Bitmap Books

Showing posts with label Dead Cells. Show all posts
Showing posts with label Dead Cells. Show all posts

Monday, 1 September 2025

50 Indie Games that Changed the World Review

 

We’ve been covering Bitmap book releases for a fair while now. Most of them compile genres or specific games systems but every now and then you get something a little different. We’ve seen this before with the ‘Secret History of Mac Gaming’ and ‘A Gremlin in the Works’, 50 Indie games that changed the world may not be as far from the usual output as that, but it certainly takes a different view of the industry.

In terms of content, it’s a fairly straight forward set up. There’s a short preface explaining the goal of the book and what it’s featuring, a foreword by Thomas Was Alone developer Mike Bithell who adds some context to the indie scene and how development works and then an introduction which talks about what indie games are as a wider genre and concept. After that it’s a straight list of the 50 games with a few honourable mentions at the end. Surprisingly, there aren’t any more interviews are other features but then the book is pretty laser focused on what it’s trying to do and as it tops out at an impressive four-hundred and fifty plus pages so we aren’t really complaining.

Each of the fifty games is looked at with a considerable amount of depth. Generally, the games in these books get one of two pages maximum. A few special ones might justify four but here most of the games get around eight pages, split across text, screenshots and art work. Each also has a breakdown of why the game should be considered as a game that changed the world. It’s an impressive amount of focus to put on each title and if you aren’t sat there making a list of games to buy as you go then we would be amazed.

The games included are wide reaching. There are obvious inclusions such as Fez and and Axion Verge but also more modern games such as Vampire Survivors and some you may not be expecting like Among Us and 80 Days. It means there’s a wide range of titles covered from different years and spanning multiple genres. There will of course be a personal favourite left out somewhere but it’s hard to argue with any of the inclusions. The fact that Futurlab’s Velocity is here makes us particularly happy as the game and the studio are vastly underrated and you should probably all be out there downloading it right now. It even means we will overlook the fact none of the Pixeljunk or Bit Trip games are in here.

Despite the mass of pages and games included it would have been nice to have a few features in here. Something on key indie genres would have been welcome – even if it was only a few pages. That might have taken some focus away from the key theme of the book though and it’s not like there is a lack of content here. There is some mention of genres within some of the games covered as well. The piece on Dead Cells in particular highlights how Metroidvania and Rogue games dot the landscape.

Overall, 50 Indie Games That Changed the World works beautifully as a love letter to some of the most creative and innovative games the industry has to offer. Chances are you may well be aware of most of them but there are always those one or two that you will have overlooked. It also acts as a perfect place to start if you want to move away from AAA video gaming or even if you want to jump from retro gaming back into something more modern but which channels that old school aesthetic. We loved it.


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*image from Bitmap Books website

Monday, 12 June 2023

Nuclear Blaze Review (Switch)

 

I’m not sure many had the follow up to the much loved, and continually expanding, Dead Cells to be a puzzle platformer based around putting out fires. But that’s just one of the many things that separates the creative minds of the folks at Deepnight Games from the rest of the world. There are a few tiny similarities to Dead Cells but on the whole this is a fresh and clever platformer that even has a kids mode containing lots of extra trucks and helicopters.

The plot is fairly light with you being called to a blaze and ending up stuck in a secret underground lab where there may be more going on than just the outbreak of a fire. The controls are straightforward with you being able to spray water, roll and jump and that’s all you need in order to get by. There are a few nuances to the system of course. You can create different arcs of water spray and pushing down makes a sort of water shield around you. This is particularly useful when opening doors as sometimes you’ll be hit by a back draft and burn up if you don’t protect yourself or get out the way.

The levels are set out as self-contained puzzles of burning death with you needing to extinguish the flames in a section before moving onto the next. You must be quick as well as flames will begin to spread again if left for too long. In order to help you can normally turn on sprinkler systems or collect wheels to allow you to turn on water pipes. This at least gives you a few safe areas from which to plan your next move. Your two main concerns are your water level which you need to keep refilled and the fact that taking a single hit means death and normally starting the puzzle again from the start.

Each section follows the same sort of rules and it’s more about the design in terms of how you travel around putting out fires that changes. There are a host of obstacles such as locked doors, falling debris, burst gas pipes and the occasional key card that needs collecting but it’s all really about working out how to get around without running out of water.

Should the game prove too difficult though there are a wide selection of sliders that can be used to balance it out to your hearts content. You can make minor tweaks or make yourself pretty much invincible. We got through the game without playing around with it but some of the puzzles did prove to be sticking points so it’s good to see players have a way to keep their progress going should they wish.

Overall, Nuclear Blaze is a brief but fun platform puzzle game. It’s both creative and challenging and while there are frustrating moments it was never enough to turn us away from it. Once completed there’s an extra ‘Hold My Beer’ mode which adds even more challenging content as well so there’s enough here to keep you coming back. It’s just something a bit different that works well and we would recommend it to anyone looking to live their best fireman hero life.

Overall 7/10

Wednesday, 21 October 2020

Nintendo Switch Roundup 3: Roguelikes


Dead Cells

An early contender for the systems ‘indie darling’ Dead Cells has continued to expand and develop since its release. There is certainly a lot of game here for players that click with its action platform groove. The different areas are varied and offer just the right amount of risk reward to entice players to explore for hidden treasures (and probably die in the process). The only major issue we had with it was that the games frame rate stutters at times which can lead to confusion and often death. The bosses are also particularly challenging and will see many hit a substantial wall that stops them progressing on to see all it has to offer.

 

Moonlighter

For those that like their adventuring more from the top down point of view Moonlighter represents a charming time sink to get into. At night you explore one of four themed dungeons retrieving loot and slaying beasts and by day you put things on sale in your shop to raise gold. It creates a compelling loop that allows players to feel like they are progressing even when life in the dungeons isn’t going well. Even with upgrades to equipment there is still a good level of skill required to overcome the games gigantic bosses but the challenge is never overwhelming to the point that you are likely to give up and dedicated players will be onto new game+ before they know it. It’s a unique mix of styles that works well and should be sort out by the adventurous types out there.

 

Downwell

A simple, yet effective, platformer of sorts, Downwell is a pure shot of adrenaline which works perfectly in small sessions. Players have to guide themselves down a well while using there gun boots to blast away at rocks and the many enemies they encounter. A host of new power ups and styles are available and the action is always intense and fast moving. It’s also unbelievably cheap to get hold of (around £1.99), and really there is no excuse not to give it a try.

 

Void Bastards

Just to prove that rogue elements will work in just about any genre here we have a FPS take on it heavily inspired by system shock. Players must guide their ramshackle ship along a galaxy map stopping at derelict vessels to scavenge for food, fuel and parts to continue on. The cartoon style of the graphics and sharp script create a game both funny and terrifying in equal measure and help to ease the pain of the many deaths you will encounter. Creatures and ships are varied and fun to explore, though we did find ourselves in later levels running onto a ship, grabbing whichever part we needed and legging it a little too often. The occasional frame rate glitch is also present but in this case rarely causes a problem. It’s not overly long either which means you’ll be diving into the challenges and other extras while you are still hungry for more.

 

Black Future 88

If you like your roguelike set in a dystopian future inspired by Blade Runner then Black Future 88 may well be the game you’ve always dreamed of. Glowing neon and pounding synths accompany players as they have minutes to make it up a procedurally generated tower and topple the evil Duncan. The action is insanely intense and unrelenting as you blast and slash your way through a crazy assortment of enemies and bosses. There a numerous weapons and buffs that can be unlocked along the way and countless different systems you will have to balance out to have a decent shot at getting to the top in one piece. The only down side is that there is so much going on that when played in handheld mode it can get difficult to see at times. This really is an overlooked gem that everyone should experience.