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Showing posts with label mega drive. Show all posts
Showing posts with label mega drive. Show all posts

Monday, 25 August 2025

Beat'Em Up Collection Review (Switch)

We love QUByte games here at Retro 101. It’s great when compilations and older releases are brought to new consoles and QUByte have a knack for picking games just outside of the mainstream to do it with. These tend to be less popular releases from the past but it’s great so many hidden gems are given a new life.

This time they are back with a collection of belt scrolling and platform beat’em up games. And it so happens that two of the games on here are two of our favourites from yesteryear. Before we get to that though, there are seven games compiled here in total and most have been released by QUByte is some form before.

The First and Second Samurai have already been released as a duo, as have Iron Commando and Legend. Though releases were very bare bones in terms of quality of life though. This just brings them together in a bigger package and adds proper quality of life features such as rewinds. cheats and a small host of extras such as the original manuals. The screen display has been much better optimised as well with the games adjusted to take up more on-screen space.

We’ll start with the filler, The Second Samurai is an incredibly basic game that really adds nothing to the collection. It is also not a patch on the first game and employs a more arcade style, scrolling beat’em up mechanic. Sword of Sudan is also dreadful. A slow moving, jerky game that most people will play for minutes. It did raise a chuckle that in the trivia for the game it says it wasn’t highly regarded on release for the Mega Drive and there’s a better Amiga version available. Full marks for honesty at least.

The rest of the compilation fairs much better though. The First Samurai is a hugely underrated platform action game. You control a samurai and leap around levels that scroll in all directions looking for bells which help to remove obstacles such as flames or waterfalls then take on an end of level boss. The Amiga version is the best, but we’ll let it go that we have the SNES version here as it’s the one we played when we were younger. It’s been smoothed out nicely as well with the flickering and slowdown present in the original all but gone, add in the quality of life features and this really is a great fun game that more people should play.

There are two solid belt fighters here as well. Gourmet Warriors is bright and colourful and gives you three characters to pick from. It doesn’t have the biggest range of moves but then these games rarely do. Enemies are varied and it runs at a good pace, it also has some unique tricks such as being able to summon a helper character for yourself which conjures a clone that the computer controls to aid you. Iron Commando is a game we have come across before on the Piko 1 collection for the Evercade. It’s also big and bold and creates a good sense of destruction and chaos. We will say though that having the rewind option and the ability to add cheats if required turned it into a far more enjoyable experience as it’s a bit of a tough one.

There’s another game here from the Piko 1 collection as well. The excellent Water Margin. Another belt fighter it’s full of great levels, flashy special moves and diverse characters. It even has some branching routes and different endings based on difficulty settings. It’s a really strong game and one that wasn’t originally localised for the west.

Our favourite game on the collection though is Legend. This a SNES game that we have a lot of fondness for. It’s closest in style to something like Golden Axe or the Capcom Dungeons and Dragons fighting games. But it is a lot more graphically detailed than Sega’s outing and there’s a real weight to all the moves. It’s another game that was very hard back in the day so being able to mess around in it now with the cheats and rewinds as a back up is great. This is especially true as there are a couple of branches you can go down, so saving allows for easier access.

Overall, though there are a couple of poor games here the three excellent ones and two solid tiles are more than enough to justify a purchase for retro fans looking to play something a bit more outside of the mainstream. We bought both Legend and First Samurai when QUByte released them on the Switch before, to have them bundled in with the excellent Water Margin just makes this a no brainer and we hope this generates enough interest to keep these sorts of titles coming.

Overall 8/10

Monday, 29 January 2024

The Legend of Steel Empire Review (Switch)

The Megadrive was home to an awesome range of 16-bit shoot’em ups and it’s great to see some of them making their way over to the Switch. We’ve had less high-profile releases of games such as Gleylancer and Gynoug, as well as some of the Thunder Force series. Steel Empire is the first to get a proper reworking though. First released in 1992, we’ve seen the game pop up a couple of times. First on the Gameboy Advance and then later the Nintendo 3DS. Unbelievably, the last release was now ten years ago so we are more than happy to have its steam punk inspired madness appear again on the Switch.

The wonderfully stupid story revolves around two waring factions. The tyrannical Motorhead Empire are trying to take over the entire world with their huge steam powered mechanical monsters and all that is standing in their way is the small, rebellious Republic of Silverhead. Players take on the role of head of the Silverhead air force and are charged with single handedly blasting through seven stages to victory.

The first thing you notice is how amazing the game looks. The original sprites have been kept as pixels but everything in the backgrounds and in terms of explosions has been given much richer colours and had detail added. There’s a few new FX and bits of lighting as well which really helps to enhance the overall look of an already pretty game, without sacrificing the style of the original. The game still runs in the original aspect ratio with the side of the screen now used for much of the information and feedback which works well in this case.

The original control scheme remains and is now fully customisable. Here buttons are used to shoot to the left or right with the final one primed to deliver the games version of the smart bomb which not only causes massive damage but clears the screen of projectiles, allowing much needed escapes from the constant onslaught of enemy fire. There’s no noticeable input lag either which is excellent.

In terms of powers ups, there is a simple but effective system in place. There are the standard extra lives, increased speed, and points to collect but there’s also icons that level up your ships rank up to a maximum of 20. Each level provides extra fire power or assist vehicles to help you, and it can often be worth taking damage in order to collect them, so you’ll stand a fighting chance of being able to down the massive units you’ll come across. You can also pick between two ships at the start of each mission. There’s a plane which is quick and agile but takes less damage and the slow but heavily armoured blimp. Each craft is better suited to one of the levels, so you’ll have to think carefully about what you’ll need.

Overall, The Legend of Steel Empire is great re-working of the original game which was pretty great to begin with. It’s chaotic but isn’t the hardest of shooters to get through so It’s testament to how fun it is that you’ll likely be more than happy to go round for another loop. There’s a lot of these types of game on the Switch but the style of Steel Empire means it’s still well worth checking out and can hang in there with the best of them.

Overall 8/10

Monday, 6 December 2021

Gynoug Review (Switch)

Days after Retro101 published its GleyLancer review – at the end of which was a request for a re-release of the Mega Drive’s Gynoug – Ratalaika went and announced they were porting it to modern consoles. So, is it a case of “ask and ye shall receive”, or “be careful what you wish for”?

Anyone familiar with Ratalaika’s recent reissues will know what to expect - a straight port with a few quality-of-life features - and Gynoug is no exception. Where their port of GleyLancer featured a full script translation for the game’s surprisingly decent story, Gynoug requires nothing. There is a story, but it exists in the original Mega Drive manual for the game, my copy of which is sadly long gone. It’s scant on details, and I could only find it via a PDF of the US version’s user guide. The short version is that the residents of the planet Iccus have been mutated into horrible monstrosities. As always, the answer is to destroy everything. It’d have been nice to have the manual included in the game’s options for completeness, but let’s be fair; you’re here to shoot stuff, not read.

It’s a fine shooter, too. Your winged avatar (named Wor, at least he is in the Genesis version), utilises various shot types and magics to take on scores of hideous enemies (and, er, seagulls). This is where the game really stands out. The boss designs (which appear midway through and at the end of levels), are truly bizarre and hideous. The end of the first level presents a massive steam train melded with a giant green bloke in some sort of steampunk-meets-body horror motif that continues throughout. As the game progresses, the difficulty builds well and doesn’t really spike. Levels are long and varied, and the bosses offer a stern challenge.

The power ups on offer change shot type, offer additional support (lightning bolts, guardian angels and the like), or increase your movement speed. The latter is initially helpful, but if you manage to avoid dying (or just spam the rewind feature), this can be more of a hindrance, as you will likely send Wor racing towards scenery or into the trajectory of enemy fire.

Gynoug is a snapshot of console gaming as it was at the time; arcade gaming brought home, testing reaction and reflexes, twitch responses and dogged determination to progress. Thankfully it still stands up as a solid example of the genre some 30 years later. While its 6 levels seem short, the length of them and the challenge of the game provide some length, and it will keep you coming back again and again to destroy its grotesque bosses. It’s a good port, and we can’t wait to see what Ratalaika will be bringing back next.

9/10

Friday, 26 November 2021

Cotton 100% (Switch Review)

 

Written by Dan Gill

Ratalaika is on a mission at the moment. It seems the publisher is determined to bring a load of 16-bit era shooters to modern platforms, and this can only be a good thing, even if some of the games themselves aren’t exactly classics, it’s nice to have some sense of preservation. Their recent releases of Cotton titles are appreciated, being the series never had a widespread release back in the 90s, and copies of the original carts fetch silly money these days.

Cotton 100% is the second game in the series about the eponymous witch. A side scrolling shooter with some light RPG elements, the game’s design is very much of the Parodius and Pop ‘n Twinbee camp, favouring bright, fantasy themed levels and cute character designs over the usual sci-fi fare that normally defines the genre. It looks good, too. The bright backgrounds and characters offer a refreshing change from the futuristic theme of most SCHMUPs, and even though things can get busy on screen, the backdrop never causes things in the fore to be missed. When things get really busy on screen, there is noticeable slowdown sadly, and it’s a shame this couldn’t have been fixed in the port.

The gameplay itself is pretty standard, but enjoyable enough. Cotton earns power ups (the type can be changed by shooting it repeatedly), and experience is earned through destroying enemies. If you manage to avoid losing lives, this ends up making Cotton death on broom. As such, the game can feel a little easy compared to other examples of the genre, and the power up system is a little simple when compared with Parodius’ Gradius-aping approach.

Along with the original game, there are some modern improvements as you’d expect of almost any reissue these days (screen filters, cheats, rewind and the like), but as with Panorama Cotton there’s no English script. Each level is preceded by a brief anime style intro relaying the story with Japanese text. It’s a shame an English translation is missing, as it would elevate the game from a decent port to something that feels more like a labour of love.

As it stands, with the removal of the usual barriers of the cost of an original copy of the game (or the moral dilemma of venturing down the emulation route), this is still a welcome release. The game - while different to most in the broader shoot ‘em up genre – isn't one that stands out than others in its niche field of cutesy shooters. It’s an enjoyable, pretty romp through what I’m sure is a fun story, and is worth a look, just expect to be charmed rather than challenged.

7/10

Wednesday, 17 November 2021

Panorama Cotton (Switch Review)

 

“Welcome to the fantasy zone. Get ready!” will elicit fond memories from many gamers from the mid to late 80s. Space Harrier was a refreshing take on the shoot-em-up genre back in 1985, and its port from arcade to home computer and console only bolstered its popularity. While the rail shooter enjoyed some popularity past the Yu Suzuki classic, it often felt like the genre was a bit gimmicky during the 16-bit era. The true sense of speeding towards the horizon was restricted by the hardware running the game - at least until the true 3D era of gaming came about. Panorama Cotton sits in this overlap of generations and suffers because of it.

The third game in the “cute-em-up" Cotton series, you control the eponymous Cotton, a witch on a broomstick whose aim is to get rid of all the burnt willow in the kingdom, as it’s believed this is causing Queen Velvet to behave erratically. Unfortunately, none of this comes across in Ratalaika’s port, as there’s no English translation of the script. This is most surprising, given their solid port of Gley Lancer.

The game itself is standard on rails fare, and hasn’t aged particularly well. To be fair to Panorama Cotton, not many rail shooters from the era do fare well, but being this was released a year after the SNES classic StarFox/Starwing, it was a step back, even then. It stands out from others by having branching paths throughout levels, which is a nice touch, and there are some really nice graphical flourishes here and there (in the first level Cotton heads over the cliff and through a waterfall, which is fairly effective for the then aging Mega Drive), but otherwise it’s much like Space Harrier or Afterburner II – a horizon and some rocks hurtling towards you.

Things get busy on screen throughout, and at some points there’s noticeable slowdown. Power ups can get lost among the chaos, and it’s often tough to see what you’re picking up. You can change what benefit a pick up provides by shooting it, so it’s often a case of blasting away and hoping for the best.

As with many ports, there are some tweaks here and there (rewind mode, save states, cheats) alongside the original game, which is always appreciated. This is also the cheapest way to buy the game too, as the original MD release apparently only had 4000 copies printed, so you’re saving at least £500 going by today’s eBay prices. The lack of an English script translation is a little disappointing, and the game is a product of its time, but if you like your curios this may be worth picking up. However, if you’re more interested in gameplay there are better rail shooters out there to spend your money on.

5/10

Monday, 15 November 2021

Mega Cat Studio Collection 2 Review (Evercade)

 

The first Mega Cat collection was excellent. A real surprise, the collection of new games developed for retro systems had a selection of the Evercade handhelds best games on it with the real standout being the Strider inspired Tanzer. As such, this second collection of eight games has a lot to live up to.

It doesn’t get off to the best start with the first thing you see when you open the box being a leaflet letting you know that Roniu’s Tale wasn’t finished in time for the collection and will be patched in later via a system update. This is annoying as it’s exactly the kind of thing that the Evercade is meant to be avoiding. It’s also a shame as the few levels of the game that are included here in an extended demo show signs of it being a pretty good puzzle/maze style game.

Puzzle games, mostly with platform elements, form the real basis for this second collection. There is one pure platformer here in Devwill Too though. It’s ok but somewhat uninspired. The between level comic scenes are nice but the game repeats assets too much and just feels average all round. Still, at least it’s quite short.

The trio of puzzle platformers fair a lot better. Alter Ego is an excellent game where you have to control two versions of a character at once with you movement being mirrored. The key is to swapping back and forth to the ‘active’ version of your character at the right time in order to avoid traps and monsters. Some creatures and traps will kill your active dude while others will kill your non-active one so it’s a constant test of reflexes throughout and certainly a game we’d like to see more of in the future.

Gluf, is also an excellent game which puts a twist on the ‘paint all the blocks’ genre. Here you have to charge yourself up on a battery block then move over tiles to change their colour. If you run out of charge you have to go back to the block and charge up again. This starts out simple enough but once you get platforms involved which can only be stepped on a certain number of times it makes you really stop and plan a route around the levels. Yazzie follows a similar style but here you are collecting gold bars and need to consider how to use pick axes to remove blocks. There is also a bug in one of the later levels which make sit impassable so you’ll need a code in order to complete the game. This aside though, it’s also great fun and something well worth playing through.

The puzzling continues with Romeow and Julicat which is a cross between Tetris and Pipemania. Here you have a board where Tetris shapes need to be placed. The idea is you need to complete a certain amount of placements in order to complete the level. On later levels these can reach into the hundreds so the challenge comes in placing shape so that they form lines and disappear. This then means there is room to put more down. If you run out of space it’s game over. We would have liked the levels to be a bit shorter as it can be quite a slow game but it works well enough and you can always use the save states to take a break.

Misplaced, is another inventive attempt at a puzzle game. Here you view a single screen level from above and have to kind of draw lines and shapes with your character. Once you have done this the idea is to match the line up so it then reaches another part of the floating levels. Your character can then walk along the line to the new location. While doing this you also need to collect gems and avoid enemies. Sometimes the floor falls away as well just for extra peril. Again, it’s not quite perfect but works well enough as a fun distraction.

The one game here that stands out as being different from the rest is Arkagis Revolution. This is a top down maze blaster where you control a ship sent out on missions to blast stuff. It’s probably the most high profile game on the cart and it’s pretty solid. The gimmick with it is you can rotate the ship through 360 degrees as you zoom around in a sort of mode 7 style way. We would suggest playing around with the control settings as much as you can because the thing plays a whole lot better if you can get as much of the rotating on the Evercade shoulder buttons as possible. It can get a bit samey and you feel like you can’t quite see enough of the screen but its solid blasting action and doesn’t outstay its welcome.

Overall, the second Mega Cat Studio collection is pretty solid overall. It lacks a bit of the variety of the first cart and there’s nothing here as spectacular as Tanzer (but what is), but there is still more than enough here to justify the price tag. The lack of a complete Roniu’s Tale can’t be overlooked but we are hopeful that this will be addressed soon and the game itself seems decent. The three puzzle platformers and Arkagis Revolution are all great fun and the other games provide a good enough distraction. If Mega Cat Studios keeps up this level of quality we’ll be more than happy to have more carts from them in the future.

 

Alter Ego                                         4/5

Arkagis Revolution                        4/5

Devwill Too                                     2/5

Gluf                                                  4/5

Misplaced                                       3/5

Romeow and Julicat                      3/5

Roniu’s Tale                                    no score

Yazzie                                              4/5

Monday, 1 November 2021

Gleylancer Review (Switch)

 

Written by Dan Gill

Shoot ‘em ups were ten-a-penny on Sega’s 16-bit powerhouse; Zero Wing, Steel Empire, Hellfire, Gynoug, Thunderforce, I could go on. Some are remembered as being the finest of their genre (Thunderforce IV, take a bow), while some live on as memes (I’m looking at you Zero Wing). Some titles slipped through the net, and never really received the recognition they deserved. This is where Gleylancer sits.

Gleylancer originally only released in Japan, but eventually made it to western audiences via the Wii’s Virtual Console service. When it was originally released in 1992 it was met with mixed reviews (and was even slated on its Wii release by some), but upon playing it it’s hard to see why. It looks similar to Thunderforce IV, has some lovely anime style cutscenes, and plays well. Perhaps it was a sign of the times where it was another shooter in a sea of many, but now with this Switch port it’s pitched at a tempting price point for fans of the genre.

The story – as told through the game’s lovely cutscenes – details teenage star fighter pilot Lucia’s quest to fight through an alien race’s defences in order to rescue her father, who happens to be a high-ranking admiral in the Federation navy.  While the story isn’t all that important in a game like this, the presentation is great, and it’s nice to have the action broken up with a bit of context. However, if you’re just looking to blow stuff up you can skip the story.

The basic gameplay of Gleylancer is much the same as in any other shooter; blast enemies, dodge bullets and objects. Upon starting a new game, you get to choose your “mover system” (think R-Type's “bits”). You can have the support craft shoot in the direction you’re moving, shoot in the reverse direction, lock on to enemies and so on. The configuration you choose remains with you throughout the game.

Once you start the first level you’re met with an assault of parallax scrolling asteroids in the background, something else that brings to mind TFIV, but it’s initially off-putting. Enemies and bullets can be hard to spot, and later in the level you’ll need to avoid debris that can’t be destroyed. The initial experience isn’t particularly pleasant, especially if you’re playing in handheld mode. However, once you get past level one, things are a lot clearer, and it’s easier to focus on the action.

The game offers the usual fare; blast smaller ships, battle a boss at the end of each level. There are sections however which focus on dodging and manoeuvring through tight sections in levels, meaning you’ll release your grip on the fire button every now and then. This adds a bit of variety, and some tense moments as you squeeze the Gleylancer through the narrowest of gaps.

The game offers a decent challenge, but is still easier than some of its contemporaries, and would come with a recommendation even if it was just the ROM dumped onto the eShop. Thankfully, developer NCS has put in the effort you’d expect of M2. The original game is presented in all its 16-bit glory, with the features and original translation intact. On top of this they’ve added a version of the game with modern conveniences such as a rewind function, various display options, a new script translation, save states, and perhaps most importantly of all, the ability to switch between “movers” on the fly. These updates make the game far more accessible to the modern gamer, and there’s even a cheat mode available.

So, a triumph of a port, then. There’s enough here for genre fans to sink their teeth into, and the game is accessible enough for those wanting to dip their toe into the often-tough world of SCHMUPs. Hopefully there’ll be enough interest here to encourage Ratalaika to publish more shooters from the Mega Drive that haven’t already made their way to modern consoles. I for one would love to see Gynoug receive the same treatment that Gleylancer has, but for now I’m quite happy to jump back into the Gleylancer to rescue Lucia’s father again.

 

9/10

Monday, 14 June 2021

Piko Interactive Collection 2 Review (Evercade)

 

The first Piko Interactive collection was an oddball pick and mix of titles covering a wide range of genres. As a result there was really something for everyone to discover and enjoy. The second collection takes a more focused approach and contains a host of sports based titles. Retro based sports games can be hit and miss though so we weren’t sure what to initially make of the fourteen game line up.

Though there are undoubtedly highlights here we’ll get through the filler first – and unfortunately there is a sizable chunk of it. Winter and Summer Challenge for instance were never that great on first release and now the cramped screen space, confusing controls and unresponsive inputs really have not improved. While it may offer some fun in multiplayer there is very little to draw you back past the initial curious nostalgia.

The two football games here are also disappointing. World Trophy Soccer is slow and cumbersome and just made us wish International Superstar Soccer was an option. Considering we have Sensible Soccer coming it is easily forgettable. Football Madness’ only real claim to fame here is that it’s the first Playstation game to make one of the collections. It’s ok in multiplayer but really it’s a painfully average game despite the power ups and more arcade style of play.

Speaking of painfully average the two Shut Up and Jam games are also included. Once again we found ourselves thinking about much better games set in the genre. NBA Jam this isn’t, and both games feel lose with players having little weight to them and the game seeming too random to really get players to invest the time to develop skills. Again, as a multiplayer option it works much better.

While we are in the realm of American sport it’s fair to say Power Football certainly isn’t up there with the John Madden games either with the whole thing lacking the pace and intensity of the best video game depictions of American Football.  Beast Ball however is a great fun take on the sport with vikings, lizards and other creatures battering each other senseless. It lacks in terms of depth but it’s great for quick sessions. The only real issue with it is that this Mega Drive version of the game isn’t quite as good as the original Amiga version but it does capture the feel of the game well and should keep players returning to it.

Another often overlooked game is Eliminator Boat Duel on the NES which really finds a new lease of life here. In the original game you only have single life with which to complete the championship meaning you have to win every race first time or start again from the beginning. Here though the save state option has made the experience a lot more enjoyable and now players can really take in the mad cap races as you switch from top down to 3D racing views while avoiding obstacles and edging ahead of your opponent. It’s not the only racing game included here either with the painfully average Full Throttle All-American Racing another game that just sort of makes up the numbers.

Of much higher quality is the first GBA game to make its way to the Evercade in Racing Fever. The view may be way too zoomed in but it’s a fun top down racer with a decent selection of cars to choose from and has you racing against three opponents over a decent array of tracks.

The star of the show in this genre though is undoubtedly Top Racer 2 (Top gear 2), which will be a reason for many to pick up the cart. Reasonably pricey to get hold of now it’s an excellent racing game which builds on the solid foundation of the original in the best ways. The campaign is lengthy, the handling is decent and there’s a host of upgrades and things to play around with as you make your way through the races. It comes highly recommended and makes a lot of the less spectacular games included more palatable.

The other main reason to pick up this collection is of course Soccer Kid. Yet another of the Amiga platformers that has jumped to console the little dude certainly has something of a cult following and it’s easy to see why. The faults of many an Amiga platformer are still here such as the loose feeling controls but the main gimmick helps to keep it above its peers. We are of course talking about the football that Soccer Kid uses as his main way of dispatching enemies. Control of it can be a little tricky to begin with but once you’ve worked out how the momentum of it works it’s a satisfying experience belting it at the many caricatured people that inhabit the levels. The level design is also decent throughout and though it does fall into the trap of many an Amiga platformer and descends into frustration in later levels the save states are always there if you need them to help you out.

Overall, the second collection of games from Piko Interactive is hit and miss. Some of these will work much better when the VS makes multiplayer a real option but on the whole there’s a lot of games here living off nostalgia and very little else. That said the cart is still worth picking up due to the inclusion of Soccer Kid and Top Racer 2. Racing Fever, Beast Ball and Eliminator Boat Duel also help to sweeten the package as all are fun and competent games. With this in mind we would still recommend it to Evercade owners – just don’t expect everything on here to be world beating once the nostalgia wears off.

 

Overall -

Beast Ball                                                             3/5

Eliminator Boat Duel                                       4/5

Football Madness                                            2/5

Full Throttle All-American Racing               2/5

Hoops Shut Up And Jam                                2/5

Hoops Shut Up And Jam 2                             3/5

Power Football                                                  2/5

Racing Fever                                                      3/5

Soccer Kid                                                           4/5

Summer Challenge                                          2/5

Top Racer 2                                                         5/5

Winter Challenge                                             2/5

World Trophy Soccer                                      2/5

Monday, 5 April 2021

Mega Cat Studios Collection 1 (Evercade Review)


So far, the majority of the releases for the Evercade have been retro games for consoles such as the NES, SNES and Mega Drive. The Megs Cat Studios cartridge takes a different approach as while the games have still been developed for those systems they are new releases trying to encapsulate the feeling that the older classics have.

There are ten games in total and they vary in terms of genre and quality. Almost Hero is a forgettable and basic side scrolling fighting that we just couldn’t get on with, Justice Duel is an attempt to update the classic Joust which falls flat and Coffee Crisis is either not running very well on the Evercade or simply not very responsive. But these three are the only games that really miss the mark.

Creepy Brawlers is a solid if unspectacular take on Punch-Out! But with monsters and Log Jammers tries to imitate Windjammers and does so to a fairly decent degree. However, while the games are solid in themselves all they really did was send us back to the superior titles that have influenced them.

Multidude is a great little game where you have to use a selection of little bots to solve puzzles in a single screened room. The only real issue with it is that it’s very short (especially for those using the save states). Super Painter also suffers from its brevity but aside from this is an enjoyable single screen platformer (with a slightly dodgy jumping mechanic), based on the numerous ‘paint all the blocks’ games of years gone by.

Things really pick up with Little Medusa. Here you have to turn enemies to stone and then kick them to make platforms in order to pick up stars. Once all the stars are collected you move onto the next single screened level. It’s a top down puzzle/adventure game in the style of something like Kickle Cubicle, only this time set in ancient Greece. It works really well and has a ton of stages to get through.

Deadly Towers is another excellent game and takes the form of an insane puzzle platformer. Here you have to zoom your character around a tower picking up all the objects before making it to the exit door. Your character will shoot quickly in a straight line in whichever direction you choose until they hit the next surface. It’s great and some of the levels are very tricky to work out. The only issue here is that it’s a little short (if using save states), but what’s here is great.

The absolute highlight of this pack though is the incredible Tanzer. Mixing elements from Strider, Altered Beast and a host of 16-bit platformers this really is something special. It runs at a break neck speed and the action is unrelenting and frantic. Enemies are varied and locations are distinguished with big and colourful graphics and perfectly capture the feel of the best 16-bit platformers of the age. It’s also a solid length and offers multiple routes through the games for those returning to it. In all honesty it’s worth getting the cartridge just for Tanzer. In fact, it may well be worth getting an Evercade just for Tanzer – it’s that good.

Overall, It was always going to be a harder sell to get gamers to invest in new IP’s that weren’t going to trigger nostalgic memories. However, Mega Cat Studios have included some real gems here that shouldn’t be overlooked. Little Medusa and Old Towers are really good games that players will spend a fair amount of time with and they are backed up by a couple of fun but brief experiences in Super Painter and Multidude. Then there’s Tanzer. Glorious, magnificent and wonderful Tanzer. It’s not just the best game on the cart, it might be the best game on the Evercade and an absolutely essential purchase.

Game Ratings

 Almost Hero                      2/5

Creepy Brawlers               3/5

Coffee Crisis                       2/5

Justice Duel                        2/5

Log Jammers                      3/5

Little Medusa                    4/5

Multidude                           3/5

Old Towers                         4/5

Super Painter                     3/5

Tanzer                                  5/5

Monday, 25 January 2021

Data East Collection 1 (Evercade Review)

A mainstay of the arcade, 8 and 16-bit generations Data East have an absolute wealth of games to draw upon for a system like the Evercade. It was only a matter of time before a collection was collated and what we have ended up with is a fairly varied mix of ten arcade to home conversions across the NES, SNES and Mega Drive.

The NES games take in some of the publisher’s best known work. Burger time is a solid version of the arcade platformer where you need to avoid enemies and drop ingredients to the bottom of the screen by walking over it. Karate Champ is one of the first games to put forward the one on one fighting concepts also seen in IK+ and Way of the Exploding Fist and If we’re honest both those games do it better.

Bad Dudes Vs. The Dragon Ninja puts forward a passable imitation of its arcade counterpart but the graphics are much smaller and it runs a fair bit slower as well. That said, this holds a fair about of nostalgic appeal for us as it arrived with our NES one Christmas morning. It has a different rhythm but when you get used to it there is a fair amount of fun to be had.

The final NES game is the excellent Burnin’ Rubber or Bump and Jump as it is otherwise known. Here you drive a car ever upwards while collecting fuel and avoiding other cars. The gimmick comes that you need to jump your car over obstacles and on to the enemy vehicles for points. It’s great fun and holds up really well. It stands as proof of how the clear execution of a core gameplay dynamic stands the test of time when implemented properly.

Two Crude Dudes and Midnight Resistance make up the Mega Drive elements of the collection and both are fun versions of their arcade counterparts. Two Crude Dudes was always a bit of a slocky brawler in the first place but is a decent version of the original and if you have fond memories of that you’ll find much to enjoy here. The main gimmick of picking up objects and enemies and lobbing them around is as much silly fun as it always was.

Midnight Resistance remains a bit of a cult action classic with a slightly iffy control scheme. It also has some serious flickering going on at times but remains on the right side of fun with intense action and a host of chunky power ups and toys to play with. If anything its arcade origins let it down a bit as you can race through the thing in just over 20 minutes. It’s the sort of game you’ll likely return to though and we are pleased it made the cut.

The SNES selection is somewhat varied. The fighting game genre is represented by the highly forgettable, but solid, Fighters History. Puzzle games get a shout with Magical Drop 2 and the action platformer Jo and Mac 2: Lost in the Tropics (actually Jo and Mac 3) is also here. Pool simulator Side Pocket is the last game to make it.

Magical Drop is a charming colour based match three game (which even way back here has the sense to add symbols for colour blind players), where players grab coloured balls from the top of the screen before throwing them back up onto other matching colours. It has a wealth of modes and the only real criticism we can lay at it is that the story mode is insanely tough towards the end and that it’s not Magical Drop 3 which is where the series peaked.

Jo and Mac 2 is a fun action platformer much in the same vein as the first game where your cavemen run around bashing dinosaurs on the head. While undoubtedly good fun, it’s not as strong as the first game and also quite short. It seems strange the original wasn’t included here, perhaps the plan is to release the arcade version further down the line? That said, Jo and Mac 2 can be hard to get hold of so from a collectors point of view it’s very welcome.

Side Pocket is the wild card of the collection. An excellent arcade Pool game it has a number of modes – including a trick shot section which acts like a puzzle game. The main single player component has players beating set scores on each table with a limited number of shots before moving on to the next location. You start with sixteen shots and every time a ball isn’t potted you lose one. You keep the amount of shots for the whole game so being careful early on is key to success.

Overall, the first Data East collection is a good mix of games that are all of a solid standard. Each one has something to offer and the variety of the titles on show means there will be something here that everyone can get into. It lacks any one stand out title, instead having a host of fun and solid games likely to trigger nostalgia in a way a lot of the other carts probably won’t. It may not reach ‘system seller’ status but it certainly is a worthy addition to the Evercade line up and one of the most well rounded of the collections on offer.

Game Ratings

Burger Time                                                      3/5

Bad Dudes                                                         3/5

Burnin’ Rubber (Bump & Jump)                      4/5

Karate Champ                                                   3/5

Fighter's History                                               3/5

Joe & Mac 2: Lost in the Tropics                     4/5

Side Pocket                                                       4/5

Magical Drop 2                                                4/5

Two Crude Dudes                                            3/5

Midnight Resistance                                        3/5

Monday, 9 November 2020

Interplay Collection 1 (Evercade Review)

Interplay are a company whose golden age came during the 16 bit era where innovative, fun and iconic games seemed to be spilling out of the company one after the other. The first Evercade collection from the company brings two of their most well-known characters together along with four other games in a small but interesting group.

The filler on this cartridge comes in the form of Titan and Battel Chess. Titan is a potentially interesting but slow and clunky puzzle game where you have to deflect a ball around room removing blocks. It’s a bit like Arkanoid with the twist that the reflector can be moved anywhere and the only way that you can lose a ball is if it hits one of the dangerous spots around the room. Battle Chess is a really poor rendition of chess. The whole thing moves so slowly that it becomes tiresome after only a few moves. The sequences are nothing special either and most players will leave it to gather dust very quickly.

The inclusion of Incantation is interesting as it was one of the last games released on the SNES and as such commands a crazy price to get hold of a legitimate cartridge. Unfortunately, the game itself is really quite poor with it being a very basic and simplistic platformer. That said, it’s still nice to experience something so highly sought after and offering these types of hard to get titles is a good route for the Evercade to go down in the future.

The highlight of the package is unquestionably Earthworm Jim. The character is so iconic that it spawned its own cartoon series and toy line and still remains firmly imbedded in every retro gamers mind. Apart from the severe difficult the action platformer remains a joy to play and the innovation and humour still shine through to show just why so many people fell in love with it in the first place. This is the Mega Drive version as well which means all the levels are included (as the SNES version strangely lost one).

Jim is backed up by another fairly well known oddity from the 16 bit age in Boogerman. Another game that is a touch pricey, it has our hero jumping through a snot and toilet inspired world taking out enemies by flicking boogers, belching and breaking wind. If that all sound disgusting, don’t worry it’s meant to be. The game handles a little loose compared to Earthworm Jim but there’s a lot of enjoyment to be had and like it’s slightly more iconic stable mate it just does things that little bit differently from your everyday platformer.

The package is rounded out with Clayfighter which is a 2d Street Fighter clone that takes the unusual approach of having the look of a clay made stop motion animation. At its core the action is quite generic but the look and characters help to add some charm and replay value which will probably see you dip into it every now and again.

Overall, the first Interplay collection is an easy recommendation. Earthworm Jim is a classic, Boogerman is very enjoyable and Clayfighter is a nice distraction. The novelty of Incantation is welcome as well and in terms of value you can’t get much better than this for £14.99. Getting the games on their original system would set you back an awful lot more than that. In our view it’s worth it for Earthworm Jim alone with everything else as a glorious bonus. A great collection.

Game Ratings

Earthworm Jim 5/5

Boogerman 4/5

Clay Fighter 3/5

Incantation 2/5

Titan 3/5

Battle Chess 2/5