Originality is a lost art in the realm of video games. But just when you think you’ve seen it all someone will invent a game where you must evolve fruit into a watermelon. This has little to do with Dave the Diver, but if I told you this was a procedural generated rogue-like with a gear building and management element I bet you’d think you had seen it all before. But wonderfully, you haven’t. Even with all these tried and tested components Dave the Diver is actually original…enough.
Split
between two main game types our hero, Dave, searches the depths of the nearby
‘Blue Hole’ by day and tends to the needs of customers at the local rundown
sushi restaurant at night. The diving section see Dave catching fish for the
restaurant and taking on fetch quests for items which have manged to find
themselves in the deep. As the game progresses, you’ll need to continually
upgrade your gear to reach lower depths, breath for longer and fight off larger
and larger aquatic creatures.
At night
any fish caught can be turned into treats to serve at the sushi restaurant.
After setting a menu customers will come in and Dave is required to run around
serving drinks and delivering food which is continually dispensed from the
chef. As time progresses, you’ll get ever more tasks to attend to such as
clearing away bowls and grating wasabi with the overall goal being to get the
restaurant as popular as possible. It’s kind of like if someone mixed Root Beer
Tapper with Theme Park.
You also
have a mobile phone which continually updates with new apps providing you with
more and more to manage. You’ll need to keep up the social media promotion for
the restaurant, check emails for requests, answer scientific queries, develop
weapons, and gear and hire staff. Life at a small restaurant was never going to
be easy after all.
It’s a good
thing then that every aspect of the game works and remains fun throughout. The
short but chaotic bursts of the restaurant are a perfect juxtaposition with the
more tranquil and longer diving sections. While the continued upgrading of gear
and unlocks move at a pace that means there is always something new to do or
slightly further to explore without it seeming completely overwhelming or
becoming stagnant.
It helps
that the game looks joyfully lovely. The Blue Hole is a gorgeous place to
explore and even though it’s procedurally generated for each dive it still
conforms to a sort of logic that means it’s both memorable and mysterious at
the same time. There’s a wide range of fish swimming around and various sizes
of creatures to capture, kill or simply avoid with the biggest sharks acting as
unofficial bosses and gear check points. The above water sections are as
equally full of life in their own way with characters all having their quirky
charms and the customisable restaurant fitting the setting and overall tone
well.
Overall,
Dave the Diver is a welcome addition to the Switch library. The fact it has had
the attention spent on it to optimise it for the Switch 2 also speaks volumes
about the development team. Everything it sets out to do it achieves pretty
much perfectly. All the different aspects of it blend to produce a wonderfully
quirky and fun adventure for players to undertake. It remains as essential on
the Switch 2 as it did on the original and the steady stream of DLC means there’s
a lot of life left in this one.
Overall
9/10

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