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Showing posts with label genesis. Show all posts
Showing posts with label genesis. Show all posts

Monday, 29 January 2024

The Legend of Steel Empire Review (Switch)

The Megadrive was home to an awesome range of 16-bit shoot’em ups and it’s great to see some of them making their way over to the Switch. We’ve had less high-profile releases of games such as Gleylancer and Gynoug, as well as some of the Thunder Force series. Steel Empire is the first to get a proper reworking though. First released in 1992, we’ve seen the game pop up a couple of times. First on the Gameboy Advance and then later the Nintendo 3DS. Unbelievably, the last release was now ten years ago so we are more than happy to have its steam punk inspired madness appear again on the Switch.

The wonderfully stupid story revolves around two waring factions. The tyrannical Motorhead Empire are trying to take over the entire world with their huge steam powered mechanical monsters and all that is standing in their way is the small, rebellious Republic of Silverhead. Players take on the role of head of the Silverhead air force and are charged with single handedly blasting through seven stages to victory.

The first thing you notice is how amazing the game looks. The original sprites have been kept as pixels but everything in the backgrounds and in terms of explosions has been given much richer colours and had detail added. There’s a few new FX and bits of lighting as well which really helps to enhance the overall look of an already pretty game, without sacrificing the style of the original. The game still runs in the original aspect ratio with the side of the screen now used for much of the information and feedback which works well in this case.

The original control scheme remains and is now fully customisable. Here buttons are used to shoot to the left or right with the final one primed to deliver the games version of the smart bomb which not only causes massive damage but clears the screen of projectiles, allowing much needed escapes from the constant onslaught of enemy fire. There’s no noticeable input lag either which is excellent.

In terms of powers ups, there is a simple but effective system in place. There are the standard extra lives, increased speed, and points to collect but there’s also icons that level up your ships rank up to a maximum of 20. Each level provides extra fire power or assist vehicles to help you, and it can often be worth taking damage in order to collect them, so you’ll stand a fighting chance of being able to down the massive units you’ll come across. You can also pick between two ships at the start of each mission. There’s a plane which is quick and agile but takes less damage and the slow but heavily armoured blimp. Each craft is better suited to one of the levels, so you’ll have to think carefully about what you’ll need.

Overall, The Legend of Steel Empire is great re-working of the original game which was pretty great to begin with. It’s chaotic but isn’t the hardest of shooters to get through so It’s testament to how fun it is that you’ll likely be more than happy to go round for another loop. There’s a lot of these types of game on the Switch but the style of Steel Empire means it’s still well worth checking out and can hang in there with the best of them.

Overall 8/10

Wednesday, 17 November 2021

Panorama Cotton (Switch Review)

 

“Welcome to the fantasy zone. Get ready!” will elicit fond memories from many gamers from the mid to late 80s. Space Harrier was a refreshing take on the shoot-em-up genre back in 1985, and its port from arcade to home computer and console only bolstered its popularity. While the rail shooter enjoyed some popularity past the Yu Suzuki classic, it often felt like the genre was a bit gimmicky during the 16-bit era. The true sense of speeding towards the horizon was restricted by the hardware running the game - at least until the true 3D era of gaming came about. Panorama Cotton sits in this overlap of generations and suffers because of it.

The third game in the “cute-em-up" Cotton series, you control the eponymous Cotton, a witch on a broomstick whose aim is to get rid of all the burnt willow in the kingdom, as it’s believed this is causing Queen Velvet to behave erratically. Unfortunately, none of this comes across in Ratalaika’s port, as there’s no English translation of the script. This is most surprising, given their solid port of Gley Lancer.

The game itself is standard on rails fare, and hasn’t aged particularly well. To be fair to Panorama Cotton, not many rail shooters from the era do fare well, but being this was released a year after the SNES classic StarFox/Starwing, it was a step back, even then. It stands out from others by having branching paths throughout levels, which is a nice touch, and there are some really nice graphical flourishes here and there (in the first level Cotton heads over the cliff and through a waterfall, which is fairly effective for the then aging Mega Drive), but otherwise it’s much like Space Harrier or Afterburner II – a horizon and some rocks hurtling towards you.

Things get busy on screen throughout, and at some points there’s noticeable slowdown. Power ups can get lost among the chaos, and it’s often tough to see what you’re picking up. You can change what benefit a pick up provides by shooting it, so it’s often a case of blasting away and hoping for the best.

As with many ports, there are some tweaks here and there (rewind mode, save states, cheats) alongside the original game, which is always appreciated. This is also the cheapest way to buy the game too, as the original MD release apparently only had 4000 copies printed, so you’re saving at least £500 going by today’s eBay prices. The lack of an English script translation is a little disappointing, and the game is a product of its time, but if you like your curios this may be worth picking up. However, if you’re more interested in gameplay there are better rail shooters out there to spend your money on.

5/10

Monday, 1 November 2021

Gleylancer Review (Switch)

 

Written by Dan Gill

Shoot ‘em ups were ten-a-penny on Sega’s 16-bit powerhouse; Zero Wing, Steel Empire, Hellfire, Gynoug, Thunderforce, I could go on. Some are remembered as being the finest of their genre (Thunderforce IV, take a bow), while some live on as memes (I’m looking at you Zero Wing). Some titles slipped through the net, and never really received the recognition they deserved. This is where Gleylancer sits.

Gleylancer originally only released in Japan, but eventually made it to western audiences via the Wii’s Virtual Console service. When it was originally released in 1992 it was met with mixed reviews (and was even slated on its Wii release by some), but upon playing it it’s hard to see why. It looks similar to Thunderforce IV, has some lovely anime style cutscenes, and plays well. Perhaps it was a sign of the times where it was another shooter in a sea of many, but now with this Switch port it’s pitched at a tempting price point for fans of the genre.

The story – as told through the game’s lovely cutscenes – details teenage star fighter pilot Lucia’s quest to fight through an alien race’s defences in order to rescue her father, who happens to be a high-ranking admiral in the Federation navy.  While the story isn’t all that important in a game like this, the presentation is great, and it’s nice to have the action broken up with a bit of context. However, if you’re just looking to blow stuff up you can skip the story.

The basic gameplay of Gleylancer is much the same as in any other shooter; blast enemies, dodge bullets and objects. Upon starting a new game, you get to choose your “mover system” (think R-Type's “bits”). You can have the support craft shoot in the direction you’re moving, shoot in the reverse direction, lock on to enemies and so on. The configuration you choose remains with you throughout the game.

Once you start the first level you’re met with an assault of parallax scrolling asteroids in the background, something else that brings to mind TFIV, but it’s initially off-putting. Enemies and bullets can be hard to spot, and later in the level you’ll need to avoid debris that can’t be destroyed. The initial experience isn’t particularly pleasant, especially if you’re playing in handheld mode. However, once you get past level one, things are a lot clearer, and it’s easier to focus on the action.

The game offers the usual fare; blast smaller ships, battle a boss at the end of each level. There are sections however which focus on dodging and manoeuvring through tight sections in levels, meaning you’ll release your grip on the fire button every now and then. This adds a bit of variety, and some tense moments as you squeeze the Gleylancer through the narrowest of gaps.

The game offers a decent challenge, but is still easier than some of its contemporaries, and would come with a recommendation even if it was just the ROM dumped onto the eShop. Thankfully, developer NCS has put in the effort you’d expect of M2. The original game is presented in all its 16-bit glory, with the features and original translation intact. On top of this they’ve added a version of the game with modern conveniences such as a rewind function, various display options, a new script translation, save states, and perhaps most importantly of all, the ability to switch between “movers” on the fly. These updates make the game far more accessible to the modern gamer, and there’s even a cheat mode available.

So, a triumph of a port, then. There’s enough here for genre fans to sink their teeth into, and the game is accessible enough for those wanting to dip their toe into the often-tough world of SCHMUPs. Hopefully there’ll be enough interest here to encourage Ratalaika to publish more shooters from the Mega Drive that haven’t already made their way to modern consoles. I for one would love to see Gynoug receive the same treatment that Gleylancer has, but for now I’m quite happy to jump back into the Gleylancer to rescue Lucia’s father again.

 

9/10