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Showing posts with label Master of Darkness. Show all posts
Showing posts with label Master of Darkness. Show all posts

Wednesday, 4 February 2015

Ninja Gaiden Review (Master System)


There is no doubt that Ninja's are cool. There is just something about them that lends itself to walking around speaking in some of the worst accents known to man. You see, Ninja's are mysterious and magical, almost superhuman (which makes them ideal for videogames). Indeed, back in the days where every other film going straight to video was one where some American bloke would train to be a ninja and defeat some evil Japanese master, the gaming market was filled with endless Ninja games. A large amount of these titles were utter rubbish. Think back - how many can you remember? Shinobi? Probably. Last Ninja? Maybe. And of course Ninja Gaiden.

To start with, the plot seems rather straightforward - after all, this was the time before games really needed such things. The story goes that the Dragon Ninja village has been completely destroyed and a magical scroll taken. Enter Ryu Hayabusa, the last surviving ninja who must get the scroll back before it destroys the world. After each level the plot is updated and although the old 8-bit system manages to add a few twists and turns that engage the player (and make you want to push on to see how it all turns out), clearly this title appears to be more than just a rushed ninja cash-in. 

Being on the Master System, graphics are a touch small but that doesn't take away from the action. Characters are always clear, and there is no slowdown or other nasty graphical glitches to spoil the fun - it's just you against them, and whoever can react the fastest will win. Ninja Gaiden is not really about the graphics, and although the backdrops and locations are all nicely done, it is the gameplay at the core of the title that proves Ninja games - when programmed well - positively shine.

The levels in the title scroll from left to right, with the occasional bit of climbing from time to time. Each area is a good blend of action and platform-jumping precision - all carried out with a huge injection of style. Okay, so in terms of fighting, you haven't really got that many moves (limited as you are to sword slashes and a few special weapons) but that is arguably all you need - as once the initial levels have been cleared, the focus is very much on working out how to reach platforms that seem just out of reach. 

Our nimble hero can hang under ledges, rebound off walls, and jump a fair distance in order to make his way safely through the levels. Though only given a few moves, it is the way in which you must use everything at your disposal to progress that impresses (and even reminds one of how the 'basics' have been adapted for newer releases like Prince of Persia: The Sands of Time).

Making your way across a screen can involve any number of jumps and bounces while flipping between different levels of the platforms; at the same time having to take out enemies mid-movement to avoid being knocked to your doom. Luckily, the controls are responsive enough to cope - meaning every death is fair. 

Ninja Gaiden holds up remarkably well against newer titles. It may seem a little bit restricted by the screen, but the challenge is perfectly-balanced and ultimately requires pure skill and dexterity to get through. It comes highly recommended.

Overall 8/10

Wednesday, 19 November 2014

Master of Darkness Review (Master System)


Through gaming history Dracula has appeared with alarming regularity to cause trouble to innocent people and attempt to cast his shadow across the world. Normally opting for the Belmont family in the Castlevania series it seems the master of darkness has finally come up with a way to stop from being defeated. All he had to do all along was appear in a game that had no Belmont’s in it! Enter comedy named DR. Ferdinand Social who with the help of his Ouija board discovered something very bad was about to happen in Victorian London. 

Making your way through five different areas, each split into smaller stages you must overcome the creatures of the night in what would appear to be a fairly standard platform adventure game that's not a million miles away from a certain other platform adventure game that concerns Dracula. However, though level design may be similar to the Castlevania games there are enough well crafted touches to make Master of Darkness carve out its own identity. 

Cosmetically, the game is way ahead of the 8-bit Castlevania games with characters being clearer and better defined. Backgrounds are detailed without being cluttered and the colours never clash with the foreground meaning enemies are always visible and do not disappear into the scenery. Flickering is remarkably low and slow down never really effects what is going on either, so right from the off this has the edge over Konami’s game. However, the Castlevania games on the NES where released between 1987 and 1989, and this title showed its head in 1992 so comparison, although inevitable, is a touch unfair. 

Gameplay wise there are a number of nice touches that raise the title above the standard platform adventure game that clogged up the shelves in the late eighties and early nineties. First of all our hero has a number of different weapons to choose. These range from daggers and swords to guns, bombs and even a boomerang, each weapon having strengths and weaknesses meaning you have to pick the one that suits your play style the best. Social is a very responsive character to control and the good doctor jumps around with ease and can even change direction quickly enough to take out incoming creatures. Level design is another notable thing with ordinary side scrolling sections put to shame by some levels containing collapsing floors and floating boats, all helping to keep the action fresh and enjoyable. 

Overall, Master of Darkness succeeds in being a good fun title that avoids the pitfalls so many other adventure games of this type fall into. Though remarkably like Castlevania, you cannot get away from the fact that this title came a few years after the NES series and thus has better graphics and game mechanics, however it does lack a bit of soul and the epic feeling created by the Belmont’s struggle is sadly lacking. But if it is a fun game you want, then this could well be it.

Overall 7/10 



Thursday, 18 October 2012

Master of Darkness Review (Master System)

A review of Master of Darkness on the Sega Master System. An enjoyable game which has more than a few shades of Castlevania about it.