Tuesday, 10 September 2019

Trine: Enchanted Edition Review (Switch)


Regular readers will know that one of our first reviews was Trine 2 on the Wii U some time ago. We liked it a lot and gave it an impressive 9/10. Now, the whole trilogy is making its way to the Switch. We will be putting all three of the games through their paces to see if they still hold up and how suitable they are for play on the go.

If you haven’t come across a Trine game before it’s basically a platform/puzzle game where you control three different characters. You have the Knight who can fight and use his shield to block and gains abilities to break down walls. The wizard can create blocks and shapes which can then be used as platforms and the thief uses a bow and can attach to wood with her grappling hook.

The characters can be cycled through as you play and the real genius is that most of the puzzles don’t have a set way of being completed so that any of characters can get through. This allows players to work things out in a way that best suits them and gives a wonderful range of flexibility to play. Co-op is also available for added chaos.

As characters progress they level up by killing monsters and collecting vials of experience from within the levels. This then allows them to unlock and upgrade their abilities allowing for more shapes to be summoned, fire arrows or charge attacks. Any essential skills are given to you so you can’t level up in the ‘wrong’ way.

The real stars of the show are the levels themselves as they are brilliantly designed. Perhaps not quite as flawless as the levels in Trine 2 - but of a stupidly high standard none the less. They also look absolutely gorgeous running in the Trine 2 engine. If ever you were waiting for a game to use that share button on the Switch then this is it.

It’s also worth saying that the game is different enough from Trine 2 to be worth looking at as well. The basic gameplay is the same but the levels are unique enough and the enemies moving from goblins to the undead also further separates it from the sequel. The plot is just as stupid but it all moves along at a quick pace and the whole thing never stops being enjoyable.

The game runs well in handheld mode as well. We didn’t notice anything that got in the way of the flow of the game and it still looks absolutely beautiful. The only real issue is the sheer amount of detail on screen. We found it difficult at times to identify objects and the separation between the backgrounds and foregrounds could be clearer. This could be a colour blind issue on our part or simply that the screen is too busy for handheld mode. It’s a tricky one as its lovely to see all the detail make the transition to a smaller screen but it is clear that Trine is meant to be viewed on something larger.

Overall, it would have been easy to dismiss the original Trine with a new game in the series on the horizon but it is still well worth getting into for newcomers of the series and fans looking for a mobile adventure. The mechanics still work as well as ever we found it to be an impressive and magical adventure throughout.

Overall 8/10

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