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Showing posts with label PQUBE. Show all posts
Showing posts with label PQUBE. Show all posts

Monday, 25 August 2025

Beat'Em Up Collection Review (Switch)

We love QUByte games here at Retro 101. It’s great when compilations and older releases are brought to new consoles and QUByte have a knack for picking games just outside of the mainstream to do it with. These tend to be less popular releases from the past but it’s great so many hidden gems are given a new life.

This time they are back with a collection of belt scrolling and platform beat’em up games. And it so happens that two of the games on here are two of our favourites from yesteryear. Before we get to that though, there are seven games compiled here in total and most have been released by QUByte is some form before.

The First and Second Samurai have already been released as a duo, as have Iron Commando and Legend. Though releases were very bare bones in terms of quality of life though. This just brings them together in a bigger package and adds proper quality of life features such as rewinds. cheats and a small host of extras such as the original manuals. The screen display has been much better optimised as well with the games adjusted to take up more on-screen space.

We’ll start with the filler, The Second Samurai is an incredibly basic game that really adds nothing to the collection. It is also not a patch on the first game and employs a more arcade style, scrolling beat’em up mechanic. Sword of Sudan is also dreadful. A slow moving, jerky game that most people will play for minutes. It did raise a chuckle that in the trivia for the game it says it wasn’t highly regarded on release for the Mega Drive and there’s a better Amiga version available. Full marks for honesty at least.

The rest of the compilation fairs much better though. The First Samurai is a hugely underrated platform action game. You control a samurai and leap around levels that scroll in all directions looking for bells which help to remove obstacles such as flames or waterfalls then take on an end of level boss. The Amiga version is the best, but we’ll let it go that we have the SNES version here as it’s the one we played when we were younger. It’s been smoothed out nicely as well with the flickering and slowdown present in the original all but gone, add in the quality of life features and this really is a great fun game that more people should play.

There are two solid belt fighters here as well. Gourmet Warriors is bright and colourful and gives you three characters to pick from. It doesn’t have the biggest range of moves but then these games rarely do. Enemies are varied and it runs at a good pace, it also has some unique tricks such as being able to summon a helper character for yourself which conjures a clone that the computer controls to aid you. Iron Commando is a game we have come across before on the Piko 1 collection for the Evercade. It’s also big and bold and creates a good sense of destruction and chaos. We will say though that having the rewind option and the ability to add cheats if required turned it into a far more enjoyable experience as it’s a bit of a tough one.

There’s another game here from the Piko 1 collection as well. The excellent Water Margin. Another belt fighter it’s full of great levels, flashy special moves and diverse characters. It even has some branching routes and different endings based on difficulty settings. It’s a really strong game and one that wasn’t originally localised for the west.

Our favourite game on the collection though is Legend. This a SNES game that we have a lot of fondness for. It’s closest in style to something like Golden Axe or the Capcom Dungeons and Dragons fighting games. But it is a lot more graphically detailed than Sega’s outing and there’s a real weight to all the moves. It’s another game that was very hard back in the day so being able to mess around in it now with the cheats and rewinds as a back up is great. This is especially true as there are a couple of branches you can go down, so saving allows for easier access.

Overall, though there are a couple of poor games here the three excellent ones and two solid tiles are more than enough to justify a purchase for retro fans looking to play something a bit more outside of the mainstream. We bought both Legend and First Samurai when QUByte released them on the Switch before, to have them bundled in with the excellent Water Margin just makes this a no brainer and we hope this generates enough interest to keep these sorts of titles coming.

Overall 8/10

Monday, 30 June 2025

Chronicles of the Wolf Review (Switch)

The Switch is awash with Metroidvania clones but that doesn’t mean that many of them aren’t both good, and also capable of putting new ideas into the mix. Chronicles of the Wolf falls very much on the Castlevania side of the spectrum and also tries to take influence from one of the more obscure titles in the series in Castlevania 2.

For the uninitiated, Castlevania 2 is the NES game that tried to create a sort of 2D adventure template where Belmont moved around the countryside and visited various towns. It’s not dissimilar to the second Zelda game or the more obscure Battle for Olympus. It was never universally praised but we have always liked it and playing it via the Switch makes the game an awful lot more enjoyable.

Chronicles of the Wolf keeps the template with information coming from villagers that points you in the right direction of areas of interest. There are often buildings or caves which then act as mini levels and give up an object that allows you to progress further after. There are also some light RPG elements with levelling and the ability to acquire and change your gear.

In its homage to Castlevania 2, it is mostly successful. The game looks great, and the music is excellent and varied throughout. The level of detail on the sprites is pretty impressive and there are a host of different enemies even in the early stages. It is incredibly difficult though. Normal enemies can easily take you down and this does add a grinding element to the game at times which is a shame. This is compounded by a sever lack of places to save. There needs to be at least double the amount of saves in the game and they are placed in really strange locations.

What it means is that after defeating a boss or travelling a large distance you will often die and then must repeat too much of the game to be comfortable. There is a fine balance to be struck with save points and here it’s simply a cause of frustration rather than one of challenge.

For a Metroidvania styled game, your progress is actually quite linear. Sometimes there are multiple routes you can go but one will nearly always end in a dead end pretty quickly, so exploring off the beaten track becomes a bit of a chore rather than something players are encouraged to do in order to find new shiny things. Couple this with the fact saves are spaced so far means it can be a costly and unforgiving experience.

The bosses are well designed and exciting battles though, and they are mostly significant in both their size, look and arsenal. They are also fair to deal with so it gives a good sense of achievement when you take one down. You can see the boss’s health bar as well so at least you get an idea of progress when you are repeatedly being killed. Early on you take on a giant hornet type creature who exemplifies the strong design, it looks great, has some varied attacks but also displays clear patterns for players to be able to work around while still being fairly weak.

Overall, Chronicles of the Wolf has a lot of competition in the market but still has a lot going for it. It’s different to a lot of the clones out there (and the official Castlevania games), in that it’s taking Castlevania 2 as it’s core inspiration and it’s clearly had a lot of care put into it. It’s also a different tone to games like Infernax so there really is room for everyone here. If you are a Castlevania fan it offers something a little different and is well worth checking out.

Overall 7/10

Monday, 14 April 2025

Glover Review (Switch)

For a good few years now PQube has been tracking down and acquiring the rights to many cult hits and underappreciated gems across a host of retro platforms. The latest acquisition to be given a new lease of life is Glover, more specifically the N64 version of the game. The game also, impressively, has been released on the Evercade.

Glover follows the model of the standard 3D platformers of the day. You have fairly large, open levels to explore, lots of collectibles and a slightly frustrating camera to fight with. The game has been given a slight graphical overhaul which makes it look good enough on modern displays. The general blur vision of the N64 is long gone, so at least eye strain is kept to a minimum. This does of course make the levels look a bit empty and brown but then that’s just a sign of times.

We were a bit surprised to see that nothing else has really been added here though. There are none of the normal extras you now find on pretty much all retro releases. So, there’s no rewind or filters and most importantly, there’s no quick save feature so you are tied into the game auto saving at checkpoints. This is disappointing as the Switch by its very nature is portable, so quick saves should be standard on pretty much anything.

The controls have been mapped well to the Switch though and the game doesn’t feel particularly awkward. It is arguably even a bit smoother than many of the games on the Switch Online N64 service. This is handy as the game is complex to navigate as you are controlling a giant glove moving a ball around.

A lot of the platforming and puzzles require you to get the ball to various places by batting it, bouncing it or walking on top of it. All these things require practice to get right and early on you’ll likely be frustrated as you watch your ball role away for the hundredth time. When you get used to it though, it allows for a far more original take on the genre than many other games.

Aside from the ball physics, the other main gimmick is that you can switch around what type of ball you are using. You start with a standard beach ball, but you’ll soon get others made of materials that break on impact or that can traverse certain terrains. You’ll need to work things out quickly though because every time a ball bursts you’ll lose a life, and you only have five which seem to degenerate quickly.

Overall, Glover is a perfect example of an interesting but flawed game. The concept is clever and original, but you’ll need to put time into mastering how everything works in order to really appreciate what the game has to offer. It certainly has a charm and if you stick with it, it becomes a rewarding and fun experience. A quick save would have really helped though.

Overall 6/10

Monday, 19 June 2023

Labyrinth of Zangetsu Review (Switch)

 

Of the many genres that have seen a revival in the last few years it is fair to say that the 3D dungeon crawler has been somewhat ignored. There have been a few of course, but aside from Etrian Odyssey and Legend of Grimrock there isn’t much that has managed to make an impact with a wider audience. Labyrinth of Zangetsu is certainly trying to standout though with its unique look, which is admittedly what first drew us to it.

When in doubt it’s normally a fairly safe bet to add a Japanese flavour to something. The developers here have bult their world to look like a precession of Japanese ink paintings. The bleak world of black and whites is uniquely and unmistakably set in a land of Japanese folk law with the various monsters and demons from the country making up the monsters to bash. As you move through the world clouds of ink spiral in front of you and serve as your warning that a battle is about to begin should you venture forward another step.

It all looks gorgeous in its grim way and the different environments and monsters are beautifully recreated out of the thick inky black lines and empty whites of the intentionally limited colour palette. It is perhaps a touch of style over content but then it kept us interested far longer because of it and made the dungeons seem so much more interesting than the usual brown blocks of games like Eye of the Beholder.

Away from the aesthetic, the game plays in much the same way as other dungeon crawlers. You move around in a first person view one square at a time disarming traps, searching for keys and encountering monsters. Combat is turn based and each of your team of six has various options depending on their class such as attack, using magic, items, stealing etc. You can decide if you want characters to be at the front or back of the group but generally your options are limited. It follows a standard template so if you’ve played one of these games before you’ll know what you are getting.

Should one of your team die you can try and resurrect them once you are back on safe ground but there is a chance they will turn to ash. When this happens, you’ll need to role another character before exploring again which can be frustrating if you’ve put a lot of time into a certain class. Another thing that makes your journey tricky is that characters only level up when they are back in a town or village. This means you could be out in the wilderness a long time and no matter how many beasts you slay you’ll remain the same level until you return home.

Overall, Labyrinth of Zangetsu is a beautifully atmospheric and wonderful looking game that has standard gameplay underneath it. If you are into dungeon crawlers there’s certainly something here to get into but it lacks the more general appeal of the Etrian Series with all its bells and whistles. We enjoyed our time with the game though and for some a refresh of the setting and a change of the art style will be enough to make the adventure worth undertaking.

Overall 7/10

Monday, 14 March 2016

Blazeblue Chronophantasma Extend Review (PC)


Over the years Blazblue has taken up the position of the hardcore alternative to Capcoms Street Fighter IV. Most of the characters require hours of dedication to get to grips with and the crazy plot that includes time travel, magic, science, civil wars and alternate worlds can baffle anyone. Now the series is back with the extended third chapter of the story.

Chronophantasma takes place after the first two games and follows the characters as they move to the ruins of Ikaruga in search of the next magical McGuffin. We aren’t going to try and some up what’s happened so far or what's next as it’ll only confuse everyone. Just know that bad things are going to happen and some people want it to and others don’t. There is of course a puppet master behind the scenes as well trying to put everything into place.

This isn’t an easy game to get into for newcomers to the series. There’s a ton of things to take in and trying to tie up the story will take a serious investment. There’s a helpful ‘Teach Me Miss Litchi’ section which recaps the lore and events but the handy summation of the first two games from vampire Rachel Alucard will set you up nicely. 

The game comes jam packed with different game modes and there’s almost limitless hours that can be put into it. Aside from the Arcade and survival modes there is Abyss mode which has your character working their way through ever increasingly difficult maps containing opponents set at different computer AI levels. There is also the Blazblue version of score attack which pits you against some of the hardest encounters known to man for bragging rights and a host of other things. There’s even a manga to get through called Remix Heart which follows Mai Natsume at the military academy. 

The story mode continues in the style of the vanilla version of Chronophantasma with three main branches that need to be completed with characters aligned to different factions in each. There are also sections featuring the new characters which came as DLC in the last version of the game. There is still too much talking and not enough fighting to start but once it gets going it’s a good tale and enjoyable, especially for fans of the series. The wealth of training modes also return with everything you need to teach you the basic mechanics and then take you into ridiculous depth with your chosen characters. 

The original cast have been rebalanced and in some cases retooled with moves and special moves and this is still a bone of contention for some fans. Jin is the most notably different with the range and speed of certain moves changed and the removal of his mass-hitting spam everything quickly with the sword move (much to the relief of everyone who uses other characters). Things soon begin to click again but we got absolutely hammered just diving into arcade mode and then wondering why nothing was working.

The previously new characters are now joined by those available as downloadable content to give an impressive cast of fighters. The previous version of the game was hardly light on content and now it is bursting at the seams.

The game holds true with its previous changes such as the implementation of the 'Overdrive' meter which replaces the ‘Gold Burst’ move. When activated this it allows for more damaging distortion drive techniques as well as stopping the match timer. The lower your health, the longer the effect lasts. Guards have also been changed but the drive is still the new big thing and players will have to drastically change their game plan in close matches.

The main thing is that after you get to grips with the changes everything flows as beautifully as before. This is still one of the most spectacularly intense fighting games on the market and this version of the game is a very strong showing in an ever increasingly crowded genre. 

Overall, Blazblue Chronophantasma Extend is a must for anyone who is into their fighting games and this is right up there with anything in the genre. Fans will be desperate to see the new additions to the story but anyone who’s up for a challenge will appreciate what the game has to offer as well. It may not be the easiest title to get into but once you do there is little else out there as rewarding or satisfying.

Overall 9/10

Monday, 26 October 2015

Blazblue Chronophantasma Extend Review (PS4/ PS Vita)


Over the years Blazblue has taken up the position of the hardcore alternative to Capcoms Street Fighter IV. Most of the characters require hours of dedication to get to grips with and the crazy plot that includes time travel, magic, science, civil wars and alternate worlds can baffle anyone. Now the series is back with it's PS4 debut and the extended version of the third chapter of the story.

Chronophantasma takes place after the first two games and follows the characters as they move to the ruins of Ikaruga in search of the next magical McGuffin. We aren’t going to try and some up what’s happened so far or what's next as it’ll only confuse everyone. Just know that bad things are going to happen and some people want it to and others don’t. There is of course a puppet master behind the scenes as well trying to put everything into place.

This isn’t an easy game to get into for newcomers to the series. There’s a ton of things to take in and trying to tie up the story will take a serious investment. There’s a helpful ‘Teach Me Miss Litchi’ section which recaps the lore and events but the handy summation of the first two games from vampire Rachel Alucard will set you up nicely.

The game comes jam packed with different game modes and there’s almost limitless hours that can be put into it. Aside from the Arcade and survival modes there is Abyss mode which has your character working their way through ever increasingly difficult maps containing opponents set at different computer AI levels. There is also the Blazblue version of score attack which pits you against some of the hardest encounters known to man for bragging rights and a host of other things. There’s even a manga to get through called Remix Heart which follows Mai Natsume at the military academy.

The story mode continues in the style of the vanilla version of Chronophantasma with three main branches that need to be completed with characters aligned to different factions in each. There are also sections featuring the new characters which came as DLC in the last version of the game. There is still too much talking and not enough fighting to start but once it gets going it’s a good tale and enjoyable, especially for fans of the series. The wealth of training modes also return with everything you need to teach you the basic mechanics and then take you into ridiculous depth with your chosen characters. 

On the Vita The story mode does need to be downloaded so make sure you have the space and bandwidth. That decision may seem strange but the fidelity of the Vita version to its big brother is such that it seems there may well have simply been no more room on the card of the physical versions to fit it. We would go as far as to say as this is the best looking Vita game and it's an outstanding achievement from the development team to get it onto the handheld like this. The only real issue is that the Vita controls can be tricky to use to execute the more complex moves.

The original cast have been rebalanced and in some cases retooled with moves and special moves and this is still a bone of contention for some fans. Jin is the most notably different with the range and speed of certain moves changed and the removal of his mass-hitting spam everything quickly with the sword move (much to the relief of everyone who uses other characters). Things soon begin to click again but we got absolutely hammered just diving into arcade mode and then wondering why nothing was working.

The previously new characters are now joined by those available as downloadable content to give an impressive cast of fighters. The previous version of the game was hardly light on content and now it is bursting at the seams.

The game holds true with its previous changes such as the implementation of the 'Overdrive' meter which replaces the ‘Gold Burst’ move. When activated this it allows for more damaging distortion drive techniques as well as stopping the match timer. The lower your health, the longer the effect lasts. Guards have also been changed but the drive is still the new big thing and players will have to drastically change their game plan in close matches.

The main thing is that after you get to grips with the changes everything flows as beautifully as before. This is still one of the most spectacularly intense fighting games on the market and this version of the game is a very strong showing in an ever increasingly crowded genre.

Overall, Blazblue Chronophantasma Extend is a must for anyone who is into their fighting games and this is right up there with anything on the PS4. Fans will be desperate to see the new additions to the story but anyone who’s up for a challenge will appreciate what the game has to offer as well. It may not be the easiest title to get into but once you do there is little else out there as rewarding or satisfying.

Overall 9/10