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Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Monday, 16 January 2023

Guacamelee! Super Turbo Championship Edition Review (Nintendo Switch)

After having success with Mutant Blobs Attack, Drinkbox Studios reurned with this Mexican wrestling themed Metroid style platform adventure. Those who lack imagination may not see the obvious potential of this mix of styles but it helps to create a unique take on a genre now dominated by identikit Samus and the Castlevania clones.

Starting out as a Mexican villager named Juan, players are soon caught up in a strange tale of the supernatural when a long dead Mexican wrestler tricks the devil into turning him into a chicken. He then returns to merge the real and super natural worlds together. Killed while trying to save the girl he loves, Juan is resurrected thanks to a magical luchadore mask and heads off to rescue the girl and save the world.

Graphically, the game does a good job of putting across the Mexican theme with a heavy Cinco de Mayo influence giving it its own unique and macabre atmosphere. The villages look straight out of a western and are coloured to look sun scorched and dirty in the way they do in all the best Western movies. There are also numerous references for gamers to find with our favourite being the 'missing' poster on one building featuring a picture of Manny from Grim Fandango. As you explore the world an enthusiastic mariachi band plays over the adventure, though it might have been nice if they had learned a few more songs. It all ends up creating a world that feels vibrant and new and is likely to draw players in quickly.

In classic Metroid style our hero starts out with only a handful of moves and then gradually acquires more as he progresses. These moves can then be used to access more areas and continue the quest. Most of these are given out by breaking statues placed around the world (which themselves reference Metroid). Most are standard things such as granting a double jump or the ability to break a certain colour block. The one which raised the biggest smile was when we were granted the power to turn into a chicken. In effect this grants the same power as the morph ball in Metroid, but that never allowed you to peck enemies to death.

You are also granted the ability to shift between the real and supernatural realms at will. This becomes an intricate part to solving problems as pillars may exist in one realm but not the other. Things like water can also often turn to lava in one of the realms and the switching offers up some satisfyingly complex puzzles to negotiate.

Away from the platforming the other big focus of the game is the combat. Our hero being a wrestler means he has to grapple and punch his way through enemies. Some of the powers granted to reach new areas also act as new moves and a selection of throws and grapples can also be purchased with gold coins found around the world.

Moves can be strung together to create big combos and it feels tactile and satisfying throughout. Pummel on a monster enough and you can then execute a throw which can be aimed at other enemies to continue the chain. As the game progresses enemies become covered in different colour shields which need specific moves used to break. It can be difficult to remember which move breaks what (and not the easiest if you are colour blind), but we rarely came up against anything that stopped us dead because of this.

The enemies may not be that tough but some of platforming certainly is. Even early on players not used to super quick button presses and timing may become stuck. Often you are required to link at least three special moves together to reach a platform and it only gets tougher. At one point we had to jump block through spikes, double jump, uppercut and then dash to reach a small platform with only tiny margins for error. We didn’t come up against anything insurmountable but more casual players may well struggle in places.

Luckily there are plenty of save points so large areas don’t need to be repeated. The game asks players to pull off short bursts of skill and is very reminiscent of titles like indie darling Within a Deep Forest - in that once you have done the difficult bit it saves soon after to try and counteract frustration.

The Switch version seems even more vibrant and colourful and the pad is surprisingly robust when it comes to those super-fast controls. The difficulty may put some off but we would highly recommend you give it a go as it is undoubtedly one of the best games available on the Nintendo eshop. This is also a decent sized adventure clocking in at around five to six hours with further scope for finishing side quests and searching out hidden chests should you so wish. The Switch version also comes with extra levels, all current DLC and extra moves for the playable characters.

In summary, Guacamelee! Comes highly recommended by us. It manages to take elements that should be well worn by now but turns them into something that seems fresh and new. It’s a great example of the type of creative flair being shown by indie developers and can proudly stand next to the Metroids and Castlevanias of this world.

Overall 8/10

Monday, 14 March 2016

Blazeblue Chronophantasma Extend Review (PC)


Over the years Blazblue has taken up the position of the hardcore alternative to Capcoms Street Fighter IV. Most of the characters require hours of dedication to get to grips with and the crazy plot that includes time travel, magic, science, civil wars and alternate worlds can baffle anyone. Now the series is back with the extended third chapter of the story.

Chronophantasma takes place after the first two games and follows the characters as they move to the ruins of Ikaruga in search of the next magical McGuffin. We aren’t going to try and some up what’s happened so far or what's next as it’ll only confuse everyone. Just know that bad things are going to happen and some people want it to and others don’t. There is of course a puppet master behind the scenes as well trying to put everything into place.

This isn’t an easy game to get into for newcomers to the series. There’s a ton of things to take in and trying to tie up the story will take a serious investment. There’s a helpful ‘Teach Me Miss Litchi’ section which recaps the lore and events but the handy summation of the first two games from vampire Rachel Alucard will set you up nicely. 

The game comes jam packed with different game modes and there’s almost limitless hours that can be put into it. Aside from the Arcade and survival modes there is Abyss mode which has your character working their way through ever increasingly difficult maps containing opponents set at different computer AI levels. There is also the Blazblue version of score attack which pits you against some of the hardest encounters known to man for bragging rights and a host of other things. There’s even a manga to get through called Remix Heart which follows Mai Natsume at the military academy. 

The story mode continues in the style of the vanilla version of Chronophantasma with three main branches that need to be completed with characters aligned to different factions in each. There are also sections featuring the new characters which came as DLC in the last version of the game. There is still too much talking and not enough fighting to start but once it gets going it’s a good tale and enjoyable, especially for fans of the series. The wealth of training modes also return with everything you need to teach you the basic mechanics and then take you into ridiculous depth with your chosen characters. 

The original cast have been rebalanced and in some cases retooled with moves and special moves and this is still a bone of contention for some fans. Jin is the most notably different with the range and speed of certain moves changed and the removal of his mass-hitting spam everything quickly with the sword move (much to the relief of everyone who uses other characters). Things soon begin to click again but we got absolutely hammered just diving into arcade mode and then wondering why nothing was working.

The previously new characters are now joined by those available as downloadable content to give an impressive cast of fighters. The previous version of the game was hardly light on content and now it is bursting at the seams.

The game holds true with its previous changes such as the implementation of the 'Overdrive' meter which replaces the ‘Gold Burst’ move. When activated this it allows for more damaging distortion drive techniques as well as stopping the match timer. The lower your health, the longer the effect lasts. Guards have also been changed but the drive is still the new big thing and players will have to drastically change their game plan in close matches.

The main thing is that after you get to grips with the changes everything flows as beautifully as before. This is still one of the most spectacularly intense fighting games on the market and this version of the game is a very strong showing in an ever increasingly crowded genre. 

Overall, Blazblue Chronophantasma Extend is a must for anyone who is into their fighting games and this is right up there with anything in the genre. Fans will be desperate to see the new additions to the story but anyone who’s up for a challenge will appreciate what the game has to offer as well. It may not be the easiest title to get into but once you do there is little else out there as rewarding or satisfying.

Overall 9/10

Monday, 26 October 2015

Blazblue Chronophantasma Extend Review (PS4/ PS Vita)


Over the years Blazblue has taken up the position of the hardcore alternative to Capcoms Street Fighter IV. Most of the characters require hours of dedication to get to grips with and the crazy plot that includes time travel, magic, science, civil wars and alternate worlds can baffle anyone. Now the series is back with it's PS4 debut and the extended version of the third chapter of the story.

Chronophantasma takes place after the first two games and follows the characters as they move to the ruins of Ikaruga in search of the next magical McGuffin. We aren’t going to try and some up what’s happened so far or what's next as it’ll only confuse everyone. Just know that bad things are going to happen and some people want it to and others don’t. There is of course a puppet master behind the scenes as well trying to put everything into place.

This isn’t an easy game to get into for newcomers to the series. There’s a ton of things to take in and trying to tie up the story will take a serious investment. There’s a helpful ‘Teach Me Miss Litchi’ section which recaps the lore and events but the handy summation of the first two games from vampire Rachel Alucard will set you up nicely.

The game comes jam packed with different game modes and there’s almost limitless hours that can be put into it. Aside from the Arcade and survival modes there is Abyss mode which has your character working their way through ever increasingly difficult maps containing opponents set at different computer AI levels. There is also the Blazblue version of score attack which pits you against some of the hardest encounters known to man for bragging rights and a host of other things. There’s even a manga to get through called Remix Heart which follows Mai Natsume at the military academy.

The story mode continues in the style of the vanilla version of Chronophantasma with three main branches that need to be completed with characters aligned to different factions in each. There are also sections featuring the new characters which came as DLC in the last version of the game. There is still too much talking and not enough fighting to start but once it gets going it’s a good tale and enjoyable, especially for fans of the series. The wealth of training modes also return with everything you need to teach you the basic mechanics and then take you into ridiculous depth with your chosen characters. 

On the Vita The story mode does need to be downloaded so make sure you have the space and bandwidth. That decision may seem strange but the fidelity of the Vita version to its big brother is such that it seems there may well have simply been no more room on the card of the physical versions to fit it. We would go as far as to say as this is the best looking Vita game and it's an outstanding achievement from the development team to get it onto the handheld like this. The only real issue is that the Vita controls can be tricky to use to execute the more complex moves.

The original cast have been rebalanced and in some cases retooled with moves and special moves and this is still a bone of contention for some fans. Jin is the most notably different with the range and speed of certain moves changed and the removal of his mass-hitting spam everything quickly with the sword move (much to the relief of everyone who uses other characters). Things soon begin to click again but we got absolutely hammered just diving into arcade mode and then wondering why nothing was working.

The previously new characters are now joined by those available as downloadable content to give an impressive cast of fighters. The previous version of the game was hardly light on content and now it is bursting at the seams.

The game holds true with its previous changes such as the implementation of the 'Overdrive' meter which replaces the ‘Gold Burst’ move. When activated this it allows for more damaging distortion drive techniques as well as stopping the match timer. The lower your health, the longer the effect lasts. Guards have also been changed but the drive is still the new big thing and players will have to drastically change their game plan in close matches.

The main thing is that after you get to grips with the changes everything flows as beautifully as before. This is still one of the most spectacularly intense fighting games on the market and this version of the game is a very strong showing in an ever increasingly crowded genre.

Overall, Blazblue Chronophantasma Extend is a must for anyone who is into their fighting games and this is right up there with anything on the PS4. Fans will be desperate to see the new additions to the story but anyone who’s up for a challenge will appreciate what the game has to offer as well. It may not be the easiest title to get into but once you do there is little else out there as rewarding or satisfying.

Overall 9/10

Monday, 21 September 2015

Fire Pro Wrestling Returns Review (PS2)


It’s taken a very long time for Fire Pro wrestling to make its way out of Japan. One Gameboy Advance game did get released but aside from that the series has been the realm of importers. Even when Fire Pro Returns was released outside of Japan is was so hard it find in Europe that it may as well not have been. Canny Europeans though have been able to get hold of the game by setting up American PSN accounts and downloading it from the store. It’s well worth the effort.

Fire Pro is a very different type of wrestling game than those brought up on the Smackdown franchise will be used to. To start with it has a 2D retro look and hasn’t really moved forward in this respect since the days of the SNES version of the game. What it does allow though is mass customisation in terms of creating wrestlers and programming them with logic. The best thing about this is that there are numerous edit packs online that you can download to fill up the five hundred create a wrestler slots. Unlike previous games in the series you’ll need to do this if you are a fan of the big American wrestling franchises.

Fire Pro R mainly focuses on the Japanese associations and though there are a few legends around like Andre the Giant there is far from the roster of American favourites found in other versions of the game. The process is now a little more difficult as the main fan maintained website (Fire Pro Club) is no longer in operation so you’ll have to look around for the many wrestler packs converted to both PSN and PS2 memory card format (though Fire Pro Arena still is). There are many sites out there that explain this whole process and we found it very easy to get to grips with. It basically boils down to finding a save you want to use as your base save and then loading any other saves into memory card slot 2 and using the in game importer to move over any wrestlers that you want.

In terms of how the game plays it uses a simple but effective grappling system. There is no button mashing with wrestlers locking up when they touch. From that moment whoever inputs the command the quickest wins the grapple and attempts to execute the move. You can try and use any move you like at any time with the caveat being that if your opponent is not worn down enough they will likely reverse it. There is also a wide range of turnbuckle and running moves, Ground attacks, MMA style manoeuvres on the mat and you can even dive in and out of the ring. The Japanese wrestlers in the game are wide ranging is style and it can be fun just messing around with them as they are often very different from what western grapple fans have come to expect.

As well as moves and styles there are a host of different match types you can try out. Survivor Series style eliminations matches are possible along with exploding land mine and barbed wire death matches and MMA and round based bouts in an octagon. There are also cage matches though the AI is somewhat broken and will simple run out of the cage straight away if you leave the ‘escape’ option on for a victory condition. The big thing for this version of the game is a booking simulation mode which lets you try and create events which go over well with fans. It’s interesting but we found ourselves leaving it quite quickly. The down side is that this mode has replaced any type of single player tournament mode so any matches you will be having will be set up by you. This is a real shame as the title tournaments in Fire Pro D allowed you to go through and face everyone in turn which gave you a good idea of which wrestlers would be fun to go and try out.

You can create your own title belts but the mode is somewhat bare bones as your champion won’t even take the belt into the ring with them and can only defend the title in the type of match you have the initially set the belt to be defended in. There are other issues as well with the translation of the logic settings being completed botched for the most part. A number of the skill parameters and behaviour settings don’t actually relate to anything like what they would appear to.

There are of course community guides out there but it’s difficult when you are initially trying to get to grip with everything. So Fire Pro R does require some work from the player to get the most out of it. You’ll need to find some save packs for WWF/E, WCW, TNA ect and make sure you can find them converted to the right file type. You’ll also need to do a bit of reading around if you want to create your own creations and get them to act like you want them to. But it is worth it as for a fairly short amount of time spent you can end up with five hundred odd of your favourite wrestlers to carry out matches with.

Overall, Fire Pro R may not initially be the friendliest of games for newcomers but it’s certainly one of the best wrestling games of all time once you have it set up. You’ll find yourself going back to tinker with things and setting up tournaments to watch your creations take each other on. The in ring action never seems to get old and there has never been a game with such dream match potential as this. The Smackdown franchise may have the glitz and glamour but Fire Pro R has unrivalled gameplay and we’ve lost countless hours to it.

Overall 9/10

Monday, 18 May 2015

Ultratron Review (PS4/Vita)


Hot off the back of Space Invaders inspired Titan Attacks comes Puppy Games’ take on the Robotron formula. We suspect that there other ‘inspired by’ games may not be far behind and this is no bad thing. 

Ultratron uses the graphical style that Puppy Games has become known for. The blocky robot like enemies, pixelated distortion and cyber voices are all in effect and the music is of a suitably high quality to build tension and complement the action.

With games which borrow so heavily from classics it’s all about the execution and Ultratron has a pretty good go at trying to recreate the Robotron feeling of blasting panic. It does take a while to get going but once you get towards the end of the second world it’s all very chaotic and there is never a shortage of things to blast.

The action is relentless and some suitable bosses are waiting at the end of each of the four sections which require destruction via blowing off various bits. There is a wide variety of enemy types from the standard drones to missile firing ones and robots that have shields or spread poison across the play area. Chances are you’ll just be blasting everything though in a desperate bid to survive.

You can collect money during each round and then use this to upgrade your little robot at the end. There are a whole host of upgrades ranging from more shields and bombs to little robot helper pets and tools like EMP blasts. It encourages a second play through to try and fully upgrade and the choices on offer certainly add to the core formula. 

For everything good the game does it sadly has a fair few bizarre design decisions that can really impact on the game. The first of these is that messages and information are displayed in the bottom left of the screen. This wouldn’t be an issue normally but sometimes they can take up around a quarter of the play area making it impossible to see what is going on - A crazy decision in a twitch blaster like this.

The colour scheme also causes numerous problems as enemies and bullets can simply blend into the background. This issue eased when we removed all the visual filters but it was still very difficult to see things at times. The screen is also far too cluttered with nonsense information and symbols. There is simply too much for most players to take in and distinguishing what is useful to you and what isn’t requires thought processing power of super hero like proportions.

 All the screen clutter and noise means feedback for things like when you get hit is also almost impossible to distinguish.  If you have all three helpers on the go with their different range arcs and messages popping up it is just chaos and not in a good way. There’s also a bit of a level up problem in that if you haven’t upped  your speed you’ll fight all the way to the last boss only to have it crush you in a few seconds because your robot is just too slow to move away from it.

Despite all this we actually quite enjoyed Ultratron. When it flows it’s really quite an enjoyable distraction and the style in quite endearing. There are some nice little touches like your robot helpers yelping when they get hit and there’s some good imagination on show.

Overall, Ultratron is a fun game but one with a few too many design floors to recommend it to everyone. If you are a fan of the style of Titan Attacks then you should enjoy this as well and it’s certainly the better game of the two. There may be numerous niggling irritations but there’s also an intense shooter here as well and very little else like it on PSN currently.

Overall 7/10

Thursday, 23 April 2015

Tokyo Twilight Ghost Hunters Review (PS3)


Written by Natalie Houghton

Tokyo Twilight Ghost Hunters is a new IP released in Europe by NIS America which follows the story of a third year student who has just transferred in to Kurenai Academy. Things move very quickly as you are introduced to a number of classmates straight away, one of these is Masamune Shiga - a wheelchair bound ace student who as it turns out, provides you with support and intelligence during battle. You also meet Sayuri Mifune, the rather reserved and slightly stand-offish class president who immediately gives you a tour of the building where low and behold, you encounter your first ghost. At almost exactly the same time, Shiga and a mysterious woman turn up and you end up tagging along to exorcise the ghost. 

This woman turns out to be Chizuru Fukurai - the CEO of an occult publishing company known as Gate Keepers. To the legitimate world, they publish an occult magazine every now and then, however their real job is to take on exorcisms and exorcise ghosts for a fee. You and Sayuri join Gate Keepers as you both have the ability to see ghosts - this concludes the first chapter of the game. 

In total there are 13 different chapters lasting approximately 30mins to 1hr each, each chapter is a standalone story in its own right, although they do all tie together at the end of the game. Each chapter has a slightly different theme - from murdering vengeful spirits to ghosts who simply want to hear a song performed before they rest in peace.

There is an incredibly wide cast of characters which ensures that the dialogue never gets stale with approximately one new character being introduced per chapter, there are Otaku, Yakuza, Magicians, Shrine Maidens, Bishounen, Gay twins and even taciturn Chess obsessives. Unfortunately, given the length of each chapter and the amount of development that each character gets, this can become slightly overwhelming and it makes it a bit difficult to remember who exactly is who.

From the get-go, it is quite clear that this is a very Japanese game (good luck fitting in your name... obviously this was made for Kanji/Kana!), your character stats include all of the usual things and a few extras, you have to choose your specific prefecture and there was even a visual stat which I had never seen before which as it turns out, is a very specific eye test that only seems to be performed in Japan. 

As each chapter plays out in the standard Visual Novel fare you sometimes receive the option to interact with the scene via the use of your 5 senses. This isn't explained at all, although depending on what combinations you use, you can get some quite strange results and reactions from other characters... at one point, I was licking a wall in an attempt to investigate a ghost found at a rehearsal studio but most of the time, the path forward is fairly obvious. At times, you will have a chance to activate your 6th sense by choosing the correct options on the sense wheel. 

The artwork presented throughout each chapter is very nice indeed, it is both presented in the standard anime style and yet also quite realistic at the same time. Character's move fairly fluidly, hair flows naturally in the breeze, eyes appear fairly natural and the overall actions and stances of characters is quite realistic.

After the bulk of the story has played out, you'll get the opportunity to return to Gate Keepers HQ which is beautifully rendered especially when all of the characters are present, every detail is intricately drawn and sublimely coloured. From the HQ you can save your game, load up on items from the local convenience store, create items and weapons, equip your characters, level up the skills of your comrades, talk to them in order to try and improve your relationships. You can also challenge a number of never ending randomly generated exorcisms which you'll definitely need to do from the mid-point of the game onwards.

Each story related exorcism must be completed in order to advance to the next chapter which are completed by subjugating the main plot-related ghost. The battle system is only explained in a basic fashion, in fact there is only a limited explanation of everything in the whole game which can be quite frustrating at times as you're simply left figuring it out for yourself. The exorcisms take place in areas that are divided up into grids, before the battles themselves you can prep the area and strategically place a wide variety of traps that will have some sort of an effect on the ghosts if they come into range of the trap. 

Once all of the traps (or not) have been set, you'll enter battle. You and the ghosts take turns to move around the grid. Initially you cannot see any of the ghosts, however your support character will provide hints as to where the ghosts are located. Attacking indiscriminately is ill advised as you'll incur a fee which will be deducted from your exorcism fee if you destroy any items which are in the way. Once you've detected or bumped into a ghost, it's up to you to take it down. You aren't able to tell where the ghost will move to, it will only show a predictive radius of where it may move so you've got to plan attacks strategically and attempt to make your attacks encompass the greatest radius possible so that you have the best chance of hitting the target ghost. It is akin to chess in the sense that you never know what your opponent may do - if you manage to successfully hit a ghost or vice versa, the camera will switch to a 3D view where you'll see the actual attack taking place. The designs of the ghosts are quite inventive themselves, have you ever seen a ghost crocodile or mobile phone?

The only option for dialogue is the Japanese soundtrack which is limited to a few fairly standard phrases and odd words placed here and there in the story section and a few reactions during the battle which can get repetitive quite quickly. Soundtrack wise, most of the tunes are performed by a rock band called The Key Project and there are enough songs to keep it interesting - I also quite liked a couple of the battle themes, I really felt like I wanted to kick some butt!
Overall, gorgeous artwork backed up by a solid plot and decent soundtrack along with an engaging tactical battle system that is only really let down by there being absolutely no semblance of a tutorial anywhere in the game. Once you've got the hang of it, everything will be fine but for a while, I'm sure you'll be spinning around in a daze of confusion especially as the battle system itself is unlike anything else out there.  

Overall 7/10

Monday, 7 July 2014

Valiant Hearts: The Great War Review (PS3)


Valiant Hearts is the fourth game from Ubisoft to use its UbiArt Framework. Before it Rayman Origins, Legends and Child of Light were also built using the system that creates beautiful 2D games. Valiant Hearts is the story of four characters set against the backdrop of the First World War. Their story runs throughout the conflict as they are thrown together and pulled apart. Above all else it’s really a story about love and friendship.

The real draw of the game is its style. It look absolutely stunning and though presented in a comic book way really brings home the suffering and horror of the situation. This is done through very subtle touches and often in the background of scenes. The one that sticks most in our mind is a small boy crying over the body of his parent in a pile of rubble after the assault on a French town. The depiction of chemical warfare certainly has an impact as well.

These subtle images are underscored with a sensitive and gorgeous musical score which really helps to build emotion as you play. You’ll really begin to care about your characters and understand just how horrific the conflict was. It also does a good job of showing how families were pulled apart and how people living near the borders of different nationalities were separated during the conflict.

One of the characters you will play as is Karl, a German man married to a French women named Marie. He is drafted into the German army at the outbreak of the war and much of the story revolves around him trying to get back home to be with his wife and child. Another character is Karl’s father in-law Emilie who is drafted into the French army where he meets our third character –an American soldier serving in the French army named Freddie. The last character is Anna, a Belgium woman who becomes a battlefield nurse. You also quickly pick up a dog companion who can be used to pull switches, distract soldiers and gather objects from hard to reach places.

The game itself plays out like a 2D adventure game. Most of the time you’ll need to find an item and take it to the place where that item needs to be used. There are also sections where you’ll have to get past enemy gunfire and the odd very whimsical bit where you try and outrun something in a car while a crazy tune plays. There are puzzles to solve as well. These normally involve making pipes fit together or throwing something at something else at a particular angle. There’s a bit of stealth also as you hide behind barrels or bushes to avoid guards and searchlights. It’s certainly not the most difficult game in the world but it certainly flows well and it’s also quite a sizable game, clocking in at around six hours.

Exploring the levels is important as it helps to give you an overall picture of what you are trying to do. There is no speech in the game world with everything being done via thought bubbles.  Unless you look around it’s highly likely you’ll have no idea what to do with those braces you just found or that lump of coal. There are also a number of artefacts littering each level which unlock facts and information about the war.

Now, we don’t claim to be great historians on World War 1 so we can’t lay claim to how accurate the game itself is. That said, the facts and pictures unlocked are usually referenced and if nothing else it certainly awakened a curiosity in us to try and find out more about the subject matter at hand and that can only be a good thing.

It may sound a little simple but it’s amazing how well it all works together. You really do care about the characters and we had the urge to keep going to find out what was going to happen next to them. You could perhaps argue that the tone is a little inconsistent with the car missions but for the most part it hits the correct notes and carries a sombre feeling of people doing what must be done even though the situation is horrendous. 

Overall, we can say that we haven’t played anything quite like this before. The setting and style are unique and it reminded us a bit of the Ralph Bakshi film Wizards. A lot is going to come down to if you invest in the characters and story. We did and we feel Ubisoft has done everything they can to make players feel genuine emotion while playing. It’s a touching, heartfelt story that someone clearly cared about when making. It’s crafted beautifully and told poignantly and we really can’t ask for any more than that.

Overall 9/10

Wednesday, 2 July 2014

Guacamelee! Super Turbo Championship Edition Review (Wii U)


After having success with Mutant Blobs Attack, Drinkbox Studios is back with this Mexican wrestling themed Metroid style platform adventure. Those who lack imagination may not see the obvious potential of this mix of styles but it helps to create a unique take on a genre dominated by both Samus and the Castlevania games.

Starting out as a Mexican villager named Juan, players are soon caught up in a strange tale of the supernatural when a long dead Mexican wrestler tricks the devil into turning into a chicken. He then returns to merge the real and super natural worlds together. Killed while trying to save the girl he loves, Juan is resurrected thanks to a magical luchadore mask and heads off to rescue the girl and save the world.

Graphically, the game does a good job of putting across the Mexican theme with a heavy Cinco de Mayo influence giving it its own unique and macabre atmosphere. The villages look straight out of a western and are coloured to look sun scorched and dirty in the way they do in all the best Western movies. There are also numerous references for gamers to find with our favourite being the 'missing' poster on one building featuring a picture of Manny from Grim Fandango. As you explore the world an enthusiastic mariachi band plays over the adventure, though it might have been nice if they had learned a few more songs. It all ends up creating a world that feels vibrant and new and is likely to draw players in quickly.

In classic Metroid style our hero starts out with only a handful of moves and then gradually acquires more as he progresses. These moves can then be used to access more areas and continue the quest. Most of these are given out by breaking statues placed around the world (which themselves reference Metroid). Most are standard things such as granting a double jump or the ability to break a certain colour block. The one which raised the biggest smile was when we were granted the power to turn into a chicken. In effect this grants the same power as the morph ball in Metroid, but that never allowed you to peck enemies to death.

You are also granted the ability to shift between the real and super natural realms at will. This becomes an intricate part to solving problems as pillars may exist in one realm but not the other. Things like water can also often turn to lava in one of the realms and the switching offers up some satisfyingly complex puzzles to negotiate.

Away from the platforming the other big focus of the game is the combat. Our hero being a wrestler means he has to grapple and punch his way through enemies. Some of the powers granted to reach new areas also act as new moves and a selection of throws and grapples can also be purchased with gold coins found around the world.

Moves can be strung together to create big combos and it feels tactile and satisfying throughout. Pummel on a monster enough and you can then press triangle to execute a throw which can be aimed at other enemies to continue the chain. As the game progresses enemies become covered in different colour shields which need specific moves used to break. It can be difficult to remember which move breaks what (and not the easiest if you are colour blind), but we rarely came up against anything that stopped us dead because of this.
The enemies may not be that tough but some of platforming certainly is. 

Even early on players not used to super quick button presses and timing may become stuck. Often you are required to link at least three special moves together to reach a platform and it only gets tougher. At one point we had to jump block through spikes, double jump, uppercut and then dash to reach a small platform with only tiny margins for error. We didn’t come up against anything insurmountable but more casual players may well struggle in places. 

Luckily there are plenty of save points so large areas don’t need to be repeated. The game asks players to pull off short bursts of skill and is very reminiscent of titles like indie darling Within a Deep Forest - in that once you have done the difficult bit it saves soon after to try and counteract frustration.

The Wii U version seems even more vibrant and colourful and the pad is surprisingly robust when it comes to those super-fast controls. You still have the onscreen co-op action as well off TV play as well. The difficulty may put some off but we would highly recommend you give it a go as it is undoubtedly one of the best games available on the Nintendo eshop. This is also a decent sized adventure clocking in at around five to six hours with further scope for finishing side quests and searching out hidden chests should you so wish. The Wii u version also comes with extra levels, all current DLC and extra moves for the playable characters.

In summary, Guacamelee! Comes highly recommended by us. It manages to take elements that should be well worn by now but turns them into something that seems fresh and new. It’s a great example of the type of creative flair being shown by indie developers and can proudly stand next to the Metroids and Castlevanias of this world.

8/10

Wednesday, 25 June 2014

Battle Princess of Arcadias Review (PS3)


Towards the end of the life of the PS2 two very different games were released. Odin Sphere, a majestic 2D side scrolling fighter and GrimGrimoire, a beautiful looking, 2D side scrolling strategy game. Both incredibly niche and very Japanese they didn’t sell well but proved to be a couple of the best and most unique games on the system. Battle Princess of Arcadias attempts to merge the two different forms together with a mixed level of success.

Let’s get a major annoyance out the way right from the off. The game has an auto save but it’s turned off and nothing in the game will direct you towards it. Of course this means that it’s likely that you will lose hours of game if you aren’t careful as the game never saves unless you tell it to. It caught us out and it’s bound to catch some of you out as well. 

The game breaks itself down into a number of different sections and play styles. The central hub area allows you to stock up on items, buy new weapons and also enhance them. Forging isn’t new to this type of game and you can upgrade and build new weapons to your hearts content and you’ll need to because the game has an incredibly tough difficulty level that requires a serious grind at points.

Once out in the world you can undertake missions which split themselves into different types of formats. The most standard mission involves taking your party of three chosen characters to a level and simply clearing it of any monsters. It’s likely you’ll need to revisit levels to level up and gather money and items. It’s also likely you’ll need to do this because you’ve forgotten to put the auto save on. 

Aside from simply getting stronger you need to level all your characters up so that they can lead more powerful troops into the skirmish section of the game. These types of levels are like a simplified version of GrimGrimoire. Your character fights on the front screen with defeated enemies filling various morale and special move bars. The real battle in these sections goes on at the back of the screen. Your troops go charging forward and attack the enemy while you issue commands. You have a number of different soldiers to pick from and they act out an elaborate game of rock, papers scissors with you needing to keep swapping different types in and out.

In truth, though it’s an interesting concept it doesn’t really work as well as it could. In practice, trying to issue commands on a spinning wheel while fighting on the front screen is awkward and the amount of grinding required to get your troops up to a decent level is annoying. Something that works a little better are the boss battle ‘siege’ levels. Here a big beastie like a dragon invades a village and you lead a militia against it. This section allows you to issue orders to your troops to assist you take it down.

These fights can drag as you have to get the monsters shield down before being able to do any damage to its already sizable health bar. Do enough damage and the monster will become stunned allowing you to dish out a super damaging special attack. You can set your troops to attack and defend and also to retreat if needed. You need to be careful as losing all your militia will result in instantly failing the level. It takes some time to get used to and even the tutorial levels are tough but it’s an interesting system.

Battle Princess of Arcadias is not a game for everyone. There’s very little learning curve and it can be incredibly obscure about what you need to do or even how to do things. That said, it’s beautiful to look at and there aren’t many games out there like it. If you can break through the walls it puts up for the player then there’s a rich and rewarding experience to be had. You’ll need to be ready to make the investment though but players ready to take the plunge shouldn’t be disappointed. It’s not as majestically beautiful as Odin Sphere (what is), or as in depth as GrimGrimoire but it offers something different and works the majority of the time.

Overall 7/10

Monday, 12 May 2014

Titan Attacks Review (PS3/Vita)


Puppy Games has been making its neon-styled retro shooters for a while now and it always seemed only a matter of time before they took the step onto console. Titan Attacks is the first game to make the jump and serves up its own take on the Space Invaders theme.

Set across five worlds the player controls their tank at the bottom of the screen as enemies approach from the top. It may remind you of Space Invaders but aside from the obvious nods there is much more going on here than simply trying to produce a clone. The first thing to take into account is the scoring mechanic. A multiplier continually increases through the levels and when you take a hit it returns to zero.

You can also gain points and money by achieving skill shots. This occurs when you shoot an enemy and instead of it exploding it begins to fall to the ground. Shooting the careering vehicle may also see an alien jump out in a parachute, collecting these little guys will give you a further bonus, while letting them drift off the bottom of the screen will result in a penalty.

Any money you gain during a round can be spent before the next one starts. You’ll start off buying extra shields and smart bombs but the power-ups are extensive and you can add bits to your tank to fire rockets and lasers as well as giving yourself multiple shots or reducing the recharge time between firing. In truth, it can make the game a little easy towards the end but it’s always a fun way to spend a few minutes.

The game is set across five worlds, starting on Earth, moving onto the Moon, through Mars and Saturn before finishing on the alien home world. Every few levels you get a chance to get bonus points and prizes by shooting down special flying saucers and the end of each world sees you square off against a mother ship. The enemy types and patterns continually change and the later levels are hectic which helps to keep everything fresh and moving.

There’s no denying this is a fun game while it lasts but there are a few things which hold it back from being a classic. The first is that the game is simply too easy. We managed to blast all the way through it on our second attempt. It’s certainly fun and you do get to start again on harder versions of the levels but we were expecting a bit more of a challenge. 

The second problem is the scoring mechanic isn’t really intricate enough to cause the massive adrenaline rushes you can get from other games. There’s very little you can do if you’ve been building a multiplier and get hit other than slowly build it up again. That’s fine for anyone who wants an enjoyable arcade shooter but for those looking for a game to master this will let you down.

Slight issues aside, the question that matters is are you going to enjoy playing the game? The answer to which is yes you will, it’s a blast with a fun style that cleverly evokes just enough of Space Invaders to hit the nostalgia button while producing something fresh. It won’t last you forever or put up that much of a challenge but for a fun few minutes of blasting it certainly ticks all the right boxes. It’s also especially suited to the Vita. Overall, this is a good if not great game that everyone will enjoy. It’s a promising start from Puppy Games and we look forward to their next project. 

Overall 7/10

Wednesday, 7 May 2014

Blazblue Chronophantasma Review (PS3)


Over the years Blazblue has taken up the position of the hardcore alternative to Capcom’s Street Fighter IV. Most of the characters require hours of dedication to get to grips with and the crazy plot that includes time travel, magic, science, civil wars and alternate worlds can baffle anyone. Now the series is back with the third chapter of its continuing story.

Chronophantasma takes place after the first two games and follows the characters as they move to the ruins of Ikaruga in search of the next magical McGuffin. We aren’t going to try and some up what’s happened so far or what's next as it’ll only confuse everyone. Just know that bad things are going to happen and some people want it to and others don’t. There is of course a puppet master behind the scenes as well trying to put everything into place.

This isn’t an easy game to get into for newcomers to the series. There’s a ton of things to take in and trying to tie up the story will take a serious investment. There’s a helpful ‘Teach Me Miss Litchi’ section which recaps the lore and events so far but still, if you want to get involved as a newcomer we would recommend picking up either of the earlier games first.

The game comes jam packed with different game modes as always and there’s almost limitless hours that can be put into it. Aside from the Arcade and survival modes there is Abyss mode which has your character working their way through ever increasingly difficult maps containing opponents set at different computer AI levels. There is also the BlazBlue version of score attack which pits you against some of the hardest encounters known to man for bragging rights.

The story mode has undergone a slight change for this version and you now no longer follow the individual paths of characters. Instead there are three main branches that need to be completed with characters aligned to different factions in each. We found a bit too much talking and not enough fighting this time around and at one point we actually stopped to check it wasn’t just a completely non-interactive section. Once it gets going though it’s a good tale and enjoyable, especially for fans of the series. The wealth of training modes also return with everything you need to teach you the basic mechanics and then take you into ridiculous depth with your chosen characters. 

What is likely to cause ripples with some fans is the changes made to the characters. All the original cast have been rebalanced and in some cases retooled with moves and special moves. Jin is the most notably different with the range and speed of certain moves changed and the removal of his mass-hitting spam everything quickly with the sword move (much to the relief of everyone who uses other characters). Things soon begin to click again but we got absolutely hammered just diving into arcade mode and then wondering why nothing was working.

There’s a host of new characters on display as well and the game has a pretty sizable cast of fighters now. Further characters are available as downloadable content at launch which is something else likely to rub fans up the wrong way. That said, there is more than enough here to justify the price of the game so don’t think you are getting a bare bones release, you aren’t.

The other major addition is the implementation of the 'Overdrive' meter which replaces the ‘Gold Burst’ move. When activated this it allows for more damaging distortion drive techniques as well as stopping the match timer. The lower your health, the longer the effect lasts. Guards have also been changed but the drive is the new big thing and players will have to drastically change their game plan in close matches.

The main thing is that after you get to grips with the changes everything flows as beautifully as before. This is still one of the most spectacularly intense fighting games on the market and this version of the game is a very strong showing in an ever increasingly crowded genre.

Overall, Blazblue Chronophantasma is a must for anyone who is into their fighting games. Fans will be desperate to continue the story but anyone who’s up for a challenge will appreciate what the game has to offer as well. It may not be the easiest title to get into but once you do there is little else out there as rewarding or satisfying.

Overall 8/10