Nine Sols came out a while ago but with the release of the physical version it seemed the perfect time to take another look at it. A 2D action platformer at heart it has some light Metroidvania elements and some of the most beautiful hand drawn graphics we’ve seen on the Switch. It attempts to merge Taoism with cyber punk, merging eastern philosophy with sci-fi.
It’s a complicated story to unravel but basically follows
the idea that a virus wiped out an alien race, but they somehow managed to
store their consciousness in a virtual reality system. If that’s not weird
enough, to power the system innocent beings need to be sacrificed to it so
their brains can be harvested for power. Or something like that.
Players control Yi, a sort of cybernetic creature that
decides he doesn’t want his human friend to be sacrificed and sets out looking
for the Nine Sols to defeat and harvest so that he can gain the codes to the
Eternal Central Cauldron. Basically, you jump around beautiful levels and hit
stuff with your sword, occasionally upgrading to a new skill and taking on
awesome boss fights.
That’s doing the combat system a disservice though. Yes, you
can bash stuff with your sword but there are also a lot more nuanced things you
can also do. An early example of this is the deflection mechanic. If you
successfully deflect an enemy blow, you can then dart past them, attach a bomb
to them, charge it and then explode it. As you progress, you’ll gain more
skills such as a dash, double jump and the ability to send a little robot out
to get into places you can’t otherwise reach, a mechanic normally used for
shutting down security systems and opening doors.
There’s also a cool grappling hook mechanic which lets you
swing around the place, and you can of course wall jump and even run up certain
surfaces. There’s certainly no shortage of ways to get around the beautifully
stunning locations. It’s a good thing the game looks so great as well as it’s
also pretty damn tough. Even early on enemies pack a punch so you’ll need to
get to grips with the combat system quickly. If you die, you’ll need to go back
and find your body to retrieve any lost experience as well.
Experience is important as there are various skill trees you
can expand upon to boost your health and other stats. And in the style of
Hollow Knight, you can equip talismans which add other changes and skills as
well. When you get a good build together it’s certainly rewarding to go cutting
through the enemies and at times, when it’s all flowing together perfectly you
will feel like a complete bad ass.
Overall, Nine Sols is a really a very beautiful looking
Souls game in terms of its approach to combat. Fans of Hollow Knight or any of
the Sekiro games will soon feel at home, despite the bright colours and tech
filled levels. It’s certainly rare to find a game with this much depth and such
a clear design vision. It won’t be for everyone, but everyone should try it.
Overall 8/10

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