The Switch is awash with Metroidvania clones but that doesn’t mean that many of them aren’t both good, and also capable of putting new ideas into the mix. Chronicles of the Wolf falls very much on the Castlevania side of the spectrum and also tries to take influence from one of the more obscure titles in the series in Castlevania 2.
For the uninitiated, Castlevania 2 is the NES game that
tried to create a sort of 2D adventure template where Belmont moved around the countryside
and visited various towns. It’s not dissimilar to the second Zelda game or the
more obscure Battle for Olympus. It was never universally praised but we have
always liked it and playing it via the Switch makes the game an awful lot more
enjoyable.
Chronicles of the Wolf keeps the template with information
coming from villagers that points you in the right direction of areas of
interest. There are often buildings or caves which then act as mini levels and give
up an object that allows you to progress further after. There are also some
light RPG elements with levelling and the ability to acquire and change your gear.
In its homage to Castlevania 2, it is mostly successful. The
game looks great, and the music is excellent and varied throughout. The level
of detail on the sprites is pretty impressive and there are a host of different
enemies even in the early stages. It is incredibly difficult though. Normal
enemies can easily take you down and this does add a grinding element to the
game at times which is a shame. This is compounded by a sever lack of places to
save. There needs to be at least double the amount of saves in the game and
they are placed in really strange locations.
What it means is that after defeating a boss or travelling a
large distance you will often die and then must repeat too much of the game to
be comfortable. There is a fine balance to be struck with save points and here
it’s simply a cause of frustration rather than one of challenge.
For a Metroidvania styled game, your progress is actually
quite linear. Sometimes there are multiple routes you can go but one will
nearly always end in a dead end pretty quickly, so exploring off the beaten
track becomes a bit of a chore rather than something players are encouraged to
do in order to find new shiny things. Couple this with the fact saves are
spaced so far means it can be a costly and unforgiving experience.
The bosses are well designed and exciting battles though, and
they are mostly significant in both their size, look and arsenal. They are also
fair to deal with so it gives a good sense of achievement when you take one
down. You can see the boss’s health bar as well so at least you get an idea of
progress when you are repeatedly being killed. Early on you take on a giant
hornet type creature who exemplifies the strong design, it looks great, has
some varied attacks but also displays clear patterns for players to be able to work
around while still being fairly weak.
Overall, Chronicles of the Wolf has a lot of competition in
the market but still has a lot going for it. It’s different to a lot of the
clones out there (and the official Castlevania games), in that it’s taking
Castlevania 2 as it’s core inspiration and it’s clearly had a lot of care put
into it. It’s also a different tone to games like Infernax so there really is
room for everyone here. If you are a Castlevania fan it offers something a
little different and is well worth checking out.
Overall 7/10
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