This will shock you, but Voidwrought is an indie Metroidvania game on the Switch. It’s fair to say that Nintendo’s hybrid has no shortages of games in the genre (including Metroid and Castlevania), so anything new must really do something to standout.
It’s a good thing then that Voidwrought really does try to
do things a little bit differently. The first thing you’ll notice is that the
game looks incredible. Everything from cutscenes to the general level design is
presented in a gorgeous dark comic book style. To match this, the flow of movement
is as smooth as the visuals with the games trademark being that it’s a fast-paced
take on the genre. In these respects, it really does stand out in a positive
way.
The general look of the design is a sort of comic book inspired
mashup of Deadcells, Blasphemy and Dark Souls with a mixture of both technological
and biological terrors inhabiting the environments. It definitely has a continually
brooding and menacing tone to it that works well with the general bleakness of the
game’s difficulty.
The steep learning curve may put some gamers off, the environment
is harsh to navigate, and most enemies take a considerable amount of damage
before they go down. This is all fine until you end up repeating sections
multiple times. There are save points of course but they aren’t that prevalent.
One concession to this is that any major object collected, or event triggered,
will still have happened when you die and respawn at your last save point.
In a game which is generally difficult the bosses are, perhaps
surprisingly, quite well balanced. There are certainly sticking points but once
you have learned how they behave they don’t take crazy amount so damage before
going down which helps to keep the game flowing.
There are a few issues though. First of all, the plot doesn’t
really carry much of an impact. We would struggle to tell you what you are
doing and why beyond the obvious Metroidvania exploration. We had no real idea
what the overall goal was. Perhaps more concerning, the game also isn’t very
good at giving you clear feedback regarding things like getting or damage.
The cartoon style is beautiful, but it does give things a
lack of weight and impact, so it can be difficult to know if you are being hit
or how hard you are hitting yourself. The health bar is also an issue. There is
one of course but it doesn’t stand out that well and there is little other
visual feedback to give an indication you are about to die. This led to a fair
few deaths when healing was otherwise available.
Overall, Voidwrought succeeds in bringing something slightly
different to the Metroidvania template. This is impressive enough when you
consider how many games there are out there in the genre. It never fully clicked
with us though in the way some of the other games have. That moment when you
are just zooming around feeling like a super being never really came and, in
the end, the few flaws did start to wear away at us. It’s a beautifully crafted
game that runs amazingly well, but it is also perhaps one for gamers out there
looking for a more hardcore experience. If you are into the genre though, this
is well worth checking out as it’s somewhat unique in a crowded market.
Overall 7/10