Written by Dan Gill
Imagine if someone told you that they wanted to make Super
Meat Boy, but remove the ability to jump. Instead, you have to use magnets and
choose the correct polarity to attract to or repel from them in order to make
it through the level. Well, imagine no more, as Astral Pixel have made this
waking nightmare a reality in Super Magbot.
The aim of the game is to save the galaxy from a terrible
fate. Same old story, but the flavour is just there to provide justification
for Magbot’s platforming. Spread over more than a hundred levels, the aim is to
collect Star Fragments to progress through the death trap-strewn levels, each
world culminating in a boss level. The game is wrapped up in a nice and
simplistic 16-bit aesthetic, and I mean that in a positive way. Level design is
clear so you can clearly see where you need to go and how to get there.
Initially the control mode may seem a little off-putting,
with its attract/repel dynamic, but once figured out you’ll be pinging Magbot
around the screen like nobody’s business. The tight level design offers just
enough of a draw to keep you coming back for more after each inevitable
failure. And fail you will, as you’ll need decent coordination and timing in
order to make it through the bottomless pits, sawblades and swamps to the next
Star Fragment.
The left and right triggers choose blue and red polarity
respectively, each colour attracting to magnets of the opposite colour, while
the same colour repels. On top of knowing the colour sequence you need, you
also have to aim Magbot’s magnet with the right stick, and time the button
press as you pass the magnetic surface. It requires some split-second responses
and mastery of the controls to reach the goal, and will no doubt lead to the
game becoming a firm favourite of speed runners.
Each level is a single screen affair, with a few exceptions.
For example, the first boss chases Magbot through a scrolling level, meaning
you have to rely on your fingers doing what your brain tells you as the level
reveals itself. At least on the standard levels you can glance at all the
magnets and figure out a path to the goal, but these sections add a nice change
of pace.
So, is Super Magbot for you? The answer really is down to
what you want from a game. If you want a nice, relaxing puzzler, then probably
not. The game is geared toward those who relish a challenge and won’t let the
frustration of failing get to them. Levels are short enough to feel that one
more go may just get you through to the next, and the reward of
overcoming the challenge is immensely satisfying. Stick with it, and you’ll likely
fall for its charms and challenge, but if you bounce of it without giving it a
chance you’re missing out on a little gem.
9/10
No comments:
Post a Comment