It seems like a life time ago that Etna erupted onto the scene in the first Disgaea game. From that moment massive number crunching became a way of life for many console gamers and there have been few games since that are so humorously twisted and crazy. Disgaea 5: Alliance of Vengeance is the sixth console game in the series and first appeared on the PS4. The complete addition has now its way to Switch and as you might expect it has more than enough packed into it to keep you occupied for hundreds of hours.
As usual the plot revolves around an overlord trying to take power. This time it is Seraphina who is the daughter of the king of the Gorgeous Underworld. Along with a host of other odd overlords she bands together with the mysterious Killia to try and destroy the evil demon emperor Void Dark who has decided to take over the entire universe. There are also Prinnies.
It’s another mad cap adventure with Seraphina fascinated by the fact she can’t use her magic to charm Killia and the two jet around the universe on a giant space ship which is used as your hub between levels. Instead of different regions for each episode you are now going to different realms which adds a nice epic feel to the game as you try and repel Void Dark.
We could spend pages talking about all the systems in Disgaea by now and this version adds even more into the mix. All the previous systems such as the geo-panels and skill levelling return and work much in the same way as the last version of the game. There is a new revenge mechanic which raises damage given and reduces damage taken when a bar is filled by your team being attacked. Overlords also get special attacks when in the revenge state – these are wide ranging and include skills like turning into a giant or charming the enemy.
Later in the game there is also a squad system which allows your team to be split into different groups and differing effects then being added to the leaders of the group who take the battle field. The item world is now more ridiculously packed with things than ever with copious amounts of random events and encounters that you’ll need more than one lifetime to uncover. There are also side quests to complete and extra levels that stretch way off into the distance after the main campaign has ended. This game could literally last you forever and it’s highly unlikely you are going to see all it has to offer and now you have all the DLC to get through as well.
Despite all the systems we found this fairly friendly for newcomers to the series. Each new element is explained well (and also quite quickly), and there is the option to skip tutorials for anyone who already knows how they work. It’ll certainly take a while to get to grips with things but there isn’t an assumption that gamers will have followed the series all the way to this point so if you’ve ever wondered about Disgaea this is as good a place as any to start.
One very good change is a slight adjustment to the geo-panels. As well as being slightly textured now they also display more information when highlighted. This information includes what colour the panel is which means colour blind gamers no longer have to see their best strategies scuppered by a light green block sitting in amongst the yellow ones. The item world has also had a slight shift with an emphasis now placed on winning each level rather than just charging to the exit.
If there is one slight criticism we have it is that the dialogue doesn’t seem as on the mark as in the best of the previous games. The exchanges between Seraphina and Killia never really reach that of Etna and Laharl or Adell and Rozaline. It’s still very solid and entertaining but just lacking a bit of magic and chaos and nothing that made as chuckle as much as Valvatorez and his continual battle cry of SARDINES!
Overall, Disgaea 5: Alliance of Vengeance keeps the series’ trademark high standard of quality going. This has to be among the deepest strategy games ever and if there’s anything with more content outside of an MMO we’ll be amazed. If you like Disgaea then this is a justification to own a Switch and you can’t really give a game much higher praise than that and with the ability to now take it everywhere you go this could become all life consuming in a way little else can.