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Sunday, 24 May 2026

Saint Slayer: Spear of Sacrilege Review (Switch)

One day Konami might get the hint that we need Castlevania games to come out a bit more often. At least we have Belmont’s Curse nearly upon us. During those long periods of drought, it seems indie developers have taken it upon themselves to try and fill the void. We have covered a fair few here and Saint Slayer in the next in line.

It’s curious that side scrolling, linear, Castlevania likes always stick to the 8-bit pixel look. You would think someone would take on the 16-bit era at some point. Saint Slayer is another that looks a lot like the first three NES Castlevania games. It follows a standard linear level structure and even has a little between level map just in case you still didn’t get the inspiration.

Luckily, it plays a bit less clunky than the 8-bit Castlevania games though. You are limited to the usual jump, attack and special attack options, but there are also a few Metroidvania elements thrown in as skills which you can acquire, such as a slide which is vital for taking you under traps at certain points. There’s also a little bit of a Duck Tales inspiration with our hero able to use his spear to pogo around on spikes.

That isn’t to say the game is easy though. It’s pretty damn tough, especially if you have no experience with the rhythm and flow of these types of things. If you are happily playing on your NES or Master System though, you’ll have a much better time of it.

The loose plot follows a farmer in seventeenth century Europe who needs to fight through twenty-one levels to stop a mad priest from stealing relics and summoning all sorts of gothic horrors. It has a weird tone which moves between wacky dialogue (and one scene where a donkey knocks you off a cliff), to straight up horror with starving prisoners, bodies hanging from the ceiling and rotten meat which makes you sick if eaten.

You can collect orbs which act as the in-game currency which can then be spent at the travelling merchant. Interestingly the orbs stay with you through multiple playthroughs. This means you could potentially farm them on the easier settings and then use them when moving up the difficulties. It adds a light consideration about if you should restart the game after death or use the various passwords to continue your progress – minus any upgrades of course.

Level design is generally strong, and bosses are well structured in the ‘learn the attack pattern’ kind of way. An early fight with a monster riding a donkey is a bit silly and frustrating as you must keep dropping boxes on its head, but most others work well. Some levels are too long though. Level eleven is set in a prison and after your hundredth death it really does begin to look samey and bland. Generally, though the layouts and look are varied.

Overall, Saint Slayer: Spear of Sacrilege does pretty much what it sets out to do. It’s a huge homage to a NES styled Castlevania game in that its mostly successful. The biggest thing though about pretty much all of these is they are never quite at the level of the games they are influenced by. While this is a fun diversion, it won’t keep you away from proper Dracula slaying for too long.

Overall 7/10

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