Bitmap Books

Showing posts with label side scrolling. Show all posts
Showing posts with label side scrolling. Show all posts

Monday, 21 October 2024

The Karate Kid: Street Rumble Review (Switch)

Of all the retro inspired sub-genres to have a comeback recently, we weren’t expecting 80’s nostalgia-based side scrolling beat’em ups with cartoon graphics to be one of them. We’ve had various Turtles games, Double Dragon: Gaiden and there’s the upcoming Toxic Crusaders. You can now add The Karate Kid to that mix. The Scott Pilgrim game has certainly had an influence.

The game does look great though. Locations are initially a bit dull but get better as you progress and take in the familiar locations of high school, beach, arcade and other areas around Reseda. The jump to Japan for the second film offers up some lovely sprite work and though the general designs of characters does repeat, everything individually looks pretty great.

Perhaps a little surprisingly, Street Rumble follows the plot of the first three movies instead of the more recent Cobra Kai series. You get to pick from four characters – Daniel, Ali, Mr Miyagi and Kimiko. Each character has the same basic set of attacks, but they range in speed and strength and have individual signature moves. So, there’s just enough here to make players try a few different playthroughs to find their favourite.

Combat is solid and fluid, with players able to mix light and heavy attacks together smoothly to create their own combos. You can add your signature attacks to this as well, meaning there’s good opportunities to juggle enemies or switch to new targets as required. You can also grab and throw enemies. The overall movement is limited but then that goes for about ninety percent of these types of games. One notable thing is that you can’t pick up weapons, so combat is really about keeping your combo meter going for as long as possible with the moves you have.

There’s an interesting health system in play as well with the player only taking proper health damage when their special meter is empty. This means you can take the odd hit without it causing too much trouble as long as you are on the offensive. Once you lose your three lives in a stage though you are done. Even if you are at the boss, it’s back to the beginning. This is well balanced though but can still be a touch frustrating as some of the stages are a touch long.

There’s also a low level exp grind at play where your characters can level up and gain new signature moves and other bonuses. The main way to do this is via secondary challenges within the levels. These normally come down to beating enemies a certain number of times with certain attacks or not taking health damage. It’s a pretty basic part of the game that lacks much invention, but it gives something for the box tick completionists to do.

Overall, The Karate Kid: Street Rumble is a well put together and good-looking game that plays nicely. The only real issue is that it can get repetitive quickly and some of the levels are pretty long and uninspired in terms of design. For short bursts it works really well and there are some nice systems here. It will be good enough for fans of both the films and side scrolling beat’em ups though. There’s also a lot that could be built and expanded on if they decide to move forward into other Karate Kid properties as there’s a really solid foundation in the design here.

Overall 7/10

Monday, 28 August 2023

Double Dragon Gaiden: Rise of the Dragon Review (Switch)

The Double Dragon franchise has certainly been trying to get back into the mainstream mindset of gamers during the last few years. We’ve had the awesome Double Dragon Neon and more traditional Double Dragon 4 as well as several Technos carts on the Evercade and a collection on the Switch. Double Dragon Gaiden is the first of these games to try and mix the up the formula though.

As a result, Gaiden has a more cartoon look to it, closer to the recent Teenage Ninja Turtles game or Scott Pilgrim than what you might normally associate with the franchise. Initially, it’s a bit off putting but soon settles into the madness of the game and fits the overall chaotic style well.

Along with the change in how the game looks extra elements have been added into the core gameplay. The first thing you’ll notice is that a tag team system is in play. You pick two from an initial four characters (more can be unlocked with collectable tokens), with each having their own styles and moves. During play your partner can be tagged in to extend combos or simply give your other character a rest from being pummelled. As well as this, each character also has three special moves which can be used when a meter is filled. Hitting enough enemies with these creates health drops and they prove key to getting through the game.

The next big change is the addition of a few rogue-like elements. You initially have four stages to pick from. Each area has a different theme and boss and can be tackled in any order. However, each level you complete adds another section to the next. So, the first area you take on will lead you straight to the boss, but the next will add another stage and mini boss in between, and then the next area will have two stages and two mini bosses etc. It’s an interesting approach and one that adds some variety to multiple play throughs as it’ll take a good few runs to see everything the game has to offer.

At the end of each area you can buy upgrades with the money collected from bashing the various goons along the way. These range from power ups to specific moves, new skills, tokens or simply taking the money. It’s important to consider what best fits your characters needs as the game gets rough late in the day. Any tokens you collect along the way can be sused to unlock extra features and the boss characters as playable as well, each of which dramatically alters your way of playing.

Overall, Double Dragon Gaiden is a departure from the normal format we have come to expect from the franchise but it’s one that works. If there are any small complaints, it’s that the game can become repetitive at times as it takes a while to get through each run. Over use of the special moves is also an issue as really the best way to get through each level is just to spam and recharge them via enemy take downs. That said this is a vibrant and fun take on Double Dragon and it’s certainly worth checking out for scrolling fighter fans or fans of the franchise in general.

Overall 8/10

Monday, 14 November 2022

Go Straight: The Ultimate Guide To Side-Scrolling Beat-'Em-Ups

We’ve never had a Bitmap book come through the door we didn’t like. When this heavy tome arrived focused on side scrolling beat‘em ups we were immediately transported back to the arcades of old. Perhaps of all the books the team have released this has the potential to hit the nostalgia gland more than any other with the genre having many games that never made it to home releases.

Across the 456 pages it’s pretty much guaranteed you are going to find a ton of game you won’t have played, or perhaps even heard of, as the book covers games from all over the place. It’s set out into different decades running from 1980 all the way up to recent releases in 2021. The whole thing starts with a foreword from Renegade creator Yoshihisa Kishimoto followed by an informative and entertaining look at what makes a game fall into the genre. During this afterword section you also get the first of many double foldout pages.

In a visual representation of a side scroller, many of the articles about key games unfold to effectively create a four-page layout. This starts with Streets of Rage which is used to display a numbered scene from the game which acts as your guide to the key ingredients of the genre. The fold out pages are double sided as well so there’s no wasted space here.

Starting in the 1980’s with Kung Fu Master the amount of information you get on the games is massively impressive. For instance, Double Dragon has six pages dedicated to it covering development, gameplay, ports and classic moments. More obscure games get less or are reduced to split pages, but this certainly feels exhaustive in terms of the games featured and it’s hard to see what else could have been put in (even the notorious Bebe’s Kids is here). The big licenses are all in here as well, screenshots and all, so expect to see Turtles, Simpsons and even Michael Jackson’s Moonwalker.

There is a decent selection of screen shots and some full-page pictures but there is also a lot of text here so it’s certainly not just a coffee table book to flick through nonchalantly. The research and dedication required to get all this information together is impressive and everything is interesting and will likely send you off hunting for more than a few of the games. The fact each decade comes with a written introduction to the development of the games and market during that period is further proof that these books will likely end up on some kind of historical game development course in the future. There’s certainly enough to take you from knowing nothing to having a huge knowledge of both the titles and genre through the ages.

Overall, Go straight is an exceptional book. It’s perfect to dip into to look for your favourite game or read from front to back to get a detailed overview of pretty much every title in the genre. It’s logically organised which makes finding things easy and the intros to each decade are great encapsulations of the time they look at. Much like the Point and Click Adventure book before it, this is a real highlight in an already packed and impressive back catalogue from Bitmap books. Utterly essential for all retro fans.

 

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