and general beauty hitting the screen did cause a lot of problems with bullets and enemies disappearing into the explosion of colours. Again, this could be a colour blind thing but I suspect this will cause issues for a fair few people – especially in handheld mode. The same issue doesn’t really effect the X68000 version as the different colour palette and slower pace of the game reduces the issue significantly.

Both versions of the game do look decidedly lovely though. The cartoon visuals of the reboot match the original style well and though incredibly busy at times it does make you want to stop and take screen shots at every possible moment. The original version of the game also looks great in its retro way. It has a slightly more low-key colour palette but it’s a remarkably well designed game from a visual point of view.

Overall, Cotton is a fun and worthwhile shooter for fans of the genre to experience. Aside from the look it doesn’t really do anything particular outstanding or different compared to the big hitters in the genre but it’s certainly strong enough to warrant a purchase. Not many games look as good as this either and it’s clear a lot of care and attention has gone into bringing a fairly niche franchise to a Western audience. All in all it’s a great fun package that will serve shooter fans well.

 

Overall 7/10