Bitmap Books

Monday, 27 October 2025

Goodboy Galaxy Review (Evercade)

So called homebrew titles have come on leaps and bounds in the last few years. Now, we have reached a place where developers can create titles for older consoles and have them fit perfectly into the indie marketplace. Indeed, we think it’s only a matter of time before one of the big developers decides to dive into the world of retro consoles with a fully-fledged retro release.

We’ve covered an ever-growing number of these games including, Micro Mages, Alwa’s Awakening and Witch N’ Wiz, as well as some of the compilation which have made their way to Evercade, who could forget the excellent Tanzer after all? The latest of these to reach our door is Goodboy Galaxy, a platform exploration game for the GBA.

The plot is simple and follows a space dog called maxwell as he fly’s around various planets solving quests and making friends. It’s all one large collectathon, but that doesn’t mean it isn’t fun. Each character you meet along the way will require help in some way (normally finding things) and will then give you their friend card upon completion. Some also give you other items as well to further aid your exploration and allow you to get deeper into galaxy.

Goodboy Galaxy is not a Metroidvania game though, thanks to the well-placed gates around each planet. Maxwell can jump, has a shield which will absorb damage and has a blaster. However, when you pass through one of the gates on each level something will be disabled. This could mean losing your jump, meaning you must think creatively about switches or platforms, or losing you weapon or shield meaning you are much less protected. It’s a gimmick that lasts throughout the game and allows a series of short but interesting puzzle platform sections to be thrust on the player. There are of course ways of getting around these to reveal secrets as well.

It's good then that Maxwell handles excellently. You must get used to the game as it has its own mechanics such as the firing pace of the weapon and the jump working slightly different than how you would expect, but once you’ve played it for a while it all becomes second nature. It’s cleverly done and shows real thought has been put into how players are expected to traverse around the worlds.

The look of the game is classic Gameboy Advance platformer. Bold colours and large cartoon like sprites are the order of the day and you can’t help but smile at the heavy nostalgia and generally joyful vibe. It fits the style of game perfectly, as does the character design which effectively takes animals and objects and puts bigger eyes and jackets on them. Each planet also sticks with the bright feel, while also being distinctive from each other to keep the overall look from becoming too samey.

Overall, Goodboy Galaxy is a fun game that would have easily found an audience if released during the original GBA years of handheld dominance. It’s like finding a hidden gem for the system and hopefully it will find a much larger place when it releases on modern consoles (Goodboy Galaxy is also currently available on the Evercade). There’s a lot of fresh ideas here and if you are looking for something new that seems like something old then this is an excellent place to start.

Overall 8/10

Monday, 20 October 2025

Glover (Evercade Review)

For a good few years now PQube has been tracking down and acquiring the rights to many cult hits and underappreciated gems across a host of retro platforms. The latest acquisition to be given a new lease of life is Glover, more specifically the N64 version of the game. The game also, impressively, has been released on the Evercade as part of the Piko 4 collection. And it works well, even on the original handheld.

Glover follows the model of the standard 3D platformers of the day. You have fairly large, open levels to explore, lots of collectibles and a slightly frustrating camera to fight with. The game has been given a slight graphical overhaul which makes it look good enough on modern displays. The general blur vision of the N64 is long gone, so at least eye strain is kept to a minimum. This does of course make the levels look a bit empty and brown but then that’s just a sign of times.

The controls have been mapped well to the Evercade though and the game doesn’t feel particularly awkward.  This is handy as the game is complex to navigate as you are controlling a giant glove moving a ball around. There is a save state function which is most welcome and something even the Switch version hasn't got. 

A lot of the platforming and puzzles require you to get the ball to various places by batting it, bouncing it or walking on top of it. All these things require practice to get right and early on you’ll likely be frustrated as you watch your ball role away for the hundredth time. When you get used to it though, it allows for a far more original take on the genre than many other games.

Aside from the ball physics, the other main gimmick is that you can switch around what type of ball you are using. You start with a standard beach ball, but you’ll soon get others made of materials that break on impact or that can traverse certain terrains. You’ll need to work things out quickly though because every time a ball bursts you’ll lose a life, and you only have five which seem to degenerate quickly.

Overall, Glover is a perfect example of an interesting but flawed game. The concept is clever and original, but you’ll need to put time into mastering how everything works in order to really appreciate what the game has to offer. It certainly has a charm and if you stick with it, it becomes a rewarding and fun experience. A quick save would have really helped though.

Overall 6/10

Monday, 13 October 2025

Puzzle Quest: Immortal Edition Review (Switch)

Puzzle Quest first became popular when a host of match three style games were the go-to for mobile users. We first played it on the Xbox 360 and at the time it proved to be a decent distraction which successfully merged a simple but addictive puzzle mechanic with elements of the RPG genre. All these years later the series is still going and now we have this seemingly complete edition, backed with all the additions and extras added over the years.

The concept is simple, the interface of the game follows the template of a retro style RPG, something that reminded us of adventure games on the Amiga for a reason we can’t quite place. After picking from a preset host of characters that fall into the classic fantasy moulds of thieves, wizards and warriors, you move around a map going to locations of interest such as towns and castles. Here, you can find quests and information and visit shops to buy items and weapons to increase your stats.

Quests generally involve taking on a number of enemies in turn, sometimes with a boss monster at the end. These start out as things such as sewer rats and skeletons but quickly move on to more threatening members of the classic fantasy menagerie. All encounters are handled in the same way which is in the form of a match three battle. You are presented with a grid containing a host of shapes and colours. All of which do different things when matched. Three colours, when matched fill up bars which can be used for different types of special and magic attacks. Matching skulls inflicts damage on your opponent, while you can also get experience points and host of other bonuses.

The key is to balance attacking your opponent with making sure that you don’t leave yourself open. You also need to keep an eye on the potential to match four or more of a shape or colour as this allows you to take another turn. Matching is simply done by swapping a shape or colour from its current position with an adjacent one. It starts out simply but quickly develops into something with far more depth. Even early on the game moves quickly away from its basic format and introduces all sort of bonuses and special symbols. It’s often easy to find yourself in serious trouble even with middling opponents if you let your guard down so players will always have to be thinking a few steps ahead.

There are a host of spells and skills which can be utilised as well, and the effects are wide ranging and varied enough to have a major impact if used properly. It’s easy to amass many skills which do everything from causing more damage to destroying a certain colour or shape on the game field.

Despite its initial casual nature, it’s amazing how much of a time sink the game becomes. It may have casual roots, but we found hour after hour drifting by on occasion, and it certainly has that one more go appeal to it. The combination of the RPG elements and simple but addictive mechanics make this a difficult game to pull away from once you get into its zone.

Overall, Puzzle Quest remains a solid fusion between two different genres. It has enough depth to keep you playing for long periods but is also perfect for on the go play on the Switch. It comes to life in handheld mode and is packed with content that means when it sucks you in, you’ll be with it for hours. All the mechanics work well and there’s even concessions for colour blind players with use of both colours and shapes. If you haven’t played the game in any of its version so far this is a great place to start.

Overall 8/10

Monday, 29 September 2025

Lucy Dreaming Review (Switch)

While many genres from the old world of gaming have found new form with indie developers, the point and click adventure has, for the most part, been conspicuous by its absence. There have been a few of course, the recent(ish) Monkey Island game and Broken Sword 5, (and the re-release of the original) spring to mind. But, for the most part it is an often-unexplored genre in modern times. Lucy Dreaming is a valiant attempt at trying to change that.

Lucy Dreaming, developed by Tall Story games is a British point and click adventure with the ‘British’ aspect of it very much at its core, at least in terms of the accents and voices. Lucy and her family have crazy accents so thick you’d think they were coming to you straight from a Dickensian novel. Aside from that though there isn’t much else to this tag. The game is heavily influenced in terms of style by the Lucas Arts point and click adventure games, most notably the 8-bit ones such as Maniac Mansion which the game takes its graphical style from. There are of course multiple Easter eggs placed around to point this out as well.

The game follows the tried and tested route of point and click games. You move Lucy around using and on-screen cursor. Then you can look at, use, or pick up objects. Objects can then be used to solve puzzles allowing you to progress. In timed honoured fashion, a fair few of these puzzles require the most lateral of thinking to achieve. Telling jokes to a piranha plant so it laughs and spits out a key is a prime example of this. Some of the puzzles are a touch too obscure though, and you can descend into wandering around using every object on everything else until something clicks which isn’t ideal.

The main premise of the game is that Lucy is having strange dreams. This allows the developers to give us two distinct worlds to move between. There’s the dream world of course where things are much more surreal and stranger and the waking world where Lucy can explore her house and neighbourhood to gather items that will eventually allow the poor girl to get a good night’s sleep.

For the most part the writing and humour is good. The characters Lucy encounters are just the right side of zany to be amusing without descending into it being too on the nose. Lucy herself has enough sharp responsive to things to make sure you are unlikely to get bored clicking on things as well.

Controls wise it’s always difficult to move mouse-based games onto consoles, but the Switch version handles quite well. The analogue stick isn’t completely ideal, but it just about holds up. There is also the option to go touch screen but then you’ll be covering your screen in more smudges than you can possibly imagine. The streamlined commands keep things logical and although it invades the view screen, having your inventory and other information available at all times is incredibly useful. There aren’t that many concessions for players who may struggle though.

Many of these games now have hint systems but all you’ll get from Lucy Dreaming is a button that highlights interactive objects in the room. This is of course essential on the Switch when in handheld mode, but it’s not going to help if there’s a puzzle you just can’t get your head around for a few hours. Lucy does give decent hints as well, but we certainly found ourselves stuck on a few occasions for far longer than was comfortable.

Overall, Lucy dreaming is mostly successful in trying to bring an old school style point and click adventure to a modern audience. Long term fans of the genre will get on well with it and will likely not be as phased by the occasionally obscure puzzles. Newcomers though would be better served starting with something a little more up to date in terms of mechanics. One thing we can say though, is that this would fit neatly into the output when point and click games ruled the gaming world, and that alone should be applauded.

Overall 7/10