Players take the role of one of a handful of galactic
mercenaries who are tasked with boarding a huge scientific complex where a project
has gone wild and taken over. The different characters come with their own
stats in areas such as speed and health and all have unique special skills. There
is of course a wealth of areas to continually upgrade and enhance ranging from
ammo and energy to how often your onboard equipment and weapon tables produce
new items. There’s so much in fact that we can only imagine how many runs you would have to complete to get everything to top level.
In order to upgrade you need to gather data cubes which can be picked up from secret rooms or after defeating tougher
enemies. There’s also a more traditional coin type currency to collect which
can used to operate things such as med stations and ammo dispensers.
Batteries can also be picked up to operate machinery and access cards which
open certain doors. What we’re saying is there’s a lot to collect.
Away from personal upgrades you can pick up blueprints
for weapons and other enhancements. The mass of upgrades and unlocks will likely
overwhelm new players or those not familiar with the genre and it took us a
good few hours to even begin to understand what was going on and make any sort
of progress past the first stage.
One issue is that with everything that the game has going on
it really needed a better way of explaining how things work. There
is a training section which goes over the controls but everything else is very
much left up to you to discover for better or for worse and there’s a lot to
think about. Replikator runs with a dual stick shooting mechanic with players
able to move between two weapons at a time. You also have a shock attack which
is a low damage melee strike mainly used for breaking boxes. From a defensive
point of view you can dash which also allows you to move through some ground
based traps and other gun fire. There’s a host of other gadgets and tricks
going on as well which are simply too extensive to list here.
Enemies take the form of robots and androids and come at you
in every form imaginable. Some fly, some roll, some shoot, some explode
and some are really damn big. Even in the early stages enemy variety is good
with each new stage adding more and more creations to dispatch. Despite the
mechanical carnage the aim of each level is actually to find a key which opens
the terminal allowing progression to the next stage. Each exit allows the
player to move to one of three new stages, each offering a different bonus.
There is then a boss battle every few stages. Another thing to be aware of is
that stages can be huge, so this isn’t a speed running approach to the genre.
Overall, Replikator is a bit rough around the edges but if
you can stick with it then it becomes an incredibly deep and satisfying game. We
certainly wouldn’t recommend it to someone as an entry point for this sort of game and
you are going to need a solid amount of patience and determination to get the
best out of it. Once you’ve broken through the initial barriers though this
about as addictive and rewarding as they come. If you are a fan of the genre don’t overlook it.
Overall 8/10
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