Written by Bradley Marsh
Oh Transformers, what a checkered history we have. When I was a child I loved you, the cartoon, the toys, anything I could get my hands on. Then later in life you were sullied by Micheal Bay. A man who just cannot make a film that has a decent story and is just full of explosions and set pieces. He ruined your name for me. That wasn’t helped too, by a series of poor to average video game tie ins.
Anyway, when news came that Platinum were to make a Transformers game, I wanted to dare to dream, dream that a top quality Transformers game could be made. But I have been burnt before so my expectations were a little tempered, despite it being Platinum who have a fantastic track record.
My fears were totally misplaced though, as Transformers Devastation is an absolute joy to behold. It takes the Transformers universe, using the Generations line, which covers various different eras of the franchise. The visuals are based on the original cartoons, with writing from those behind the comics.
That all blends wonderfully with the traditional Platinum gameplay that makes the likes of Bayonetta and Vanquish such wonderful games. Platinum even showed they can work with existing IP, when they did Legend of Korra, which despite getting a luke warm reception was still great fun to play.
For me, what makes Transformers Devastation work, is that there is no attempts to re-write the genre, both in terms of gameplay and the source material. Platinum have been incredibly respectful of the history of the franchise and built a game around that, rather than trying to shoehorn elements that could work against each other.
The influence from other Platinum titles is clear to see, with the main one being the use of Witch-Time from Bayonetta, where a well timed dodge will slow down time and allow you unleash hell on your foes. However this is a Transformers games, so it does need some characteristics of its own and boy do Platinum put this to good use.
As any self respecting kid from the 80s will know, Transformers are robots in disguise and this is well represented in combat. When in robot form, you can go at your enemy in traditional Platinum combat ways, yet you can also change to vehicle form and use that to attack too, adding a whole new level to the combat mechanics.
Being a Platinum game, means that the combat is actually very simple and allows you to string together combos and fight multiple enemies like a boss. You even get to use various weapons which can be integrated in the hand to hand combat, or used for taking down enemies specifically designed and placed to make use of you weapons.
The are less options in combat when compared to something like Bayonetta, which initially feels a little disappointing, but after a short time with the game, you find it works as you start to master the various attacks and combos and use those to your advantage. If anything having a smaller move set works well here.
I was worried that the game might overplay the transforming, just so it could show of what the Autobots can do, but I actually found the that balance was done just right. There are some enemies that require you to switch between forms, but they are strategically placed and not overdone. Everywhere else it it purely optional.
It could have been very tempting to make Devastation an overly easy IP cash-in, where you go through the motions and have the game look pretty, but the balance in difficulty is well implemented and the difficulty curve is well balanced from the opening level to the final battle.
You get the options to use all the various Autobots to fight and each one feel different to use and you’ll soon find your overall favourite. Again I was worried it may be just reskins over the the same move-sets, but this is far from the case. Optimus Prime will feel completely different to Bumblebee for example.
It’s not all sunshine and roses though. There are some issues, such as some uninspiring level design, that can feel a bit limited from time to time, as well as the game being super short. The main story can be completed in 5-6 hours and whilst extra plays are encouraged it isn’t one that demands your attention.
That being said though, the overall package is decent and Platinum have made a solid Platinum game, yet they have made a truly fantastic Transformers game and I look forward to seeing if they can follow this up with a sequel in the future.
Colour Blind Issues - No
Review Code - No