Written by Bradley Marsh
Oh how I am jealous for Wii U owners
having had to part with my console. I loved playing Hyrule Warriors and
despite having access to the likes of Dynasty Warrors on next gen
consoles and the VIta nothing quite felt the same.
Yet here I am with Dragon Quest Heroes: The World Tree’s Woe and the
Blight Below a game as far removed from what I understood a Dragon Quest
game to be, as I can imagine. From the very first moment I picked up
the Dragon Quest Heroes it felt familiar, more than it should have.
I will admit it is a game I paid little attention to once I heard of
its reveal, not through ignorance, but just I knew I wanted to play a
Dragon Quest game and was happy to avoid all media coverage and see what
fell on my lap come release day.
Because it felt so similar to Hyrule Warrior and Dynasty Warriors I
had to dig a little after my first moments with the game. Lo and behold,
the reason I felt like I knew this game, was because the team working
on it was Omega Force.
Y’know, the guys who developed Dynasty Warriors, Hyrule Warriors,
Toukiden, Warriors Orochi and much more. This was one of theirs, using
another new setting and basically a new skin. Want to know something? I
couldn’t be happier.
The various ‘Warriors’ games are wonderful to pick up and waste time
on, just destroying endless waves of enemies and feeling like a general
badass. The very moment you pick up a controller, whether you have
experience of Omega Force games or not, you just know what to do. You
hack & slash your way through arenas with a huge grin on your face
just enjoying what is happening on the screen before you.
With Dragon Quest Heroes: The World Tree’s Woe and the Blight Below,
this is no different and whilst there is a story to follow, you can
easily ignore it, enter a level and murder everything that dare stand in
your way.
Personally I’d like to say there is more to it than that. That there
is a bit more depth and sophistication when you scratch below the
surface, but the truth it, there simply isn’t and that is a good thing.
As not every game needs to have this deep meaningful reason to exist.
Sometimes you just want to enjoy a spectacle, pick something up and play
it. This is one such game.
Of course there are the opportunities to level up your characters and
make them better, but that is all fairly streamlined as the game pretty
much just urges you to get into the action. But there are a few things
that make it feel different to Omega Force’s usual affair.
Because it is based on the Dragon Quest series, it feels like there
is much more emphasis on telling a story and giving substance to the
characters. This is something I felt would hamper the game a little, but
in actual fact it has made me want to try some of the mainline Dragon
Quest games.
The presentation too seems to be up there with Hyrule Warriors, which
felt like it finally showed Omega Force could actually add polish to
their overall experience. Looking through videos and stills of other
Dragon Quest games, there is no doubt whatsoever that this is part of
that world.
Compared to other games from Omega Force there is a lack of extras,
with the game focusing on the story driven campaign and being aimed more
at the single player, rather than a co-op experience. This is pretty
disappointing to start with, but the longer you play, there less you
miss that option. Yet it wouild have been nice to have.
The one thing I did feel though, is unlike Hyrule Warriors, there is
no need to go back and play it over and over, once the campaign is
finished that really does feel like that is it. Whereas Hyrule Warriors
felt wonderful repeating mission and using different characters, this
just didn’t have that and is honestly a one and done game for me.
That isn’t to say that one isn’t a wonderful experience, because it
truly is and having finished I am already looking forward to some kind
of sequel, hopefully to include more of the options that make and Omega
Force game the wonderful entities they are.
Overall 8/10
Colour Blind Issues - No
Review Code - Yes