Roadwarden, originally came out on the PC in 2022 and was universally praised for it’s rich story telling and world building. Now, a few years later it has made the jump to the Switch. With the market flooded with Metroidvania and Rogue-like games it’s great to see something a bit different and it’s even better to see something forging a more original path that will actually captivate and engross you. Roadwarden is all these things and more, despite a few performance issues.
The basic premise is that the game is a sort of choose your
own adventure, text based, game with some RPG element. You play a new
Roadwarden, sent by the merchants’ guild to keep trade moving through a fantasy
peninsula filled with monsters and strange happenings. You can pick from a few different
variations of your character and then it’s off into the pixel illustrated world
to investigate and carry out quests. Your overall goal can be decided on by the
player from a host of different options and it’s really up to you to explore where
you want over the course of forty days.
The play screen in the game is split into three sections.
You get an illustration of your location on the left, the main text description
and selectable options in the middle and then access to information about your
status and other information on the right. This is navigated by using the
Switch control stick or arrow buttons or pressing one of the shortcut buttons.
It’s a bit clunky compared to the PC but it does work. We can’t help but feel
some kind of virtual mouse cursor may have been a better option though.
Both the illustrations and text set the scene of the harsh
fantasy environment well. The text is often lengthy but interesting and there
are a normally a host of options to choose from. You can normally even pick
from different tones and emotions to use in your replies, all of it adding up
to giving the player different paths to follow. This tied to the forty-day time
frame means there is a decent amount of replayability here for those who really
get into the game and want to play for longer. You certainly can’t do
everything or go everywhere in one play through, and the selectable goals also
means different priorities are needed for each run.
Once, players leave a location they enter a larger map
screen which fills in as they explore. It can feel a bit daunting, but
characters are good at giving you information about locations that are in different
directions and where you might want to head. This means you are rarely in a
situation where you are unsure of where to go or what to do. Instead, the game
relies more on a sort of risk versus reward system with the player knowing what’s
ahead but also what they stand to gain or lose by doing certain things.
While you are traveling you need to keep an eye on a host of
things to keep your character going. There is nourishment, health, tiredness, armour
and even appearance which all tie into different aspects of the game and add or
remove options if they fall too low. If your appearance is too dishevelled for
instance characters are less likely to interact with you, but resting and
cleaning takes up precious time which you may not be able to waste.
There are various skill checks and elements of chance you’ll
have to face as well. This is very much in the mould of an old school dungeons
and dragons RPG, just with a bit more direction. Whenever something which
requires ‘chance’ is an option the game will highlight it for you, so you are
always have the information you need before making decisions. A well
implemented tutorial which pops up naturally as you progress also helps to
gently integrate player with the various systems the game runs on.
If there is a criticism it’s that the game runs pretty inconsistently
on the Switch, at least in handheld mode. We had a fair few start up crashes when
trying to launch and the very first time we played there was even errant code
on the screen and an error message about memory. Luckily these disappeared once
it seemed to get running but anything that moves is jerky and moving around
your options on the play screen comes with a certain amount of lag. It
certainly isn’t running in the most optimal way, lets put it that way. Despite
this though it remains incredibly engaging and interesting.
Overall, Roadwarden is something both different and rather excellent.
The world and atmosphere the game creates with its pixel art and lavish writing
really helps to build the feel of a living place. Each interaction is
interesting and there is more than enough ‘game’ here to keep people happy who
would shy away from other visual novels. It’s closest to something like a
digital Fighting Fantasy book, just with more options and systems running. Even
with performance issues we really liked it and at the modest price, it’s very
easy to recommend.
Overall 8/10
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