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Showing posts with label Trine. Show all posts
Showing posts with label Trine. Show all posts

Monday, 18 September 2023

Trine 5: A Clockwork Conspiracy Review (Switch)

It’s no secret that we here at Retro 101 love Trine. We’ve covered the series on just about every format and the first two games provide some of the best platforming and puzzle action out there. The brief experiment in 3D that was the third game is fun enough but lightweight and the fourth game certainly had its moments but was dragged down by intrusive and restrictive combat based gauntlet sections. Trine 5 though, seems to be a real return to the core ideals of the series.

This time our three heroes are pitted against the treacherous Lady Sunny, who summons them for a celebration only to try and imprison them so she can take control of the land herself. The dastardly Sunny then starts spreading misinformation to discredit the heroes and make the people of the land believe they have turned rogue. Of course, it’s up to the good guys to stop all this and save the day.

Each Trine has always had its own unique set of enemies to battle and five is no different. With skeletons, goblins and magic wolves long vanquished, players now have the chance to bash clockwork knights who are under the control of Sunny. The mechanical menace is an interesting opponent and suitable imposing as most take several hits to down. It also allows for flying automatons and other quirky enemies to appear and harass the trio in a range of different ways.

The three heroes remain much the same. Zoya still fires arrows and swings around, Pontius is the Knight best suited for bashing things and the Wizard Amadeus fills the roll of object creator to solve the various puzzles. There’s the usual host of upgrades and additional skills that can be unlocked for each character as well with the process occurring through picking up magic potions within the levels and then turning them into experience points. It’s a system that always worked well so we are glad the developers haven’t tried to mess around with it too much.

The other thing that has remained the same is how absolutely gorgeous the game looks. Every Trine game is stunning but this one really seems to push the boundaries. Each area and stage are so full of colour and interesting design that it makes traversing through the various levels a real joy. Never will your Switch screenshot button be so overused than with this game.

It’s also very impressive that five games in the team are still finding creative puzzles to build. Trine 5 never feels over familiar and there are a few new additions, such as sections where only one character can be selected, that force the player to think in different and creative ways. You also must keep in mind that just because there is an intended way to complete a puzzle it doesn’t mean that creative players can’t figure out other solutions as well. There are also options which up the difficult of the puzzles and even change them if you are playing in co-op so that they require multiple characters working together to solve.

Overall, Trine 5 is as good a Trine game as there has been. It’s a remarkable testament to the series that is has barely changed but still manages to feel as fun and relevant as it ever did. It’s a game that will be equally liked by newcomers or those more familiar with the series. A few years ago, it seemed the Trine franchise was petering out, but this shows there is much more than can still be added into the mix. It seems inevitable now that we’ll get a Trine 6 and if it keeps up the quality it’ll be more than welcome when it arrives.

Overall 8/10

Wednesday, 6 November 2019

Trine 4: The Nightmare Prince Review (Switch)


Although we found Trine 3 to be a lot of fun it didn’t reach the heights of the first two games in the series. The 3D design allowed for some fun set pieces but nothing really held together as tightly as in the series 2.5D roots. With this in mind we were pleased to see Frozenbyte return Trine 4 to the 2.5D style and venture forth once more into a world of fiendish puzzle design and beautiful landscapes.

The plot of the Trine series have never really been the main highlight but it still helps to set up the fantasy world and characters that move within it. This time our three heroes are on the trail of a prince who is having nightmares that are taking form in reality and threatening to cast the world into shadow. Ok then.

In order to save the world, Amadeus the wizard, Pontius the knight and Zora the thief must solve puzzles, engage in some platforming and fight off some shadowy apparitions that seem to mainly take the form of big wolves. The puzzles are excellent throughout and will stretch both new and returning. As you progress each of the characters is granted new skills which are then filtered into the puzzle design. For instance, at one point Pontius gains the ability to set up a sort of magical second shield that can be used to deflect light beams and water. This technique is then heavily required for the following few levels. The adding of the new elements keeps things fresh and always keeps players on their toes.

The combat though fails to reach the same sort of heights. Most of time fighting comes down to being enclosed in an arena which fills with monsters. It’s then a mad scramble to get Pontius around to kill things quickly enough before he is taken out. The other two characters aren’t much use in the tight arena setting and it feels samey and repetitive quickly. This is something that was never an issue in previous games so it is somewhat disappointing to see such unimaginative action sections appear here. It’s also not helped by the fact that playing undocked makes everything so small that you can’t really tell what’s happening close up (something again not helped by the dreamy aura that surrounds enemies).

Though the combat is disappointing, most of the time you will be trying to overcome traps and obstacles in creative ways. Most things you come up against have multiple solutions so it allows the player to deal with things in whichever way they see fit. For example, getting over spikes might be achievable by summoning blocks but you could also get across them by having Pontius dash or by Zora swinging.

The difficulty has also been knocked down a touch as characters that die can now be brought back to life more easily. In previous games players had to make it through a checkpoint to restore lost companions but now they will pop back up after a small amount of time has passed. If you want to play the game in the classic way you still can (and good luck to you if you try it).

The levels themselves are of an exceptional overall quality and look stunning throughout the five acts. They are also long but never outstay their welcome due to the ingenuity and variety present throughout. It’s also worth noting we didn’t hit any type of technical issue when playing undocked.

Overall, Trine 4 is a well-crafted, creative and fun addition to the Trine franchise. The puzzles are exceptional and the game is consistently jaw dropping in terms of visuals. It’s not quite up to the near perfection of Trine 2 but it’s a substantial and enjoyable adventure and shows that there is still life in both the franchise and the 2.5D format if Frozenbyte decide to keep the game going in this direction.

Overall 8/10

Tuesday, 24 September 2019

Trine 3: The Artifacts of Power Review (Switch)


It’s no secret that we are big fans of the Trine series at Retro 101. We’ve covered both the original games across numerous formats and rated them very highly. Indeed, there’s just something about them that fills the Lost Vikings sized hole in our lives. Frozenbyte promised to try something different with Trine 3 and now the 3D experiment has made its way to the Switch.

As always with the series, Trine 3 looks jaw-dropingly gorgeous. The environments leap into life with colour and flourishes of detail that you just don’t find in many games. If you have the ability to play the game in 3D then things get even more beautiful as well. It’s simply stunning how good this looks and playing anything else afterwards is a real comedown in the visual department.

The big change is that now the game is in 3D. You can run into and out of the screen and the levels now scroll into the play field as well as left and right. This allows for some nice sections with the three heroes floating and swinging along but also brings with it some changes that not everyone will be happy with.

The main issue is that levels feel less focused than in the previous 2D outings. Puzzle solving is less complex and there is more emphasis on general combat and platforming. Using the wizard has become a bit of a pain as well as moving his objects around in the 3D landscape never really feels as natural as it should. There’s also an issue with depth and it can be hard to tell if you are going to land where you think you are. It’s kind of like an N64 platformer with the most beautiful graphics ever.

The characters have now lost the ability to upgrade their skills as well (though they are given selected skills to start). The Knight can stomp, charge, deflect and float with his shield while the thief can now tie her grappling hooks to things to hold them in place. The wizard is more limited with his abilities and now restricted to the summoning of a single box.

The new approach to skills is made use of well though and you will need everything to progress. The fact the heroes start with their skills also allows the game to throw things at you right from the off and get you thinking. It’s good the game does throw you in quickly because it is somewhat shorter than other games in the series. Starting out with a level to introduce each character you then get five main levels to fight through. Upon completion you are faced with a cliff hanger ending which hints at more to come. What form that will take will remain to be seen.

There are a host of shorter levels to unlock as well which focus on an individual character and as such effectively give you one life to complete them. These are tougher and designed to fit skill sets of the respective characters. Though brief they are fun to play and never out stay their welcome.

Both main story and side levels are unlocked by collecting glowing triangles. We don’t really like things like this as it can work as an artificial game lengthening device that forces players to go back to levels and hunt around for the missing twenty or thirty they need to progress. We didn’t have much trouble with getting the requisite amounts but it’s something we’d like to see removed in any future games.

Overall, while there has been a lot of a change in mechanics and progression the game never stops being fun. It’s certainly a more knock-about kind of fun than before but it remains humorous and throws up enough adventure to keep you interested until the end. When the 3D works in the games favour you can see exactly what the team were going for and there are some solid foundations here for future forays into it. It may not be up there with the near perfection of the 2D games but it has bucket load of potential if the team ever decide to revisit the idea.

Overall 7/10

Tuesday, 10 September 2019

Trine: Enchanted Edition Review (Switch)


Regular readers will know that one of our first reviews was Trine 2 on the Wii U some time ago. We liked it a lot and gave it an impressive 9/10. Now, the whole trilogy is making its way to the Switch. We will be putting all three of the games through their paces to see if they still hold up and how suitable they are for play on the go.

If you haven’t come across a Trine game before it’s basically a platform/puzzle game where you control three different characters. You have the Knight who can fight and use his shield to block and gains abilities to break down walls. The wizard can create blocks and shapes which can then be used as platforms and the thief uses a bow and can attach to wood with her grappling hook.

The characters can be cycled through as you play and the real genius is that most of the puzzles don’t have a set way of being completed so that any of characters can get through. This allows players to work things out in a way that best suits them and gives a wonderful range of flexibility to play. Co-op is also available for added chaos.

As characters progress they level up by killing monsters and collecting vials of experience from within the levels. This then allows them to unlock and upgrade their abilities allowing for more shapes to be summoned, fire arrows or charge attacks. Any essential skills are given to you so you can’t level up in the ‘wrong’ way.

The real stars of the show are the levels themselves as they are brilliantly designed. Perhaps not quite as flawless as the levels in Trine 2 - but of a stupidly high standard none the less. They also look absolutely gorgeous running in the Trine 2 engine. If ever you were waiting for a game to use that share button on the Switch then this is it.

It’s also worth saying that the game is different enough from Trine 2 to be worth looking at as well. The basic gameplay is the same but the levels are unique enough and the enemies moving from goblins to the undead also further separates it from the sequel. The plot is just as stupid but it all moves along at a quick pace and the whole thing never stops being enjoyable.

The game runs well in handheld mode as well. We didn’t notice anything that got in the way of the flow of the game and it still looks absolutely beautiful. The only real issue is the sheer amount of detail on screen. We found it difficult at times to identify objects and the separation between the backgrounds and foregrounds could be clearer. This could be a colour blind issue on our part or simply that the screen is too busy for handheld mode. It’s a tricky one as its lovely to see all the detail make the transition to a smaller screen but it is clear that Trine is meant to be viewed on something larger.

Overall, it would have been easy to dismiss the original Trine with a new game in the series on the horizon but it is still well worth getting into for newcomers of the series and fans looking for a mobile adventure. The mechanics still work as well as ever we found it to be an impressive and magical adventure throughout.

Overall 8/10

Monday, 31 August 2015

Trine 3: The Artifacts of Power Review (PC)


It’s no secret that we are big fans of the Trine series at Retro 101. We’ve covered both the original games across numerous formats and rated them very highly. Indeed, there’s just something about them that fills the Lost Vikings sized hole in our lives. Frozenbyte had promised to try something different with Trine 3 and after a period in Early Access it is now here for us to adventure into once more.

As always with the series, Trine 3 looks jaw-dropingly gorgeous. The environments leap into life with colour and flourishes of detail that you just don’t find in many games. If you have the ability to play the game in 3D then things get even more beautiful as well. It’s simply stunning how good this looks and playing anything else afterwards is a real comedown in the visual department.

The big change is that now the game is in 3D. You can run into and out of the screen and the levels now scroll into the play field as well as left and right. This allows for some nice sections with the three heroes floating and swinging along but also brings with it some changes that not everyone will be happy with.

The main issue is that levels feel less focused than in the previous 2D outings. Puzzle solving is less complex and there is more emphasis on general combat and platforming. Using the wizard has become a bit of a pain as well as moving his objects around in the 3D landscape never really feels as natural as it should. There’s also an issue with depth and it can be hard to tell if you are going to land where you think you are. It’s kind of like an N64 platformer with the most beautiful graphics ever.

The characters have now lost the ability to upgrade their skills as well (though they are given selected skills to start). The Knight can stomp, charge, deflect and float with his shield while the thief can now tie her grappling hooks to things to hold them in place. The wizard is more limited with his abilities and now restricted to the summoning of a single box.

The new approach to skills is made use of well though and you will need everything to progress. The fact the heroes start with their skills also allows the game to throw things at you right from the off and get you thinking. It’s good the game does throw you in quickly because it is somewhat shorter than other games in the series. Starting out with a level to introduce each character you then get five main levels to fight through. Upon completion you are faced with a cliff hanger ending which hints at more to come. What form that will take will remain to be seen.

There are a host of shorter levels to unlock as well which focus on an individual character and as such effectively give you one life to complete them. These are tougher and designed to fit skill sets of the respective characters. Though brief they are fun to play and never out stay their welcome.

Both main story and side levels are unlocked by collecting glowing triangles. We don’t really like things like this as it can work as an artificial game lengthening device that forces players to go back to levels and hunt around for the missing twenty or thirty they need to progress. We didn’t have much trouble with getting the requisite amounts but it’s something we’d like to see removed in any future games.

Overall, while there has been a lot of a change in mechanics and progression the game never stops being fun. It’s certainly a more knock-about lose kind of fun than before but it remains humorous and throws up enough adventure to keep you interested until the end. When the 3D works in the games favour you can see exactly what the team were going for and there are some solid foundations here for future forays into it. It may not be up there with the near perfection of the 2D games but for some fairly minor stumbles we also have a bucket load of potential.

Overall 7/10

Friday, 3 April 2015

Trine: Enchanted Edition Review (Wii U)


Regular readers will know that we covered Trine 2 on the Wii U some time ago, indeed it was one of our first reviews of a new game with retro style. We also liked it a lot and gave it an impressive 9/10. Trine 2 was our first experience of the series and with that in mind we were often unsure about heading back to the first game. With the special or ‘Enchanted’ edition of Trine recently released on PS4 we now have the Wii U version to look over.

If you haven’t come across a Trine game before it’s basically a platform/puzzle game where you control three different characters. You have the Knight who can fight and use his shield to block stuff and gains abilities to break down walls. The wizard can create blocks and shapes which can then be used as platforms and the thief uses and bow and can attach to wood with her grappling hook. 

The characters can be cycled through as you play and the real genius is that most of the puzzles don’t have a set way of being completed so that any of characters can get through. This allows players to work things out in a way that best suits them and gives a wonderful range of flexibility to play. Some touch screen options have also been added in this version if cyling through via the buttons isn’t what you are after.

As characters progress they level up by killing monsters and collecting vials of experience from within the levels. This then allows them to unlock and upgrade their abilities allowing for more shapes to be summoned, fire arrows or charge attacks. Any essential skills are given to you so you can’t level up in the ‘wrong’ way.

The real stars of the show are the levels themselves as they are brilliantly designed. Perhaps not quite as flawless as the levels in Trine 2 - but of a stupidly high standard none the less. They also look absolutely gorgeous running in the Trine 2 engine. If ever you were waiting for a game to start posting on the Miiverse then this is it.

It’s also worth saying that the game is different enough from Trine 2 to be worth looking at as well. The basic gameplay is the same but the levels are different enough and the enemies moving from goblins to the undead also further separates it from the sequel. The plot is just as stupid but it all moves along at a quick pace and the whole thing never stops being enjoyable.

Overall, it would have been easy to dismiss Trine (especially as the sequel is already available), but it is well worth getting into for newcomers of the series and fans of the second game. The mechanics still work as well as ever we found it to be an impressive and magical adventure throughout. Add in the lovely new graphics and it becomes something that should be looked at by any Wii U owner.

Overall 8/10

Monday, 5 January 2015

Trine: Enchanted Edition Review (PS4)


Regular readers will know that we covered Trine 2 on the Wii U some time ago, indeed it was one of our first reviews of a new game with retro style. We also liked it a lot and gave it an impressive 9/10. Trine 2 was our first experience of the series and with that in mind we were often unsure about heading back to the first game. With the special or ‘Enchanted’ edition of Trine recently released and a new PS4 in the office it seemed a perfect time to experience the first part of the adventure.

If you haven’t come across a Trine game before it’s basically a platform/puzzle game where you control three different characters. You have the Knight who can fight and use his shield to block stuff and gains abilities to break down walls. The wizard can create blocks and shapes which can then be used as platforms and the thief uses and bow and can attach to wood with her grappling hook. 

The characters can be cycled through as you play and the real genius is that most of the puzzles don’t have a set way of being completed so that any of characters can get through. This allows players to work things out in a way that best suits them and gives a wonderful range of flexibility to play.

As characters progress they level up by killing monsters and collecting vials of experience from within the levels. This then allows them to unlock and upgrade their abilities allowing for more shapes to be summoned, fire arrows or charge attacks. Any essential skills are given to you so you can’t level up in the ‘wrong’ way.

The real stars of the show are the levels themselves as they are brilliantly designed. Perhaps not quite as flawless as the levels in Trine 2 - but of a stupidly high standard none the less. They also look absolutely gorgeous running in the Trine 2 engine. If ever you were waiting for a game to use that share button on the PS4 pad then this is it.

It’s also worth saying that the game is different enough from Trine 2 to be worth looking at as well. The basic gameplay is the same but the levels are different enough and the enemies moving from goblins to the undead also further separates it from the sequel. The plot is just as stupid but it all moves along at a quick pace and the whole thing never stops being enjoyable.

Overall, it would have been easy to dismiss Trine (especially as the sequel is already available on the PS4), but it is well worth getting into for newcomers of the series and fans of the second game. The mechanics still work as well as ever we found it to be an impressive and magical adventure throughout. Add in the lovely new graphics and it becomes something that should be looked at by any PS4 owner.

Overall 8/10