Moonlighter was a very much underrated indie game that created a great little loop of exploration and selling junk wrapped in a rogue-lite package. The original was a pixel art, top-down game that took inspiration from the original four-door, sealed room dungeon layout of early Zelda games. You dive in, survive as many rooms as possible then brought you loot back to sell in your shop.
Moonlighter 2 hasn’t moved far in terms of the core ideas,
but a lot else has changed. You are still hunting for loot and then selling it
in your shop. But now the game has moved to a 3D environment. Instead of doors
leading off from a dungeon you now have sort of floating platform like arenas. You
must kill all the monsters present and then you can move to the next, you’ll normally
have a choice of two or three paths and aside from fighting there are opportunities
to find power ups or other treasures along the way.
We found that the arenas did lack some of the character the original
games rooms had and the colours are quite soft which can make it difficult to
see everything on the screen. A fair few times we were being attacked by something
we just didn’t see which isn’t ideal. They are also quite samey in each of the
core areas which means after a few runs it can get a tad dull unless you’re
progressing to other places.
Luckily the combat system is robust. You get a selection of different
weapons to wield and upgrade, and they all carry weight and give a good level
of feedback so at least you know you are hitting things. You also have a gun
with a limited number of shots (recharged by melee attacks), which adds
flexibility for taking on flying enemies and those just out of reach. Each weapon
also has a chargeable special attack and when enemies are stunned you can also
smash them over the edge of the island or into other creatures. It all works
well and provides a satisfying experience.
When you inevitably die, you’ll be sent back to your hub
down with any relics and items you have found along the way. These can then be
sold in your shop with the money going towards any number of upgrades and
perks. There’s a whole meta game in there about how to best store your objects
in your backpack as well with certain ones ‘burning’ others or adding bonuses
to them. It’s another system that works well, even if it does get a little repetitive
after a while.
As you progress, you’ll expand your arsenal and shop, and
more and more areas of the town will open offering different services. It’s a
potentially addictive loop; however, we did find progress slow. We had run
after run where little progress was made in the early going. It doesn’t quite
get the balance right with difficulty to progression and that may see some
players leave the game before they have really got into it. Once you start
making breakthroughs though it finds its feet and you’ll be lost to it for hours.
Overall, this is a welcome return for the series. The new
direction has worked well in most ways and if you get through some initial slowness
you’ll be drawn in for hours on end. Even when things do get a bit repetitive
there is enough charm present for players to see it through. For fans of the
original, or those who need yet another Rogue-like this should be high on your
list to check out.
Overall 8/10



















