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Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Monday, 29 July 2024

Parasol Stars Review (Switch)

We’ve seen a marked change in retro Switch release recently. It used to be that these sorts of games would be released via Arcade Archives or one of the other retro companies but more and more they are becoming larger scale releases. Taito has released a couple of retro collections, but Parasol Stars is being sent out on its own into the ever-expanding Switch market for a modest price.

For the uninitiated, Parasol Stars is the third game in the Bubble Bobble franchise, it’s also as different to Bubble Bobble as the second game in the series, Rainbow Islands. The biggest thing that sets this one apart in terms of history is that Parasol Stars was never released in the Arcade and instead went to console such as the NES and PC Engine. The Switch release is seemingly a new version (it’s certainly not the NES or Amiga version), so we assume it’s based on the PC Engine release and updated. Information is mysteriously vague on the subject.

In terms of gameplay, it’s very much in the classic single screen arcade platformer mould of the time. Players need to eliminate all enemies on a stage to progress and collect fruit and sweets to pick up points. You are armed only with your trusty umbrella which can be used to pick up enemies and then fling them at others.

It won’t be long before you’ll see rain drops falling onto the stages. These provide an unlimited source of projectiles to throw and if you collect enough can unleash a flood of water that surges along all the connecting platforms taking any enemies with it on the way. At the end of each world, you then face off against a cartoon styled boss where you’ll need to grab lightning bolts to fire out of your parasol in order to defeat them.

Generally, controlling your character is a little awkward but nothing out of the ordinary for games of the time. You can only really walk and jump but Bub and Bob are a bit sluggish and have the worst leaping power imaginable. But then it’s all about using the Parasol and setting up chains of enemies to be dispatched for high scores.

In terms of modes and options the game is limited. You can play through both the US and Japanese version of the game with unlimited continues or play the normal mode which adds in a rewind and save function but gives you limited lives and continues. There is also a challenge section where you can rank on an online leader board. There are a few cheat options that can be activated as well as various display options and borders. More in the way of museum content would certainly be welcome. Alternate console versions of the game would have been nice but sadly it was not to be.

Overall, it’s nice to see Parasol Stars taking its turn in the spotlight and it’s certainly reasonably priced. It is perhaps the weakest of the three Bubble Bobble games but then we certainly still have good memories of it, and it holds up well. If you are a fan of retro arcade games, then this is still one of the best and we are keen to see what else gets spotlighted as we move into the later days of the Switch.

Overall 7/10

Monday, 29 April 2024

Teenage Mutant Ninja Turtles: Wrath of the Mutants Review (Switch)

 

We’ve been having a bit of a Teenage Mutant Ninja Turtles renaissance lately with the collection of retro games and Shredders Revenge already released on the Switch. With that in mind it’s not a huge shock that another game featuring the green pizza eaters is making the jump. However, It is perhaps a surprise that it’s 2017’s arcade game ‘Wrath of the Mutants’ that’s next on the list.

Wrath of the Mutants is being released both physically and digitally and has had a few additions added to it but don’t go in expecting anything near the level of Shredder’s Revenge. This is a true arcade coin guzzler at heart which can be completed in around an hour, even with the additional content. What you get are six levels and some extra bosses to fight your way through with up to four players. Co-op is restricted to local play as well so you’ll all need to be in the same room.

Aside from the backgrounds the levels aren’t massively different in terms of how they play out. Each has a couple of unique enemies, but you’ll mainly be bashing foot soldiers and mousers by bashing the attack button. Controls are limited with a jump and attack button and players occasionally able to launch a special move which acts like a smart bomb. There’s a host of objects to throw around as well but stages do feel a bit empty. You can also pick up a character token which summons a support character who pretty much acts as another way to clear the screen.

Each stage has a few big bosses to deal with from the rogues gallery, so expect Beebob and Rocksteady along with some of the less well known gang such as Tiger Claw. They are all handled pretty much the same though. Bash away, get to distance then ‘jump’ when the on-screen prompt flashes. It’s certainly a game that you need to play in small sections as even with the limited stages it gets repetitive quickly.

Unfortunately, unless you specifically have an affinity for this particular version of Turtles, it’s hard to see players getting much out of it. The other two Switch releases have much more longevity and general personality than this. If this was bundled with something else, it would be a fun distraction but on its own struggles to justify its price tag. Of course, if you enjoyed this in the arcades then you won’t be let down but away from that it’s hard to see why you would pick this over any of the other games already available.

Overall 5/10

Monday, 27 November 2023

Air Twister Review (Switch)

 

Of all the retro comebacks and genres out there, the Space Harrier clone is something that developers haven’t gone to that often in their quest tap into our nostalgia glands. We have had a classic arcade release of course, Sin and Punishment popped up on the Wii and the Switch N64 store and a Panzer Dragoon remake, but overall, it’s been quiet. It’s fitting then that Yu Suzuki, the original creator of Space Harrier, has taken it upon himself to add a new entry to the genre.

Air Twister, was originally released on Apple Arcade in 2022 and follows the Space Harrier mould very closely. You zoom around fantastical locations, led through the levels on rails and you can fly anywhere on the screen. The one big difference is that the heroine of the piece, Princess Arch, can use lock on lasers as well as just blasting in the same way as something like Panzer Dragoon. At the end of each level is a boss to take down and it’s about as pure an arcade experience as you can get. It also, sadly, never quite shakes of that feeling of it being a mobile game.

In its favour are the mass of unlocks available. These range from the cosmetic, such as new costumes or hairstyles to a whole host of buffs and upgrades. These cover just about everything that could be helpful to you from health and attack power to making certain obstacles unable to damage you. These are all unlocked by collecting stars as you progress through the stages as well as additions from bonuses produced at the end of rounds. It gives some incentive to keep playing as a run through from beginning to end will take about half an hour. As well as unlockable buffs and costumes though, there are also a host of additional modes, boss rushes and mini games so there is at least an attempt to keep the player with the game.

While impressive in bursts, the visuals of Air Twister can be a bit odd. There is no consistency from one world to the next and instead you are just sort of flying through a kaleidoscope of vaguely surrealist level design. One minute you might be flying through an abandoned desert, while the next you’ll be in amongst giants mushrooms and flowers. This does create an element of detachment and makes it all seem a bit random. Even some kind of world map would have been helpful here. The upscaling can be patchy as well.

The biggest flaw with the game though is that it’s just a bit basic and repetitive. When you think other games in this genre have added things like dodges or wider ranges of movement this just seems flat. It also lacks the urgency and pace of the original Space Harrier. It’s all ok but nothing really changes. There are a few levels where you must avoid obstacles or position yourself through gaps, but they are all too fleeting and blasting at lack lustre enemy formations isn’t enough to sustain it. The bosses are all similar as well which doesn’t help.

Overall, Air Twister is inoffensive in its design but it’s also not particular inspirational. It controls ok and looks ok, but nothing really makes it stand out. The truth is there are at least three other games like it on the Switch and all of them have more identify and personality. If you are the most hardcore of Yu Suzuki fans, then you’ll get something out of this but when Space Harrier and Panzer Dragoon are often available for pennies it’s unlikely to hold anyone’s attention for long.

Overall 5/10

Wednesday, 26 April 2023

Canon Dancer - Osman Review (Switch)

 

Strider has had several sequels over the years. There was Strider II, published by U.S. Gold which came out on a host of consoles and computers in 1990 and then Capcom itself released its own sequel (Strider 2), which was ported to the PS1 in 1999. Neither of these games are to be confused with the 2014 game Strider, which released across a host of digital platforms. Amongst all thess though is the true spiritual sequel to the iconic arcade game developed by the original director and released in arcades – Cannon Dancer, or Osman in the West. Sadly, this game never received a home release at the time. But now ININ games is here to bring it to modern platforms both digitally and in physical format.

Strider took its inspiration from the colder parts of the world and this design is flipped on it’s head in Cannon Dancer with a heavy Middle Eastern influence. The graphics are big, bold and colourful and full of rich reds and oranges and it certainly gives off that arcade vibe that games of the time were known for. The whole thing moves at a crazy speed as well and is much more fluid and smoother than even its inspiration.

Luckily, our hero is every bit as nimble as his more famous ninja friend with players able to launch the bell pants wearing Kirin all over the place with ease. You can also cling to and climb pretty much any surface which gives a huge range of movement once you have gotten used to how everything works.

Speed is the key to success with powering up Kirin’s attacks essential to survival. Once you have picked up a few powerups you’ll notice that when you attack, you’ll leave behind a shadow version of yourself which will stay in place and continue to strike for a few seconds before returning back to you. This is primarily how you take on bosses with players needing to dart into small spaces, leave a shadow and then dive out again so you can attack from safety. It’s difficult to master but a rewarding gameplay loop.

Unlike Strider, you’ll find the five stages almost impossible to clear with one credit. Even though your character is faster and more flexible, the levels are much more chaotic and unforgiving. This creates a strange set up as your special attacks are, in contrast, crazily powerful. You don’t have many buttons at your disposal (punch, jump and special), but pressing that special attack button pretty much obliterates everything on screen and even bosses are dealt a serious amount of damage. This does mean there is a temptation just to power through blasting the special button. Dying and then repeating.

Overall, cannon Dancer is a very welcome addition to the Switch arcade library. It’s also great that ININ have taken the game and given it a high enough profile to give it a physical release. However, the overall package could do with more content to really justify the price currently being asked. We had a whole collection of Turtles games for the same price so getting the Japanese and Western version of a single five level arcade game with few extras does seem a bit thin. That said, the game is really good fun so if you are a fan of Strider or arcade games in general then it is well worth a look.

Overall 7/10


Store Link - https://www.strictlylimitedgames.com/en-gb/products/cannon-dancer-osman-nintendo-switch?_pos=1&_sid=37e19b658&_ss=r


Wednesday, 1 March 2023

Ninja JaJaMaru: The Great Yokai Battle +Hell Review (Switch)

Of all the retro collections and revivals doing the rounds we have to say that the Ninja JaJaMaru series wasn’t one we were expecting to see. This is a brand new game in the series looking to take a sort of Pac-Man Championship approach to the franchise. There are also various versions of the game you can pick up which contain a collection of the original Ninja JaJaMaru console games and even the obscure RPG games. It’s a bit confusing about which collection has what in it so make sure to do your research before deciding. It would certainly have been easier to put everything into one package.

For those unfamiliar with the franchise, it’s a sort of one screen arcade game. You, as the ninja, have to clear the level of bad guys as they enter from the various doors around the level. The other games in the series expand the gameplay in different ways but this new game very much follows the formula laid down in the first NES title.

There’s something about a single screen arcae game which adds a level of focus to what’s going on. We’ve seen it recently with Donut Dodo and again here it proves to be exactly the right way to go. The original premise is built upon with much more responsive controls and a more breakneck speed as you zip around throwing shuriken’s at the various demons and monsters. You can chain the kills for high scores and there’s also a host of temporary powerups to help you through. One of which includes turning into a huge version of a character from another of the companies games such as a massive baseball guy who bats enemies off screen or a space ship.

It starts out simple but each level adds in new monsters, which all act in different ways. You’ll also get giant versions of some of them at various points as sort of mid-level boss creatures. There a load of different enemies as well so there’s always something new entering the game. Each of the levels are also have had a lot of thought put into them so players can scout for the best routes to high scores.

At the end of each of the three acts you’ll also take on a boss monster. These can be frustrating as your health from the last level you were on travels with you and bosses are real heavy hitters in terms of damage. It would have benefited from a checkpoint before taking each one on but it’s a small problem with what is a consistently fun and enjoyable game.

As you progress, you’ll also continually gain coins which are then used to unlock a continual collection of music and characters you can play as. There are various coloured ninjas as well as pretty much all of the monsters which will eventually unlock, twenty-five in total. Each character has different health and damage stats and also different attack patterns and other characteristics such as flying or jumping higher. It gives an extra level of depth to the experience as it adds a ton of different ways to try and take on the levels.

Overall, This is a successful return for the franchise and by far the best game in the series. Not only that, it’s also a successful updating of the original format to the modern day. The arcade roots are still very much intact but the added bells and whistles put the game in the same sort of category as Pac-Man Championship Edition in terms of how successfully it’s been updated. It also works perfectly well  for those .who have never played one of the games in the franchise before. An excellent arcade hit.

Overall 8/10

Store Link – https://www.iningames.com/games/ninja-jajamaru

Tuesday, 30 August 2022

Avenging Spirit Review (Switch)

This one came at us almost completely out of the blue. We are well aware of the Gameboy version of Avenging spirit (and the fact it’s being released again in physical form) but had no idea that originally the game started out as a coin guzzling arcade cabinet. Somehow though it has found its way to Switch.

Avenging Spirit comes with two modes available. There is a new mode which sort of optimises the experience for console players – pretty much pre-setting a lot of the arcade options to the middle ground. Or if you want to fiddle around with settings you can pick the original arcade version of the game which lets you change all the dip switches and other settings. You also get the standard save states and other features common to these arcade releases.

The game itself is a bright and colourful action platformer. The gimmick of course is that you are of a ghost. Players can possess most enemy types and then take on their skills for their own. Whenever you are not in possession of an enemy body your energy drains away so it’s important to protect your host at all times.

Enemies are varied with a host of different styles and skills to play around with and each level ends with a larger-than-life boss battle that fall into the difficult but fair category. Most of them are quite unique and creative in terms of design as well, meaning there is a distinct personality to each level and area.  

The game is bright and colourful with big sprites and certainly fits into that arcade style well. The only real issue we have with it is that the onscreen real estate is simply too small. The camera really needs to be zoomed out quite significantly as the game world feels cramp and you can never really see where you are going or what hazards you are about to walk into. Maybe this is a hangover from playing the much smaller Gameboy version but it’s something we never got used to.

Overall, there is fun to be had here but this is a game that only the most hardcore of arcade fans would consider essential. It’s a tricky one as there’s nothing really wrong with it and it is fun but given the choice there are numerous better arcade games out there and the Gameboy version is also better in general.

Overall 6/10

Monday, 13 June 2022

Wonder Boy Collection Review (Switch)

ININ games are well versed now in the release of retro compilations. We’ve had Space Invaders, Darius, Turrican and now Wonder Boy gets the treatment. As before, this collection comes in two forms. You can go the Strickly Limited physical route and get a pretty comprehensive collection which includes more games and multiple versions of each, or this one which is far stingier in its content.

The standard Wonder Boy Collection contains four games. You get the arcade versions of the original Wonder Boy and Wonder Boy in Monster Land and the Genesis versions of Wonder Boy in Monster World and Monster World IV. The biggest and most obvious omission is Wonder Boy III: The Dragons Trap, but it is available as a separate release. Monster World IV is also available elsewhere with a recent remake, the physical version for which also includes the Genesis version and of course you can get the two arcade games as arcade releases as well. Confused? We won’t mention Monster Boy in the Cursed Kingdom or the fact the two Genesis titles were originally going to be on the Switch Mega Drive collection then.

The four games come with the usual selection of extras now expected as standard with these types of collections. That means save states, display options and the ability to remap controls. There’s also a rewind function. There’s gallery content which is a bit weird as it’s full of box art and instructions for versions of games not included but it’s nice to have.

In terms of the games themselves they hold up well. The first Wonder Boy is very different to the rest of course. Here you simply run along a route trying to avoid obstacles and throwing things to hit enemies. It’s a classic arcade style game and lacks much depth. It’s unlikely you’ll spend much time with it as it was never a massively great game in the first place.

Wonder Boy in Monster Land is where the series starts to really take shape. Despite being an arcade game it’s an adventure platformer where you can pick up armour and spells as you make your way through linear platform levels with explorations elements. It’s a really strange choice for an arcade game and the timer element seems forced but it’s great fun. Sadly, if you want the home Master System version, you’ll need to buy the more deluxe collection.

Monster World and Monster World IV see the series move to fully fledged console game adventure platformers. Both are good and will keep you occupied for a fair while. The only real complaint is that the reach of your sword is so tiny that combat can be frustrating at times. But there’s a lot to explore and find and there is enough inventiveness on show to set them aside from the Metroid’s and 2D Zelda games of the world.  

The biggest issue is who will buy this. It’s considerably cheaper than the deluxe version of course but it relies on people not having bought the three already available games or just really wanting to get hold of Wonder Boy in Monster World. The fact Wonder Boy III isn’t here is also a big issue. That said, if you have avoided all the previous releases and don’t want to go for the deluxe version then what’s here is good and provides a shot of quality retro fun for a near budget price.

Overall 7/10

Monday, 10 January 2022

Evercade Arcade Cartridges Roundup

The end of 2021 brought the release of the first Evercade arcade cartridges to the system. Here we look at the initial four releases and see if they can kick start the nostalgia of gathering around a coin op machine with a bunch of sweaty teens.

Technos Arcade 1

Technos is best known for its side scrolling beat’em ups and that is what makes up the most high-profile offerings on this cart. In total eight games are included with Double Dragon 2 and 3 and Combatribes being the signature fighting games. Of these, Combatribes is the most fun and allows for three players to bash skulls together. Unfortunately, the two Double Dragon games don’t stack up as well. DD2 is ok but the third game is a jerky mess. Wrestling game Mania Challenge is also included but is currently broken and unplayable. Once it’s fixed it should be a fun distraction.

Aside from punching people there is a decent Tetris like in Blockout, an average single screen platformer in Minki Monkey and a hard as nails scrolling shooter called Battle Lane Vol 5. None are particularly remarkable unfortunately. Mysterious Stones is an interesting adventure game but often proves too frustrating to be any real fun.

Unfortunately, though the Technos cart looks good on paper the reality is it’s one of the weaker ones available on the system and while the original Double Dragon has performance issues it would still have been nice to see it here.  Combatribes is still great fun in multi-player though so it shouldn’t be completely disregarded.

Atari Arcade 1

The Atari cart takes us back to the early days of arcade gaming with a host of simply yet fun titles. There are thirteen games in total, and many will be familiar to those of a certain age. Arcade icons Centipede, Millipede, Super Breakout and Missile Command are here and are still fun, high score chasing, distractions to engage with. Missile Command is also very much playable without the spinner ball which is good to see. Asteroids is also here - though it’s the original version of the game rather than ‘Asteroids Deluxe’ which is the game it says is included. This is an unfortunate oversight, but it will likely be down to your personal preference how much this bothers you.

Lunar Lander and Liberator seem to have lost some of their original magic now, but they are both still well worth checking out. We can’t see many people spending much time with Night Driver though. Crystal Castles is another solid addition and is by far the best version of the 3D gem collector which is often completely wrecked when it’s been converted to home systems.

There are also a host of great fun multi player games included. The original Pong proves strangely addictive, while Skydiver and Canyon Bomber will see players getting far more competitive than they probably should as they blast blocks and land little parachuting sprites. The standout though is the four player Warlords. Essentially a multiplayer version of breakout players must knock away the shield of their opponents bases while protecting their own. It runs at a breakneck speed and is a lot of fun.

Data East Arcade 1

You get ten games on the Data East cart and all of them are worth playing. Two of the companies most famous games are included in Bad Dudes vs. Dragon Ninja and Sly Spy and both are as fun now as you remember them being. The big chunky graphics and nonstop action mean you’ll likely play them through multiple times. Classic Data East is also on show with Burger Time and Lock ‘n’ Chase providing old school platform and maze action respectively. Both are games that still hold up today and it’s great to see the contrast in Data East’s back catalogue represented.

Both Dark Seal games (Gate of Doom and Wizard Fire) are included as well. Wizard Fire is the better of the two games, but both are solid isometric style beat’em ups with some impressive magic spell effects and monsters to slay.

Shoot’em ups are also represented with Breakthru and Darwin 4078. Breakthru is a fun but brief side scrolling car-based shooter which is strangely addictive. Darwin 4078 is of the vertically scrolling variety and is perhaps the weakest of the games on the cart. That said, it is still solid and well worth spending some time with.

Chain Reaction is a great puzzle game and is basically Magical Drop without the license attached. It works in the same way with shapes needing to be thrown up the screen to make chains that then disappear. We’ve had Magical Drop before on the Evercade but there’s always room for more when the quality is this high.

The highlight of an already excellent package though is Tumblepop. It’s a classic single screen arcade platform game in the truest sense. It’s from the same school as games like Bubble Bobble and Snow Bros and has players sucking up enemies with a vacuum before blasting them back out. The more enemies you can suck up at once then the bigger the projectile you can then shoot back out. You must be careful though as you can only keep the baddies in the sack for a very limited period before they break out and kill you. There’s a wealth of levels here to enjoy and some impressive boss battles as well.

Gaelco Arcade 1

The Gaelco cart only has six games, but this is a real find for the Evercade team. The developer is obscure, and these games haven’t been converted to home systems so many players will be experiencing them for the first time. Glass and Thunder Hoop are the weakest of the games but remain fun. Thunder Hoop is a platform shooter which works well, and Glass is a strange sort of single screen shooter where you must eliminate enemies and blocks. Thunder Hoop does currently have a bug where if you die on level 4 or above it crashes the games unfortunately, but it can be circumvented via save states.

Bio Mechanical Toy is a great Amiga style platform shooter with big graphics and fast paced action. It would fit well on home systems of the time, so this is a real hidden gem. Alligator Hunt is another great fun blasting game in the style of Wild Guns. The Crossshairs shooter is an intense experience and zips along nicely.

Snowboard Championship and World Rally are both examples of great beat the clock racing games. Movement and sense of speed is great, and you’ll be frantically looking for the perfect lines to shave vital seconds off your times. They are both quite tough but also fun and addictive enough to mean you’ll keep coming back to them.

Overall, the first set of arcade carts is a strong showing. The Technos cart is weak but the other three cover a range of arcade experiences and each really highlight fun games that players will want to return to both in single and multiplayer. The biggest issue is that three of the four carts have bugs or curation errors. Some of these are more serious than others and hopefully all will be resolved quickly with updates. Overall though this is a positive start of the Evercade arcade experience.

Wednesday, 1 December 2021

Clockwork Acquario Review (Switch)

Written by Dan Gill

Many argue over what should be considered the golden age of gaming. Some would say the 80s since it spawned so many classics, while others may praise the pinnacle of the 16-bit era for its refinement of 2D gaming, others, the late 90s for the absorption of gaming by the mainstream, and the dawn of the Playstation. Each camp has its points, but then there are the gaps between generations, the transition period where some titles won’t quite fit the zeitgeist. That window narrows as each console generation moves on, but in the early 90s the shift from 2D to 3D left casualties.

Wonderboy developer Westone was working on Clockwork Acquario around the time people were being wowed by Virtua Racer and the like, and the game was never finished. By 2020 ININ games had managed to acquire the unfinished game from Sega, and managed to complete it with the help of some of the original development team, and in 2021 – almost 30 years later – it's finally being released.

CA is an arcade game, and it shows. It’s all about linear progression as opposed to Wonderboy’s backtracking, and it channels some aspects of Ghouls ‘n Ghosts, Mario and Alex Kidd, but it doesn’t feel like a tribute act. The chunky, colourful sprites look great, there’s a choice of three characters to pick from, and there’s the option for another player to join in for some co-op.

Attacking enemies consists of jumping on them, hitting them from below or smacking them. This leads to them being stunned which allows them to be picked up, and then thrown at other enemies, helping you to rack up a higher score (especially if you “bank-shot” multiple bad guys). Once the system clicks, you’ll find yourself looking for the best route to a high score. It’s a satisfying hook, and requires the player to understand it in order to take on the boss battles throughout.

Each of the three characters offer no noticeable difference in playstyle (or at least if they do, those differences are subtle). There’s plenty of personality in their sprites though, and the enemy design is shot through with anime cuteness. The graphics on the whole are nice, kind of like a Mega Drive game but beefed up, which is to be expected of a game originally designed for Sega arcade hardware.

Unfortunately, the level design is a bit lacklustre. While we have no problem with the linear level progression, the layout of each stage is pedestrian, but the backgrounds are nice enough. The focus here is on combat over platforming – which is fine – but more imaginative level layouts would’ve been nice.

Minor gripes aside, Clockwork Acquario is a charming game. It’s not the most ground-breaking and most likely won’t be as highly regarded as the big names of the genre, but it is an enjoyable game. The combat mechanic is thoroughly enjoyable and will entice you back for more, the boss battles are fun, and the co-op is a great way to have a friend join in with the retro arcade fun (scuffed pool table and stale cigarette smoke optional). It’s great to see Clockwork Acquario finished and released after all these years, and perhaps it could only feasibly be released in the time of digital downloads and an appreciative retro gaming audience. Maybe we’re in the golden age of gaming right now.

8/10

 


Monday, 12 January 2015

Bells and Whistles Review (Arcade)


The land of Meru is under attack from the forces of Iva. A young girl Melora sends out a signal for help and Twinbee answers. Queue one of the most refreshingly colourful and quirky vertically scrolling shooters to have graced the cabinets of arcades in many a year.

Taking control of one of the brightly coloured craft players must pretty much shoot anything that moves if they have a hope of surviving the onslaught of the Iva forces. The title may not bring anything radically different to the table in terms of what a vertically scrolling shooter should be but its charm and presentation make it seem fresh.

Bells and Whistles, for the uninitiated bears a passing resemblance to (among other titles), Xevious in the fact that you must not only shoot the assortment of ships flying towards but also bomb targets on the ground. The fire button acts as both shoot and bomb at the same time with a semi auto-target system picking out targets on the ground. This leaves the player to concentrate that little bit more on avoiding the aerial threat.

Holding down the fire button charges your craft up with a power shot, but that is the extent of any special powers the player has at their disposal. There is a distinct lack of the smart bomb style weapon we have come to almost expect from shooters these days.

Power ups are made available by shooting any of the clouds that float down the screen. Upon being shot the clouds will release a bell. These bells can then be shoot in order to change their colour- each colour representing a different power up ranging from speed ups to differing styles of shot type.

Stages are well presented and come across in the style of an anime comic. To compliment the brightly coloured stages they are populated with a selection of oddball enemies. The screen can become very crowded and the cute graphical style does hide a somewhat steep learning curve. The screen can fill up with bullets very quickly and once you are pinned in a corner it takes near Jedi like skills in order to get out due to your ship normally being just that little bit too big to fit through the gap in the bullets.

Unfortunately the most disappointing aspect of the game is the end of level bosses. Bosses are a touch on the small side and go down all too easily. There is also little indication if they are taking damage or not. All this was sorted out in later instalments of the series but here they are a let down and seem dull and uninspired.

Though the bosses may be disappointing the levels that lead up to them are chaotic enough to make up for it. Enemies come from all sides of the screen as well as rising from the depths of the stage. Though the levels are clearly two-dimensional the way they are drawn does a decent job of portraying the illusion of different layers and depth.

Bells and Whistles certainly has its faults and lacks the sparkle and shine of many of the titles that followed it. However, it is hard to dislike, as there is just something amiable about the game that makes it a constantly enjoyable experience. Ok, so the bosses are somewhat of a let down but that is mainly due to what we now expect form the genre. Later instalments in he series introduced better end of level bosses and a more rounded experience but for newcomers this is a good place to start.

Overall 7/10