The Darkside detective has cut itself out a nice little niche
in the market with the whole pixel art point and click adventure thing. But
others are now stepping into the spotlight to provide lovers of pixelated
investigation more options for sleuthing. One of these games is the cyberpunk styled
Lacuna.
It may seem Bladerunner inspired to begin with but really,
the cyberpunk look of the game is the only thing it maintains throughout with the
future city providing amble creative ways to set up crime scenes to
investigate.
Much of the game follows the pattern of the player being
called on their phone and then jumping on a train which heads to the scene of
the crime. Players are then briefed at the entrance to the scene about what has
gone down and what they need to look for. Investigations play out by the
detective then moving around the scene and speaking to people. As well as this
you must look for clues which can be highlighted in a circle for further
detail.
Clues and information are fairly easy to find, the
challenging part comes when you have to wrap up the various parts of each case.
You are given police sheets which contain questions with multiple answers. The
clues you find point you towards the correct answer to each bit. For instance –
one sheet asks you what colour the hair of a perpetrator is. Some of the sheets
really require players to sift information for the finer details and the game
only auto saves so once you have decided you are locked into it for the
duration of the game.
Choices do affect the story as well. While the game continues
regardless of how well or how badly you do. How successfully the investigation progresses
is tied into how much you get correct and who you direct the police to in
certain situations. While we completely understand the autosave decision as
well it would have been nice to at least get the chance to start investigations
again from the beginning of the day, rather than having to play the whole game
though and start again.
At least twice we missed out on large parts of chapters by
leaving the scene without realising it. A few simple notifications such as ‘you
will not be able to return to this scene’ would have really helped, as
sometimes you can move around the city and other times you can’t without it
ending the scene and there is no real way to tell.
The investigations themselves and characters are strong and
will keep you interested for the duration of the game. Dialogue is well written
and the ‘turning over cards’ nature of the genre is represented well. Locations
are also varied and unique which helps mask the fact you are effectively going
through the same process with each new case. There is also an overarching plot
which runs through each investigation which adds more layers for players to try
and unpick and ponder as they progress.
Overall, Lacuna is an enjoyable dive into the realm of Noir
tied to a modern point and click interface. The puzzle solving being reduced to
submission of report sheets might be a step too far for point and click enthusiasts,
but it does keep the narrative moving along nicely. The autosave feature will
also be divisive but the game is good enough that players will likely want a
second run through once they have become wise to Lacuna’s idiosyncrasies.
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