Wednesday 10 July 2013

Kung Fu Rabbit Review (PS Vita)

It’s an ordinary day in the Kung Fu Rabbit dojo when it’s suddenly invaded by Aliens who kidnap the rabbits to eat later. One brave rabbit remains and it is now up to you to rescue your friends. It’s a 2D platform game somewhere between Super Meat Boy and N+ with a toned down difficulty (compared to those two), and rabbits. If that’s got your interest then read on.

Starting life as an iOS game, Neko Entertainment has given Kung Fu Rabbit a few alterations to make it more suitable for the Playstation Vita. The most obvious of these is that in app purchases have been replaced by in game collectible currency in the form of carrots. The carrots can then be used to buy upgrades and new equipment to help you in your quest. The resolution has also been upgraded and the controls changed to make everything that little bit better. Some touch controls have also been implemented but you’ll likely just stick to the buttons.

The game is set out into around sixty small levels, with further bonus levels unlocked as you progress. The aim of each stage is not only to reach the captured rabbit at the end, but also to collect the three normal and one giant carrot found in each area. This starts out simply enough but soon requires real skill to achieve.
When you die you have to restart the stage from scratch and any carrots collected will need to be picked up again. This creates a nice risk/reward scenario where you will be always weighing up if you really need that last carrot right at the end of the stage.

Dying is also fairly easy. Enemies patrol the levels and will kill you with one touch. They can be taken out by our fearless rabbit, but each enemy needs to be approached in the correct way to do this. Attacks are carried out automatically and mistiming your approach will often end with the bad guy coming out on top.
Aside from the enemies there are numerous pits, spikes and toxic substances around to stop you as well. All this means you need quick reflexes and strong platforming skills to win the day. The main ability (aside from jumping), that our hero has is the ability to stick to walls and then hop up them. Using this technique is vital when trying to time your leaps properly. It also gives players time to assess the situation and plot their journey through the multitude of moving traps. When you complete the three worlds, even harder remix versions of the levels are unlocked to further test your skill and sanity.

Levels get more difficult quickly so you will need all the skills you have available. New dangers and obstacles are introduced every few levels and precise timing becomes more and more important as you progress. If things do become tough then you can take a trip to the dojo in order to stock up on items to help you. Items such as claws, extra chances and even an easier difficulty are available. You can also get new costumes for your rabbit and items to help reveal hidden passages.

Aside from the instant deaths, Kung Fu Rabbit is a beautifully cheerful game. The music sets a nice oriental mood (although one or two of the tunes could do with not looping quite so quickly).  The look of the game is also striking in a minimalist way. Graphics are clear and colourful and create a pretty, oriental, look throughout most of the levels. The design is simple but highly effective and it creates a focused style that works well.

Overall, Kung Fu Rabbit is a bit of a surprise. We didn’t expect much from it at first glance but this is a really good effort from the development team. Controls are intuitive and slick, and the game world is bright and charming. It’s a thoroughly enjoyable platform game that really deserves attention from Vita owners.


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