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Showing posts with label Street Fighter IV. Show all posts
Showing posts with label Street Fighter IV. Show all posts

Wednesday, 12 June 2013

Twelve Games The Vita Still Needs

The Vita has found homes for a ton of new indie games recently, which has seen it's popularity within certain parts of the gaming community reach almost legendary levels. Before this, it was home to some excellent ports which drew many fight fans to it. It's certainly come a long way, but to our mind there is still much to do. Below are twelve games we think would be a perfect fit for the Vita.

     Super Street Fighter IV AE

For us, this is the single most obvious game currently missing from the Vita’s library. Still played heavily across the various online networks, a portable version of Street Fighter IV would be an essential purchase for many. Add in the idea of cross play with the PS3 and it suddenly becomes a case of sheer madness that every Vita owner isn’t playing it right now.

  Journey

Just imagine what Journey would look like on that screen. Imagine you were having a bad day at work or stuck on a train. Having Journey available would act as the perfect panacea for everyday problems. Could this game aid world peace? We won’t know unless someone gets it onto the Vita. Flower is currently in development so hopefully this may happen sometime in the not too distant future.

      Pixel Junk Shooter 1 and 2

 Pixel junk Shooter’s inertia based gameplay was a breath of fresh air when it first graced the PS3. The use of liquids to solve puzzles coupled with excellent level design and an amazing soundtrack sets it out as one of the best exclusives available on Sony’s system. If it had been developed now we suspect it may well have been cross buy but that is no reason not to get it onto the hand held system.  While we’re on the subject it would be great to see Pixel Junk Side Scroller on the Vita as well.

  King of the Fighters XIII

A favourite around Retro101, we would love to see the latest entry in the King of Fighters series make the move to portable. Street Fighter X Tekken and Marvel vs Capcom 3 show that multi character fighters can work on the system and this is better than both of those games. It may be a little passed the home system release but a spruced up version would certainly lend itself to hours of portable fighting.

   Xcom: Enemy Unknown

How can there be an iOS version of this being developed and not one for the Vita? The deep strategy and turn based gameplay is a perfect fit for portable play. While other games on this list may seem like pipe dreams we are astounded this isn’t already in development. We could see this as a system seller to certain gamers and if done well could show that AAA portable strategies titles have a future on the system.

     Super Meat Boy

This may be an unrealistic request but having Super Meat Boy available on the move could well turn out to be a system seller. The short sections of twitch gameplay perfectly fit a hand held system like the Vita. The only real problem would be the amount of handhelds flung across rooms and trains as you die on a level for the hundredth time.

      Dust: An Elysian Tail

To us, the Vita actually seems like Dust’s natural home. The gorgeous 2D graphics would come to life on the systems screen and its Metroidvania approach would fit perfectly with gamers on the go. It’s also one of the best digital games of the last year. We already have a version of Muramasa: The Demon Blade coming, but Dust is a different animal and deserves to be given the portable treatment. 

     Persona 4 Arena

With Persona 4 Golden available and acting to shift more Vitas than ever before it would be logical to assume that new fans and old would like to continue on the story. We already know the Vita can pull off amazing versions of flashy 2D fighting games so bringing the excellent Persona 4 Arena to it wouldn’t seem like a massive leap of faith to us.

   Mark of the Ninja

Speaking of massive leaps of faith, even though Mark of the Ninja seems to be staying put on the Xbox it would be an excellent game to have on the go. The level design and clear visual asthetic would create a great stealth experience on Vita. It would provide a type of game currently not available to Vita owners and above all is just an incredibly good game. If something could be worked out to get hold of it we would be first in line to buy.

   Geometry Wars

The only half decent portable version of Geometry wars is currently on the DS. The Vita could produce something visually and sonically special to equal the excellent Geometry Wars 2 on the Xbox. The clean visual style would seem even more vibrant on the screen and competition around the globe would likely go crazy as online scoreboards began to erupt with stupidly high scores. How can this not happen?

   Monkey Island / Broken Sword

If they can develop HD versions of both Monkey Island games for iOS there is no reason for them not to be on the Vita as well. Machiarium proved that point and click games can be done really well on the system so it would be great to see games like Broken Sword and Monkey Island make the leap. Who knows? It might even help kick start the genre again. 

REZ

Sega’s first foray into moving it’s Dreamcast games onto the Vita was a little shaky with Jet Set Radio looking great but not really fitting the strengths of the system. REZ on the other hand would be amazing. The visuals and sound would light up the Vita and it seems to the most obvious game from Sega’s recent move into HD versions of Dreamcast classics. If the boat has sailed on REZ then would happily settle for Child of Eden instead.

Wednesday, 12 December 2012

Retro 101's Favourite Beat'em ups Part 3: Capcom, From Alpha to Vampire

Last time we looked at how Capcom used the Marvel license to create some of the most fun and chaotic fighting games of all time. This time around we are taking a look at the most famous fighting franchise in the world (minus certain very bad games), and Capcom's, often forgotten, other fighting series.

Street Fighter 2 Turbo
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Street Fighter 2 is probably the most famous and important fighting game in the history of the industry. When it was converted to home systems for the first time it had an impact that only a handful of other games can come anywhere near to. Capcom struck gold with Street Fighter 2 and they have been bringing out new versions of it ever since.

Though there have been many different versions of the game with various differing features you will never find a better one than Street Fighter 2 Turbo on the Super Nintendo. The turbo edition allowed players to play as the four boss characters and also remixed and balanced the moves of classic combatants.

There is an argument as to if the Megadrive or SNES version of the game is better. For our money the Super Nintendo one wins hands down every time. Street Fighter 2 belongs on the Nintendo system and, fittingly, can be found very easily and cheaply in cartridge form or on the Wii Virtual Console. Whatever you do don't get the awful Live Arcade version though.


                                   Super Street Fighter 2 Turbo HD Remix
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After Street Fighter 2 came Super Street Fighter 2. The new version added a further five characters which comprised of the excellent Cammy, Akuma and Fei Long and the not so good Dee Jay and T Hawk. Once again classic characters had their move sets tweaked as well. However, it is a little unbalanced if you know how to exploit it.

Though the game is available in various forms on the SNES, Megadrive, PS2, Saturn and Dreamcast, the best version by far can be found on Xbox Live Arcade for the sum of 1200 points. Here you can play the classic version or the HD Remix version which makes certain moves easier to pull off on the awful 360 pad.

The Xbox 360 version really is worth a look as serious effort has been put into sprucing up the game. The new title screen music is worth the asking price on its own.

Street Fighter Alpha 2 Gold/Street Fighter Alpha 3 Upper
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The Street Fighter Alpha series mixes characters from the Final Fight universe with classic street fighters. There are three main games in the series and numerous different versions of each with tweaks and the occasionally added character. The Alpha series also introduced numerous new techniques such as air blocking, countering and dash attacks.

Street Fighter Alpha 2 Gold added Cammy into the mix and still holds up exceptionally well. There is something about it that just feels so right and the bright characters and backgrounds help give the game a real vibrancy. It is also the version of Alpha 2 that really got the balance of all the new features right.
Street Fighter Alpha 3 Upper is the final version of Alpha 3 and has an absolute mass of characters to choose from. Any version of Alpha 3 is worth playing but the added characters and slight balancing of features makes this the most tactical of all the Street Fighter games.

Street Fighter Alpha 3 Upper is one of the most flawless fighting games you will ever come across and in a real high point of an already excellent franchise. It is also, arguably, our favourite Street Fighter game ever.

You can pick up Alpha 3 on the Playstation and Dreamcast but the best version (and best place to find Alpha 2 Gold), is on the PS2 Street Fighter Alpha Anthology. Here you get all the games along with Gem fighters. However, you will have to unlock Street Fighter Alpha 3 Upper by reaching the boss in the normal Alpha 3 game first.

It also has to be said that there is an absolutely stunning version of Street Fighter Alpha 3 Upper on the Game Boy Advance. A marvel to behold, it's unbelievable that the development team managed to squeeze everything into it. It looks amazing as well.


                                              Street Fighter III: 3rd Strike
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It took three re-workings but finally Capcom managed to make the game they were trying to. It's not really worth bothering with the first two versions of the game but 3rd Strike cannot be ignored. Characters are much bigger and the tactical elements have been refined down to a core handful. However, the one big addition is the new way of blocking.

Pushing towards your opponent just at the point they strike you will parry and leave them open for a counter attack. This creates a nerve shredding game of cat and mouse. If you want evidence of the chaos this can cause then look at one of the many videos around the net.

Many people don't get on with Street Fighter 3 and it is fairly easy to see why. Aside from a handful of characters everyone is new and unfamiliar. This means players have to learn new techniques. The character designs are also a little uninspiring and certainly not as iconic as many of the others in the series.

If you can overcome this, there is a solid and tactical fighter waiting to be found. Street Fighter 3 certainly has a little slower pace than some of the other games but it also has its own distinct personality.

Street Fighter III: 3rd Strike is best played on the Dreamcast. It can be a little tricky to find and the game may set you back the price of a new title but it is well worth investing in if you are a Street Fighter fan. An excellent version is also available via Xbox Live and the Playstation network.

Super/Street Fighter IV
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Street Fighter IV may be the new kid on the block but it is a master class in how to revitalise an old franchise. It's much more accessible to newcomers than the Alpha series or Street Fighter III and has had most of the complicated techniques from those games removed. Yet, it still has stupid amounts of depth and some new tricks of its own.

The new graphical style is jaw dropping and the rounds go at a breakneck speed. All the characters from the original Street Fighter 2 are included along with Cammy, Fei Long and Akuma from Super Street Fighter 2, Rose, Gen and Dan from Street Fighter Alpha 3 and several new characters.

All the characters, with the possible exception of Rose, feel right at home in their new surroundings. After you have got to grips with the style of the game and the pad it is simply impossible to put down. Add in a host of new games modes and superb online play and this really is one of the most essential games for years. The 'super' and 'arcade' versions of the game add more characters and moves for an even deeper experience.

Capcom vs. SNK Millennium Fight 2000/Capcom vs. SNK 2
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Not happy with Ryu and co mixing it up with the stars of the Marvel universe, Capcom also secured a deal to have them knocking ten bells out of SNK characters as well. Capcom vs. SNK 1 and 2 are very different games and both are worth a look as they use significantly different control schemes. The list of characters in each also varies widely.

Capcom vs. SNK Millennium Fight 2000 uses the four button system found in most SNK beat'em fighters. Characters only have a light and heavy attack which makes for a much faster paced and less tactical game. This is fine as the vs. series has always been about arcade style fighting.

In this respect Capcom vs. SNK can't really be faulted. The music and sound effects do an amazing job of creating an adrenaline fuelled game and it is incredibly hard to put down. Fights don't last long but they are chaotic, full on and filled with pyrotechnics.

Capcom vs. SNK 2 uses the six button control scheme found in most Capcom fighting games. It also adds characters from the Samurai Shodown and the Last Blade universe and greatly expands the character roster. You can also choose a number of different special bars and styles to suit how you want to play.

The game is massively unbalanced though. Mixing just about every different game from the Capcom and SNK universe creates some characters that simply don't fit together. Furthermore, the SNK characters feel far more uncomfortable with six button controls than the Capcom ones do with four.

Though a touch uneven and messy Capcom vs. SNK 2 is still good fun and well worth picking up for fans. Capcom vs. SNK Millennium Fight 2000 is best found on the Dreamcast. Capcom vs. SNK 2 only made it to pal territories on the PS2 and can still be found if you keep your eyes open.

Vampire Chronicle for Matching Service
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The Vampire Chronicle series, otherwise known as Dark Stalkers, basically takes the Street Fighter template and puts zombies, were-wolves and vampires in the place of Ryu and his fellow fighters. The games may not have the same sort of appeal as the main Street Fighter series but they are undoubtedly good fun and well put together.

The long running franchise culminated in this little oddity on the Dreamcast. Vampire Chronicle for Matching Service is basically a compilation of all the versions of all the characters from the series. This means that if you like a character in his incarnation in the second game of the series then you can pick that version. This idea was later used by Capcom for the Street Fighter 2 Hyper Fighting Anthology on the PS2.

Originally, the game let you play online using the Dreamcast's wonderfully innovative service. Obviously, that part of the game is now long gone but it remains a very special fighter in it's own right.

There are an awful lot of bad versions of various Vampire Chronicle games around. It's best to avoid the PSP game and anything on the Playstation. This means that you will either need to import a game for the Saturn (We recommend Vampire Saviour), or get hold of the exceedingly rare Dreamcast game which was only ever given away to members of Club Sega in Japan. An HD remake is set to appear very soon so it may be worth holding out for that.

Friday, 19 October 2012

Street Fighter IV Review (Xbox 360)

Street Fighter IV Review (Xbox 360)

It's been far too long since Capcom gave us another proper instalment of Street Fighter. While we love all the Capcom vs. Marvel/SNK games there is just something extra special about the series that revolutionised the fighting world.

This game moves away from the relatively hardcore aimed Street Fighter III and is clearly meant to get as many people as possible back into the fireball throwing groove. Gone are the quickly forgotten characters of before and in their place sit the far more iconic combatants from the original Street Fighter 2.


Capcom has also picked some of the best characters from the other Street Fighter games. Cammy, Akuma and Fei Long join from Super Street Fighter 2, Sakura, Dan, Rose and Gen are brought in from the Alpha series and several newcomers are added for good measure. All the characters, with the possible exception of Rose, fit the new look and style of the game perfectly.


It is clear right from the start that Capcom have put an awful lot of care and attention into this title. The opening cinematic of characters fighting in a whirl of inky lines and splashes of black on white sets a dramatic and beautiful scene. The new art style of the characters and stages is nothing short of breathtaking and helps to really give that extra level of personality and flair to the bouts.


Characters are also much more different than in some previous games. For example, all the characters that use the basic fireball, dragon punch and hurricane kick move set all pull the moves off at different angles and heights. This makes often ignored characters like Sakura and Dan absolutely devastating in the right hands.


Most of the techniques, such as air blocking and the different Alpha styles, of the previous games have been stripped away and replaced with new systems. The super moves remain and are now joined by an Ultra move which can be initiated when your character takes a certain amount of damage. These moves are spectacular to watch and can often swing a match back in your favour.


Standard special moves can also be powered up by using a section of your super move bar. Using this technique imaginatively can help rain blows down onto your opponent. The most technical addition is the introduction of focus attacks. These work by holding two buttons down to charge and then releasing. While charging the attack your fighter can absorb one hit. This means you can use the move to counter an unsuspecting opponent. As you play the game more you soon realise just how important this seemingly simple technique can be.


As well as the main arcade mode the home version now has a number of different challenges to pit your skills against. There are survival and time trial modes and a mode which teaches you about each characters move set and combos. They aren't amazing but it's nice to see them included all the same.


However, the big draw is the ability to go online and take on opponent from all the over the world. We are absolutely delighted to say that we had hardly any trouble with playing online. Games run smoothly and it is very rare to get lag even against opponents on relatively poor connections. Of course you do get the odd bad game but we only experienced this a few times in over a hundred matches.


As wonderful as Street Fighter IV is there are still a few imperfections. Seth, the final boss is one of the worst characters we have ever seen. We expect more from a Street Fighter game than a cheap character that is merely made up of moves from other people. He is also incredibly cheap. Furthermore, Rose just doesn't seem to fit in, She's a great character in Alpha but both her new design and how she plays seems out of place here. The only other minor gripe we have is that it may well take players a good few hours to really get into the feel of the game.


A few minor points aside Street Fighter IV is arguably the best game in the series history. Once you get into how it works and find a character that suits you, hours of your life will simply disappear. Even on the Xbox 360 pad moves are fairly easy to pull off and playing online is a joy. There is really no reason why every fight fan on the planet shouldn't own this game. It's a modern classic and one of few games we will look back on in years to come and get that feeling of nostalgia about.


9/10