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Showing posts with label The King of Fighters. Show all posts
Showing posts with label The King of Fighters. Show all posts

Monday, 15 February 2021

Nintendo Switch Retro Roundup 4: ACA Neo Geo Fighters


There’s a whole host of arcade and fighting games now available on the Switch. As a long-time fan of the genre here are our personal picks of the host of Neo Geo ones available.

World Heroes 2

Though a fairly simplistic fighter, World Heroes 2 does have a lot going for it. One of the things that set it apart is the expansive and colourful cast of characters based on historical figures. What other fighting game allows you to pit Hulk Hogan and Bruce Lee look-a-likes against Joan of Arc?

The standard two round mode only acts to show up the games shortcomings. Select the Death Match mode however, and things suddenly become a whole lot more interesting. Here two fighters battle over a single energy bar during one extended round. The best aspect of the Death Match is the obstacle filled levels you fight in. Some stages have metal blades running along the floors, while others are strewn with landmines or take place in a small metal cage.

World Heroes 2 may not be the most technical game, but once you switch it into the Death match mode it can still offer something to fight fans today. If you want to try a game that's a little different then hunt it out

 

Samurai Shodown 2

For many this mix of martial arts and swords is SNK's finest hour. Here at Retro 101 we don't hold it in such a high regard, but we do still love it to pieces. The Samurai Showdown series is one of the most unique fighters out there and this second iteration is one of the finest fighting games available.

In this sequel more characters were added, along with the POW finishing moves. More importantly, the game was fine-tuned and balanced to be much more even than the first. What we end up with is a tense series of bouts where any wrong move could be your last.

Fitting for a series concerned with weapon combat, the basic gameplay requires quick strikes when an opening presents itself, rather than long combo sequences. This can seem tough for newcomers as three or four strong blows can end a round. For those that learn the ways of the sword though it soon becomes clear that Samurai Showdown is as much about knowing when not to strike as it is about attacking.

A host of Samurai Shodown titles are available on the Switch and there is also a collection which includes the final version of Samurai Shodown V Perfect for the first time. The newest title in the series is also available and holds up fairly well on Nintendo’s machine.

 

The Last Blade/The Last Blade 2

This often overlooked other weapon based fighter is, in our opinion, the best of SNK's 2D fighting games. While Samurai Showdown III and IV ended up fun but uneven these two games are a lesson in balanced combat where mastering your character is the key to victory.

Each character is different and all have their own strengths and weaknesses. They can also be customised by picking different attack forms. The first game lets you make your fighter either speed or power based, while The Last Blade 2 adds an EX option as well.

The difference between the three styles makes a remarkable impact on your strategy. It also looks beautiful and each new area is presented with a subtle cut scene beforehand to add atmosphere. The special moves are not massively flashy but it all keeps with the games ethos of balance and skill. Everything about the title(s) leaves you with the impression you have just played something destined to be a classic.

 

Garou: Mark of the Wolves

This re-imagining of SNK's long running Fatal Fury series was developed to provide competition to Capcom's Street Fighter 3. Perhaps surprisingly, it almost manages to match Ryu and friends. The action is fast, tense and fluid and each of the characters has a real personality of their own.

Mark of the Wolves is a distillation of all the good points of the Fatal Fury series over the years and also throws in some wonderful tactical features. For instance, blocking at exactly the right time creates the chance to parry your opponent's attacks for big damage. Also, a new T.O.P bar is placed on your characters health meter. When you drop into the bar it allows for a new technique to be used.

As a reinvention of a franchise it is hard to think how a better job could have been done. From a slightly ageing and creaky bunch of titles a vibrant, skill based and flair filled fighter has emerged that really does deserve all the credit it gets

 

The King of the Fighters 

The proverbial SNK team based cash cow. Ever since the first title way back in 1994 a new game has appeared almost yearly. While none of the games are bad, the real cream of the crop appeared between 1996 and 2000. After that, the focus seemed to be more on making things look flashy in 3D, though King of the Fighters XIII is excellent. Our personal favourite is the 1998 entry.

For those that don't know, the King of the Fighters titles allow you to pick a team of SNK's finest from various games and take on other teams. When one player is knocked out the next in line joins the battle. Certain versions of the game also introduce a fourth striker character that can be called upon to use a sneaky special move a limited number of times.

Considering the amount of fighters on offer the game remains remarkably balanced. It also requires players to learn many more moves and strategies than they would normally as you need to be handy with a number of different characters to succeed. A few minor balancing issues aside the series always remains fun and highly enjoyable.

 

Real Bout Fatal Fury

All three of the Real Bout games are available on the Switch. Each adds and refines elements but it’s the first game that we find ourselves returning to. The reason for this is simple that in the first game at the edge of each screen are breakable barriers. Once destroyed opponents can be through from the stage causing an instant ring out. It may not sound like much but ducking an opponent’s charge only to see them going flying off a pier into the sea rarely gets dull. 

The series is often forgotten when talking about Fatal Fury so it’s nice to see it well represented. It’s also one of the only places you can play Real Bout 2 as it never made it to home consoles originally.


Waku Waku 7

Waku Waku 7 is one of the weirdest and most wonderful games we have ever come across. The game itself is a polished title from sunsoft that bases itself on the classic SNK four button template. What sets it apart is the mad cast of characters and super bright colour scheme. This title, you see, is a completely crazy parody of Japanese anime.

The bizarre combatants include a giant Totoro style Japanese soft toy creature and a walking tank with a gun for a head. The moves are over the top and it all rolls along at a lively pace. It's unlikely that Waku Waku 7 will hold players attention for as long as something like Street Fighter Alpha 3 but it is undeniable fun and anarchic. Waku Waku 7 is pretty difficult to find so having it available on the Switch is great.

Wednesday, 12 June 2013

Twelve Games The Vita Still Needs

The Vita has found homes for a ton of new indie games recently, which has seen it's popularity within certain parts of the gaming community reach almost legendary levels. Before this, it was home to some excellent ports which drew many fight fans to it. It's certainly come a long way, but to our mind there is still much to do. Below are twelve games we think would be a perfect fit for the Vita.

     Super Street Fighter IV AE

For us, this is the single most obvious game currently missing from the Vita’s library. Still played heavily across the various online networks, a portable version of Street Fighter IV would be an essential purchase for many. Add in the idea of cross play with the PS3 and it suddenly becomes a case of sheer madness that every Vita owner isn’t playing it right now.

  Journey

Just imagine what Journey would look like on that screen. Imagine you were having a bad day at work or stuck on a train. Having Journey available would act as the perfect panacea for everyday problems. Could this game aid world peace? We won’t know unless someone gets it onto the Vita. Flower is currently in development so hopefully this may happen sometime in the not too distant future.

      Pixel Junk Shooter 1 and 2

 Pixel junk Shooter’s inertia based gameplay was a breath of fresh air when it first graced the PS3. The use of liquids to solve puzzles coupled with excellent level design and an amazing soundtrack sets it out as one of the best exclusives available on Sony’s system. If it had been developed now we suspect it may well have been cross buy but that is no reason not to get it onto the hand held system.  While we’re on the subject it would be great to see Pixel Junk Side Scroller on the Vita as well.

  King of the Fighters XIII

A favourite around Retro101, we would love to see the latest entry in the King of Fighters series make the move to portable. Street Fighter X Tekken and Marvel vs Capcom 3 show that multi character fighters can work on the system and this is better than both of those games. It may be a little passed the home system release but a spruced up version would certainly lend itself to hours of portable fighting.

   Xcom: Enemy Unknown

How can there be an iOS version of this being developed and not one for the Vita? The deep strategy and turn based gameplay is a perfect fit for portable play. While other games on this list may seem like pipe dreams we are astounded this isn’t already in development. We could see this as a system seller to certain gamers and if done well could show that AAA portable strategies titles have a future on the system.

     Super Meat Boy

This may be an unrealistic request but having Super Meat Boy available on the move could well turn out to be a system seller. The short sections of twitch gameplay perfectly fit a hand held system like the Vita. The only real problem would be the amount of handhelds flung across rooms and trains as you die on a level for the hundredth time.

      Dust: An Elysian Tail

To us, the Vita actually seems like Dust’s natural home. The gorgeous 2D graphics would come to life on the systems screen and its Metroidvania approach would fit perfectly with gamers on the go. It’s also one of the best digital games of the last year. We already have a version of Muramasa: The Demon Blade coming, but Dust is a different animal and deserves to be given the portable treatment. 

     Persona 4 Arena

With Persona 4 Golden available and acting to shift more Vitas than ever before it would be logical to assume that new fans and old would like to continue on the story. We already know the Vita can pull off amazing versions of flashy 2D fighting games so bringing the excellent Persona 4 Arena to it wouldn’t seem like a massive leap of faith to us.

   Mark of the Ninja

Speaking of massive leaps of faith, even though Mark of the Ninja seems to be staying put on the Xbox it would be an excellent game to have on the go. The level design and clear visual asthetic would create a great stealth experience on Vita. It would provide a type of game currently not available to Vita owners and above all is just an incredibly good game. If something could be worked out to get hold of it we would be first in line to buy.

   Geometry Wars

The only half decent portable version of Geometry wars is currently on the DS. The Vita could produce something visually and sonically special to equal the excellent Geometry Wars 2 on the Xbox. The clean visual style would seem even more vibrant on the screen and competition around the globe would likely go crazy as online scoreboards began to erupt with stupidly high scores. How can this not happen?

   Monkey Island / Broken Sword

If they can develop HD versions of both Monkey Island games for iOS there is no reason for them not to be on the Vita as well. Machiarium proved that point and click games can be done really well on the system so it would be great to see games like Broken Sword and Monkey Island make the leap. Who knows? It might even help kick start the genre again. 

REZ

Sega’s first foray into moving it’s Dreamcast games onto the Vita was a little shaky with Jet Set Radio looking great but not really fitting the strengths of the system. REZ on the other hand would be amazing. The visuals and sound would light up the Vita and it seems to the most obvious game from Sega’s recent move into HD versions of Dreamcast classics. If the boat has sailed on REZ then would happily settle for Child of Eden instead.

Friday, 19 October 2012

The King of Fighters Collection – The Orochi Saga Review (PS2)

The King of Fighters series is one of SNK's most popular and iconic franchises. The games see characters from SNK’s different fighting titles meeting up to have an almighty three on three scrap. The formula works so well that Capcom decided to use it when they developed their Marvel output. This collection contains the first five games in the franchise.

The collection is dubbed the 'Orochi Saga' as it follows the story of several crime lords as they host the King of Fighters tournament and gradually come to learn of the awesome power of the evil Orochi. Geese Howard, of Fatal Fury fame, then decides he wants to raise the Orochi from his slumber to harness his power. This, of course, causes all hell breaks lose. Beat'em ups are never too hot on plot but any excuse for a fight is fine by us.

We at Retro 101 are very glad to see the first five titles here as it means you not only get the history and development of the series but the best games as well. King of Fighters 96 and 98 are, generally speaking, the ones that fans tend to pick as their favourites and it is easy to see why.  These two certainly have the best feeling of impact and chaos and most concepts introduced throughout the series are balanced perfectly here.

That is not to say that King of Fighters 94, 95 and 97 are bad by any means. KOF 94, being the first in the series suffers from being rough around the edges and 95, while improving on certain things, introduces a few ideas that don't quite work how they should. When you reach KOF 96 all the rough edges have been removed and the various dodges and counters have all been balanced out which, while only being little changes, makes a massive difference.

KOF 97 takes a few backwards steps as SNK try something a little different. What is most disappointing though is that the music and sound effects are very poor. This removes almost all the tension and atmosphere from the game and often left us feeling bored. Of course, everything is fixed and polished to perfection with KOF 98. Otherwise known as 'the slug fest' this is one of the most highly revered and sought after fighting games of all time. It allows players to pick from over thirty nine characters and we are delighted that it has made it onto this compilation. All of the characters are unique which means if you want to master everyone you are going to be here for a very long time.

Aside from the main games SNK has also added other options into the mix. For fans you can check out a whole host of related media such as art work and sound effects for the games. There is also the excellent addition of the challenge mode. This gives you various conditions to overcome in preset matches, such as only using the kick button or being outnumbered. Overcoming a challenge unlocks new characters, art work, music and various other things.

SNK has released a number of collections now but this is by far the best of them. The King of Fighters series is one of the greatest 2D beat'em up franchises out there and on this disc are two of the best fighting games you are ever likely to find. Anyone who has thought twice about picking up the other collections should not hesitate here. KOF 98 would be worth the money on its own, but adding it into a mix that contains KOF 96 and all the extras makes this an unbeatable package. If you have never played a SNK fighting game before then this is the place to start.

9/10