After
having success with Mutant Blobs Attack, Drinkbox Studios is back with this
Mexican wrestling themed Metroid style platform adventure. Those who lack
imagination may not see the obvious potential of this mix of styles but it
helps to create a unique take on a genre dominated by both Samus and the
Castlevania games.
Starting
out as a Mexican villager named Juan, players are soon caught up in a strange
tale of the supernatural when a long dead Mexican wrestler tricks the devil
into turning into a chicken. He then returns to merge the real and super
natural worlds together. Killed while trying to save the girl he loves, Juan is
resurrected thanks to a magical luchadore mask and heads off to rescue the girl
and save the world.
Graphically,
the game does a good job of putting across the Mexican theme with a heavy Cinco
de Mayo influence giving it its own unique and macabre atmosphere. The villages
look straight out of a western and are coloured to look sun scorched and dirty
in the way they do in all the best Western movies. There are also numerous
references for gamers to find with our favourite being the 'missing' poster on
one building featuring a picture of Manny from Grim Fandango. As you explore the
world an enthusiastic mariachi band plays over the adventure, though it might
have been nice if they had learned a few more songs. It all ends up creating a
world that feels vibrant and new and is likely to draw players in quickly.
In
classic Metroid style our hero starts out with only a handful of moves and then
gradually acquires more as he progresses. These moves can then be used to
access more areas and continue the quest. Most of these are given out by
breaking statues placed around the world (which themselves reference Metroid).
Most are standard things such as granting a double jump or the ability to break
a certain colour block. The one which raised the biggest smile was when we were
granted the power to turn into a chicken. In effect this grants the same power
as the morph ball in Metroid, but that never allowed you to peck enemies to
death.
You are
also granted the ability to shift between the real and super natural realms at
will. This becomes an intricate part to solving problems as pillars may exist
in one realm but not the other. Things like water can also often turn to lava
in one of the realms and the switching offers up some satisfyingly complex
puzzles to negotiate.
Away from
the platforming the other big focus of the game is the combat. Our hero being a
wrestler means he has to grapple and punch his way through enemies. Some of the
powers granted to reach new areas also act as new moves and a selection of
throws and grapples can also be purchased with gold coins found around the
world.
Moves can
be strung together to create big combos and it feels tactile and satisfying
throughout. Pummel on a monster enough and you can then press triangle to
execute a throw which can be aimed at other enemies to continue the chain. As
the game progresses enemies become covered in different colour shields which
need specific moves used to break. It can be difficult to remember which move
breaks what (and not the easiest if you are colour blind), but we rarely came
up against anything that stopped us dead because of this.
The
enemies may not be that tough but some of platforming certainly is.
Even
early on players not used to super quick button presses and timing may become
stuck. Often you are required to link at least three special moves together to reach
a platform and it only gets tougher. At one point we had to jump block through
spikes, double jump, uppercut and then dash to reach a small platform with only
tiny margins for error. We didn’t come up against anything insurmountable but
more casual players may well struggle in places.
Luckily
there are plenty of save points so large areas don’t need to be repeated. The
game asks players to pull off short bursts of skill and is very reminiscent of
titles like indie darling Within a Deep Forest - in that once you have done the
difficult bit it saves soon after to try and counteract frustration.
The Wii U
version seems even more vibrant and colourful and the pad is surprisingly
robust when it comes to those super-fast controls. You still have the onscreen
co-op action as well off TV play as well. The difficulty may put some off but
we would highly recommend you give it a go as it is undoubtedly one of the best
games available on the Nintendo eshop. This is also a decent sized adventure
clocking in at around five to six hours with further scope for finishing side
quests and searching out hidden chests should you so wish. The Wii u
version also comes with extra levels, all current DLC and extra moves for the
playable characters.
In
summary, Guacamelee! Comes highly recommended by us. It manages to take
elements that should be well worn by now but turns them into something that
seems fresh and new. It’s a great example of the type of creative flair being
shown by indie developers and can proudly stand next to the Metroids and
Castlevanias of this world.
8/10
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