While the top down and ismoteric dungeon crawling genre has been an ever present on platforms like Steam, the Switch has seen far fewer titles make it over to the platform. Of course, there is the giant of Diablo and a few games such as Moonlighter but overall it’s all Rogue-likes and Metroidvania’s that dominate the indie sales of the eshops. Sands of Aura it a solid and content filled attempt to change that.
The game is an open world adventure where most of the world
is buried beneath a huge sea of sand. Players spend most of their time delving
beneath the sand in dungeons, looking for ancient relics with the overall goal
of restoring life to the world. The dungeons are dark and complex with well-designed
layouts that wind around labyrinthine like. They are perhaps a little too dark
at times though as we kept falling off the edge of things we couldn’t see.
You don’t spend the whole time in the dark though as there
are numerous settlements and islands above the ground to explore as well and
players can take sand ships to sail around the sand ocean looking for new areas
to explore. While you do have quests, you can explore fairly freely as long as
you can stay alive.
There’s a certain Dark Souls feel to the game as well. It’s
certainly not as crushing as the Souls series, but the linking level designs,
combat pace and the fact you drop all your money when you die certainly show
the rootes winding through this. It did make us wonder what a full isometric Dark
Souls game might look like.
There’s certainly a lot for players to get involved with here
as well. Your inventory is detailed and upgrading is the only real way to improve
weapons and armour. You don’t pick up new weapons as such, but instead different
parts such as pommels or blades and then forge them together to create upgrades
and imbue special qualities. This goes for armour as well and you’ll find you
are always collecting things, sometimes to the point that you aren’t really
sure what you hard earned junk collection is useful for.
Combat is solid as well with a good range of moves and
options. You have your standard light and heavy attacks along with rolls and
dodges and both a shield and parry system. Add in special attacks and spells
and you’ll find there are a range of options for players to think about in how
they approach the bashing of enemies.
The only real issue with the game is that it’s quite ugly to
look at. Its indie routes are very much on show above ground where we had a lot
of noticeable pop in and there is a real blandness to colours and textures. A
lot of the time you don’t notice this as the camera stays fairly close, but
when you are looking out over the sand sea or in certain positions things
really show their lack of details. This isn’t a massive issue due to how
engaging the game can be, but if you find yourself repeating difficult sections
it can quickly become dull and doesn’t help with getting lost in the maze like
levels.
Overall, Sands of Aura is an engaging and deep game that if
you dig into it will keep you engaged for the hours and hours it will take you
to complete it. It does take engagement from the player to get the most out of it
though and you’ll need to spend a good few hours getting used to how everything
works. It’s the sort of games that Souls and Diablo fans should get on well
with and just accessible enough for those not so hardcore to enjoy it as well.
Overall 7/10

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