With all the recent retro revivals and intense 2D nostalgic throwbacks recently it’s hard to believe that we haven’t had a proper Shinobi gave for a long time. There was of course a 3DS game that wasn’t the best and most of the back catalogue has been made available, but Art of Vengeance is a resounding return to form.
The thing that stands out straight away are the gorgeous visuals.
The game has been designed to look like a Japanese style painting and the
colour and detail present throughout are stunning. In motion, everything flows
as well as it looks with the game moving at an intense speed without faltering,
even in handheld mode. It allows for a flow and momentum that every ninja game
is crying out for.
The combat is much more involved than previous games as
well. Historically, Shinobi games have limited the player to a jump and attack
button, with the occasional special move. Here, there’s a combo system in play
with light and heavy attacks and constantly upgradable and changeable special
moves that can be bought from an in-game shop. There’re also instant kills and
a host of movement options such as dashes and wall slides that wouldn’t be out
of place in the latest indie Metroidvania.
To clarify, Shinobi hasn’t gone the Metroidvania route. The
game is set out as linear, platform, levels. These can be revisited later when
new power ups are acquired which can in turn can then be used to access a few
hidden areas, but generally you are going from left to right through large
levels and then taking on an impressively large and difficult boss at the end. Between
each of the main platform levels there are also further throw backs to the past
such as more action-based stages riding on horses or other vehicles.
The general games difficulty is challenging but fair. There’s
certainly nothing here to compare to the Mega Drive games in terms of
difficulty. If you do die you start back at a checkpoint, and as the levels are
vast this is a smart design choice. It also helps to lessen the frustration on
the few occasions it’s difficult to tell between a pit and what is the
legitimate way forward. The bosses though are tough. They are damage sponges
which go through varying phases of attack patterns, and we often found
ourselves zooming through a level, only to be stuck at the boss checkpoint for
a considerable amount of time. While this can be frustrating it’s good to see
some of the old Shinobi challenge remaining in the game’s DNA.
Overall, Shinobi: Art of Vengeance represents a stunning
return for Sega’s much-loved franchise. The action is slick and frenetic, and
the level design is both beautiful and creative. Enemies are varied and provide
enough of a challenge to be interesting obstacles and getting through a level
provides enough satisfaction to continually push on to the next. Sega has been
slow to mine some of its formally popular IP’s so we hope this is a sign of things
to come. This is a creative, fun and intense success that it’s hard to see
anyone not liking it, especially those with nostalgia for the original games.
Overall 9/10