Written by Dan Gill
The Secret of Monkey Island. Maniac Mansion. Sam and Max
Hit the Road. Indiana Jones and the Fate of Atlantis. Full Throttle. Grim
Fandango. These titles – and indeed
their sequels and prequels – are regarded by many as stone-cold classics;
absolute pinnacles of the point-and-click adventure genre, and they gained
LucasArts a reputation as one of the finest developers of the era, offering a
friendlier alternative to the player-killing Sierra titles of the time. While the aforementioned titles are well
known by many, there are a few others which are often overlooked; Zak
McKraken and the Alien Mindbenders and Loom tend to have a smaller
yet dedicated following, but one title which is considered by some as the black
sheep of the LucasArts flock is The Dig – but why?
Beginning as an idea by Steven Spielberg for his Amazing
Stories TV series, The Dig famously had a protracted
development. Deemed too expensive to
film for TV, the idea was passed to LucasArts as a pitch for an adventure game,
development on the title starting in 1989.
The game went through a drawn out process of adding and scrapping ideas,
and staff leaving and joining the project throughout its six year creation. Alongside Spielberg, the story was developed
by interactive fiction author Brian Moriarty (whose previous gig with LucasArts
was Loom), and dialogue was written by sci-fi author Orson
Scott-Card. The pedigree was certainly
there for a solidly written adventure game, but looking back it's clear to see
how the game was to differ from its stable mates; who's writing the jokes? This is The Dig's first issue. The house that brought us Guybrush Threepwood
and Purple Tentacle has developed a more serious tone, and fans at the time
perhaps weren't expecting this.
The story involves three astronauts being sent to a
potentially earth smashing asteroid in order to alter its trajectory. As the game progresses the player discovers
there's more to the asteroid than there seems, sending the team across the
universe to another world. There's no
doubting the engrossing nature of the story, and that is one of the game's
strongest assets. Each development
compels the player to make progress in order to see what will happen to the
intrepid explorers next, and there's a desire to open up more of the alien
landscape. As expected from LucasArts,
the background art and characters look great (for the time), and the 2D and 3D
animated cutscenes have a distinct mid-nineties allure with their grainy, low
resolution charm.
As expected, gameplay centres on exploration and puzzle
solving. Perhaps due to the game's
setting, the puzzles differ slightly from the rest of the LucasArts catalogue,
preferring to take inspiration from somewhere between the “use X with Y”
approach of its peers, and the abstract headscratchers from aesthetically
pleasing slideshow puzzler Myst. This is
a refreshing approach, but may dissatisfy those who didn't get along with
Cyan's game. The puzzles can sometimes
be a little obtuse, but no more so than those of Monkey Island 2.
So far a mixed bag then, but I found my biggest problem with
the game to be its voice acting. A
shame, since Robert Patrick and Stephen Blum are involved. While Blum (a seasoned voice actor) plays
astronaut Ludgar Brink well, Patrick's Boston Low and Mari Weiss's Maggie
Robbins lack any kind of emotion in response to the game's events, really
taking the shine off the title's presentation.
One can imagine the two of them stood in the recording booth reading the
script verbatim whilst thinking of what they'll spend their fee on. As such I'd recommend turning off the vocal
track and sticking to the text. The
soundtrack's rather lovely and otherwordly, so it's certainly a decent
alternative to the dull reading of Scott-Card's script, which itself is pretty
good, but peppered with a dusting of awkward, stilted lines.
So, not one of LucasArt's finest (although it was their
biggest selling title at time of release in 1995), but not worth missing out
on. I think it's fair to say that if The
Dig were released by another developer it would have had much more critical
recognition and praise. It's a solid
game that offers a good few hours of adventuring, a decent story, some
reasonable (and slightly obscure) puzzles, a good musical score and some great environments
and ideas. If it passed you by first
time round I'd certainly recommend playing through it now. It deserves a place in your LucasArts
point-and-click collection alongside those classics, just don't expect too many
jokes.
7/10
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