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Showing posts with label Wayforward. Show all posts
Showing posts with label Wayforward. Show all posts

Monday, 14 October 2024

Yars Rising Review (Switch)

Atari’s raiding and revitalising of its back catalogue continues unabated with one of its most bizarre and ambitious reboots yet. Instead of just updating the graphics and mechanics of one of its arcade games, Yars Rising takes the world of the famous Yars Revenge and attempts to expand it out into, of all things, a Metroidvania.

The original Yars does make appearances from time to time in the form of hacking mini games that need to be completed in order to open doors and disable obstacles. These play around with the conventions of the original game but basically amount to charging a meter then blasting a target with a super shot. Sometimes there are barriers, sometimes there are mines to avoid or other enemies to defeat but it all amounts to a single screen take on the original arcade style experience.

These hacking games become more and more complex as the game progresses. But if you feel you have really had enough of them it will let you skip if you fail a certain number of times. On the flip side you can also access them from the main menu if you just want to play them over and over.

The main bulk of the game has players take control of Emi Kimura who has been hired to break into the QoTech corporation. This plays out in the classic Metroidvania style with players exploring the 2D environment and picking up new skills along the way to let them through previously unpassable barriers. There are boss fights as well which normally need to be finished off with a hacking mini game or they will spring back to life.

In terms of design, the environments are a fairly generic, sterile, future sci-fi setting. It does help to keep things clear and easy to see but there’s not a huge variety between the looks of each location which can make traveling around a touch dull at times. Enemy design is very much in the realms of robots and technology which shares the same clear but not inspiration feel (with the occasional Atari reference). In a nice touch, all the characters are voiced, and Emi will chime in with her own commentary on how thing are going from time to time (this can be turned off if it gets too annoying).

Much better, is the general feel of the game. Emi controls well and it’s easy to get her to execute whichever move you are trying. This means you can get a good flow while traveling around the environments, allowing for speedy trips across the map. There’s also a well-balanced mix of action and stealth with a few areas requiring you to hide in doorways or vents to avoid invulnerable enemies. It’s not exactly Metroid: Dread but it helps to break things up and all the mechanics work well. The music is also excellent with a host of jaunty, anime inspired tunes present.

Overall, Yars Rising is a fun and inventive take on an IP that may have otherwise struggled to survive the expectations of modern audiences. The classic Wayforward vibe is in full effect and while this may not be anything revolutionary, it is certainly fun and breezy and there’s nothing bad here. If you feel you need another retro tinged Metroidvania then this makes a good choice, even among the mass of competition of the Switch.

Overall 7/10

Monday, 13 May 2024

Contra: Operation Galuga Review (Switch)

It’s been a very long time since we’ve had a decent Contra game on any system. Contra 4 on the DS was ok but had its issues and before that you are looking at Contra: Shattered Soldier on the PS2 which was solid enough. However, because of the awesome Konami Contra collection already available on multiple formats any new game in the series really has its work cut out. Operation Galuga at least gives it an honourable try.

It’s important to note we are reviewing Contra after it has received a few key updates. We’ve noted reviews saying the framerate is choppy and highlighting a number of other performance issues. In our experience these seem to have been ironed out. Even playing in handheld mode we didn’t notice any juddering, slowdown or framerate drops. Everything in terms of performance now seems to be absolutely fine.

The game follows the standard Contra template of side scrolling blaster action. Most of the levels see you starting at the left of the level and charging through, continually blasting everything in your path. You’ll ascend and descend as well and occasionally ride bikes or other vehicles but basically you run, blast, and jump and try not to die.

There are a few difficult settings to help with staying alive with players able to turn the series trademark one hit kill system into a more forgiving life bar. Even with players able to take more than one hit the game is crushingly difficult. Further help can be gained by using credits gathered in game to add extra lives and abilities but expect death to be a common occurrence. Just make sure to keep an eye out of weapon pick ups along the way as your standard blaster is basically useless. 

The biggest problem with any Contra game outside of the 16-bit eras has been the level design and it’s fair to say that Operation Galuga starts slowly. Indeed, we were a bit bored over the first few levels but then things really begin to kick in. An excellent level set on a moving train, followed by a level where the player is under constant harassment while trying to hang from platforms, begins to conjure memories of the glory days of Super Contra and Hard Cops, in moments at least.

The game has various modes of play with a story mode backed up by an arcade and a challenge mode. The story is pretty much nonsense and the plot made little impact on us but it acts a fun way to unlock new characters which can then be used in the other modes. Each of the characters also have a special move such as a dash or grappling hook, as well as using weapons in slightly different ways so there is a point to playing through and unlocking things as it's far more than just a change in character skin.

While Contra: Operation Galuga, is certainly the best Contra game since the classic period it still can’t really hold a candle either the Super Nintendo or Mega Drive versions of game. That of course would be fine, except that both of those games are available on the Switch in the Konami collection. There’s also Blazing Chrome to consider which plays off the nostalgic elements of the series almost perfectly, and arguably better than this.

If you’ve played and blasted through the collection, then this certainly warms up into a decent blaster of a game. It’s great fun in parts and some of the levels are really well designed, it's just not a classic. Fans shouldn’t be disappointed though once they get through the early stages.

Overall 8/10

Monday, 8 May 2023

Lunark Review (Switch)

 

Written by Thomas G.J. Sharpe

As cinematic platformers are on the re-ascendant it is heartening to me to see a developer making the case for the vital fibres of the genre. Flashback, Prince of Persia, and Abe’s Oddysee are all sort of the organs of Lunark, and it works out like a great slice of uncompromising pie.

The scene of this CINEMATIC platformer is sadly the weakest part of Lunark. The story is Deus Ex: Human Revolution adapted for a 90’s Saturday morning children’s cartoon. You play Leo, who is a peppy courier with a slight otherness to him, marking him against the human characters (like Jensen’s nano-guts), who has his very own guiding tech-mentor Gideon (like the fella with the office and the goatee). Things go chaotic at Gideon’s robot factory, however, and Leo is going to have to find out who’s behind it all. There are many locations to visit from futuristic city skylines to dank caverns, with a fun conspiracy narrative that won’t stretch your brain too much.

Rather than a beige-yellow-black cyberpunk murk, however, there are colours and adventure and boldness to Lunarks design. Having said that, there is a bit of a spattering of design styles on show here, which is jarring. There is beautiful, serious rotoscope cinematics (a la Flashback), with bold and blocky character portraits that take many styles. The occasional 3D model, lovingly frosted into abrasively large pixel form, work well, while some characters seem too small to make sense of. It is an odd presentation that I never quite got on with, but I do like the boldness of this game’s look.

To keep track; bold presentation, meek writing. So, the gameplay has to make up the mark and then some. And it does, for me. Lacking the fluidity of Conrad’s movements in Flashback, Leo is more noticeably taking a slot at a time on the ground. There is a plodding, but via this, thoughtful pace. Each little section can be tackled like a sequence of movements and actions that, if you get wrong, you soon learn costs you quite dearly. I bucked my ideas up and paid attention to jumps, ledges, enemy patterns, and obstacles, after Leo kept meeting his demise. At times this can feel quite punishing due to the distance of respawn points varying from quite close to too-far-to-be-enjoyable. You’ll get into the groove, or you’ll bounce off, probably, as the story isn’t quite compelling enough to drive it alone. Combat is inevitably pulled into this steadier flow too, where you have to fall into view of a drone or wee monster at the right time to get to cover, or get your shots off. There is a lot of timing and a lot of learning which movement keys to get in the right time, and during which cycle of movement. The difficulty curve isn’t that steep, but make sure you take your time.

I ended up enjoying the considered pace. There are very mild collectible-side-quest-NPC gewgaws to indulge in. The fact there was such a small amount of these felt like a song from a simpler time (I am currently playing through all the Assassin’s Creed games, so I’m generating a deep hatred for any collectible clutter like some gaming Marie Kondo). In fact, all of Lunark speaks from a different place. There is a lack of cynicism, a straight-forwardness, and a clarity of purpose that works. This is a tight and specific game, that speaks to an older time.

Much like point and click adventure games spawned new game types, the cinematic platformer was eaten by its own offspring (see Fade to Black) that pushed for greater excitement, embraced new visual angles, and sped up and up. These two genres are seeing a resurgence at the moment, and Lunark holds a particular spot with an entertaining game, that serves both something old and something new confidently and with a keen sense of joy.


Overall 8/10

Monday, 15 August 2022

Shantae and the Pirates Curse Review (Nintendo Switch)

The third game in the Shantae series has our half-genie hero starting out without her genie powers and living as a normal human after losing them at the end of the last game. But when pirates attack her home town and her old nemesis Risky Boots appears to tell her about a mysterious Pirate Master she has little choice but to try and save the day with nothing but her Kabuki Ninja-esque hair attack and ability to leap around.

This sets Shantae off on an adventure that takes her to a number of different islands looking for dens of evil which much be purged to stop the evil Pirate Master from returning. Each island and environment is beautifully presented with some of the most colourful and vibrant 2D platform artwork seen in a very long time. They also contain different themed environments and enemies so there is always something new and varied to see.

Unlike previous games, instead of Shantae using her magic powers to transform into different forms, she now has to collect various pirate artefacts which then grant her the ability to progress. It follows a template similar to Metroid in that you collect an object like a gun which then allows you to operate a switch to open a door to then allow you to move to a new section of the level. There is also a fair amount of wandering back and forth between the different islands and levels but as they are so much fun to explore and revisit this isn’t an issue. 

Level design remains strong throughout with the islands and dungeons giving different challenges and puzzles to solve. The game is always challenging but never unfair or too harsh to stop progression for long. Finding heart squids will also increase your life and Shantae can buy upgrade shampoo and conditioner to level up her hair’s attack power and speed. The learning curve is set just about perfectly and players should feel like they are always prepared for what they come up against without it being a complete walkover. 

One of the highlights of the game is the colourful collection of characters and ever-so-slightly twisted humour that runs through the game. Early on for instance you’ll meet a former giant squid boss who is bemoaning the fact he feels he’ll only be used as a returning reference to the previous game so is planning to retire (Naturally you’ll have to find him a travel brochure so he can start travelling the world looking for the just the right spot).

There are a host of well-known characters from the series to touch base with and it adds just the right amount of fan service for players of series. The writing is also sharp and entertaining – if a little uncomfortable at times. Weirdly, there is a slight sexual undercurrent throughout. An early puzzle requires light to reflect off two untanned girls who won’t strip to their bikinis, while later Shantae acquires x-ray glasses from a disappointed character that has moved to a beach resort out of season so there are no girls to look at. It’s not overly dodgy, but something that parents of younger gamers will probably want to know about.

Some of the character design is also questionably. There are Mermaid characters that are topless (just without nipples), and what can only be described as a giant rolling ball orgy of naked women as a boss to contend with. While Shantae can be forgiven for her attire as she is both a Genie and dancer, both she and a few other characters seem to have ‘developed’ a little since last the last game as well.

Pixelated cleavage aside, the game is an absolute joy to play and an experience that will keep you smiling throughout. Shantae controls very well and always responds how she should. The different objects you pick up always add something new to mess around with and there are plenty of extra side quests and collectables to hunt around for. It all gives you an excuse to spend a bit more time with the game and when something is as joyful as this then it’s likely you’ll be happy to oblige it.

Overall, this is another top draw entry in the Shantae series. This is an accomplished and quality title that rivals  almost everything else in the same genre. It’s a colourful, fun and inventive game and feels right at home on the Switch. It's great to see the series building up more of a fan base as they offer some of the best Metroidvania action out there. If you love your retro inspired platformers then you really need to own this.

Overall 9/10

Monday, 16 August 2021

Nintendo Switch Roundup 7: Shantae

 

With the recent release of the Gameboy Colour game on the Switch you can now get hold of all five Shantae games on Nintendo’s console. Metroidvania’s at heart, the series has become something of a popular cult classic among fans and physical copies of the games can go for crazy money. The basic gimmick that runs through the series is Shantae being able to transform into different animals by dancing in order to overcome obstacles and barriers.  Here we look at how the five games in the series hold up.

Shantae

The original GBC game is certainly the most difficult one to go back to now but that doesn’t mean it should be ignored outright. It’s a solid Metroidvania adventure for the time and has some clever morphing abilities and spells to liven things up. It is only really let down by poor check pointing and confusing sign posting. Though being a port rather than a remake, the Switch version allows for anytime saving along with a few other quality of life features that makes it more tolerable. It also includes the enhanced GBA version of the game which boosts the colour palette a bit. It’s not massively expensive either (especially compared to the actual cart), so fans of Shantae who have played the other games should get something out of this.

Shantae: Risky’s Revenge: Director’s Cut

Originally released as DSi Ware, Risky’s Revenge is a big step forward in terms of both look and general design. Again, this is a port rather than a remake so expect pixel work and borders rather than upgraded visuals and widescreen. It’s bigger and bolder than the first game as well but is slightly clunky compared to later games in the series. The biggest issue is that dungeons have no map at all and the world map is borderline useless but the game does remain fun and entertaining to play – just be prepared to spend some time trying to work out where that key is you need. It further develops the formulae of having a big, interconnected, world which require abilities to be gained in order to progress and the level design holds up remarkably well.

Shantae and the Pirate’s Curse

At the start of Pirate’s Curse Shantae has lost her genie powers so now has to find and use various magical Pirate items in order to add to her abilities. Instead of the dancing transformation Shantae can now also use her genie lamp in order to suck up magic and various different types of gas to further expand her repertoire of moves. It’s one of the tougher Shantae games but also one of the best with clever puzzles and dungeons to explore. The adventure aspect of the game is also different with players heading off to multiple islands in search of ‘dens of evil’ instead of the interconnected world layout of the previous games.

Pirates Curse is certainly a highlight of the series and also an essential purchase of platform fans. We looked at the game in more detail here -  https://www.retro101.co.uk/2015/02/shantae-and-pirates-curse-review-wii-u.html

Shantae: Half-Genie Hero

Shantae’s first foray into HD is a mixed bag. This is arguably the weakest of the five games though it does look great. It lacks some of the sparkle in its design that the other games have in abundance and is just a bit dull. It’s not the longest game either, though there are a host of other modes and characters that can either be purchased as DLC or that come included in the complete edition. It’s bright and colourful but ultimately easily forgettable when compared to the other games.

Shantae and the Seven Sirens

The most recent of the games has our half-genie visiting Paradise Island along with her genie friends. They are of course all captured and players have to explore under the island to rescue them. Each genie then grants Shantae a new ability which she can use to access further into the underground city. This is the game that most closely follows the format of Symphony of the Night with players exploring one big castle like level. It works really well with a colourful design and a light hearted script throughout. It may be a little easy for some but it’s also a decent length and some of the boss battles are challenging until you work them out so there’s plenty here to scratch your exploration itch with.

Wednesday, 11 February 2015

Shantae and the Pirate's Curse Review (Wii U)


The third game in the Shantae series has our half-genie hero starting out without her genie powers and living as a normal human after losing them at the end of the last game. But when pirates attack her home town and her old nemesis Risky Boots appears to tell her about a mysterious Pirate Master she has little choice but to try and save the day with nothing but her Kabuki Ninja-esque hair attack and ability to leap around.

This sets Shantae off on an adventure that takes her to a number of different islands looking for dens of evil which much be purged to stop the evil Pirate Master from returning. Each island and environment is beautifully presented with some of the most colourful and vibrant 2D platform artwork seen in a very long time. They also contain different themed environments and enemies so there is always something new and varied to see.

Unlike previous games, instead of Shantae using her magic powers to transform into different forms, she now has to collect various pirate artefacts which then grant her the ability to progress. It follows a template similar to Metroid in that you collect an object like a gun which then allows you to operate a switch to open a door to then allow you to move to a new section of the level. There is also a fair amount of wandering back and forth between the different islands and levels but as they are so much fun to explore and revisit this isn’t an issue. 

Level design remains strong throughout with the islands and dungeons giving different challenges and puzzles to solve. The game is always challenging but never unfair or too harsh to stop progression for long. Finding heart squids will also increase your life and Shantae can buy upgrade shampoo and conditioner to level up her hair’s attack power and speed. The learning curve is set just about perfectly and players should feel like they are always prepared for what they come up against without it being a complete walkover. 

One of the highlights of the game is the colourful collection of characters and ever-so-slightly twisted humour that runs through the game. Early on for instance you’ll meet a former giant squid boss who is bemoaning the fact he feels he’ll only be used as a returning reference to the previous game so is planning to retire (Naturally you’ll have to find him a travel brochure so he can start traveling the world for the just the right spot).

There are a host of well-known characters from the series to touch base with and it adds just the right amount of fan service for players of series. The writing is also sharp and entertaining – if a little uncomfortable at times. Weirdly, there is a slight sexual undercurrent throughout. An early puzzle requires light to reflect off two untanned girls who won’t strip to their bikinis, while later Shantae acquires x-ray glasses from a disappointed character that has moved to a beach resort out of season so there are no girls to look at. It’s not overly dodgy, but something that parents of younger gamers will probably want to know about.

Some of the character design is also questionably. There are Mermaid characters that are topless (just without nipples), and what can only be described as a giant rolling ball orgy of naked women as boss to contend with. While Shantae can be forgiven for her attire as she is both a Genie and dancer, both she and a few other characters seem to have ‘developed’ a little since last the last game as well.

Pixelated cleavage aside, the game is an absolute joy to play and an experience that will keep you smiling throughout. Shantae controls very well and always responds how she should. The different objects you pick up always add something new to mess around with and there are plenty of extra side quests and collectables to hunt around for. It all gives you an excuse to spend a bit more time with the game and when something is as joyful as this then it’s likely you’ll be happy to oblige it.

Overall, this is another top draw entry in the Shantae series. Shantae game are always more expensive than other digital games but they are also of a much more accomplished quality than almost everything else in the same genre. It’s a colourful, fun and inventive game and feels right at home on the Wii U. It would be great for the series to build up more of a fan base as they offer some of the best Metroidvania action out there. If you love your retro inspired platformers then you really need to own this.

Overall 9/10