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Showing posts with label waku waku 7. Show all posts
Showing posts with label waku waku 7. Show all posts

Monday, 15 February 2021

Nintendo Switch Retro Roundup 4: ACA Neo Geo Fighters


There’s a whole host of arcade and fighting games now available on the Switch. As a long-time fan of the genre here are our personal picks of the host of Neo Geo ones available.

World Heroes 2

Though a fairly simplistic fighter, World Heroes 2 does have a lot going for it. One of the things that set it apart is the expansive and colourful cast of characters based on historical figures. What other fighting game allows you to pit Hulk Hogan and Bruce Lee look-a-likes against Joan of Arc?

The standard two round mode only acts to show up the games shortcomings. Select the Death Match mode however, and things suddenly become a whole lot more interesting. Here two fighters battle over a single energy bar during one extended round. The best aspect of the Death Match is the obstacle filled levels you fight in. Some stages have metal blades running along the floors, while others are strewn with landmines or take place in a small metal cage.

World Heroes 2 may not be the most technical game, but once you switch it into the Death match mode it can still offer something to fight fans today. If you want to try a game that's a little different then hunt it out

 

Samurai Shodown 2

For many this mix of martial arts and swords is SNK's finest hour. Here at Retro 101 we don't hold it in such a high regard, but we do still love it to pieces. The Samurai Showdown series is one of the most unique fighters out there and this second iteration is one of the finest fighting games available.

In this sequel more characters were added, along with the POW finishing moves. More importantly, the game was fine-tuned and balanced to be much more even than the first. What we end up with is a tense series of bouts where any wrong move could be your last.

Fitting for a series concerned with weapon combat, the basic gameplay requires quick strikes when an opening presents itself, rather than long combo sequences. This can seem tough for newcomers as three or four strong blows can end a round. For those that learn the ways of the sword though it soon becomes clear that Samurai Showdown is as much about knowing when not to strike as it is about attacking.

A host of Samurai Shodown titles are available on the Switch and there is also a collection which includes the final version of Samurai Shodown V Perfect for the first time. The newest title in the series is also available and holds up fairly well on Nintendo’s machine.

 

The Last Blade/The Last Blade 2

This often overlooked other weapon based fighter is, in our opinion, the best of SNK's 2D fighting games. While Samurai Showdown III and IV ended up fun but uneven these two games are a lesson in balanced combat where mastering your character is the key to victory.

Each character is different and all have their own strengths and weaknesses. They can also be customised by picking different attack forms. The first game lets you make your fighter either speed or power based, while The Last Blade 2 adds an EX option as well.

The difference between the three styles makes a remarkable impact on your strategy. It also looks beautiful and each new area is presented with a subtle cut scene beforehand to add atmosphere. The special moves are not massively flashy but it all keeps with the games ethos of balance and skill. Everything about the title(s) leaves you with the impression you have just played something destined to be a classic.

 

Garou: Mark of the Wolves

This re-imagining of SNK's long running Fatal Fury series was developed to provide competition to Capcom's Street Fighter 3. Perhaps surprisingly, it almost manages to match Ryu and friends. The action is fast, tense and fluid and each of the characters has a real personality of their own.

Mark of the Wolves is a distillation of all the good points of the Fatal Fury series over the years and also throws in some wonderful tactical features. For instance, blocking at exactly the right time creates the chance to parry your opponent's attacks for big damage. Also, a new T.O.P bar is placed on your characters health meter. When you drop into the bar it allows for a new technique to be used.

As a reinvention of a franchise it is hard to think how a better job could have been done. From a slightly ageing and creaky bunch of titles a vibrant, skill based and flair filled fighter has emerged that really does deserve all the credit it gets

 

The King of the Fighters 

The proverbial SNK team based cash cow. Ever since the first title way back in 1994 a new game has appeared almost yearly. While none of the games are bad, the real cream of the crop appeared between 1996 and 2000. After that, the focus seemed to be more on making things look flashy in 3D, though King of the Fighters XIII is excellent. Our personal favourite is the 1998 entry.

For those that don't know, the King of the Fighters titles allow you to pick a team of SNK's finest from various games and take on other teams. When one player is knocked out the next in line joins the battle. Certain versions of the game also introduce a fourth striker character that can be called upon to use a sneaky special move a limited number of times.

Considering the amount of fighters on offer the game remains remarkably balanced. It also requires players to learn many more moves and strategies than they would normally as you need to be handy with a number of different characters to succeed. A few minor balancing issues aside the series always remains fun and highly enjoyable.

 

Real Bout Fatal Fury

All three of the Real Bout games are available on the Switch. Each adds and refines elements but it’s the first game that we find ourselves returning to. The reason for this is simple that in the first game at the edge of each screen are breakable barriers. Once destroyed opponents can be through from the stage causing an instant ring out. It may not sound like much but ducking an opponent’s charge only to see them going flying off a pier into the sea rarely gets dull. 

The series is often forgotten when talking about Fatal Fury so it’s nice to see it well represented. It’s also one of the only places you can play Real Bout 2 as it never made it to home consoles originally.


Waku Waku 7

Waku Waku 7 is one of the weirdest and most wonderful games we have ever come across. The game itself is a polished title from sunsoft that bases itself on the classic SNK four button template. What sets it apart is the mad cast of characters and super bright colour scheme. This title, you see, is a completely crazy parody of Japanese anime.

The bizarre combatants include a giant Totoro style Japanese soft toy creature and a walking tank with a gun for a head. The moves are over the top and it all rolls along at a lively pace. It's unlikely that Waku Waku 7 will hold players attention for as long as something like Street Fighter Alpha 3 but it is undeniable fun and anarchic. Waku Waku 7 is pretty difficult to find so having it available on the Switch is great.

Friday, 8 February 2013

Retro 101's Favourite Beat'em Ups Part 4: The Best of the Rest

We all know that SNK and Capcom are the undisputed kings when it comes to creating beat'em ups, but over the years many other companies have tried and failed to make an impact on gamers. Among the piles of trash (Rise of the Robots, Shaq Fu), and the exceedingly average (Primal Rage, Brutal: Paws of Fury), are a handful of games that are actually pretty good.

Waku Waku 7
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Waku Waku 7 is one of the weirdest and most wonderful games we have ever come across. The game itself is a polished title from sunsoft that bases itself on the classic SNK four button template. What sets it apart is the mad cast of characters and super bright colour scheme. This title, you see, is a completely crazy parody of Japanese anime.

The bizarre combatants include a giant Totoro style Japanese soft toy creature and a walking tank with a gun for a head. The moves are over the top and it all rolls along at a lively pace. It's unlikely that Waku Waku 7 will hold players attention for as long as something like Street Fighter Alpha 3 but it is undeniable fun and anarchic.

Waku Waku 7 is pretty difficult to find. The home version will need to be imported on the Saturn or Neo Geo and neither is cheap.

Guilty Gear X2
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Guilty Gear X2 is a thing of true beauty and genius which looks amazing and plays even better. All the characters are remarkably different and players need to spend some time trying them out to find someone suitable to their style. The thing that really sets it apart from every other fighting game is the absolutely phenomenal level of depth it has.

We could list all the different features and techniques but it would take all day. It can be intimidating for newcomers but once you get your head around multiple special bars and different types of counters and cancels it all blurs into some heavenly stream of consciousness. Watching two Guilty Gear masters at work is mesmerising and the game is so engaging that you may well want to stick with it long enough to become one yourself.

Mortal Kombat 2
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Mortal Kombat is by far Midways best known and most successful franchise. The original game is fairly archaic and only stuck around thanks to a wave of media attention and later games always seemed to lack something. However, despite not being the most technical game in the world, Mortal Kombat 2 is still really good fun.

The overall feel has been improved and characters are much easier to control than in its predecessor. The mass of different special moves, distinctive character designs and imaginative arenas also helps to hide the fact that most of the fighters core moves are all the same.

You can't deny the game has personality in buckets and there is more than enough here to occupy players in both single and multiplayer. There are decent versions of Mortal Kombat 2 on the SNES, Megadrive and, surprisingly, the original Gameboy. There is also an arcade version available on one of the Midway Arcade Treasures compilations but it feels a bit lose to us. The Mortal Kombat Anthology, which contains all the characters from the first three games, on the Playstation, is also well worth a look and there are also compendiums on Xbox Live and the Playstation Network.

Killer Instinct
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Rare's combo heavy fighter made a massive impact upon release but returning to it now it's clear it can no longer hold it's own with the big boys and can feel a little clunky. However, Killer Instinct is still a very playable and enjoyable game and acts as a kind of middle ground between Street Fighter and Mortal Kombat with a few of it's own tricks added.

One difference is that it isn't split into rounds. Players each have two health bars, when one is depleted the character falls to the ground for a second and then gets back up. This makes scoring a perfect on your opponent even more humiliating.

The other big thing the game brought was the combo system. Killer Instinct was the first game that really focused on the idea of certain moves linking into other moves and executed it well. The game takes the concept to an extreme and players can set off massive successions of blows heading towards the hundred mark.

Killer Instinct is available on the SNES and there is also a decent version for the old Gameboy. There is a sequel on the N64 but the pad isn't really up to it.

IK+
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The one-on-one beat'em up didn't really get into its stride until the 16-bit machines came about. However, there are a few games that did the genre justice before then. Barbarian and Fist of the North Star are worth a look but IK+ is by far the best of them. It is also unique in the fact that you are fighting against two other opponents.

This idea of having three fighters on screen was later used in Dragon: The Bruce Lee Story and in co-op modes in some of the later Street Fighter games. Players also don't have an energy bar but need to score a set number of points to the win the round.

You have a wide range of martial arts moves to take down your opponents and you need to move quickly as the other two fighters can score points off each other as well. The now legendary feature of IK+ is that you can make the players trousers fall down by pressing a certain button. It may not be revolutionary but it can't help but raise a smile.

IK+ is available on just about every 8-bit computer system known to man. It is also available on the Wii Virtual Console in the UK and is a must buy at 500 points.